Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Remzo
Feedback comments for LD39
Remzo's games and stats for all events →
| Timestamp | Since previous | Game | Remzo's comment | |
|---|---|---|---|---|
| Aug 1 12:23:49 | Hard Reset | ♥ 2 | Hey, cool game! Was a bit tricky to understand at first but I managed to get it. I played several games but did not manage to beat it. Closest I got to building the Q-Pinch was 7e7 AM, 1e7 SM- it's pretty hard, you have to be fast. It may be possible to simplify it a little by having only 1 circle each for SM and AM, so you don't need to remember which is the input and the output. Also it was a little annoying to not be able to cancel a flow line without placing it if I changed my mind. Overall I enjoyed it :) | |
| Aug 1 12:41:54 | 18m 05s | D34TH | ♥ 0 | Hahaha, those cheeky rockets! I had fun playing it :D Didn't manage to beat it though. Really like the sounds and level design. |
| Aug 1 12:54:01 | 12m 07s | -simov | ♥ 1 | Interesting game! It has a really weird vibe. The character design is cool! I also really like the shooting effect. It was a bit confusing that I had to go left at the very beginning. Didn't manage to finish but I got to the disco ball and then promptly fell down with around 7000 score. |
| Aug 1 13:16:00 | 21m 59s | Terminal Attraction | ♥ 1 | Battery puns and overly suggestive battery insertion videos - this was great! I really enjoyed this, good job guys! I'll never insert a battery the same way again. |
| Aug 1 13:35:38 | 19m 38s | OnFuelDrain() | ♥ 1 | Interesting mechanic! I didn't understand exactly how to move around. It seemed that turning the ship also speeds it up somehow? Because of that, I didn't really run out of fuel as I was getting shot at a lot. The music was good and fit quite well, nicely done! :) |
| Aug 1 13:44:51 | 9m 13s | Royalty | ♥ 1 | Interesting concept! I had a hard time keeping track of the state of my kingdom since only one tab was ever open at once. It would've have been nice to have an always-open resource tab or something to fill more of the screen. The tooltips were useful but there is a lack of player direction at the beginning, why do I need doctors and teachers? Would be cool to see this fleshed out a little more! |
| Aug 1 13:59:33 | 14m 42s | Blackout | ♥ 2 | I liked the gradual increase of responsibilities to teach what you're supposed to be doing before you are overwhelmed by having to fix/fill everything. I was a little confused about which area of the ship needed fixing before I realised that the red light was showing what was broken. Didn't manage to win, but had fun playing! |
| Aug 1 14:18:54 | 19m 21s | THIRST | ♥ 1 | Fun game. Very polished in terms of graphics and gameplay! Forcing exploration through random tiles is a really cool idea. Though when I die, I feel it's more a case of bad random chance than my own mistakes in exploration. Maybe it would be nice to be able to rotate a tile by spending some water too. Also really cool that you guys made it mod-able. |
| Aug 1 14:38:14 | 19m 20s | Icebroken | ♥ 2 | ¬Cool¬ game! The art is really nice and the ice breaking effect looks really good. It is very hard though, I don't think I managed to get it past halfway to safety before my reactor runs out. I didn't see a point in powering the cabin lights, they don't need to sleep do they? Overall, fun game! |
| Aug 1 14:53:02 | 14m 48s | Crazy Squirrels | ♥ 1 | Cool concept! I think power drains way too fast since it's hard to manoeuvre past the fast moving asteroids. I enjoyed discovering the "advanced" strategy of attracting asteroids into each other. Unfortunately, I couldn't beat it! |
| Aug 1 15:01:24 | 8m 22s | Runner Out Of Power | ♥ 0 | Hey, I tried running you game but nothing happens when I run the .exe :( |
| Aug 1 15:41:35 | 40m 11s | Tiny Explorer | ♥ 1 | I managed to get to the 2nd charging station before also falling into a hole! I really enjoy this kind of relaxing, lonely ambience though. I didn't have too much of a problem going straight but at times, the rover felt a bit slippery and not having enough traction. Maybe also make it a little bit faster? Overall, fun game. Good execution. Sound design was on point. |
| Aug 1 16:00:35 | 19m 00s | PowrConnectr | ♥ 1 | Very nicely designed puzzles! It was easy learning the mechanics through the first few levels but at some point I feel they were out of order? I got the colored tiles in a complex puzzle before getting the "tutorial" one with the 2 green straight tiles that rotate together. |
| Aug 1 21:48:51 | 5h 48m | AEOS | ♥ 1 | I really enjoyed the visuals and the colours used. I agree with the others that some soft ambient music would've made travelling around much more atmospheric. The water effect is also pretty cool |
| Aug 1 22:05:52 | 17m 01s | Lost Light | ♥ 1 | Cool game! I liked how you used the same system as the tutorial for uncovering lore - it's a very natural transition. It was a bit hard to tell which plants were the orange ones, maybe the room was already too dark. I got to the end having only activated 1 orb and didn't feel like backtracking all the way back. Perhaps smaller doors that would only open with 1 orb or 2 orbs activated on the way to the end door would help guide the player the right way and prevent too much backtracking. |
| Aug 1 22:37:22 | 31m 30s | Battery Life | ♥ 1 | Great concept and execution! The level design is also adds a lot to the game. There's something very funny about focusing hard in order to beat a section and having your screen and audio cut out. Really enjoyed that! I managed to get to the battery at the end but could not make the way back. Admittedly I forgot completely about the shield ability. I feel like the battery charging minigame where you chase the green thing doesn't add too much to the game since it's impossible to do both at the same time anyway and you are just waiting for it to fill. Maybe increase the battery charge rate? Fun game! |
| Aug 1 23:07:41 | 30m 19s | Lightbringer | ♥ 3 | Such a cool visual style! Really liked the particle wings and trails. The character was also really well done. When flying, it seemed that the character would sometimes stick to walls/corners. Also going up ramps without jumping seems to be a bit slow for a character that hovers. When I fell off the level, the orbs did not reset, making it hard to complete it. I had to reset it manually every time I died. The music was a bit repetitive and I don't think it matched the visuals very well. Overall nice game, I had fun! |
| Aug 2 09:00:46 | 9h 53m | Unleaded: The Story of a Van | ♥ 1 | I really enjoyed the vibe of just driving the road. The music fit really well, the car handled really nicely and the camera movement was excellent. A minor nitpick was that fuel seemed to be a simple timer and not actually related to how fast you were going. When I ran out, the game over pop-up came immediately. I was expecting to be able to coast for a bit and hit a green square, so that was a bit jarring. A little more polish in terms of some particles and engine sound effects would really make this more engaging. That being said, I still drove for 15+ km. Nice work! |
| Aug 2 09:12:09 | 11m 23s | Potential Energy | ♥ 2 | This was awesome! I really like the double use of the theme. The lighting was minimal but effective, the platforming was challenging but not frustrating and the story was short but sweet. I really enjoyed this game, nice work! |
| Aug 2 09:23:22 | 11m 13s | Ultimate | ♥ 1 | Your game got flagged by my AVG Antivirus :( Windows build. |
| Aug 2 09:31:04 | 7m 42s | Scale of Life | ♥ 3 | Such a colourful game! Just wish it was infinite and not limited to 12 rings. The music was pretty funky too~ |
| Aug 2 09:46:54 | 15m 50s | Sleepy Orphan Simulator | ♥ 1 | I've never had so much fun *in an orphanage*! Controls were surprisingly easy to grasp and the jelly physics were really nicely executed. Jumping sometimes got stuck on platform corners causing me to lose too much energy but otherwise fun game! |
| Aug 2 11:02:58 | 1h 16m | Outside | ♥ 1 | Fantastic execution! I see another dev believing in the power of the primitive! Only I went the much more vibrant route :) Loved the level and sound design. Very Inside-y feel. Nice work! |
| Aug 2 11:07:40 | 4m 42s | The Truth | ♥ 1 | Haha! The secret is out! I could probably use a few of those guinea pigs in my game |
| Aug 2 11:33:26 | 25m 46s | End of the line | ♥ 1 | Fun game! I enjoyed the dialogue and tough choices. Wish it was a little longer. |
| Aug 2 11:52:22 | 18m 56s | Scrap Hunt | ♥ 1 | Love the visuals, sound design and robot animations! The way the rockets fly out is also very satisfying but I had the problem of not being able to hit the little green dudes if they got too close and they would just slowly kill me. An indicator of how much scrap you need to collect to win would also be useful. Nice work! |
| Aug 2 12:17:02 | 24m 40s | Li'l Icarus | ♥ 1 | This was pretty funny :D The arm movements of the character, however silly, added quite a lot of humour. In addition to that, maybe a small rotation to the character based on the direction they are moving can add a little bit of juice to the already responsive movement. Besides always glancing at the height meter, there is no real way to tell how fast you are going. One way to represent speed is by having wind particles move up the screen depending on how fast you are falling. Faster particles means you are falling fast, and slow means slow. Overall, pretty funny concept. I enjoyed it! |
| Aug 2 13:48:19 | 1h 31m | Think before you jump | ♥ 1 | Nice game! Jumping feels good and the sound effects fit. I also really like the jumping animation. I forgot I could run and thought everyone was joking that it was too easy - then I remembered and completed it! |
| Aug 2 13:54:23 | 6m 04s | Power Grid Manager | ♥ 2 | Pressing the keys was very satisfying and them breaking was funny. I also had a couple keys that gave me some problems, like ';' and '/' since they would do things in the browser instead of passing it through to the game. Maybe best to avoid those in the future. I only managed 2000 points :( Overall, fun game! |
| Aug 2 14:04:31 | 10m 08s | Inefficient Plasma Weapon | ♥ 1 | I was a bit confused at first because I didn't know what was safe to pick up and what wasn't. Maybe a little icon of what it looks like next to the text on the introduction page would've made things clearer. Movement is a little tricky, I feel like I would like the ship to rotate a little faster so I can react to the enemies more. I also couldn't quite figure out how to use my shield. Overall, cool game! Nice work |
| Aug 2 15:59:19 | 1h 54m | Indiana Stones | ♥ 1 | The character models and animations are really great! Maybe look into some animation blending of the lower body so that it animates in the direction that you move. I don't think the health draining is very necessary because the fire already depletes and you get hit by skeletons anyway. Or maybe give the option to turn on/off the torch? The very first time I played I went down and was very confused since the camera was clipping through the walls and I could see pickups but couldn't reach them. All in all, cool game. Nice work! |
| Aug 2 16:31:16 | 31m 57s | Funkotron 5k | ♥ 0 | :D This game is amazing! So funny that the funkotron destroys more of the city than the monster. The animations were top and the funkotron was pretty funky~ I agree with the others here that it was a bit easy, maybe a little funk decrease when you miss a beat would make it slightly more challenging. Also the funk track should be a little bit louder. Awesome job guys! |
| Aug 2 16:52:04 | 20m 48s | Infinitree | ♥ 1 | Really cool game! The way the tree bends and grows new branches is very satisfying to watch. I did find it a little easy though (I got to 300m) and it took some effort for me to actually lose all my power and lose when I wanted to end it. I agree with @amastryukov above that I wasn't really getting a jungle vibe as the music suggested, but the tree sounds were on point. |
| Aug 2 17:11:44 | 19m 40s | S.C.I.A.C.E. | ♥ 1 | I really enjoyed flying around. I didn't manage to destroy the mothership though. At some point it was hard to distinguish which targets were vitals and which were defenses. Maybe a different target colour? All in all, cool submission! |
| Aug 3 21:33:44 | 28h 22m | Extraction | ♥ 1 | Very cool game! The visuals and sound are awesome. It took a couple of deaths to realise that the enemy explosions kill you and that you didn't lose as soon as they got a turret. Was still fun to frantically power on and off the turrets. Nice one! |
| Aug 3 23:26:28 | 1h 52m | Superbman | ♥ 0 | Love the name! This game was really fun and I played 59 attempts before admitting that I can't do it. The two jumps feel great and the differences between them are just right. Minor suggestion is that because I am long-jumping more than high-jumping I would've preferred if the controls are reversed so that I press LMB more. The jumping animation was pretty smooth! Would also work as a mobile game. |
| Aug 3 23:54:30 | 28m 02s | The Last Question | ♥ 2 | Nice adaptation! The music fits really well. It was sometimes a bit jarring when one faded out and the other one just cut in. Fading in the next track would've worked really well. Nice work! |
| Aug 4 00:21:00 | 26m 30s | Deliverer | ♥ 1 | There is potential here but as it is now it's too difficult! Only managed 1. I think the issue is that the cubes switch too quickly, by the time you get to it, it explodes and you need to go somewhere else. I think either increasing the cube time or tweaking the energy loss could make this game more engaging. Nice job! |
| Aug 5 09:00:50 | 32h 39m | Floppyboy | ♥ 1 | This was lots of fun! Well written and funny! The art and sound were also really cool. Story was weird but I enjoyed it. Nice work guys! Floppyboy for president! |
| Aug 5 09:11:45 | 10m 55s | PowerCubeStationBox™ | ♥ 1 | This game is fantastic! Well polished and everything feels good to do. The sounds are on point and the platforming is just right. Such a great concept and the ending is pretty funny! Awesome job guys! |
| Aug 5 09:22:31 | 10m 46s | Escape Velocity | ♥ 2 | This was fun! I was worried the movement would be too tricky due to the thrusters being too strong but they're perfect. Ideally, I would've inverted the pitch controls but that comes down to personal preference. It was a bit hard to find the lights, maybe a series of flashing lights indicating towards the ones you needed to go to would've helped (like airport runway lights). The thrusters sounded great but I feel some eery ambient music would've strengthened the feeling of helplessness. Cool game! |
| Aug 5 09:51:51 | 29m 20s | Power Rush | ♥ 0 | Cool concept! The graphics were nice. It was a bit hard to tell what I had to mine, maybe make them stand out more? Also when I did figure it out, it was very tricky to line the gun up so that it would actually mine it. Movement was also a little bit slippery, making it even harder to line up the gun. For the intro, it's a bit overwhelming to have so much text pop up as the first thing in the game. Find a way to present the needed information as concise as possible. Overall nice entry! |
| Aug 5 10:04:12 | 12m 21s | Stray Impulse | ♥ 1 | This is great! Movement feels really good. Love that initial boost when you start thrusting - it adds a lot to the gameplay. Sound-wise it felt a little quiet when just flying around, maybe a low hum would've worked well. Also sometimes it felt like I was very unlucky and a rocket would come from the direction I was already going, making it near impossible for me to avoid it. Some kind of offscreen arrow indication, or maybe even some spawning logic could work to solve this. Overall, very nice work. I played this a lot. |
| Aug 5 10:16:57 | 12m 45s | Lightning racer | ♥ 1 | Cool game! The music fit really well and the gameplay was interesting. My only issue is that you seem to need to be going fast in order to successfully hit the ramps, which kind of defeats the purpose of using the ramps to recharge. I also would've liked to rotate around a little bit faster since those green walls seemed pretty random whether I would be able to pass through it or not. The lightning sound was also too loud I think. Overall, fun game! My best was 8684 |
| Aug 5 10:26:05 | 9m 08s | Trouble in Paradise | ♥ 2 | Cool entry! Managed to save them on my 2nd try, but they were very angry. It seems you can get pretty far by only keeping the bedroom and kitchen powered and sometimes power the oxygen, food storage and play rooms. Really like that the tutorial hints kept changing at the bottom so you can learn as you play. Nice work! |
| Aug 5 10:34:36 | 8m 31s | Engines & Earl Grey | ♥ 1 | Hey, this was great! The music is really catchy and the art is beautiful. I would've liked a little indication of how much power the ship still needed though. Lots of fun if a bit easy - I beat it on my first go. Great entry! |
| Aug 5 10:45:46 | 11m 10s | Deep | ♥ 2 | Cool game! It was a bit confusing but the mood of the game is nicely constructed. I did not figure out how to turn the ship and it's a bit hard to realise what you had to do. Really like the sonar effect and always felt like something was going to get me. Nice job! |
| Aug 5 10:53:59 | 8m 13s | Plugzzz | ♥ 1 | Yesss! Another game with physics plugs! Great minds think alike! There was a little bit of an issue with the order I connected the bots in otherwise they would not power up but overall really cool game! The physics was a bit choppy on my crappy laptop but still managed to finish it. Nice work! |
| Aug 5 11:14:20 | 20m 21s | Keep 'Em Alive! | ♥ 2 | Fun game! Managed to save 4 of 6 patients. The high heels audio was a nice touch and the obituaries were funny to read. Nice work! |
| Aug 5 11:38:38 | 24m 18s | Bear and Bee | ♥ 1 | Fun game! Graphics and animation was cute. It would be nice if there was a display about how high up the tree you climbed. Overall, cool entry! |
| Aug 5 11:44:50 | 6m 12s | Spincharge | ♥ 0 | Fun game! It was a little easy as you could just stand on the charge point and the other one would run out eventually. Sometimes it glitched out and I was jumping around uncontrollably. The impact sound was very satisfying. Cool entry! |
| Aug 5 12:01:40 | 16m 50s | Batterycorp | ♥ 1 | This was really fun! The puzzles were clever and the game was pretty polished. Very impressive! |
| Aug 5 12:12:01 | 10m 21s | The Trash Bin That Could | ♥ 1 | Fun game! The ending sequence was funny but it wasn't very clear that that was the end. The robot moving sound was perfect. Nicely done! |
| Aug 5 12:30:33 | 18m 32s | Owld | ♥ 1 | Interesting concept! My only issue was that it seemed almost random which items I would pick up and put into the furnace since they fall so fast and I am pretty slow. The owl is well drawn. Nicely done! |
| Aug 5 12:45:33 | 15m 00s | Neuropower | ♥ 1 | I really like this game! The splitting is very satisfying and the graphics are visually interesting. I think I found the unlimited energy source but then every neuron started exploding in sequence which was slightly confusing. Overall, really cool. Nice entry! |
| Aug 5 13:03:15 | 17m 42s | POWERCUT, Inc. | ♥ 2 | Very fun! The last level was pretty tricky and took several attempts to beat. Got stuck on turbo mode level 4 though. Everything about this game works really well. Excellent entry! |
| Aug 5 13:26:02 | 22m 47s | Robo Power | ♥ 0 | Really cool game! The puzzles are very well designed and the mechanics are introduced perfectly. Had a lot of fun playing this one. Also enjoyed the music. Nice work! |
| Aug 5 13:35:50 | 9m 48s | MONOLITH | ♥ 1 | Cool game! Really like the animation of the robot. The movement sound got very repetitive though and it was difficult to tell which way to go. Like the mechanic of having to drain your enemies. Good entry! |
| Aug 5 13:43:50 | 8m 00s | Bright Plateau | ♥ 1 | Excellent entry! Very relaxing music and cool graphics! Got stuck on the level with the day/night and battery. Cool puzzles and concept! Wasn't sure what the battery did at first but I think it powers the tiles next to it if it itself is powered? Still not too sure. Good work! |