Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Brandon Diaz
Feedback comments for LD39
Brandon Diaz's games and stats for all events →
| Timestamp | Since previous | Game | Brandon Diaz's comment | |
|---|---|---|---|---|
| Jul 31 16:32:20 | Low Battery | ♥ 1 | I really enjoyed the aesthetic/music combination, moving felt good and it was always clear what I needed to do next. | |
| Jul 31 16:35:39 | 3m 19s | Fading Points | ♥ 0 | I liked the minimal style quite a bit. Would make a solid casual mobile game. |
| Jul 31 16:43:04 | 7m 25s | Automated Explorer | ♥ 2 | Interesting concept, I enjoyed it quite a bit. I had some difficulty running it in my VM at first, it kept crashing at boot. |
| Jul 31 16:53:28 | 10m 24s | Rogue AI | ♥ 1 | Like others, I found the graphics to be a bit "Small", although playing on a non-retina screen helped. I also had some difficulty understanding how the AoE worked, I kept shooting my freed robots. Maybe a visual indicator/color change would help indicate if the robot was friendly or not? |
| Jul 31 16:56:31 | 3m 03s | The Power Factory | ♥ 1 | Really cool concept. I'm a huge fan of games like Factorio, so even with the limited building options I still had a lot of fun laying everything out. |
| Jul 31 16:59:39 | 3m 08s | Powerless Miner | ♥ 2 | As others have said, very well put together. I think your level were designed very well, I was able to plan my moves out before executing, and understand what I needed to do; I also dug the art style. |
| Jul 31 23:26:44 | 6h 27m | Gradient Descent | ♥ 1 | Very interesting, loved the overall mood. I didn't understand the bar at the bottom, it would light up and then go dark seemingly at random, it wasn't tied to the orbs, I think, and seemed vaguely tied to my movement? I thought it was a timer when it start draining to black, but then it never actually emptied. |
| Aug 1 21:49:00 | 22h 22m | Magic Power | ♥ 1 | Fun, plays smoothly. I think adding impact effects (color flash/-HP indicators) would help a lot, sometimes I wasn't sure if I was actually hitting the dark enemies. I actually ran away from them initially because I thought they were invincible. I think it's pretty cool how large you're able to share up your main spell, it made me laugh the first time. |
| Aug 2 15:15:51 | 17h 26m | Space Robot on a Space Ship | ♥ 1 | I'm terrible at controlling the ship, but it was certainly interesting and entertaining. I liked the art style of the ship itself as well. |
| Aug 2 15:20:25 | 4m 34s | e Negative | ♥ 1 | Absolutely loved the art style and overall design, extremely well done. I found it a bit difficult in a frustrating way to time the jump attacks to hit lights within shorthop distance, but overall the controls feel really solid. I really enjoyed the movement speed, jump weight, etc., it really lent itself well to the robot feel. I'll defiantly recommend people check this out. |
| Aug 2 15:25:27 | 5m 02s | Emergency Evacuation | ♥ 1 | Very interesting mechanics. It took me a few runs to get the hang of it, but the help/tutorial was very helpful. I ended up spending forever on my turns because there were so many possible moves to make at once (in a good way.) |
| Aug 2 15:28:02 | 2m 35s | Space email 4000 | ♥ 0 | Cool concept, certainly different from what I expected. I enjoyed the humor and overall tone. Definitely took me a while to really understand what I needed to be doing, but I suppose that's kind of the point. |
| Aug 2 15:31:15 | 3m 13s | Alone on Mars | ♥ 0 | Really cool art style and atmosphere. Gameplay was simple to understand, but I think having some tooltips or similar to indicate what things "are" would go a long way. I wasn't really sure what someone would be once I powered it up from the scrap heap. |
| Aug 2 15:39:39 | 8m 24s | The Breach | ♥ 2 | I'm pretty bad at it, but but I really dig the aesthetic and the corpse mechanic, very cool. |
| Aug 2 15:44:21 | 4m 42s | Alone in the night | ♥ 1 | Interesting, I liked the light mechanics. I think it would help if enemies also had health bars, I didn't have a concept for how much damage I was actually doing relative to their HP pool. I also think that when you take damage, it should be a number as well to keep it consistent. Good job overall, best hamster wrangling game I've seen in a long time. |
| Aug 2 15:46:06 | 1m 45s | Proto472 | ♥ 1 | I died a few times before I realized the arrow keys were the movement buttons, but other than that it's obviously easy to pick up and play. I think the difficulty ramp up was well balanced, I kept dying around the 700m range. |
| Aug 2 15:48:15 | 2m 09s | THIRST | ♥ 1 | Loved the art style, interesting concept. I ended up playing this a lot longer than I intended. |
| Aug 2 15:54:42 | 6m 27s | Cities | ♥ 2 | Cool atmosphere, a bit difficult. I had some difficulty activating the lights sometimes, it felt like it wasn't registering my presses. I think this may have been a side effect of my virtualization environment however, sometimes it drops input. |
| Aug 2 15:58:47 | 4m 05s | Blow Out | ♥ 0 | To be honest, I expected more Redbull games, thank you for not leaving my disappointed. |
| Aug 2 16:55:29 | 56m 42s | Recapitate | ♥ 1 | Neat concept, feels good, solid graphics. I thought using the flow of time as a difficulty modifier was a really cool idea, and I will absolutely steal that at some point in my life. |
| Aug 2 21:35:43 | 4h 40m | Coffy | ♥ 1 | Solid, well polished. I'm a sucker for match3 games, so it was an easy sell, but I dig the art style and concept. |
| Aug 3 17:10:57 | 19h 35m | Currents: Circuit Builder | ♥ 1 | OSX here, if I run the jar allowing unsigned developers, the .jar immediately closes out. Running through command line shows that it can't find liblwjgl.dylib: Exception in thread "OpenGL" java.lang.UnsatisfiedLinkError: Failed to locate library: liblwjgl.dylib at org.lwjgl.system.Library.loadSystem(Library.java:146) |
| Aug 4 18:24:08 | 25h 13m | Power Tycoon | ♥ 0 | Took me a bit to get the hang of it, but it was a pretty cool concept. Losing a day is tough, I think it's good that you didn't spread yourself too thin and seemingly focused on what you had. Like others, I think having unique colors at the very least for the buildings would help. |
| Aug 4 18:41:59 | 17m 51s | Unadexus | ♥ 2 | As others have said, a tutorial would be amazing. I understand that things like that are difficult to fit into a comp time frame, and I'm really impressed with what you were able to build during the window we had; very interesting title overall. |
| Aug 4 18:44:32 | 2m 33s | Quoala | ♥ 1 | Very cool, interesting concept. I've been playing a lot of Reigns lately, so this one stood out to me. I only played through two endings, but I enjoyed both runs. |
| Aug 4 18:48:46 | 4m 14s | Charge! | ♥ 0 | This is one of my favorite games so far. The graphics are great, overall vibe is solid. Really love the vision/los. |
| Aug 4 18:56:05 | 7m 19s | Crystal Menace | ♥ 1 | Game itself was neat, however I had quite a few technical issues. Playing on OS X, initially all fonts were missing, being replaced with the [?] glyph, console had no 404s for the font failed, only missing .mp3s. I refreshed a few times, and it finally loaded. The cursor capturing was also a bit of a nuisance, I had to keep flipping to another app to make my cursor visible, and then flip back so I could change tabs. As far as the game itself, I think the levels and objects were well designed, ignoring the obvious current/resource issue. I like the design of the buildings a lot, and it was easy to understand how everything worked. I think given the connectivity mechanics, it'd be useful to have an indicator of the other building's connection radius as well, particularly when you're linking the distributors up to generators; I kept missing them by one tile because I'm bad at remembering. Solid entry overall, good job. |
| Aug 4 18:59:46 | 3m 41s | Star Hopper: Crank | ♥ 2 | Very cool, great art style and effects. You managed to get a lot of UI done in the time given as well, it's impressive. Like others it took me a long time to get the hang of it, but I sunk a good 15 minutes building aimlessly. |