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hgcummings

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TimestampSince previousGamehgcummings's comment
Aug 1 10:02:56 Office Wars ♥ 0 Fun setting and good use of the theme. I liked the AI of the other robots, which seemed to go and seek extra power when they needed it, or stay at their desk if you kept feeding them. I wasn't sure whether throwing things other than batteries (e.g. coffee mugs and other office equipment) had any effect, or what the cardboard boxes were for.
Aug 1 10:10:19 7m 23s The Crossing ♥ 1 Excellent mood and consistent style. I love the parallax mountains in the background! I didn't quite get the hang of the gameplay (I died of exhaustion a lot), in particular I didn't seem to be able to use sleep very effectively, and wasn't sure whether having more power allowed you to move faster or just staved off exhaustion. The progress indicator is neat though.
Aug 1 10:19:12 8m 53s Trap in the dark ♥ 2 Nice mechanic and great use of the theme! Works really well on the later (presumably procedurally generated?) levels where you have to memorise as much of the maze as possible, and decide whether to push your luck by going for a crystal. Gives a good sense of urgency and provides an interesting challenge as the levels ramp up in complexity. A couple of minor things to improve it: Later levels don't make any use of the HP-sapping hazards introduced earlier in the game, which I'm guessing was just down to time limitations. Also, the level generator often placed crystals in unreachable places (the opposite side of the exit).
Aug 1 10:28:22 9m 10s No Sorcerer's Sky ♥ 1 Nice graphics and music! I think I understood what I wanted to do: Build modules to gather resources and build better modules, but I couldn't work out how to capture any of the scrap flying past, or even how to steer the spacestation at all (no keyboard keys or mouse interactions seemed to do anything). With clearer controls and a bit more progression options would be a fun game.
Aug 1 10:40:04 11m 42s uRUNium ♥ 1 Really nicely polished game! The graphics were excellent and I really liked the world map / level selector. Controls were slightly frustrating at times (I missed a lot of jumps while still getting the hang of them), but no more than any other unfamiliar platformer.
Aug 1 16:37:08 5h 57m Spacesquid Spaceship ♥ 2 Awesome game! Really well polished and nicely balanced, with excellent graphics too. I love the power-charging mini game and how it becomes more challenging over time. Frantically dashing between different tasks was really fun. Works really well on touch screen too; could make a great mobile game with a few tweaks (reminds me a bit of Space Team in terms of how frantic it is). Well done!
Aug 1 16:51:26 14m 18s Asteroids ♥ 1 Really great game! Very challenging, but in a good way. Attempting to collect the energy cubes while still avoiding asteroids is really difficult but feels achievable, which is perfect. This kind of challenging gameplay, especially together with the short play time, and instant restart makes it quite addictive. Graphics are simple but effective, and the sounds and music are solid. I like the way the power limitations force you to be a bit more tactical and choose between just shooting everything and manoeuvring your way around. Excellent work!
Aug 1 17:13:15 21m 49s The Hackerman ♥ 4 Haha! This is infuriating but entertaining. Great use of classic forum spam and hollywood movier hacker stereotypes. Audio and graphics are simple but effective too.
Aug 1 17:20:24 7m 09s AstroMouse ♥ 1 Really nice little game, like a pocket FTL. The graphics are lovely and the music is very good too. I agree with Switching between rooms and between views makes the gameplay a bit stop-start at times, but also presents a nice challenge to the player.
Aug 1 18:46:14 1h 25m Flastronaut ♥ 2 I really enjoyed this game. The graphics and music are good, and the mechanics simple but effective. I like the way they combine, and the player can move around to direct their flashlight at the plant and ghosts at the same time. The different types of ghosts are a nice touch. One of them stole my flashlight!
Aug 1 18:52:53 6m 39s Bunker ♥ 1 This is a really fun game. Graphics and sound are simple but very well done, and the level design is excellent. The different elements (lasers and magnetic doors) are used really effectively and I love how each level presents a different challenge. Would have happily carried on playing if there were more levels! P.S.: You might want to update your links. The link to the playable game is labelled as the source code.
Aug 1 19:00:21 7m 28s AtomoS ♥ 1 Nice work on a well-made game. I found the controls slightly awkward, although the minimal UI is really cool. It's pretty punishing too (touching a single grey atom is effectively instant death), but that's not a bad thing. Increasing the player sprite's speed a bit might make it feel more responsive and slightly ease the difficulty curve.
Aug 1 19:06:09 5m 48s Audio Hook (formerly Hook, Beat, & Keeper) ♥ 0 Interesting mechanics and fun to play. I like the mechanic of collecting then having to defend for a period. It worked really well and gave a nice arc to each level. The music was cool too!
Aug 22 11:52:57 496h 46m StarAway ♥ 1 Nice game. Great use of the power mechanic. It was tricky to hit the pads by speeding up or slowing down at the right time, but rewarding once I got the knack for it. If expanding on this, I would make the later levels faster-paced, to ramp up the difficulty and make it more exhilarating. The game reminds me of SkyRoads by Blue Moon, which had similar graphics and power mechanics. See http://www.bluemoon.ee/history/skyroads/index.html