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TimestampSince previousGame-FL-'s comment
Jul 31 23:39:32 Icarus Launch ♥ 1 This idea was awesome! The gameplay is a little annoying, but changing it destroys the game magic, like Flappy Bird. However, the chance of barrel/fuel pit to appears MUST became lower after the heigh increases. After I mastered the trick, I went from 37XX to 14707 in a single game.
Jul 31 23:49:27 9m 55s God Has A Torch ♥ 0 Too simple game. Powerups are unnecessary and the game is easy even in hard difficult. However, the mood is very good.
Aug 1 00:14:16 24m 49s Gemheart Hunter ♥ 0 The concept is awesome, but there some problems on gameplay that obfuscated it. You can get max values really fast and is really hard to move while on max speed. A speed down toggle key may make the game very better! My record was 7 . Other problem is that the game screen is bigger than my display.
Aug 1 01:41:50 1h 27m Defend Home: Mars ♥ 1 Satisfactory FPS. Very good for first compo entry. There is a problem with the mouse goes out of screen who annoyed me a lot. The "Quit" option didn't worked on WebGL. LOL
Aug 2 01:09:02 23h 27m Lifeforce Deathrun ♥ 0 This game mess with my brain! Nice job, especially the graphics! One of the best games (if isn't the best) that I had played on Ludum Dare so far. My best score has 67.
Aug 5 17:53:07 88h 44m Space Power Defender ♥ 1 Too easy! I got 800 points at lane 28 and QUITs the game, because I feel too bored. Otherside (and aside the shooting annoying sound effect) this would be a good game. The graphics are nice!
Aug 5 21:34:21 3h 41m Charge ♥ 1 One of best games of this Ludum Dare! My High Score was 190.
Aug 5 23:08:35 1h 34m Marvin's Message ♥ 1 Good game, but will be very better if you have less "follow forward" parts and something that encourage to play again, like a time counter.
Aug 5 23:30:20 21m 45s Ludum Dare Simulator - Click your way to the top of Ludum Dare leaderboard! ♥ 2 The game crashes at the end.
Aug 6 01:19:34 1h 49m Nightclub and Stuff ♥ 0 Nice graphics! I don't know what to do after giving the beer. Also, when the game restarts, the music plays over the old one.
Aug 6 01:50:45 31m 11s Runnerbot LD39Entry ♥ 1 If you raise the difficult, the game would be very good. At my third try I hit 50000, at 2400 distance with 13 batteries and gave up playing because I was too bored. About balancing, I suggest you to divide by four or five the chance of batteries appears.
Aug 6 13:05:05 11h 14m The Nuclear Age ♥ 1 Very nice puzzle, although I'm stuck at level 5. I also didn't like the text font. I totally agree with @tmpxyz.
Aug 6 18:10:46 5h 05m Ted Crashed! ♥ 1 The controls really weren't intuitive, but your mini-tutorial in this page saves me. The mechanics were very nice. The music and graphics fills very well and the hexagon generation and animation was impressive for a game made in 72 hours. The quit option won't works for WebGL I found three major problems: 1. Too random game that can be very easy or very hard, as you said. 2. Sometimes the game lags, I guess that especially when I zoom out and when were many hexagons. 3. Sometimes some points won't connect, like @aaforcebox explained. Here a screen: Connection problem.png Your game was amazing. Even the title screen was awesome! Five stars in every aspect (except humor). My highest time remaining was **3:09**: 309.png This was the only game who I played until now that I want a bigger duration. I will love to play a 15 minutes version who the spaceship requires 5000 power and saves the high score. If you wish me to take a look in the code for helping you optimizing the game, reply this message.
Aug 8 12:00:48 41h 50m Fuse Cell ♥ 1 I believe that your idea was awesome! I confess that I didn't understand the energy bar at first try, but when I played again, this become clear. The mega bomb was even harder to notice. The sound and the graphics are simply amazing! The main game problem is the stage duration. The game is too short and didn't save the score. In fact, the player don't have the enough time to look at they score when the boss is destroyed. The game is also too easy. Since I'm a fan of shmups (in fact, my entry for this Ludum Dare is a shmup) I beat the game at second try. A simply high score message and an infinite gameplay (restarting the stage, but leaving the lives and score) would make the experience much better.
Aug 11 11:36:58 71h 36m Escapade ! ♥ 0 I can't believe that this game was made in 72 hours! There is so many nice mechanics in this game, especially the random room generation. The challenge is very good! I probably tried 15 times (approximately 25 minutes) until finish it! I only wish that the end screen was your time. Aside this, my mains complaints are about the needles that are hard to spot and the game over screen that shows too early and sometimes isn't easy to notice the reason of my death. The graphics and music are amazing! Overall: Very good game!
Aug 12 13:51:04 26h 14m Voodoo Lockdown ♥ 1 Very innovative idea, but was a very low replayability and nothing with the theme. I beat the game in around 15 minutes (5 for last puzzle) and have no reasons to play again. The minimalist graphics are awesome, but the music was a little repetitive. The player was too many lives. I guess than 2 or 3 per room is enough.
Aug 12 15:44:27 1h 53m Hungry Harry's Climb ♥ 1 Game very well made with an awesome gameplay and challenge! And, after I complete the stage 3, the game continues to go harder! I can't believe that this great random stage generator was made on Compo. The graphics are very nice too! The sound effects are great and almost solve the lack of music! One of bests of this Ludum Dare! I discovered a bug: Hungry Harry Climb bug.png
Aug 12 17:32:52 1h 48m Charge! ♥ 0 I can't believe that you made a good roguelike in 48 hours! The game was challenging, but a little too easy after I understand the basics. The graphics are very nice, with effective animations, but some became a little unrecognizable, named as Gizoid. "Oh and don’t pick up equipment that’s a downgrade because it’ll immediately destroy your current equipment because I was too lazy to implement dropping :p", this kills me after almost 30 minutes of play... Just a block for weaker equipments will be enough! Awesome entry for compo and one of bests of this Ludum Dare! And I guess that I found a bug: Charge bug.png EDIT: Oh! Now I realized that more players found out this glitch.
Aug 19 20:27:38 170h 54m Spacy adventure ♥ 1 One of best games in this Ludum Dare! The gameplay is very well done and very balanced. The graphics and music are very good! My main complain is the "lines" in background that makes enemies bullets hard to indentify. Sometimes a bug happens: At least three times the enemies stopped spawning in the beginning until the first boss. High Score: 355
Aug 19 20:28:19 41s AI Overlord Runaway ♥ 1 Very nice game! In some aspects (like the energy bar) your game reminds me my Shoot 'em up entry for this Ludum Dare. The weapon system was very interesting although I don't understand it the first time that I played. I may be wrong, but I guess that some powers are a little unbalanced. I beat Lunatic on second try (after played a little the Hard mode) only using the stop time power. I tried again only with Phantom Move and I only lose two lives. On other hand, I couldn't find a use to Fast Movement. The life system make a little sense to me, since as far as I understand, exchange your power per energy was very more effective than per lifes. The "Back to Main Menu" button needs a confirm dialog! I constantly mistake it with "unpause" button. I probably lost at least three games this way. I also get annoyed to do an F5 for reseting the game. The graphics and music are good, but I missed the Sound Effects.
Aug 20 11:25:20 14h 57m Glitterwing VS Apocalipsaur ♥ 0 Your game idea was very good! It's nice to see some Android game here! Sometimes, the plugs goes a little strange way. The graphics are very good and the music is even better! This game was potential to be a very interesting arcade game (get the better high score with a gameplay that will became a little faster after each monster), but you finish the game after two monsters. I easily beat the game after I fully understand the mechanics. Clearly, is the biggest flaw of this game. I also wish moves/buttons/icons that makes more sense in the context. During a brief time, I guessed that the shield blocks enemies moves. The coffee icon seens like out of place. Also, you forget to change the "Nome do Jogo" at Game Over/End screen.
Aug 20 11:27:25 2m 05s Cosmo Beat ♥ 0 Neat idea. Very good graphics and music! The cutscenes are nice. My main problem it that this game was too easy for me. I beat the first stage at third try, the second on second try and third on first try and I had no more reasons to play =C . The last stage was a little confusing for me.