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| Timestamp | Since previous | Game | mrnyarlathotep's comment | |
|---|---|---|---|---|
| May 1 14:13:24 | This is Cutopia | ♥ 1 | Very fun and polished, with a lot of attention to detail; the high score UI being in what would otherwise be dead space, and the 'offscreen' enemy indicators. Reminded me a lot of Defender in concept and gameplay | |
| May 1 14:21:30 | 8m 06s | FUEL | ♥ 1 | Very solid and polished compo entry - I always enjoy people experimenting with control schemes and reducing things to as few inputs as possible, so multi directional and multi speed controls with a single mouse click nails that. Also as someone who never has enough time to get any music in at all I'm impressed you got multiple tracks made! |
| May 1 14:46:26 | 24m 56s | Near kingdoms | ♥ 1 | Very fun and polished compo entry - I'd echo some of the above comments about balance issues, but given the time constraints really can't complain too much! |
| May 1 15:12:34 | 26m 08s | The Final Earth | ♥ 1 | Incredibly ambitious idea for a compo entry, that fully executes on its promise - really great entry, I liked it a lot. (and saved the human race in less than a month, pfft) |
| May 1 15:31:44 | 19m 10s | Scaleshifter | ♥ 1 | Sort of a Flow type design to it with the DNA collection and enlarging / shrinking. If you were to continue with this, I think you would probably benefit from going with a non-photorealistic background as it would clash less with the pixel art, and it might make sense to link your 'energy' to your firing, as there's no real drawback to continously firing at the moment. Good entry! |
| May 1 15:39:59 | 8m 15s | At It Like Rabbits! | ♥ 1 | Very solid compo entry, and a good use of the theme; I'd have some minor nitpicky complaints that it is a bit on the easy side, the unlocks are 'blind buys' rather than signposted what they will be before purchasing, and sometimes it is hard to see a resource location because a rabbit is sat on top of it, but these are definitely nitpicking given the time constraints in making a compo entry. The controls are very intuitive, and everything works 'as expected'. Good entry! |
| May 1 16:15:03 | 35m 04s | SmallWorlds | ♥ 1 | I always like Doodlejump style games - it is a little 'twitchy' with mouse controls though. I think it might have been improved with using keyboard controls and slowing movement down a little, or adding some filtering to inputs so you move 'towards' the mouse rather than directly to its position? |
| May 1 16:53:54 | 38m 51s | Pale White Dot | ♥ 1 | Very enjoyable entry. If you continue to develop this as a post launch game, there are a number of balance and QoL tweaks I would suggest - for example the feedback as to what is happening when attacking is non-existent and it becomes unclear whether the game has crashed or is just resolving conflicts when large forces are fighting on a contested planet, and things like a "add all to fleet" would be very welcome, but these are not the sort of things I expect to find in a compo entry given the time limits involved. |
| May 1 17:24:38 | 30m 44s | Destruction Zone | ♥ 1 | Very solid twin stick style shooter - the vanishing playfield reminded me a little of bomberman |
| May 1 17:45:29 | 20m 51s | Small World Tycoon! | ♥ 1 | I played through a few times, but felt there were some unexplained rules that I couldn't figure out; does each destination have a maximum cap on routes in and out? Are passengers generated randomly, or are there ways to increase 'my passengers'? The game seemed interesting, I just couldn't penetrate the rules (or am terrible at it) |
| May 2 10:32:45 | 16h 47m | Micro Warriors | ♥ 0 | I liked the concept, and the art was recognisably cockroaches and grasshoppers on a drab battlefield - very WWI feeling. If you were going to expand upon this post-compo, I'd suggest a few tweaks; the character models are quite tall, and the bullets you shoot are quite narrow, so it is quite easy to find 'safe spots' where you can shoot the enemy but all of their bullets miss you. As a personal preference, it might be nice to have an 'auto-fire' by holding down space instead of having to mash it (a lot of old SHMUPs will let you mash for a faster fire rate but provide a slightly slower autofire by holding fire button). Its also a little clunky to have to hit enter between waves, imo - maybe stop the player firing and let them hit fire to start the next wave. I also noticed a few bugs - theres an ammo counter on screen, but I didn't seem to have any ammo restrictions, and despite the game description saying survive 5 waves for victory, I seemed to warp back in time to 9:14 fairly regularly. Some ambient music would have been nice, as would some indication when I'd taken damage beyond just my health going down. Overall a solid compo entry that works with the theme |
| May 2 10:42:18 | 9m 33s | Infectious Virus Attack | ♥ 0 | Using the same resource for special moves as for health is quite an interesting concept, but I have to say using WASD for movement and 1234 for attacking is pretty awkward as a keyboard user |
| May 2 11:05:36 | 23m 18s | Salacius Crumb's Small Journey | ♥ 4 | Very interesting concept and 100% accurate simulation of what my keyboard looks like, but very very difficult - the time window where keys are valid to enter and not get stuck or squashed is very short, and often you are stuck with no 'safe spot' to jump to as all surrounding keys are sticky or being mashed. A bigger gap between seeing a shadow and a finger coming down would help a lot, or making sure there is a minimum 'safe time' between a splash and a finger to escape. I found the idea that to a crumb bread is their god very funny, and could see this working with a bit of a balance pass to be more forgiving as a sort of comedy Frogger / Crossy Road type game |
| May 2 11:16:26 | 10m 50s | Coinnaut | ♥ 0 | Played absolutely fine with just a keyboard - took me awhile to get the hang of the controls and realise that you have 'air control' and that it is absolute with the direction you are pushing, and not relative to the player, but once that clicked managed to get to the Goal in a single life (after being stuck in the bottom left of the first planet for a huge number of deaths). Had a very Super Mario Galaxy vibe with the planet jumping, and the 'boosts' from one planet to another, which I'm pretty sure is intentional |
| May 2 11:22:56 | 6m 30s | Lord of the Flies | ♥ 0 | Not leaving a rating, because I don't think it would be fair to for a game that is designed for multiplayer but that I was the only one alive on the island, but commenting just to add the suggestion it is probably worth either having my mouse pointer visible or to make my character face towards the mouse cursor to give a better idea of where I am aiming |
| May 2 11:52:29 | 29m 33s | Operation Garden Storm | ♥ 0 | There's a surprisingly large number of assets made for this entry - a bit weird that your player animations are based on movement input rather than facing direction though, although its pretty funny to be moonwalking everywhere |
| May 2 12:15:16 | 22m 47s | Insekter!! | ♥ 4 | I'm surprised I'm the first comment...? This game has _some juice_ to it - cam shake, music triggers etc, but I guess you guys ran out of time to do a final polish, as there's some pretty annoying (unintentional) bugs that sour the overall experience I'm afraid. As you mention in your About section, using health as the same resource to buy equipment is interesting, but letting that kill the player by letting you 'over spend' is pretty unfair... one of the bugs shoots a homing bullet that never seems to vanish, even if its already hit you and taken health which... is also pretty unfair... Theres something here you could definitely work on if you want to continue with this project post Jam, but it could definitely use some polish |
| May 2 12:34:30 | 19m 14s | Ant Runner | ♥ 3 | Very solid entry - might be worth adding some kind of restriction to shooting, or require some manual aiming, as it seemed mashing fire was the optimal way to take care of enemies, and it took quite a long time before any water showed up which had me wondering what the point of the jump button was (although if you're procedurally generating the levels then that might just be luck of the draw). Models were nice, and fitted the theme well (maybe smooth shading instead of flat shading would have worked better given the organic feel...?) |
| May 2 13:17:37 | 43m 07s | A Game with Bees | ♥ 2 | I liked the painterly styled graphics, but had problems understanding the gameplay; I think the appearance of wasps may have been bugged, as sometimes I would see a flicker of a sprite...? Played through a few times, but each time I lost all bees except for those working on the middle assignment, and was unsure what I needed to do to gain new bees |
| May 2 13:24:51 | 7m 14s | Planetary revolt | ♥ 0 | Conceptually this was pretty fun - sort of like a 3D Rampage - but unfortunately it feels very unfinished; for example, you can continue playing long after you are dead with your health well into the negative hundreds. It was also disappointing that you used stock unity assets for all of the graphics - I would honestly have preferred even just Unity primitives / capsules with an MS Paint texture slapped on |
| May 2 15:58:04 | 2h 33m | The Other | ♥ 1 | Very interesting premise and take on the theme... I'm not sure if I could call it 'fun' exactly, but I suspect thats actually the point. Side observation; ironically, the quintessentially British "Oi!" is derived from the Spanish word for "listen"... |
| May 2 18:13:59 | 2h 15m | Space Vacation | ♥ 1 | Hi, not leaving a rating, but commenting just to let you know that your link 404s - will come back later to rate when you fix the link :) |
| May 2 18:27:10 | 13m 11s | Wandering Planet | ♥ 1 | Solid entry with an interesting take on the theme - gameplay sort of reminded me of Osmos meets Katamari Damacy. My only real gripe would be using CTRL as a use key (I know Unity maps it to "Fire1" by default) for webplayer builds, because it starts firing off various browser hotkey actions |
| May 2 20:14:51 | 1h 47m | Incidental Dimension | ♥ 1 | I love sokoban games, and I really liked the 2D / 3D mashup going on here - I'm going to have to look at your source to figure out if your globe effect is a shader or geometry 😏 |
| May 3 17:12:02 | 20h 57m | Battleworld | ♥ 0 | Solid entry that fits the theme well - good job on getting it finished in time (I know that feel) |
| May 3 17:32:15 | 20m 13s | Here Be Fish | ♥ 5 | Very polished and complete for a gamejam game - also pretty ballsy to go with something so slow paced and requiring the player to discover the mechanics for themselves when most people are blazing through ratings to bump their score up too. Good entry, I liked it! |
| May 3 17:41:36 | 9m 21s | World Factory | ♥ 0 | Hi, not rating as echoing above comment I timed out trying to get to the game. I'd recommend itch.io if you are looking for free hosting for your game |
| May 3 17:59:56 | 18m 20s | Lift Off! | ♥ 6 | Interesting and ambitious idea, and I can see you guys ran out of time as there are a lot of minor feedback issues that had me wondering if things were bugged or were working as intended but not telling me. If you continue working on this post-Jam, I'd make the following suggestions; * Would have been nice to have some onscreen indicator of what resources I had, and what was needed to collect; I eventually figured out how mining works, and was getting UI notifications of resources I had collected, but there were no indactors other than the 'in use' sign on the elevator when trying to deposit * enemies seemed to aggro on proximity, but didn't seem to be attacking me (or the health bar wasn't representing my health correctly) * some sound effects would have been nice * I noticed seams in the skybox - FYI, if you set your textures to clamp not repeat on import settings that should fix that Your menu screen was very impressive for a gamejam entry, but I think you might have been better off putting your game info either on your webpage here for people to see before playing, or as a quick pseudo-tutorial on game start - I think most people will miss it just by jumping into gameplay, especially in a gamejam situation |
| May 3 18:40:49 | 40m 53s | Bacteria colony | ♥ 1 | Weird concept, but yup, fully complete little resource management game so well done on getting that done in the compo time limits! |