Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Brandon Diaz
Feedback comments for LD38
Brandon Diaz's games and stats for all events →
| Timestamp | Since previous | Game | Brandon Diaz's comment | |
|---|---|---|---|---|
| May 4 02:13:09 | Brotozoa | ♥ 0 | Like everyone else, I loved the music and the overall visual style. I didn't immediately understand that I couldn't convert the larger shards, once I understood that I really felt that there should be some way to at least deter or stun them, otherwise it just falls on blind luck to win. Overall I feel like your entry has a lot of polish, it feels really smooth and refined; a quality that's often missing due to the rushed nature of the jam. | |
| May 4 02:16:21 | 3m 12s | Bee World | ♥ 1 | Cute and simple, avoiding the white bees (?) is pretty difficult since you can only move on one axis. I think gradually ramping up speed or similar could add to the hectic feeling, but at the same time it has a pretty chill vibe as is. (480 points, I'm a terrible bee.) |
| May 4 02:19:58 | 3m 37s | Planet Defense | ♥ 1 | I enjoyed the overall style and the missile-command type gameplay; I did find it difficult to anticipate which tower I was going to be using for my next shot, especially when the nearest tower was on cool down. It looks like it's sorted by nearest, but I wasn't able to anticipate it very well. Overall I think it's solid, feels good and the concept/gameplay is easy to understand very quickly. |
| May 4 02:35:41 | 15m 43s | Crash Cassini FOR SCIENCE | ♥ 0 | The gravity is a fun mechanic, although like others I was very confused by the thrusters at first; I used almost all of my fuel before I realized it was backwards from what I expected. |
| May 4 02:38:11 | 2m 30s | Factions | ♥ 2 | Very polished, simple to pick up and understand. Using left click to move was a bit awkward at first, but right clicking is an unexpected control scheme for a web game. Really enjoyed the overall look and feel. |
| May 4 02:44:26 | 6m 15s | World Building (for Beginners) | ♥ 0 | I like the concept. I think instead of using one timer to complete everything, you could guide the player more by have one objective at a time with it's only short timer, e.g. "Build 10 Trees" -> "Construct a Township". With the current mechanic I think you could improve things quite a bit by at least visually displaying the objectives in-game, possibly crossing them off as they're met. I had to play through a few times to remember how many buildings I needed. Overall I think it's a cool idea, and it could be fleshed out into a cool kids game or tutorial. |
| May 4 02:46:45 | 2m 19s | Microchip IO | ♥ 0 | It looks really interesting, however I can't seem to get it working. I see the UI in-game, but the main area is solid black. I tried various keys, as well as selecting a logic gate and trying to click into the main area, but nothing. I'm not sure if I'm just missing something, so I'll hold off on the scores. |
| May 4 02:53:30 | 6m 45s | Anthill Multitask | ♥ 2 | Very cool, the tutorial was really well paced. I enjoyed the frantic pace and overall gameplay, I think it was very well done. |
| May 4 03:19:03 | 25m 33s | LD38 - A small world | ♥ 1 | Simple to grasp, cute little game. I really like the graphics on your home screen as well as the in-game GUI. |
| May 4 03:29:07 | 10m 04s | RGB | ♥ 1 | Really interesting mechanics, I enjoyed it a lot. I think the pace was a bit fast, but it was very enjoyable. |
| May 4 03:34:48 | 5m 41s | Diggy McDigface | ♥ 0 | Simple and fun, the controls felt good which surprised me, as the "jetpack" type controls tend to feel slippery to me. I think the shop should have been available without returning to the surface, I could have managed resources while I was drilling without the timer being quite as stressful. |
| May 5 05:35:42 | 26h 00m | Stuck on the Surface | ♥ 0 | Solid overall, simple to understand and play. I think the movement was a bit slow; when jumping or falling it felt like a gravity thing, but when moving side to side I just felt sluggish. |