Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Shinmera
Feedback comments for LD39
Shinmera's games and stats for all events →
| Timestamp | Since previous | Game | Shinmera's comment | |
|---|---|---|---|---|
| Aug 1 14:51:04 | Blasphemy! | ♥ 1 | Quite alright, though the mechanics were way too unforgiving in places. The rather insulting game over screens didn't help my will to continue playing either, so I had to drop it before I could complete it. Overall a nice effort, but it could've maybe used some more playtesting. | |
| Aug 1 14:53:19 | 2m 15s | Breakthrough | ♥ 0 | The concept could make for a fun game, but the screen is so incredibly busy whenever anything happens that it's impossible for me to tell what is even going on. The pixel effects and massive amounts of particles really don't help in that. I tried to play a few rounds, but since I couldn't really see what I was doing, it just felt like chance whether I was doing well or not. |
| Aug 1 15:03:43 | 10m 24s | Cave Light | ♥ 0 | Neat little game, though it could have definitely profited from a tighter control scheme and some more variety. It often felt like I was floating about rather than walking and jumping. Otherwise, I appreciated the more laid back approach to the theme and liked the calm atmosphere. |
| Aug 1 15:04:25 | 42s | Cheetah Power | ♥ 1 | The downloads are missing a data folder, so I can't actually play the game! |
| Aug 1 15:16:58 | 12m 33s | Corrupted | ♥ 1 | Pretty interesting and nifty concept for an action strategy type of game! I enjoyed it quite a bit, though the mechanics confused me a bit as new tiles came in and I lost too quickly. Maybe some way of being able to recover from a failure, or at least not receiving a full setback would have been nice. |
| Aug 1 15:32:36 | 15m 38s | DOHMIERE | ♥ 1 | A nicely looking game that could've easily expanded into something bigger. Unfortunately the button prompts for the interactions with the environment are rather fickle and sometimes don't seem to pop up, confusingly enough. Definitely sets a nice mood, though. |
| Aug 1 15:48:23 | 15m 47s | Doubt & Anger : a journey in space | ♥ 2 | Nice little adventure game. The art style is very nice, would definitely like to see a full game done in the same style as this! I'm not sure I entirely got the whole "doubt your crew" part of the game since I could just click on everything until I got a new message and repeat that process to win the game. |
| Aug 1 15:52:47 | 4m 24s | DrillBill | ♥ 0 | I wasn't actually sure where I should be going at all. Drilling for ore didn't seem to do anything but increase the counter, and the game didn't actually end once the O2 reached zero. I didn't know that I could breathe negative amounts. Cool! |
| Aug 1 15:58:00 | 5m 13s | Embers | ♥ 2 | I'm not entirely sure how this qualifies as much of a game, to be honest. Since there's no skill in clicking involved -- you can't click faster or more precisely -- and your choices impact the outcome only extremely minimally, there's just not much to do. The graphics are nice though, I guess. |
| Aug 1 16:05:47 | 7m 47s | End of the line | ♥ 1 | Very nice atmosphere! I liked all the extra detail and conversation with the other passengers. Made me feel involved and livened everything up nicely. Good joj! |
| Aug 1 16:14:55 | 9m 08s | Escape Velocity | ♥ 2 | Nice little game, though the movement mechanics were not enjoyable enough on their own. Made it feel more like a chore than a challenge after a bit. With some more tuning, this could have turned into a fun little time waster, though. |
| Aug 1 16:18:42 | 3m 47s | FLARE | ♥ 0 | Since there's no animation or transition whatsoever between states, it's really hard to figure out what is even going on. The game also seems extremely trivial to beat. Despite my inability to see what was happening, I was able to beat the game within a few seconds. |
| Aug 1 16:22:26 | 3m 44s | hypotricae | ♥ 0 | Neat graphics, though the animation on the jump is way too distracting, so I probably would've complained about that as well even if this had been a completed game. I couldn't really tell by just the editor what the game was supposed to be like in the end, or how it would relate to the theme, though. |
| Aug 1 16:26:19 | 3m 53s | I need coffee! | ♥ 0 | Not much of a game, to be honest. Given that the characters wouldn't actually do anything interesting, there wasn't anything for me to get involved in. All the game ended up being was a click-the-button simulator. |
| Aug 1 16:33:04 | 6m 45s | ikon | ♥ 1 | I wasn't entirely sure what I was supposed to be doing. The newspaper clippings (?) were strange and I couldn't really read them, as they filled more than the entire screen. I have no idea if that was intentional or not. Since I couldn't really fight back against the monsters and instead could just run away to the exit there wasn't much for me to be doing in the game. A higher focus on gameplay could have definitely helped. |
| Aug 1 16:37:48 | 4m 44s | Keep Shoveling | ♥ 2 | A neat little game. Reminds me of the good old days of online flash games. Unfortunately the limited scope of the game also means that you quickly run out of new things to do, so it gets old very fast. A great start into Ludum Dare, though. |
| Aug 1 16:45:06 | 7m 18s | The Kleptocracy of Rodentia | ♥ 1 | A nice-looking game for sure, but there really just wasn't any challenge involved. It's way too easy for the AI to just get lost in a room and get stuck in there indefinitely, leaving me to roam around as I please. Additionally, I've found that sometimes, despite an object glittering, and me pressing space as much as I want in its vicinity, I just couldn't pick it up at all. |
| Aug 1 16:48:21 | 3m 15s | Lavender | ♥ 1 | The only good part about this is that if you click outside the window and back in, it just turns to a black screen immediately, so that I know I can close it and forget about this pretentious piece of trash. |
| Aug 1 16:50:19 | 1m 58s | Light's out | ♥ 1 | The linked download page will only download the exe without the data folder. Without that folder, Unity won't start. Whoops! |
| Aug 1 16:57:42 | 7m 23s | Lights Out at Station 5 | ♥ 0 | Well, it's a real shame that your game broke last minute. I couldn't get any of the aliens to actually walk around, they always just glitched right on through into outer space. Otherwise, I can see how this could have turned out entertaining. |
| Aug 1 17:04:50 | 7m 08s | Lithium | ♥ 1 | Nicely minimalist aesthetics. Combined with the fitting music it makes for a very relaxing game. Unfortunately it is also rather glitchy. On multiple stages I was able to walk outside the levels and cheese the game that way, or could simply phase through doors without having to collect any keys at all. Whoops! |
| Aug 1 17:15:31 | 10m 41s | End of Machina Factory | ♥ 0 | I didn't really know what I was doing most of the time. Just clicking on the speech bubbles whenever they popped up seemed to be enough to just win the game, though I doubt that that was the intended effect. Otherwise, I was simply too confused about what was going on to really understand the mechanics that you were trying to show. I'm guessing this was mostly inspired by Infinifactory and games like that? |
| Aug 1 17:21:54 | 6m 23s | Maximum Velocity | ♥ 1 | I could hardly manage to jump to another vehicle at all. It just seems to throw me out willy nilly without me having enough control over where I'm going to get to the next one. |
| Aug 1 17:28:32 | 6m 38s | Mechanic Monkey Madness | ♥ 0 | While in space the momentum is a bit too strong. It's all too easy to flail out of control and shoot into space. It's also frustrating that I don't really get an indicator as to where things break and instead am forced to walk around the station constantly, trying to figure out where the meteors might have hit. |
| Aug 1 17:33:18 | 4m 46s | Mind's Eye | ♥ 0 | For most of the puzzles I didn't really know what I was doing and since the light goes out immediately, I have no way of confirming that pressing the buttons actually does what I assumed it would. Thus it would probably have helped quite a bit to introduce the mechanics to the player in a lit room so that they can gain an understanding of what kind of consequences their actions would have in a dark room. Otherwise, I've also found that the audio easily glitches out, leading the game to scream your ears full. |
| Aug 1 17:38:48 | 5m 30s | November Hail - LD39 | ♥ 3 | Unfortunately I can't say that the action part of the game is much fun. Since you get stuck on walls so easily, movement quickly becomes a chore. The quickly looping background music was quickly driving me nuts as well. Perhaps the game was a bit too ambitious for a ludum dare-- trying to incorporate and juggle all these different mechanics in a game for a jam sounds like you bit off more than you could chew. Focusing on a particular mechanic and making sure that it works out well to its full potential would have probably helped a lot. |
| Aug 1 17:44:44 | 5m 56s | Our Stories | ♥ 1 | Well, all the grammatical errors aside, I felt like you were trying to push the theme of the jam too much. The dialogue felt rather forced at times because of that. The art style is alright, though there isn't much to see of that either. It felt weird to have a such a stark disconnect between what she was saying and her expression. |
| Aug 1 17:49:45 | 5m 01s | Photon Phury | ♥ 0 | No matter what I tried, I couldn't manage to avoid any of the photons, given that they're homing, much faster than the robot, and that the robot has a huge hitbox. As such it seems rather impossible to me to actually beat the game and run out of power at any point, since the robot seems quite happy to go about without ever losing any energy whatsoever. |
| Aug 1 17:56:38 | 6m 53s | Power Dronomics | ♥ 1 | The game could have been improved a lot if the movement speed hadn't been so damn slow. It makes it much more of a chore to play than it has to be. I also found that the green projectiles/enemies at some point just all stopped dead in their tracks and wouldn't continue. I'm guessing that's not intended. |
| Aug 1 17:59:25 | 2m 47s | Power Crystals | ♥ 1 | The graphics are a nice touch, though the energy bar being a smooth rectangle is quite jarring when compared to the nicely pixely artwork that's present everywhere else. Other than that, there isn't much to say since it's such a simple game. |
| Aug 1 18:03:42 | 4m 17s | Power Surge | ♥ 1 | While the lighting effects and such gave way to a nice mood, a lot of the weapons were practically useless, as they wouldn't hit the enemies on the floor. Since I couldn't duck either, I had to wait for the enemies to drop down and hope I'd be able to land the hit. All in all this ended up making me not feel like much of a "murder machine". |
| Aug 1 18:10:34 | 6m 52s | Powerwatch | ♥ 1 | The graphics are definitely very nicely rounded and well done. The movement and shooting works just fine and doesn't get in the way. The jump seems a bit too strong though, so I hardly ended up using it. As for the heavy and weak attacks, I don't know if there was much point to having the two, as there's no incentive to just damage an enemy rather than killing them completely, and there were no different enemy classes, so the heavy attack seems like the only way to go. |
| Aug 1 18:13:56 | 3m 22s | QRTTNBPBYTROAYALID! | ♥ 1 | Nice music for once! A rarity in ludum dare entries. Good job on that. The graphics are nicely rendered too and add up to a chill mood. The level generation is unfortunately flawed, as I found myself without any batteries to pick up, or with a ledge that I couldn't jump, thus forcing a game over. |
| Aug 1 18:19:23 | 5m 27s | Quad and Cycl | ♥ 1 | It seems that the robots have achieved flight, as you can levitate indefinitely by just hitting up repeatedly. Them not running out of power either pretty much removes all of the puzzle elements from the game. That aside, the fact that you immediately switch between the characters as soon as you go across a charging station leads to a lot of frustrating forth and back as you try to move across one. The music was nice though, which is a rarity in ludum dare entries. Good joj on that. |
| Aug 1 18:24:53 | 5m 30s | Radrover Snap!! | ♥ 3 | Oh hey, it's Pokémon Snap on mars. So, I had a lot of trouble controlling the game, as the cursor wasn't locked into the view, even if I fullscreened it, meaning I couldn't turn around all the way. Other than that, it's disappointing that you can't [mobe your bobby preebly](http://tinyurl.com/yayezd8v) as being on rails and looking around in and of itself isn't much fun. |
| Aug 1 18:29:50 | 4m 57s | Return to Earth | ♥ 0 | It seems all too easy to be forced to a loss by the RNG. Other than that, there isn't really much in terms of skill to the game, as the screen isn't large enough for you to really be able to see something and plan in advance whether you want to waste energy moving towards it or not. |
| Aug 1 18:36:55 | 7m 05s | Rise Shine Fall | ♥ 0 | Usually I don't mind walking simulators, but there wasn't much of anything to explore or see in this that the initial screenshot doesn't already tell you straight away. |
| Aug 1 18:41:22 | 4m 27s | Robo Drainer | ♥ 2 | Could have done with some more variety in the gameplay-- perhaps some way to fight back at a distance, rather than having to sneak up on the other robots until you can hit E without getting blasted. Other than that, I'm not sure if it was necessary to enable physics on the robot bodies. That doesn't really add anything to the game. |
| Aug 1 18:47:36 | 6m 14s | robottodor | ♥ 1 | The most solid game I've played so far. It feels complete and well-rounded. The graphics and music fit well together to form a relaxing environment. Unfortunately, the slow pacing and almost impossible to avoid snails detract from it all quite a bit. |
| Aug 1 18:53:07 | 5m 31s | Running Voltgun | ♥ 1 | Definitely a very presentable game, with a lot of polish in the graphics and audio departments. Unfortunately I've found enemies walking through walls and glitching around otherwise, so that was a bit disappointing to see. It seems also rather hard to avoid projectiles and enemies at times, which may be due to how cluttered the pixel graphics get at times, and the movement controls not being entirely fleshed out. |
| Aug 1 18:56:58 | 3m 51s | Self Preservation | ♥ 2 | An interesting game concept that could lead to a fun little time waster. I could see this being some sort of mobile app. One thing that could definitely be improved though is the transition between states. Even small animations or tweens would help a lot in letting the player see what's happening, rather than having to piece together the delta manually after each movement. |
| Aug 1 19:03:04 | 6m 06s | Shade Runner | ♥ 0 | The movement is a bit of a hassle. Sometimes I seem to run fast, other times really slow, with no discernible reason as to what's causing the slowdown. I'm assuming it's something based on "realistic" movement? The mechanic of the body switching wasn't really clear to me, so it took me a couple of tries until I actually understood the mechanic. After that, it became a bit of a problem, that the energy doesn't recharge automatically, and there aren't any pickups around, so once you run out, you're basically screwed. Would make for a nice little puzzle game otherwise. |
| Aug 1 19:08:01 | 4m 57s | Shadow Lurkers | ♥ 1 | Interesting concept for a game, though it definitely needs some fleshing out. With some more variety put in like a temporary flashlight, platforms to jump on, or differently behaving enemies, this could prove for an intriguing game. |
| Aug 1 19:18:06 | 10m 05s | SPHEER | ♥ 1 | A solid foundation for a lengthy puzzle game. With something on the side to give the player a way to flesh in the world a bit more outside of just the puzzles, this could be really good. The mechanics confused me a bit at first though, as I didn't realise that I could interact with the sphere from afar. |
| Aug 1 19:30:05 | 11m 59s | The Music Box | ♥ 2 | By far the best game I've played so far. The art style feels nice and meshes together with the music and the dialogue to a very cozy and charming atmosphere and environment. Very nicely done. |
| Aug 1 19:34:43 | 4m 38s | THE LIGHT TRAPPER | ♥ 0 | If you had focused on a single mechanic, say the teleport stones, and then just made a good amount of puzzle levels around that, forcing you to manage your power resources, this could have turned out alright. |
| Aug 1 19:40:43 | 6m 00s | Unplugged | ♥ 0 | I'm really glad that you stuck to one mechanic, and did a lot of different things with it! That's rare for a ludum dare game. You could probably deepen out this mechanic even further by allowing you to smash through things with the plug, use it as a sort of lasso to drag items, and so forth. A really nice base for a game that could turn out very solid. |
| Aug 1 19:45:35 | 4m 52s | uRUNium | ♥ 2 | The graphics and theme work well together, but the gameplay was hampered quite a bit by the tremendously slow movement speed. I found myself holding right all the time, and it still feeling quite slow. The gradual introduction of new gameplay elements was a really neat touch though. |
| Aug 1 19:51:26 | 5m 51s | Winter Survival Game | ♥ 1 | Unfortunately because you can't really do anything aside from picking up wood or returning to your hut, the gameplay quickly becomes repetitive. Having some other options like fighting the wolves, felling and planting trees for easier wood production, or other kinds of mechanics would help the game a lot. |
| Aug 1 19:56:09 | 4m 43s | Zest & Goop | ♥ 2 | Well, it's a tower defence game. The power twist on the formula works pretty well, and the graphics and music work fine together. Since I don't really play tower defence games myself I can't say much about whether it holds up as a game in that genre. |