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Feedback comments for LD42
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| Timestamp | Since previous | Game | Apple Dash's comment | |
|---|---|---|---|---|
| Aug 13 07:16:56 | Plenty Of Junk | ♥ 0 | It's quite fun. However, I have some issues with controls. When you are stuck under something, or trying to get through a very tight opening, you are left at mercy of a physics engine, which is a bit frustrating. Oh, and sound wouldn't hurt. But other than that, it's okay. | |
| Aug 13 07:25:07 | 8m 11s | Bay Area Traffic: Disaster Simulator | ♥ 1 | Well, it's pretty, but other than that, there's nothing to it. |
| Aug 13 07:38:31 | 13m 24s | Under Pressure | ♥ 1 | Way too easy. Curiously, I got bored after 2 minutes, just as the commenter above. I would suggest making it faster -- faster player movements, faster decay of tiles, ramp up challenge faster, because, as I was writing this comment, I left the game running in background and it's _still_ going |
| Aug 13 08:05:50 | 27m 19s | Computer Funfare. | ♥ 1 | Burn-out: Way to easy. The best tactic is just to stay in front of a heater and hold "x", as work meter fills incredibly fast this way, so you'll beat the game before you die Shooter: I get, why you did this weird snap targeting, but the full 360 degree (or, 180, I suppose) would feel a lot better (and probably bug out less, as the gun wasn't firing where the barrel was aiming sometimes). Also, too easy again. Maybe, you should've made it so balls touching the ground, not the gun triggered Game Over. Rodger: Probably the best of three. Movement and jumping feels nice. It's pretty. Although, the best way to get infinite score is to jump off the map, so, maybe putting an invisible wall there is a good idea. Overall, I think, you should've focused on only one idea, as none of the games are that polished and spectacular by themselves, and as a minigame collection the game (at least in the current state) doesn't feel like a coherent package (with different visuals and tutorials and all that) |
| Aug 13 08:17:32 | 11m 42s | Downscaled | ♥ 1 | Nice idea and satisfying execution. Jumping feels nice, sound and visuals are great. Although GameBoy version, ironically, feels the smallest, as the camera is too zoomed in and you have almost no time to react. And hand-made levels, as opposed to procedural generation would work way better, because in this state, there are boxes right on the edge between two screens and it's impossible to get the (thus, making a 100 % completion of the level more to do with luck than skill) |
| Aug 13 08:33:44 | 16m 12s | Planet 'O' | ♥ 1 | It's nice to look at, but very boring to play. All you do is run around in circles, and without fun music or fun context, it quickly became very tedious. Also, it lacks some crucial sound effects, like rocket explosions. |
| Aug 13 08:45:06 | 11m 22s | Crowded | ♥ 1 | It's not very fun to play, but it's very goofy, which kinda makes up for it. You should check for proximity to player, when spawning an object, though. I's frustrating, when boxes just spawn on top of you and you instantly lose |
| Aug 13 08:56:42 | 11m 36s | Croatan | ♥ 0 | Well, music's nice, I suppose. I don't have much to say. I might be better, if there was more to explore. And visuals are a bit unclear, because they are stylized to the point, where it's unclear what is and isn't a person. Looks pretty, though, especially liked wireframe ships in the sky Although, ham-fisted jab at capitalism is pretty adorable |
| Aug 13 09:23:14 | 26m 32s | JUNKYARD | ♥ 1 | I really liked the idea of a physics-based match-3 and I don't really have a problem with execution. Sound, visuals and gameplay are top notch. One minor thing -- I wish you wouldn't lose selection when you mouse over a tile of different type, it breaks the flow a bit. |
| Aug 13 09:32:34 | 9m 20s | Anti-Virus:XP | ♥ 1 | Quite fun. Like the setting, audio and visuals (although, it lacks feedback on shooting and hitting). However, I found a few issues with the gameplay. The major one -- standing still in the middle of the screen is a viable strategy, which sholdn't be the case in a top-down shooter. And the second one is minor and might just be my preference, but I found bullets too small to be satisfying to hit with. |
| Aug 14 07:15:08 | 21h 42m | Too Many Boxes | ♥ 1 | It's a nice idea, which is nicely executed, but not without its flaws. Audio and visual part is fine, but gameplay is a bit wonky. First of all, I think you shold be able to pick up boxes just when you near them, not when you're facing them. It would greatly improve the flow, as you wouldn't waste time on trying to get into the exact position. Second, and it's more of a technical problem, the boxes follow the mouse with a slight delay, which, again, give the gameplay this imprecise feel. But overall, it's quite fun |
| Aug 28 14:15:06 | 342h 59m | Path Blocker | ♥ 0 | Great game, would love to see the expanded version. Agree with commenters above -- level 4 is way harder than levels before (or after, actually, it's the hardest level of the game until level 9, where I stuck) |