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Drachmor

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TimestampSince previousGameDrachmor's comment
Apr 20 01:52:09 Sabotage Body Gaurd ♥ 2 I really like how you created structure out of the procedural (noise?) environment! The destructible tiles and move / shoot / retrieve gameloop is very well-suited for this kind of a world. A nice balance between organized objectives and exploration. I'm not sure I reached the true "ending" (and I think the hardest difficulty is near impossible), but I enjoyed what I did play. The one character who likes milkshakes, I like them.
Apr 20 01:57:11 5m 02s Not Clowning Around! ♥ 1 Comically intense interpretation of the theme, I love it! Definitely one of the most unique games I've yet tried.
Apr 20 02:44:41 47m 30s TimeSlayer TM ♥ 1 Controls felt natural, it almost felt like I was watching someone else play at first. Cool stuff!
Apr 20 02:51:30 6m 49s Plant Boy ♥ 1 Plant Boy! It's Plant Boy! He's so cute. Everything's cute. I love the music.
Apr 20 02:56:31 5m 01s Ribbiton ♥ 1 Hell yeah, this is awesome! This is really impressive to create in 48 hours. I've always loved this art style / raycast 3D perspective, and you pulled it off very well. The little nested game is a really cool touch. Graphics, audio, mood. This is a super nice submission!
Apr 20 03:01:51 5m 20s 🍄 Saki 🍄 ♥ 1 This is extremely well done! Polished, super pleasant to the senses. While the gameplay can be expanded upon, what you have done here has been done VERY well. Definitely one of the more memorable submissions I've yet encountered!
Apr 20 03:04:48 2m 57s Skeleton Crew ♥ 2 Haha I really like the sound design. The music loop is short (and a bit choppy when it repeats), but is extremely catchy. Those water sounds are my favorite though.
Apr 20 03:12:02 7m 14s Rogue Janitor ♥ 1 This is amazing! Visuals and audio are well fleshed-out, and I love the concept. The gameplay was a bit cryptic at first, but there's a surprising complexity to it once you figure things out. I've yet to beat the highest challenge, but I'm getting there(?)!
Apr 20 03:24:09 12m 07s Plant life - My LD 46 Game ♥ 1 Yeah, .jar repreSENT! This is an awesome little submission, very impressive given the timeframe. The door teleportation mechanic added some nice complexity (and became very useful when things ramped up, as things seem to ramp UP). Satisfying to play once you get the hang of it, surprisingly hard to master!
Apr 20 03:29:30 5m 21s FEED ♥ 1 Haha this is really great. Simple but polished - graphically and kinetically. I had some trouble grabbing onto the mugs early on, but growing over time was quite satisfying. +1 for goofy lil' arms!
Apr 20 03:33:08 3m 38s Loko ♥ 1 First thing that jumps out - I really love your squishy text system. Beat's frickin catchy, art's frickin cute, gameplay falls in the highest percentile of addicting.
Apr 20 03:42:33 9m 25s Power Surge ♥ 1 Yessss, I'm a sucker for raycasting! I struggled a little initially figuring out what I was supposed to be doing, but once those (robot squids?) started threatening MY generator, I kicked into action.
Apr 20 04:38:39 56m 06s Run Robot Run! ♥ 0 Very solid platforming, with an impressive amount of visual / particle effects. Upon replaying, it seems both your level and your upgrade progression is different each time - very cool! One of the best-feeling platformers I've encountered so far. Edit: Also wanted to point out how much I enjoyed "Sounds good!" to every garbage upgrade lol
Apr 20 04:52:15 13m 36s ..at any cost ♥ 1 I'm not sure how contested the throne, but you are, so far, the king of parallax...
Apr 20 04:55:44 3m 29s Lifeline ♥ 1 Wow. This is REAL fuckin cool. Seriously one of the most impressive submissions I've seen. The controls are so unique, and so well-executed. The perspective change was unexpected but very welcome. This is some beautiful stuff.
Apr 20 05:00:39 4m 55s just a boring topdown shooter ♥ 1 I like the concept; I was engaged from start to finish! Maybe I am a sucker for reverse psychology... and a twist!
Apr 20 05:04:56 4m 17s Live for Money - A Pixel Art Economic Simulation/Resource Management Game ♥ 1 I've seen a few submissions about "keeping plants alive", but all have taken the theme in a surprisingly different direction. This is no exception; I love the idea that keeping the trees alive equates to keeping the economy alive. Or, your wallet. Whichever. Cool stuff!
Apr 20 05:08:38 3m 42s Human Spiderweb ♥ 1 Wow this one needs more attention. Beautiful palette, interesting sprites, and a totally different take on the theme than anything I've seen so far. Points for originality, visuals, sound design - creepiness. Excellent work! Ah, I almost forgot: points for "holyshitwhatthefuckwasthat!" You really went the extra mile :P
Apr 20 18:07:03 12h 58m Snail Guard ♥ 2 This was really cute! I had a little trouble clicking and holding onto the objects (and they would frequently get lost out-of-frame very quickly), but these mechanics were very interesting once I got the hang of them. I sort of formed a little snail-phalanx, jam in front, stick in front of that. Snail was adorable too. Cool stuff!
Apr 20 18:13:19 6m 16s Embers ♥ 1 It's runs in the browser and it's really pretty and it sounds nice and the movement's snappy and the gameplay is reasonably involved and good JOB x 10. Whew. Seriously!
Apr 20 18:16:35 3m 16s Tiny Fragments ♥ 1 Wow. The mechanics are unique, and extremely well-executed. Fits the theme well, graphics are pretty cute, music is very catchy. This was definitely one of the more memorable submissions so far, and I agree with others calling for a full mobile release! Great stuff
Apr 20 18:21:57 5m 22s ADRENA-LINE ♥ 3 Wow, "adrenaline" is right. This may have been the most fun game I've played so far - the mechanics are so INSTANTLY understandable, the time limit equally so. Adrenaline right to 100. I'm digging the simple art style, and the sound works very well in service to the oomph of the movement collisions. The gameplay is also surprisingly repeatable, and the fact that levels are procedurally generated (but are still, I think, necessarily winnable?) is really impressive. Edit: Playing a bit more, it's cool to think that the "winning" path has presumably been established during the level creation, and you're more or less tracing it as you play. I have discovered a few tile formations during play that are inescapable (generally in the form of a loop with no accessible exits once inside), which isn't to say the level is unbeatable, but that one wrong initial movement is dooming. This isn't necessarily a fault of the level generation, but a "level reset" key may be something to consider in a full mobile release or something.
Apr 21 00:48:43 6h 26m Bullets & Babies ♥ 4 YES, another milk game! I have also made a milk game! I really really like your interpretation of the jam theme :) The gameplay is also solid, and the visuals are really nice. The baby's scream sound effect... I can still hear it in my head lol. The cutscenes were a cool touch. Really nice stuff
Apr 21 05:11:06 4h 22m Nightmare Knights ♥ 2 I had a pair of Teddy Bears when I was little, and I'm now positive they protected me from nightmares. This may be my favorite interpretation of the theme yet! Also mad respect for the voice acting.
Apr 21 05:31:49 20m 43s Welcome to the Mall ♥ 1 Didn't think much of it until I tried the windows version - you were definitely right! Now seeing the game fully, the main gameplay mechanic is very interesting. It dawned on me a little late my first go through that I had to both place boxes and be conscious that I wasn't thereby trapping the character. The aesthetics also served the mood very nicely.
Apr 21 05:42:43 10m 54s food dish empty ♥ 1 That was actually amazing! The visuals were cute, the audio was super nice, and I was impressed to see that cutscene at the end! The yarn mechanic was interesting, and I truly felt like a cat as I batted around the very first yarn ball for no reason at all... I think there should be a small difficulty adjustment, as some of the yarn-button combos felt a little unforgiving, but overall this was a fun and unique submission.
Apr 21 05:44:37 1m 54s MicroVore ♥ 4 Haha I love the development concept. A unique submission to say the least, and a very interesting visual style!
Apr 21 05:55:55 11m 18s Dad's Breath ♥ 2 This is definitely one of the most polished submissions I've played so far, in terms of visuals and graphics. The story was fairly engaging, and the mood was very well developed. My mother works in a nursing home where there are new Covid cases daily, and I appreciate the attempt to illustrate the frustration and helplessness regarding care for the disease.
Apr 21 06:13:35 17m 40s The Land of The Consumed ♥ 3 A really solid submission! I was especially impressed by the sprite change, and MUSIC change for the following stages. I actually think you could have been a little less forgiving with the player hp values in the levels leading up to the boss, as surviving those levels was fairly easy with constant movement. The boss fight was some nice contrast to this though, and reaching the end was genuinely challenging. Really nice stuff!
Apr 21 07:03:43 50m 08s Agrolab Adventure ♥ 0 Not sure if "much smaller in scale" was the joke, but the linked download and source folders are empty!
Apr 21 07:16:35 12m 52s My Pet's Dungeon ♥ 1 I played this one for a long time. Very unique gameplay, genuinely strategic and quite difficult. Visuals were cute, and I reeeeally loved the music. Awesome job!
Apr 21 07:26:22 9m 47s FIREGUARD ♥ 7 A really fun little game! The enemy variety was really impressive, the music was catchy, and graphics - though simple - felt polished with the nice particle / other visual effects. The gameplay definitely kept me on my toes as well!
Apr 21 07:31:06 4m 44s Live Bomb ♥ 1 Haha I enjoyed "spaghetti" source code. Well spaghetti or not, it compiled to form a very nice compo submission! The gameplay was very unique - in fact I've never seen a tower defense game, Ludum Dare or not, that also has you place the walls themselves. While the graphics were minimal, the depth of gameplay you created was pretty impressive with this limited toolset. The ability to zoom, pan, clear all, etc was quite thoughtful. Bonus points for "aw man" lol.
Apr 21 07:40:17 9m 11s Try to survive ♥ 2 Well I'll first say - it took a LOT of effort to get this game to run. Downloading the .exe by itself did not open due to an openGL bug. Downloading the data AND the .exe didn't work due to the same bug. I had to download the .exe and the data folder (for both versions) before realizing I needed to place the .exe within the data folder for it to run. That being said, once I did open the .exe, the combat was incredibly satisfying! The smooth-movement, physics-y, knockback-y, weighty feel to it was very effective. I also loved the fact that they spawned two more upon death, hydra-style. While the graphics were minimal and the gameplay simple, what is here is REALLY nice. I just recommend adding some installation instruction to your page above!
Apr 21 08:06:08 25m 51s Hungry Dragon ♥ 2 Really adorable game. The gameplay is extremely simple, but surprisingly somewhat satisfying. I also like the idea of not only keeping your dragon alive, but evolving him - a concept which I have not elsewhere seen explored.
Apr 21 08:11:51 5m 43s Save the Fish ♥ 3 Haha this one was very unique to say the least. Interesting visuals and (screeching) audio, gameplay equally bizarre and memorable. I'll admit obeying fish commands is a first as far as theme interpretation goes - as far as I know - so definite points for that. Quite a humorous and well-executed take on the memory game genre!
Apr 21 08:18:07 6m 16s Don't touch the goblins! ♥ 2 .jar repreSENT! And look at that beautiful raycasting! I also experimented with raycasting (slightly) for the first time with my game, always cool to see. Movement and shooting felt very snappy, and the game difficulty REALLY ramped up at the end there, holy cow. The sound design was subtle but pleasant, working well in service to the soft lighting. Overall a very nice submission!
Apr 21 08:24:53 6m 46s 3-Eyes ♥ 3 SUPER snappy, delicious combat. The subtle screenshake, the smoothness of the movement and shooting, the fact that the enemy health is proportional to their red size... the fact that they drop their life essence so literally, as if you're watching some bacterium die under a microscope... everything comes together to make a simple, but extremely SATISFYING combat experience! I would definitely be interested in seeing this concept expanded upon. Bonus points for apparent controller support! Edit: Just reading now that you made all the graphics using canvas calls! No wonder it felt so dynamic; that's super impressive. Edit edit: I am for real still playing this. Super engaging. The boss explosion is heckin glorious.
Apr 21 11:49:57 3h 25m Apple Factory of the Insatiable ♥ 2 Upon checking your profile, I've discovered you were the same person who made You're Winding Me Up Harvey so long ago! I absolutely loved that game, and with this one you've made me a veritable fan. Another refreshingly unique entry with some very interesting mechanics. Bonus points for snappy card sound design! Edit: I've now played this longer than any other submission so far >.> Really nice work. Edit edit: I 'won'!
Apr 21 13:17:37 1h 27m Probably the worst game in this event, but I'm still so proud that I finished it ♥ 1 Hell yeah, it feels great just to publish something. And I actually like it! It's hilariously hard, but really fun nonetheless. Definitely far, far from the "worst" game in this event. I'll admit I also was unable to beat the second stage >.> Still a very promising concept; I could definitely see something like this stand among "World's Hardest Game" and the like for high-skill showoff playthroughs.
Apr 21 13:30:07 12m 30s Remember, Apollo ♥ 2 That was incredibly well-done. The mood, graphics, story, and writing were excellent. The length was perfect, the gameplay was fairly engaging. This has definitely been the most emotional submission I've yet seen. So much character, so memorable. Truly excellent work.
Apr 22 00:22:59 10h 52m Keepin' Alive! ♥ 2 Haha YES I was waiting to see this interpretation of the theme. Stayin' alive, keep the groove going.... hell yeah. Good stuff 👍
Apr 22 00:25:02 2m 03s Keep IT Alive ♥ 4 Lol this is brilliant. Love the theme interpretation, and the gameplay is surprisingly engaging. Very nice stuff.
Apr 22 04:41:22 4h 16m I LIKE FISH! ♥ 2 I really liked this one! The gameplay was pretty addicting, and the water sound design was TOP. Don't mean to brag, but uh, ~cough~ 2913 was my first run's high score... This is some quality stuff.
Apr 27 17:08:51 132h 27m juxta.LINE ♥ 3 Woop, I beat it! Wow. The game is simple, but incredibly mechanically polished! The pairing of movement / frantic clicking was so tactically engaging that this instantly felt like it could be another "Osu!" type game. Very satisfying, with a lot of room for skill development. As one critique to that end, I would say there is currently too little a penalty for being very reckless with your mouse inputs, as I found being twitchy and inaccurate was far more effective towards the end than making sure to enter the sequences perfectly each time. The sound design works very well in service to the tactile feel, and the graphics (while simple) are well-suited to a kind of game that requires such immediate visual understanding. There were some elements that weren't immediately very clear to me - the upper HUD elements for example - but I seemed to complete it fine without paying as much attention to them as maybe I should have... All in all, a very nice submission!
Apr 28 08:11:13 15h 02m Birdie Burglars ♥ 2 Alright this is insane. Ridiculously polished, cute, and mechanically satisfying. Absolutely one of the most solid submissions of this jam. The fact that you crafted this much character in 72 hours amazes me! (The lil' chicken hops were VERY, very important). I'm interested in what you come up with for a full release. In the way of constructive criticism, I would say that the difficulty scaling may be challenging to balance in a full release. The hardest level for me was definitely when the number of burglars increased WITHOUT the number of cats increasing (I think level 3). By the last level, the scarcity of your a"mew"nition was no longer a factor, and I found it easier to defeat the horde of enemies than in earlier levels where I had to be more considerate of my time and aim. (That being said, I'm glad the last level was created the way that it was, as it really stretches this concept to its fullest for a game jam). It does feel like adding more burglars, or decreasing your amewnition, are currently the only ways of incrementing difficulty, which would probably not be the most expandable in its own. But this game is clearly in good hands!