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Apple Dash

Feedback comments for LD41

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TimestampSince previousGameApple Dash's comment
Apr 23 02:33:49 Tetrisnator ♥ 0 So, those last minute commits, apparently, weren't enough, because the rifle's ammo can get to the negative value, which just breaks the balance of the game. Also, the power ups, money and weapons don't seem to reset when you restart the game. which meant, that I got to an insane fire rate (that lagged the game to a crawl) pretty fast, so the challenge was gone as well. But, I see where you were going with this, and the idea was nice enough, and movement was really well done. And this power trip would be quite fun for a couple of minutes if it wasn't for the framerate issues. Oh, and some audiovisual feedback on getting hit would be nice.
Apr 23 02:51:28 17m 39s Skies and Cubes ♥ 2 Possibly, 'Q' isn't the best button to bind "Quit game" function. I accidently closed the game twice because of it. 'Escape' might have been a better option. Oh well, maybe I'm just that inept. Anyway, I found the 3D bit lacking. Maybe, some interesting stuff to find, bigger map to explore. And in platformer section, it would be better to actually need the bird to show you the way (to avoid traps maybe). But still, not bad for the first entry, congratulations!
Apr 23 02:59:06 7m 38s CCG Shoot 'em Up ♥ 2 It's a bit too unpredictable with enemy fire, so avoiding it takes more luck than skill. But overall -- very nice entry.
Apr 23 03:07:50 8m 44s Shot Thru The Heart ♥ 1 The only problem I had with this is that text is too slow to appear and the sound is really annoying. Great entry. And pretty funny as well.
Apr 23 03:21:57 14m 07s Spacecards ♥ 1 Very enjoyable and very polished shooter. But it would be so much better with sound. Even the simplest "pew-pew" sounds on player's shots would greatly improve audiovisual feed back. And 'Space' was a poor choice of key to shoot, because (at least for me) it meant, that every time I try to shoot, the page scrolls down a bit. A fullscreen button would solve this problem. Anyway, great entry!
Apr 23 03:29:27 7m 30s Trophy Defense ♥ 0 It got really annoying because your vehicle respawns every time you touch a wall. The overall idea is kinda interesting, but mouse control for the turret would be so much better.
Apr 23 03:44:13 14m 46s Overcharged ♥ 1 The controls feel very clunky, even with "bullet jumping". The game feels distinctly broken into two parts -- stealth and bullet hell -- not a combination of the two. And stealth is lacking, as the enemies don't react to anything player does, so you can snipe them from the distance, or jump on to of them and perform a melee kill and they would just act like nothing is happening. It's very pretty, though.
Apr 23 04:11:02 26m 49s Dual-Threat Quarterback ♥ 1 It's a great idea, and mostly good realization of it. It plays smoothly, levels are interesting little puzzles to solve (except for the second level which is bullshit), it looks nice, music and sounds aren't annoying. BUT. There are two major issues with it. First of all, enemies move too fast, which makes levels, that rely on you getting spotted extremely annoying. And second -- enemies can _move through walls_, which is the worst thing to allow in the stealth game. But yeah, apart from these two issues, the game is great, loved it.
Apr 23 04:23:45 12m 43s Red and Black Wordly ♥ 0 It's really weird. Looked very interesting, but in the end I found it really confusing and overly complicated and not really focused on word guessing, as I was trying to get victory points by manipulating tokens.
Apr 23 04:40:44 16m 59s Beet Running ♥ 1 It's really pretty, really polished, but got very repetitive mid-way through. And beats don't match music, which isn't great for a rhythm game. Oh, and I didn't like your diagonal level, it was weird to move on.
Apr 23 06:39:04 1h 58m Rhythmobots Defence ♥ 0 Even though it has nothing to do with the theme, it's a nice enough shooter with an interesting mechanic, that makes you consider your shots. As for the score, I player it two times and got a score of 0. At least on the final screen. Actually, I got around 7k each time. Also, music is very nice, really liked it.
Apr 23 06:54:16 15m 12s Rhythm Escape ♥ 0 Interesting concept. I think, it would work better if player and enemy movements were tied together, like in a proper rogue-like.
Apr 23 07:06:58 12m 42s SHIRO NO OJO ♥ 1 Is this even a Ludum Dare game? The only giveaway is that people look a bit shit. That's it. The game is great, best one I played so far.
Apr 23 10:39:29 3h 32m Agent Patissier ♥ 1 It's very nice idea and visuals are really cute, but it really easy. I've never had to use cooking to avoid guards.
Apr 23 20:29:35 9h 50m The Ultimate Path Finding Game Of Destruction ♥ 0 Is there even a game? At least provide some instructions on this page.
Apr 23 20:37:25 7m 50s Count Weenie ♥ 1 It's actually quite fun. Multiple endings are a nice touch. My only problem with it, is that navigation can get a bit confusing, so a map wouldn't hurt. Overall, a solid entry.
Apr 23 20:44:35 7m 10s Scarry ♥ 2 Wow, so spookey. Anyway, nice idea. Use of the microphone was also a nice touch. Overall, I really liked it.
Apr 23 20:51:38 7m 03s LookYourFuel ♥ 1 I really enjoy these types of physics-based games, so I enjoyed this as well. However, I have a problem with wall sprites. It's unclear, where the wall starts, so it leads to very annoying deaths.
Apr 23 21:02:51 11m 13s Matching Towers ♥ 0 Great little game, very enjoyable and fun. The only problem I have with it is that it's unclear what different towers do, so first couple of games have more trial and error, than tactics.
May 2 14:15:35 209h 12m Empty Space ♥ 0 Well, the sliding puzzle doesn't really mesh with the shooting bit, but shooting itself is kinda fun.