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Brandon Diaz

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TimestampSince previousGameBrandon Diaz's comment
May 4 02:13:09 Brotozoa ♥ 0 Like everyone else, I loved the music and the overall visual style. I didn't immediately understand that I couldn't convert the larger shards, once I understood that I really felt that there should be some way to at least deter or stun them, otherwise it just falls on blind luck to win. Overall I feel like your entry has a lot of polish, it feels really smooth and refined; a quality that's often missing due to the rushed nature of the jam.
May 4 02:16:21 3m 12s Bee World ♥ 1 Cute and simple, avoiding the white bees (?) is pretty difficult since you can only move on one axis. I think gradually ramping up speed or similar could add to the hectic feeling, but at the same time it has a pretty chill vibe as is. (480 points, I'm a terrible bee.)
May 4 02:19:58 3m 37s Planet Defense ♥ 1 I enjoyed the overall style and the missile-command type gameplay; I did find it difficult to anticipate which tower I was going to be using for my next shot, especially when the nearest tower was on cool down. It looks like it's sorted by nearest, but I wasn't able to anticipate it very well. Overall I think it's solid, feels good and the concept/gameplay is easy to understand very quickly.
May 4 02:35:41 15m 43s Crash Cassini FOR SCIENCE ♥ 0 The gravity is a fun mechanic, although like others I was very confused by the thrusters at first; I used almost all of my fuel before I realized it was backwards from what I expected.
May 4 02:38:11 2m 30s Factions ♥ 2 Very polished, simple to pick up and understand. Using left click to move was a bit awkward at first, but right clicking is an unexpected control scheme for a web game. Really enjoyed the overall look and feel.
May 4 02:44:26 6m 15s World Building (for Beginners) ♥ 0 I like the concept. I think instead of using one timer to complete everything, you could guide the player more by have one objective at a time with it's only short timer, e.g. "Build 10 Trees" -> "Construct a Township". With the current mechanic I think you could improve things quite a bit by at least visually displaying the objectives in-game, possibly crossing them off as they're met. I had to play through a few times to remember how many buildings I needed. Overall I think it's a cool idea, and it could be fleshed out into a cool kids game or tutorial.
May 4 02:46:45 2m 19s Microchip IO ♥ 0 It looks really interesting, however I can't seem to get it working. I see the UI in-game, but the main area is solid black. I tried various keys, as well as selecting a logic gate and trying to click into the main area, but nothing. I'm not sure if I'm just missing something, so I'll hold off on the scores.
May 4 02:53:30 6m 45s Anthill Multitask ♥ 2 Very cool, the tutorial was really well paced. I enjoyed the frantic pace and overall gameplay, I think it was very well done.
May 4 03:19:03 25m 33s LD38 - A small world ♥ 1 Simple to grasp, cute little game. I really like the graphics on your home screen as well as the in-game GUI.
May 4 03:29:07 10m 04s RGB ♥ 1 Really interesting mechanics, I enjoyed it a lot. I think the pace was a bit fast, but it was very enjoyable.
May 4 03:34:48 5m 41s Diggy McDigface ♥ 0 Simple and fun, the controls felt good which surprised me, as the "jetpack" type controls tend to feel slippery to me. I think the shop should have been available without returning to the surface, I could have managed resources while I was drilling without the timer being quite as stressful.
May 5 05:35:42 26h 00m Stuck on the Surface ♥ 0 Solid overall, simple to understand and play. I think the movement was a bit slow; when jumping or falling it felt like a gravity thing, but when moving side to side I just felt sluggish.