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Drachmor

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TimestampSince previousGameDrachmor's comment
Jul 31 02:40:02 Hog-Nosed Coon ♥ 1 It was fun to make a field of solar panels and watch that income flow. Also, I'm digging that harmonica
Jul 31 02:49:23 9m 21s Keep The Light Alive ♥ 1 High score 40 seconds... I feel like that's good... right? The movement and shooting were both satisfying, but the music got a tiny bit repetitive... of course, I have absolutely no music in my game, so I shouldn't be talking! Anyway, good job
Jul 31 02:54:14 4m 51s Necromancy ♥ 6 Procedural dungeon? An inventory system? How did you do this in 48 hours???? This is awesome. The only thing I notice is a problem with the window size - this may be a feature, but I was confused to see such a seemingly infinitely large window.
Jul 31 03:08:56 14m 42s Low Energy ♥ 1 Graphics are amazing, catchy song, and a great balance of difficulty. I just had some window size issues (the window was taller than my screen)
Jul 31 03:19:44 10m 48s Space is fun ♥ 2 In my experience, I have learned that space is NOT fun... it's scary. This is simple, but entertaining! (and the dialogue is genius)
Jul 31 03:29:11 9m 27s KING OF FAME ♥ 2 This is amazing. Honestly, this is the best game I have seen so far. It just seems so... polished. Everything is nice and stylized, the controls are satisfying, and I kept playing because of all the variety. Good job, seriously.
Jul 31 03:44:27 15m 16s Battery boy is running out of juice ! ♥ 1 The art style is so cute - it certainly gets the job done. The sound design is also effective, but where this game really shines is gameplay. Seriously, this is so satisfying and challenging! I especially love the first level where the rocket launchers were introduced, as I had to be much more conscious of how I used my power. Overall, this was a very enjoyable experience.
Jul 31 12:46:19 9h 01m You're Winding Me Up Harvey ♥ 3 As I look through these games, they seem to just get better and better. Congratulations for continuing this trend! This was an excellent puzzle game through and through - I loved the environment, the aesthetic, and I loved having that "aha" moment when I finally completed a puzzle.
Jul 31 13:12:22 26m 03s Reverse Thrust ♥ 0 Whoop whoop! I got third place! I liked the momentum that the ship had - it was almost like asteroids in that it could be your friend or foe depending on how you used it. It's impressive how you worked a tutorial and frequent dialogues into this too. Overall, great job!
Jul 31 13:35:30 23m 08s Clockwork Inc. ♥ 0 I'm a sucker for these addictive clicker games, and I really like what you have here! I enjoyed the simple art style, and the idea of multiple varying stands was interesting. However, a little more variety with actions would have been nice, but with 2 days to make a game, I can't really fault you for that. I collected all but one of those rewards... but then I kept getting fireflies -.- Overall, this was a nice game with cute graphics.
Jul 31 13:46:58 11m 28s Shekateka ♥ 2 This game was extremely satisfying to play! The combat was very engaging, as I became more conscious of how to position myself around the room to both avoid enemies and stay near outlets. The boss fight, while very well designed, seemed a tad short. The sound design was effective and I liked the art style too, simple as it was. Overall, this was an excellent game, regardless of its brevity.
Jul 31 14:02:20 15m 22s Robocre:8 trials ♥ 1 The sheer amount of enemy and weapon variety that you managed to create in 2 days is INSANE. The controls are responsive, the combat is very exciting, but my god is it challenging! I think the challenge is well balanced, but the penalty for death is not... maybe after death, the player restarts the last trial with very low health? Anyway, what you have here is very impressive, and very fun.
Jul 31 14:47:46 45m 26s Modern Ninja ♥ 2 The movement is smooth and responsive, making the parkour very fun! That being said, I found some of the levels to be a bit unforgiving, especially considering the limited visibility (namely the level with many yellow lasers that are almost insta-kills). I think a slightly larger radius of light would be enough to balance the difficulty a tad. Anyway, this is overall a very fun platformer.
Jul 31 15:02:37 14m 51s Defend Home: Mars ♥ 1 This was incredibly entertaining! I failed miserably on my first attempt, but I became quite the sharpshooter my second time around. The visuals are simple, but effective. The sound design is good, although the song gets a tiny bit repetitive. Overall I enjoyed the combat, but I suggest giving the player some feedback when they hit an enemy (not just when they kill an enemy). Great job!
Jul 31 15:09:01 6m 24s Pogo Stick Granny ♥ 3 This was simple, but fun nonetheless! I really love the concept of a pogo-jumping granny, and the execution of the jump mechanic was excellent - holy sh*t the granny just got hit by a car. I loved everything that was here - the controls, movement, art and music. However, I would have loved to see this game expanded further than what it is currently - with some levels to complete or objective to reach, this game would be really amazing (but I understand how hard it is to add a ton of content within such a limited time frame). Anyway, good job!
Jul 31 15:22:28 13m 27s Running out of Human ♥ 0 The art is amazing, the story is touching, the ending is depressing. This was a wonderful experience (short as it was) and a very interesting take on the theme! In all areas this was an excellent game... except for actual gameplay. Don't get me wrong, I LOVE what you have here, but it wasn't something that I would play for fun (which it doesn't have to be). Overall, you did a great job.
Jul 31 15:29:58 7m 30s Jumping Jehosaphat ♥ 1 This is definitely the funniest game I have yet seen! Not only that, but the core mechanic is well-executed, and the levels are just as difficult as they should be. The only problem I found were some minor performance issues when preparing the character for a jump. Maybe the lighting effect around the trajectory line is causing some lag? Besides that, this was a very enjoyable experience. Good job!
Jul 31 15:35:59 6m 01s CowPow! ♥ 1 My sister and I had a really fun time playing this! Our mutual complaint however seems to be that the controls are too difficult. Maybe the ship's controls could be more immediate, or the beam could have a significantly longer range. Still, this entertained us for several rounds (all of which I won hehe).
Jul 31 15:44:53 8m 54s PowerMan ♥ 2 My greatest complaint is that this projects seems very similar to some tutorial projects I have seen on YouTube... nonetheless, the game is pretty fun (although I suggest you reduce the respawn time).
Jul 31 15:54:04 9m 11s Overcharged! ♥ 2 Best score 725! This was a very entertaining game with crisp, responsive controls. I enjoyed the combat, until the spawn rate became a little absurd. The sound design was effective, the art was pretty good, and combat was really exceptional. Good job!
Jul 31 17:52:29 1h 58m Death of a Mage ♥ 0 I lasted 12 rounds! Wow that got challenging. This is an excellent take on the theme - it's refreshing to see a game where there isn't some battery meter. That reverse skill tree is genius, and I love the art style. The sound design is good too! This truly was one of the better games I have yet seen.
Jul 31 22:50:43 4h 58m Jim The Small Electrictric Man ♥ 1 Oh man that gets really intense at 10 miles in endless mode! This is such a cute game that really tested my twitch skills and reaction time. I also loved the character's various exclamations when running into things. I only suggest that you show the player how many miles he traveled after death - this makes for an incentive to keep playing.
Jul 31 23:24:57 34m 14s Siphon With Style ♥ 0 The controls took a little getting used to, but once they clicked, I found myself really enjoying the game! As short as this game was (as these games typically are), I liked the mood that the simple graphics and story created.
Jul 31 23:38:14 13m 17s Game Rover ♥ 0 This game has by far some of the best graphics I have yet seen in either the compo or jam! I love the grainy style. The movement is pretty good, and I generally enjoyed playing, although I found myself at a loss for what to do when falling into lava.... I didn't die, I was just sitting there. Despite that, this was very well done - good job!
Jul 31 23:50:10 11m 56s Legend of Sunflower ♥ 2 You did an excellent job with this game! The art is pretty good, and I especially love how the caterpillars look. The music suits the game well enough, but it gets a little repetitive. This game had a pretty good balance of difficulty, but I don't see the point of the day/ night mechanic - it only makes the player wait longer to complete a level, as attempting to move during the night is useless. Overall I liked what you have here - especially because of your unique take on the theme.
Jul 31 23:59:10 9m 00s Doki Doki Magica ♥ 4 I really love the art style of this game (especially the fairy boss) - I can tell you spent a lot of time on it! The sound effects suited the music well, and in general you have established a nice mood. It played pretty well, but I felt the first boss fight did go on a little too long. Overall, you did a great job.
Aug 1 00:06:38 7m 28s Mystic Power ♥ 2 Neat little game! The art was nice, albeit a little rough around the edges. The sound design was also pretty well done. I enjoyed the combat, but I felt the player's ammo was a little too limited considering the massive amount of goblins that eventually accumulated on the screen. Nonetheless, you did a good job!
Aug 1 00:18:40 12m 02s Energy Collector ♥ 2 "Ships can clip through walls because the future is magical and beyond collisions" haha I'll have to use that someday. I really enjoyed playing this game, as I always have been a sucker for these kind of expand-your-empire things. The art gets the job done, and it would have been nice to have some sound. Nonetheless, I found myself playing this game for 20 minutes, simply watching my business expand - it was very satisfying. Good job!
Aug 1 05:15:28 4h 56m Blackout: Security Breach ♥ 1 I like the art, simple as it may be, and the sound design is pretty good too. The combat is really entertaining, but I found the ammunition to be a little too limited - punching can only go so far in certain situations, especially when the enemies get "balled up" in one location. Despite this added challenge, I enjoyed this little game!
Aug 1 05:23:35 8m 07s Space Bear Panic ♥ 5 This game really impressed me! The environment was surprisingly large and complex, and at times my navigational skills were really tested. The music and sound design were both great as well. The Entity was an intimidating force indeed, and I liked the welding mechanic to contain it. I couldn't beat the game, but I think the challenge is still pretty well balanced (if not a tiny bit too difficult). Good job!
Aug 2 05:12:10 23h 48m Gem Diver ♥ 2 Cute little game with excellent, relaxing music! The gameplay was pretty fun (despite the collisions...), and I thought the difficulty increased at an appropriate rate throughout the levels. Good job!
Aug 2 05:24:02 11m 52s Mr Shoopashoop Is Not Very Smart ♥ 1 Even though at first the game felt far too challenging, I came to really like the idea of having to remember the location of a light switch and activate it in the dark. I like the visuals, and the music was pretty good too. The only problem I seemed to have with it were the controls - I felt the character had too much momentum (especially when in the air), and it made the movement feel less responsive... clunky almost. Regardless, I played this longer than I expected to - good job!
Aug 2 05:36:13 12m 11s Broken Shuttle ♥ 2 I really enjoyed the movement of the character in this game - I always love managing momentum in a thoughtful way. That being said, I felt like most of the gameplay was more "trial and error" than it should have been. I can't really criticize the lack of audio, as I didn't include audio in my game as well (also, there's no sound in space, so it's even logically excusable!) Overall though, I thought you did a pretty good job!
Aug 2 05:41:08 4m 55s ABANDON SHIP ♥ 1 This game is extremely well done, especially considering it was a compo entry, not a jam! I really enjoyed the sound design as well as the art, and the gameplay had a good balance of skill and strategy while still requiring a level of spontaneity. Good job!
Aug 2 16:05:52 10h 24m BewareThePower ♥ 1 This game has by far the best music I have yet seen in this competition. The art is simple, but paired with the music, it makes for a really great mood. The controls took a little getting used to, as I would normally expect to press W to jump instead of space, but once I got used to it, movement was very responsive. Some parts were a little frustrating, as the batteries simply wouldn't line up in a way that the player could reach them all in time - I would have to collect a battery and die in an attempt to align them, and this trial and error slightly detracted from the gameplay. That being said, this was overall an excellent entry with amazing music.
Aug 2 16:13:57 8m 05s Blackout ♥ 2 Wow that was intense! The gameplay was very exciting and the controls / movement were responsive. I loved all the enemy variety, and I'm also a sucker for procedural dungeons! The music was a great touch, and I love how you incorporated the music as another means of player feedback. Good job!
Aug 2 16:19:38 5m 41s The Carpeted Man ♥ 1 Tight controls, decent visuals, and good music! I also really like your take on the theme - I haven't seen static electricity used yet - good job!
Aug 2 16:28:25 8m 47s Universal Powers ♥ 1 Situation 17! Whoop! This was a really humorous and engaging game, well done!
Aug 2 16:43:42 15m 17s Torch Boy ♥ 2 What a neat little game! The mechanics were very satisfying and felt very polished. The simple art style was effective with the sound design, and it made for a great mood. I would have loved to see more levels, but overall you did a really good job.
Aug 2 17:29:43 46m 01s The Dying of the Light ♥ 3 My god this is impressive... Such a well-developed world with great visuals and voice acting. I don't think I have yet come across a game that has established such a mood as this has. Not to mention that ending! Despite the room for improvement in the combat system, this was amazing.
Aug 2 18:57:22 1h 27m Goo-Boy and the Maw of Darkness ♥ 1 The atmosphere, art, and sound are all amazing! I also love that lighting effect. However, I found the movement to be a little lacking... I can't describe it too well, but it seemed a little clumsy and difficult to work with almost. I'm sure that's not helpful... anyway, despite that, you did a good job!
Aug 2 19:02:49 5m 27s Powercharge ♥ 3 I really like the style that you were going for here - a retro feel was definitely achieved with the visuals and sounds! However, I did find the gameplay to be a little slow for my tastes, as every mistake sent me back to the beginning, a point from which it would take me another minute to leave. Despite that, this was a cute little game - good job!
Aug 3 18:41:19 23h 38m THUNDER RUNNER ♥ 1 I really like this entry! The graphics are nicely stylized, and the sound design is pretty good too (although I'm not sure if the sound was added before or after submission time, because I notice there are two download options - one with sound, and one without). The gameplay is pretty fun, and I think it gets more challenging at an appropriate rate. I got to 400-something meters - overall, good job!
Aug 3 18:47:04 5m 45s SolarPower ♥ 1 I really like this game's visuals and general style, although I seem to have some problems with the controls. I understand the concept of space ships having a lot of momentum that is hard to tame but... the movement is just a little too unresponsive for my taste. It was a little frustrating not being able to correct even the smallest amount of motion, even after holding a button for 5 seconds. I failed to get past the first few stars, because I would always seem to drift out of bounds, regardless of how little force I applied to the ship in any direction.
Aug 3 18:55:40 8m 36s Space Rescue. My first Jam game ♥ 0 Wow, I really liked this game! The visuals and sounds were very nice, but where this game really did well is the gameplay. I have played many space games so far in this competition, and all of them seemed to try to have a "high-inertia" type movement, but this is the first game that has pulled it off so well. Really, it was just fun to move around. Not only did this game require skill, but it required patience and strategy; I really like that too. I also some of the little details, like some asteroids exploding upon colliding with each other. Overall, this was a very good entry!
Aug 3 19:07:59 12m 19s Dash Guy ♥ 1 A little unforgiving, but fun! I liked the graphics, sounds, and music, and the controls were very satisfying. I also liked how you did the "help" menu. I think the lighting comes a little fast, and I didn't quite understand the concept of the lightning being larger when you have more power... but even if you left that challenge intact, it would have at least been nice to restart a specific level rather than restarting the entire game. Despite that, this was a very good entry!
Aug 3 19:14:37 6m 38s Carrot Labyrinth ♥ 2 I really liked this game! The visuals were decent, and I really liked how the music slowed down in accordance with your power! I liked how I would have to memorize where to go next immediately after getting a battery and seeing the whole maze. Good job!
Aug 3 19:27:43 13m 06s SpaceY ♥ 0 This game has a really nice aesthetic, really nice sounds, and overall makes for a great mood. That being said the controls weren't the most responsive in the world, but that is understandable considering the space setting. I didn't find the gameplay to be particularly rewarding, but you have made a really interesting environment nonetheless.
Aug 7 04:12:33 80h 44m Epilogue Hero ♥ 0 I like the graphics. You should change "source code" to something like "web." edit: I really, really liked the floor.
Aug 7 17:02:03 12h 49m A Night at Grandpa's ♥ 0 Wow. I haven't given 5 stars overall to a game so far, but I have to for this entry. I love the enemy design, not to mention the variety. The graphics as a whole were very good. The sound design was REALLY effective too - from the creepy breathing of the first room's monsters, to the deep giggle of that rolling head thing. The mood was great, the challenge was great, and it was really fun to try to overcome your obstacles with such a limited light mechanic. One thing to note - on the level with the little diglett-looking heads coming out of the ground, the player could leave the screen boundaries. Overall this was really, really good.
Aug 14 18:08:51 169h 06m COAL ♥ 1 This is a nice little game with decent gameplay and a really nice atmosphere! I loved the concept of shoveling coal, as nothing like this has yet been explored (as far as I have seen) in this competition. It's refreshing to see something other than "the player must refill their power meters or they die" kinda thing. The web link was a tad laggy, and the gameplay left something to be desired, but overall I really like what you have here - good job!
Aug 14 18:22:27 13m 36s Power Defense ♥ 0 Honestly this is easily one of the best entries I have yet seen. The art and animations are AMAZING - simple, but so fluid and stylistic. The gameplay is REALLY fun - albeit maybe a tad too difficult - and the shooting and movement are very satisfying. Even the sound design is impressive, especially for how limited your time was. Overall, you did a really, really good job!
Aug 14 19:13:48 51m 21s Glitch ♥ 0 My god is this a nice looking game. It sounds great too! Unfortunately, the issues outweighed the beauty of this game, and I couldn't enjoy myself because of them. Mainly, the glitch effects of the screen - they are just too much. The wall jumping was also a little painful, but I actually didn't have as much of a problem with the controls as others seemed to. Overall, you did an excellent job creating an amazing environment with decent controls, but yeah - those screen effects.
Aug 14 19:20:12 6m 24s Lifeforce Deathrun ♥ 0 I really liked the art style, and the audio was decent too. I didn't really see the theme represented all too well or originally, but it was pretty fun nonetheless! The gameplay was simple, yet fairly addicting. Maybe some more mechanic variety would help the game along (but you made this in 2 days - I get it). Overall you did a great job!
Aug 14 19:27:51 7m 39s Classic Games: Getting On ♥ 1 But... how... in 72 hours.... ?? The amount of work you have done here is incredible. I love the music and sound design, the art is very well stylized, and the gameplay was pretty satisfying. That being said, the difficulty may have been a little high. Overall, this was a very impressive entry!
Aug 14 20:15:17 47m 26s The Overseer ♥ 1 201.45 whoop! I really liked this game! Took me a while to realize the mechanics, and at first it was a little difficult to both match colors and decide which colors to execute depending on the situation. After I got a hang of this mechanic though, it was really satisfying to see how long I could survive. I really like the simple art style, and the sound design is very effective. Overall, good job!
Aug 14 21:22:16 1h 06m Portals and Boxes ♥ 1 I really like this entry! Not only are the visuals and sounds very well-executed, but the gameplay itself is pretty intriguing too! To echo some of the other comments, I would have to agree that the control scheme is a tad awkward, and maybe switching the movement controls to the arrow keys would make pressing x and space easier. Overall, you did a great job!
Aug 14 21:56:32 34m 16s Berzerk Hunt ♥ 1 Controls a little buggy, sometimes I will be stuck incapable of moving in one direction for a few seconds. The gameplay is pretty satisfying, and I really like the art.
Aug 14 21:59:38 3m 06s Turn Towards the Light ♥ 0 The controls were a little hard to work with, especially combined with some buggy floor collisions. The player had a little too much momentum, so paired with the control issues, the gameplay suffered a little for me. That being said, I think you did an excellent job with this entry - the music is excellent, the mood is great, the visuals are interesting, the theme was met pretty well. Despite my criticism with the controls, you did a really great job overall!
Aug 14 23:05:40 1h 06m Hydrocrypt ♥ 2 Oh my god, where did the time go? I think I literally just spent an hour playing this game. Honestly, I have played many, many games in this competition so far and... I think this one may have been my favorite. I seriously did not give 5 stars overall to many games - maybe one or two. None have been more deserving than this. In my opinion, the most important thing a game should have is satisfying, engaging gameplay - check. The shooting is fun, the movement is nice and responsive, the enemies are appropriately difficult (save for the boss - a little time in between shooting waves would be nice, as currently the player is always trapped in a corner). Additionally, a good game must create an interesting atmosphere, either by the use of effective visuals or sounds - check. I love the art style; simple as it is, it still feels so polished, and I love the design of every enemy, tile, projectile, and upgrade in this game. The lighting effect looks really neat when the power goes out too! The sound design is great too; the sounds were sharp and subtle, almost melodic (my sister heard the sound of continual shooting at a high fire-rate and thought that it was actually a song). I don't know why such a simple game captured my attention for so long... Maybe it was the feeling of progression as I earned more upgrades, or the variety of situations and rooms I would have to survive. Seriously, great job.
Aug 15 23:20:45 24h 15m ROBOT POWER ♥ 1 Very fun gameplay with a nice difficulty curve! A little unforgiving to restart to level 1, but I understand that it adds much more of a necessity to conserve power. I would have liked to be able to change directions while in the air, but besides that I found the controls to be fairly satisfying! (I'm a big fan of games in which the player has to manage a large amount of momentum like this). The visuals were nice and simple, and I really liked the audio. Overall, this is an excellent entry! (I might just have to give you 5 stars after learning of your... difficult working environment. I experienced something a little similar during my compo)
Aug 16 06:22:58 7h 02m Little Light ♥ 0 The atmosphere and audio/visuals were AMAZING. The controls felt very responsive as well, but there were some points at which I felt the player could have used just a little more time to figure out what it is that they needed to do; still, I understand why the player's time is so limited, and I like that challenge. Overall, good job!
Aug 17 04:03:43 21h 40m Battery of Power ♥ 1 Neat little game! Took some time to get used to the aiming, but once I did the combat was actually pretty satisfying - good job!
Aug 17 04:08:52 5m 09s The Ruler's Power ♥ 0 I love the soundtrack, and the combat was fairly satisfying (albeit maybe a little too easy). Would have been nice to see some more enemy variety, but overall I had fun with this entry - good job!
Aug 17 04:14:19 5m 27s Rocket Rescue ♥ 1 I loved the environment and the audio/visuals in general, but I found the controls to feel a little unresponsive; to clarify, the character DOES accelerate up when I press the up arrow immediately, but the takeoff itself is so slow that it feels unresponsive. Despite this, I did actually have a pretty good time navigating these levels, and overall you did an excellent job!
Aug 17 04:20:51 6m 32s Candy Wars ♥ 1 I spent more time than I thought I would on this entry. I didn't think the graphics were as "garish" as everybody claimed they were, but admittedly, they were a little rough around the edges. Regardless, I enjoyed progressing through the various story lines, and overall I had fun exploring this entry - good job! (also I'm going to have that damn soundtrack stuck in my head all day hehe)
Aug 17 04:29:55 9m 04s Despotism 3k ♥ 4 This is easily one of the most innovative entries I have yet seen. You have produced such a unique take on the theme, and executed that idea so flawlessly as well. The audio/visuals are amazing, the gameplay is interesting and required my to change my strategy several times before becoming somewhat comfortable. I loved then being challenged by an unexpected event that would force me to change my strategy altogether. Excellent job.
Aug 17 04:45:09 15m 14s Power Core ♥ 0 I had some trouble understanding exactly what it was that I was supposed to do. Regardless, I congratulate you on your atmosphere, as I enjoyed the graphics and sound very much!
Aug 19 06:09:07 49h 23m Running Out of Power Points ♥ 1 This was by far one of the most unique entries I have seen so far! Definitely going to need to rate you well for innovation, and the punny spin on the theme was just great. The game itself was funny, albeit a little short. Overall I like what you have here!
Aug 19 06:24:51 15m 44s The Liberation of Liberatia ♥ 2 An interesting take on the theme that was fairly well executed! While the audio/visuals left something to be desired, the challenge of this game required me to alter my strategies several times before success, making this a very nice, thought invoking game! I would only suggest that RNG be made slightly less of a factor, as the success of my strategies was almost entirely based on chance, making victory a little less achievable than (I think) it should be. Challenge isn't a problem, but the mechanism for that challenge should be somewhat easier for the player to control. Anyway, overall I thought you did an excellent job!
Aug 19 06:38:49 13m 58s Sarlacc Dungeon ♥ 1 While the graphics were a little rough around the edges, and the sound... well, there was no sound, these things are secondary to any good game's most valuable asset: gameplay. In this area, your game excelled! The various actions took a little getting used to at first, but eventually I was capable of using them fairly effectively, and I greatly enjoyed the several runs I played. While playing, my only criticisms are mainly focused around the RNG in the game; it seems to be weighted just a tad too much against the player. For example, when attempting to pass a barrier, the player can literally only attempt a single action (as far as I know of, this is the first action); thus, there is a fair amount of frustration when continually I lost great amounts of power, because that kind of loss is something that I felt I should have been able to (at least somewhat) avoid had I chosen a different action. But, I get it, with the ridiculous time constraints of this competition, many actions and choices are just impossible to implement (I didn't have enough time to add sound in my game; I should know). Anyway, despite this criticism, I really was surprised at how long I tried to beat this game. Good job!
Aug 19 06:54:41 15m 52s King of Mithril ♥ 1 This felt like a very... _complete_ game, if that makes any sense. The music was great, I liked the graphics, and the controls were pretty satisfying and responsive (although I couldn't really tell the difference between the attacks). The gameplay was engaging and fast-paced, but I felt it was a little too easy to dispatch the guards. Overall, you guys did an excellent job!
Aug 20 03:47:25 20h 52m Get Energised! ♥ 4 I'm afraid I couldn't get my overreacting virus-control to let me play this game... From what I've seen in the trailer video though, it looks interesting; I'm bummed that I couldn't try it out for myself. I just wanted to comment to let you know that you might want to refrain from certain commenting practices that I have noticed. For example, you reviewed "shattered," although you didn't download the game (according to the developer). Additionally, your review of "The Liberation of Liberatia" was almost an identical copy of an existing comment. Just a heads up; continuing these practices might remove your ratings advantage altogether, as they kinda ruin the fun for everyone.
Aug 20 03:53:27 6m 02s Shattered ♥ 1 Unfortunately I didn't encounter any other players while playing, but that doesn't change how impressed I am that you managed to create AN ONLINE MULTIPLAYER GAME IN JAVA in 48 hours. I also made my game using java (no frameworks), and just the thought of this feat astonishes me. As for the game itself, I liked the controls as they felt fairly responsive - however I feel the player's rotation should change solely in reaction to player input (A and D); at its current state, rotating automatically while jumping makes it a little too difficult to orient the player. Seriously though, this is insanely impressive. Excellent job!
Aug 20 04:32:12 38m 45s Dodge The Box. ♥ 1 Oh man, once you get above 40 levels, it becomes really intense! I'm a sucker for these reflex, twitch-skill, arcade-y games, and I really enjoyed what you produced here! While the audio/visuals were fairly nice, the gameplay (conceptually simple as it was) is where this entry really did well. This would make a great mobile game that I could really see myself sinking time into. My only criticism is regarding the battery pickups that spawn in the game - it wasn't made very clear to me why I should bother seeking them out, as I faced no consequences by merely letting them pass me. Maybe I was missing some "power meter" type thing (because the window extended beyond my screen slightly). Anyway, all things considered, you did a great job in such a limited time frame! Edit: After intentionally avoiding collecting batteries, I died and saw the message that explained the importance of collecting batteries. Still, I think it would be nice if the player was provided some sort of visual feedback regarding their power level.
Aug 20 16:41:25 12h 09m Turtle Jam ♥ 0 My theme was construction/ destruction (sheep). My game title? "Shear Madness" - I'm so proud of that. This is a cute little entry with effective visuals and even more effective sound design! I really liked the take on the theme - many developers made a similar joke "I'm starting to run out of power" - but I haven't yet seen that concept realized in game-form. Good job!
Aug 20 17:03:46 22m 21s Power Synergy ♥ 0 This was a very nice entry! I spent a lot more time than I thought I would playing it. At first I wasn't too sure what I was doing, but eventually I organized my robots more and started making some good progress. I really enjoyed this kind of gameplay, as I haven't seen many army management, turn based strategy type games in this competition yet. I must say though, I was a little unsure of how the combat worked, and a little guidance would have been appreciated. Overall, you did a great job!
Aug 20 18:51:42 1h 47m PLASMAGUN! ♥ 2 Made it to level 6! This is a very polished entry to say the least. I liked the voice overs, the music was pretty catchy, and the graphics were really nice! The movement and shooting felt nice, but I would have to echo the comment above regarding the plasma pickup colliders. I also noticed a couple issues with the mouse upon entering fullscreen in the browser, where my mouse was not in the same location as the aiming cursor. Despite these little things, overall I really enjoyed playing this game - good job!
Aug 21 18:48:04 23h 56m Caffeine Raid ♥ 2 This was a very fun, albeit slightly stressful game! I enjoyed the meta joke of a developer needing coffee to survive, and the idea of the developer's mom being the enemy was also really funny. The controls felt fairly responsive, and I liked how many objects I could interact with in the rooms. After playing a few times, I got a decent feel for which spots I should return to if I needed to hide, when it was safe to enter new rooms, and I was fairly satisfied with a score of around 150 (I died before I could see the final count). The sound design was minimal, but what was there was well done. The art style, while simple, was also very effective. Overall this was a great entry!
Aug 21 18:55:25 7m 21s May the power be with you ♥ 0 A short entry with fairly minimal gameplay, but very creative and funny nonetheless! I really liked all of the text boxes (especially the Game of Thrones reference hehe), and that ending was an extremely clever surprise! I also appreciated the pink trail as a nice aesthetic touch. My one criticism would have to be that the player doesn't need to activate the light in order to traverse the level, which renders the sole gameplay mechanic useless. Despite this, you did a great job for your first game without using tutorials!
Aug 21 19:11:59 16m 34s Power Rhythm ♥ 0 An interesting deviation from typical rhythm games; I don't think I have yet seen the main mechanic of switching tracks in any other rhythm game. The gameplay was simple yet fairly satisfying, however I would have to echo a comment above stating the very beginning should have a little more room for error, as dying straight away gives a new player little time to understand the mechanics (without looking at the controls on the LD page, that is). My main complaint is something for which you aren't to be blamed - for some reason, the game plays absolutely no sound when I run it (this issue is almost certainly something wrong on my part, so I won't take any points off or anything). Still, I feel I haven't really experienced the game as it should be played because of this issue, which is a bummer. Nevertheless, what I have experienced was pretty well-done. Good job!
Aug 21 21:20:04 2h 08m Ravine Rescue ♥ 0 This was a very cute entry! I sounds were minimal but effective, and the art was pretty nice too. The movement was far to difficult. Overall though, good job!
Aug 22 07:46:41 10h 26m Battery Life ♥ 2 A very clever game with an impressive amount of mechanics! The platformer itself was fun, the added challenge of reaching the next checkpoint in time before losing battery was interesting, and the audio/visuals were great too! It's a shame that the player can't really enjoy the game's music or visuals however, as doing so eats up power so fast that reaching the next save point is sometimes non achievable. The concept of music and better visuals requiring power is interesting, but I'm not sure it was the best way to handle the theme (the music and visuals were so appealing; I wanted to enjoy them without being penalized!) Also: after the "somebody is stalking me" part, the game was maybe a tad too unforgiving. Despite these criticisms, I really, really am impressed with the entry - great job!