Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Apple Dash
Feedback comments for LD39
Apple Dash's games and stats for all events →
| Timestamp | Since previous | Game | Apple Dash's comment | |
|---|---|---|---|---|
| Jul 31 10:12:40 | Empire Showdown | ♥ 1 | Has potential, but lacks a proper tutorial, which I feel is needed for somewhat complex game like this. Plus, it shows a grey screen every time you restart the game | |
| Jul 31 10:24:49 | 12m 09s | LD39 - Runner Clone | ♥ 0 | Fun idea, but has two major problems. Obstacles that you passed in runner game obstruct your view, so you can't see your character and controls in minigame are annoying. Cool soundtrack and art style though |
| Jul 31 11:16:27 | 51m 38s | Energy Collector | ♥ 2 | It's lovely, spent quite a while playing this game. It's simple, but pretty addictive. |
| Jul 31 11:23:28 | 7m 01s | Gymtastic | ♥ 0 | Fun little game, almost ruined by an input lag. There is a one second delay between pressing space and actually punching. |
| Aug 1 05:23:25 | 17h 59m | Defender of the Energy! | ♥ 0 | It's great! Art style and music are great, gameplay is quite fun. But yeah, as people pointed earlier, you need these sound effects to make gameplay even more fun. Still, enjoyed it a lot |
| Aug 2 09:50:13 | 28h 26m | Goyom | ♥ 0 | Nice simple puzzle game, though I would like to see a number of turns left, instead of battery bar, because it's too unclear. |
| Aug 2 09:54:38 | 4m 25s | Human Fueling | ♥ 0 | Like the look of the game. Music isn't bad either, however, sounds on picking up and refueling would be nice. Plus, I couldn't find fueler at first. I mean, yes, I'm a blind idiot, but some tutorial would be nice |
| Aug 2 10:00:31 | 5m 53s | The Stonemont Chronicles | ♥ 1 | Nice idea (well, it's Reigns without Tinder controls, but it's fine) and visuals, but the game itself got very repetitive very fast. Plus, I found it very hard to lose. I was on 100+ days, my economy was crashing every 20 turns, and yet the game just carried on, spending days, notifying me, that each province ran out of money, one at a time. |
| Aug 2 11:25:42 | 1h 25m | ⚡ Swing Bolt ⚡ | ♥ 1 | It feels really good, especially the swinging tail. Took me quite a while to stop trying to collect batteries with the "head" and not the tail |
| Aug 2 11:36:19 | 10m 37s | EnergyBoy - Open World Tower Defense | ♥ 0 | In desperate need of tutorial (or, at least, list of all controls, not just movement ones). Plus, defences are a bit pointless, as player can just push aliens away from the base without taking the damage. In fact, I was having way more fun pushing enemies away, than building turrets and mortars. Maybe, you should have designed the game around that |
| Aug 2 12:06:50 | 30m 31s | Step out of the light | ♥ 2 | Decent puzzle game, though I have some problems with it. Theme was a bit underplayed. Lack of light is more of an annoyance, than an actual obstacle, especially because you have to return to the light switch so often, yet it's not difficult. And jokes. Jesus Christ, those jokes |
| Aug 2 12:15:06 | 8m 16s | Elemental Conflict | ♥ 1 | Really liking the idea and art, but some audiovisual feedback would've vastly improved it. Plus, an interactive tutorial would be great, as the game is somewhat complex and reading the wall of text isn't fun. |
| Aug 2 12:35:07 | 20m 01s | Apocalypse | ♥ 0 | The game is really good. Yes, there are not that many levels, so the game stuck on the last one until I got to 250 energy, chain lightning is overpowered, sound effects would be nice, but I still had a lot of fun with it. |
| Aug 4 08:57:54 | 44h 22m | Remote | ♥ 0 | Quite fun! Love the animations and the idea. However, gameplay doesn't feel precise enough (maybe, you should have made sprites slightly smaller, but made detection zones the same, so it would be more forgiving), so some misses feel like game's fault, not player's. Plus, when the green bar is on top of the red one, the game registers that as a miss. And music gets too repetitive really fast. But despite it's problems, I still loved the game. |
| Aug 5 10:53:52 | 25h 55m | Elemental Harmony | ♥ 1 | Way too ambitious for LD game. A full-fledged turn-based tactics game was, probably, too big of a project, so it's really unpolished. Opening screen has a story and objective, yet no tutorial, which would be way more helpful. The game isn't that complex, so you can't figure it out, but I was confused for a couple of turns. Hell, when I was reading story synopsis, I was convinced it's a tower-defence game. The game gives not enough information, so it's unclear, what damage was dealt in the attack, if any. Lack of any audiovisual feedback doesn't help either. Plus, it's unclear, which unit is currently selected. Plus, there is no way to skip a turn (or, at least, the movement phase, so you have to awkwardly move one tile to the side of the enemy before attacking). Also, it's overly simplistic to be enjoyable. There are no tactics involved, as all you can seemingly do is move and attack. Add to that slower pace and uneventful combat and you might realize, why I found it boring. So, when it froze at enemy attack, I didn't want to restart it. |
| Aug 5 11:09:04 | 15m 12s | The Final Boss: Running Out of Powers | ♥ 1 | It's great fun! Interesting interpretation of the theme, fun gameplay, very pleasant art. Really liked this one. However. Shooting could be vastly improved with use of even simplest sounds and slow-motion effect really felt like a frame drop, even though, it was solid 60 according to Fraps. But these issues aren't serious enough to ruin the game completely. |
| Aug 5 11:32:46 | 23m 42s | Power Tycoon | ♥ 0 | Really liked this one. Simple, but addictive. However, at the end of the second day I started to wish there were shortcuts, as I got tired of clicking the mouse on the map, then on the "Build" button repeatedly, and at the end of day 3 I stopped bothering to play and just watched the time pass, as I got more power, than I could ever need. And, obviously, sound effects would have made it better. Overall, wish it was a bit more difficult in the late game (day 3 onwards), wish it was a bit more to it, but the result is still good. |
| Aug 10 08:04:14 | 116h 31m | Sabotage | ♥ 0 | Really cool game. I think, it's the first LD game, that I played after completing. Really liked the idea of stealth game becoming action game. Some audiovisual feedback would be nice. Especially for gunshots, as it's unclear which guards can hear them. Plus, guards, as far as I understand, don't follow a certain path, so it's tricky to plan something, as guards can randomly appear. And I find player movement annoyingly slow. |
| Aug 10 08:20:59 | 16m 45s | Noane's walk | ♥ 1 | Such a shame, that sounds don't work on Edge for some reason. But anyway, the rest works just fine (well, it crashed once, but other than that it's fine). Well, at least the idea's nice and fitting, I suppose. But the rest just needs a lot of work. It could've been a neat little clicker, but it's just too unfinished and has a lot of waiting for procedural generation to spawn you thing to do. |