Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → LukeZaz
Feedback comments for LD39
LukeZaz's games and stats for all events →
| Timestamp | Since previous | Game | LukeZaz's comment | |
|---|---|---|---|---|
| Aug 3 06:09:20 | Neuropower | ♥ 1 | Pretty interesting game, although I couldn't figure out how to make it very far, and I still don't know what the yellow things are for. Nonetheless, this was a neat concept, and I liked its execution as well. | |
| Aug 3 06:20:52 | 11m 32s | The Fallen | ♥ 1 | As I said on Discord, this is some surprising progress for 24 hours of work! All things considered, it is very well made for how quickly it was put together, and it shows. Most problems have been pointed out already, but I will of course note two things, those being that I don't know what the Sterilizer charge was for, and that if you right-click the same building twice, and *then* click another building, the game will crash. |
| Aug 3 07:13:20 | 52m 28s | Charge! | ♥ 0 | Fun adventure, but unfortunately died because I downgraded to a crowbar by accident (thought it was an upgraded crowbar or something) and got caught by an enemy I could no longer damage as a result. This issue aside, however, the game itself shines nicely. |
| Aug 4 04:23:04 | 21h 09m | Charge Infinitum | ♥ 2 | In the interest of being honest, I've got to say that the gameplay could've done with a little touch up, as I had few cues as to what a move would do (namely Maximize, other things like attack power were obvious), and regenerating seemed like a waste of a turn given how much damage you'd end up taking. However – in the interest of being honest – this is a very very well polished entry, and the graphics, graphical effects, and audio to meet them were all fantastically pulled off. The enemies were well designed, even if difficult to fight, and the game was interesting throughout. Additionally, I am a sucker for puns and cats. All that said, well done overall! A good entry worthy of good scores. |
| Aug 10 03:50:39 | 143h 27m | Soaring | ♥ 1 | Levels were relatively interesting, although I felt there were a few unforgiving parts. Besides that, there were a couple parts where coin chasing caused me to die either through missing fuel or hitting walls - I list that as an issue because the typical suggested path in level design is to use the score object (like coins) to guide the player in the right direction, and this game did a little of the opposite. Also, while the games concept wasn't that interesting or innovative, and it did feel like the theme was a little stuffed in randomly, but the audio was pulled off quite well, and the controls (even if they were only one button) were smooth to use and I wasn't left feeling frustrated. |
| Aug 10 03:59:08 | 8m 29s | Recoil - Mike Said No Short Titles | ♥ 0 | Small concept with decent execution. Good things for a Ludum Dare entry! I did find it a little difficult at the start with such little charge, and I didn't realize you only needed to connect them (thought you had to use every node), but even so this game was a nice little submission that, while not especially flashy, appears well-scoped out and made! Even regardless of the game itself, that shows good development discipline, so nicely done! |
| Aug 12 18:23:48 | 62h 24m | Breathless Parks - Running, out of Power | ♥ 2 | Couldn't really figure out the rhythm for the keypresses, and it was only got harder as I tried more given how tired my fingers got. Neat take on the theme, though! |
| Aug 12 18:36:13 | 12m 25s | Power Surge | ♥ 0 | OxiClean was made for the purpose of funding Steroid-Turtle research? I KNEW IT! But seriously, nice game! Fighting enemies was kinda annoying given how fidgety aiming was, but because you couldn't die it evened out rather nicely. Only other thing I'd change is that the backtracking was also kinda tedious over time, and so either changing the level design to account for this or adding a sprint feature would help immensely. |
| Aug 12 18:43:45 | 7m 32s | Planet Drifter | ♥ 0 | Fantastic graphics and mood, and while the controls were pretty funky and hard to use, it did make for some funny moments when I got a particularly goofy success, and I did enjoy making it through all the levels. Nice job! |
| Aug 12 23:13:35 | 4h 29m | The Defective One | ♥ 1 | I can't help but feel as though I'm doing something wrong trying to play. I found even the first level incredibly hard, and for a bit thought I couldn't move upwards at all. It also took me reading the comments to realize that draining *was* actually working and I just didn't notice. Besides this, I can't find a good way to drain the moving turrets unless I've got them stuck between a rock and a hard place. It's a good concept, and the graphics are definitely nice, but unless my suspicions are right and I **was** doing something wrong, then the gameplay really needs some work from where it stands. It's understandable of course – this is Ludum Dare after all, unfinished games are common – It's just that I personally found this too difficult to successfully play in its current state. |
| Aug 12 23:35:37 | 22m 02s | UFO Abduction | ♥ 0 | Simple and clean mechanics, with nice gameplay resulting. Not much to say on this one; only thing I can say here you probably don't already know is that it was a bit easy, at least for me. |
| Aug 12 23:47:01 | 11m 24s | Fleeting powers | ♥ 0 | This is actually one of the most interesting adaptations I've seen so far. Really like the idea of fighting with a Tetris-style power selection. Found it hard at first, but when I got adjusted it became nicely balanced, and was fun to play throughout. Nice job! |
| Aug 13 23:10:06 | 23h 23m | They Attack At Night | ♥ 2 | Before I go further, please bear in mind, I haven't played the post-jam, however I *have* read its changes, so take that as you will. Anyway, I liked the general idea, and it was a pretty good sign that I played for about half an hour, so as far as gameplay and fun go, you've done quite well! I have to say though, it was very hard to see things at first. I got adjusted to it eventually, but just about everything being glossy black didn't bode well for contrast, and I had to see the images just to find out where building text was. I also did not expect the black enemies either, and they were hard to notice for a while. In addition to this, I also couldn't see the trenches until I fell into them. I had a little trouble with enemies at first, but I quickly found out that if you rush to get a third generator during the first few waves, you can get it up and running and be a much better spot for the rest of the game. I'm rather certain had I tried, I could've gotten a fourth up at some point and quite possibly found myself nigh-invincible. Solid entry overall. I plan to try the post-compo for myself to see what you've done, as I liked this a lot. |
| Aug 13 23:24:10 | 14m 04s | Battery Life | ♥ 1 | Fantastic application of the theme, I gotta say. My only complaint with it is that the backlight and sound cost way too much power; I'd love to enjoy looking at it brightly lit and get to hear the sound, but I feel like I can't if I want to progress very much. Other than that, I couldn't tell the save points had been activated until I died, which was confusing at first. Nonetheless, very well done! |
| Aug 13 23:36:17 | 12m 07s | Radrover Snap!! | ♥ 0 | A surprise, to be sure, but a welcome one. Very neat idea here, only complaint was that selecting pictures and stuff was weird as it seemed my mouse was messing with it when I intended to use arrow keys. Nevertheless, very cool submission! |
| Aug 13 23:52:12 | 15m 55s | Ads will tell our Story for us | ♥ 1 | That was a very cool game. Loved it from start to end. The controls were a bit difficult at times, and on my way back I would've liked to be able to look down, but it was easily overshadowed by the incredible graphics and sound. Fantastic job! |
| Aug 14 02:34:57 | 2h 42m | There's No Place Like Home | ♥ 1 | Very nice graphics! The gameplay could use touching-up, given how repetitive it was, and the music would obviously add to the experience, but even without that you managed to make a very pretty game that was enjoyable to play. Nicely done! |
| Aug 14 03:26:00 | 51m 03s | Energy Scraps | ♥ 1 | So my two main takeaways from playing this are thus: -Controls are difficult to use. I couldn't pinpoint any one reason; just that jumping felt wonky, collisions felt strange and camera movement felt hard. -Gameplay was good. I'm a sucker for upgrade system games. Other than that, sound was alright and graphics were pretty good. In the end, this makes for a good entry; nice job! |
| Aug 14 05:05:14 | 1h 39m | Hold My Coffee | ♥ 1 | Controls felt strange to use — I feel like it would've been better with a simplistic 'tap space to jump' system as opposed to what it had, as I'd get split second stops randomly. Also, dashes from cones would stop sometimes when I expected them to have been refreshed by a cone near the end of the duration. Decent entry, but I couldn't find the tie to the theme and the gameplay was quite repetitive after a bit. |