Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Terribly Awesome Games

Terribly Awesome Games

Feedback comments for LD39

← LD38   LD45 →

Terribly Awesome Games's games and stats for all events →

TimestampSince previousGameTerribly Awesome Games's comment
Aug 1 03:30:45 Saturnalia ♥ 1 Seems like it breaks after about 30 seconds for me unfortunately. I'll keep trying and see what happens. I'm running Mac OS Sierra. The representation and gameplay are really slick though, kudos!
Aug 1 17:20:04 13h 49m The Last Question ♥ 1 Hey! It looks like we had the same idea! It's a great story huh, and perfect for the theme. Nice job on putting together your first visual novel! Cheers
Aug 2 00:19:17 6h 59m Roboy Awakening ♥ 4 I really loved this game!! Great job on the art, the mood, and the gameplay. The game is really solid, and I'm happy I've had a chance to play it. Some bugs I noticed: I ended up running into a bug where you are underneath the floating platforms, and if they come down on your head or you jump upward into the bottom, you get stuck to the platform and cannot get off unless you press the k button to drain all your juice. Also, I'm unsure why the game was asking me to press A at first, which I couldn't get to work, but after loading it 3 times it turned into K, which made it so I could play. Was it the 'A' key? I wasn't able to get to the end yet. There's a rectangular laser obstacle that I found pretty difficult. Thanks for sharing this game, and I hope it gets a lot of attention :D
Aug 2 03:47:27 3h 28m Evelyn ♥ 1 Great telepod mechanic!! I really enjoyed playing around with it -- especially teleporting to a space in mid-air. Great mood/ambiance of the game. Your art is so nice, and to think that you did this in 72 hours. Awesome job.
Aug 2 04:21:05 33m 38s Spaceship Rescue ♥ 1 I enjoyed your gameplay a lot, and I thought it was unique! I liked the slotting of the spaceships into the correct place, but sometimes I felt like I wanted to be able to see the correct lanes better (often the obstacles were so far off it was hard to line it up until the last second).
Aug 2 04:38:17 17m 12s The Torches Are Burning Low ♥ 1 I really enjoyed the graphics. However, I found the difficulty to be quite hard -- the lights go out pretty fast, and I exhausted the first power consumable and got into a pretty sticky situation in the dark. One super nice touch: one time when I went through the spikes and got caught right at the last second the character expressed disappointment about how I had almost cleared them. It seemed like it acknowledged what I was doing.
Aug 2 04:39:49 1m 32s Smash ball ♥ 1 What I liked: I think the concept is inherently fun. Destruction is always gratifying. I like the Jenga-esque physics of the towers What I think can improve: You might consider using some non-orthogonal bounding geometry (not a box) such as bowl or half pipe so that you can gain speed and take curves better. The textures on the towers could vary in color and material so that different one are easier and harder to knock down. Overall an interesting thing!
Aug 2 04:49:39 9m 50s Wave ♥ 2 I loved the mood and ambiance of this game! I liked the ending, but I wondered if it could have been expanded upon just a bit to explain more.
Aug 2 04:55:32 5m 53s Night of the Living Toaster ♥ 1 Charming and funny idea. Really find the animation of the toaster gratifying, and love seeing the power cord flopping around when it rolls.
Aug 2 05:19:45 24m 13s Saito's Transgression ♥ 0 Beautiful game. I really enjoyed the artwork and the mood of the experience.
Aug 2 05:22:22 2m 37s Starship ♥ 2 really nifty arcade style game, i enjoyed it. I think i'd prefer if you could shoot like in Galaga rather than auto aim and fire by proximity. Was fun though!
Aug 2 05:35:34 13m 12s Nuclear Night ♥ 1 Pretty cool little game, love the theme too. I also had issues moving the boxes around which slowed me down quite a bit. I think if you could just improve that one mechanic it'd be great!
Aug 2 05:49:38 14m 04s Flastronaut ♥ 0 i actually got swarmed by ghost and my flashlight was whisked away! really fun though, I loved watching the Flastronaut recharging animation.
Aug 2 05:51:08 1m 30s Professional Protesters ♥ 1 This looks really funny, wish there was webGl or mac!
Aug 2 19:21:51 13h 30m Orcs in Space ♥ 1 I really wanna play! Any word on a mac version??
Aug 2 19:31:09 9m 18s Hamster Wheel Simulator ♥ 2 HAHAHA this game was hilarious. Likes: I love concept. I like how the music starts powering up as you build speed. I also dig the quirky hand painted graphics. Could improve: I couldn't beat level two like many people though. I think my forearm is kinda sore now haha. Funny game though!
Aug 2 19:39:31 8m 22s Lights Out ♥ 1 This is one of my favorite games so far. Simple, effective, and well executed. Likes: Aesthetics and sound design were subtle. Concept was simple and perfectly in line with the theme. It was remarkably polished for such a short jam too. Could improve: Not much! I agree with people saying the sound effects are slightly too loud, and also feel that the contrast makes the screen hard to see during the day. Really great overall. Will return to play again!
Aug 3 16:39:53 21h 00m Power Stealer ♥ 1 Great job on this game! I love the level design progression and how it shows you how to use the mechanics. I really enjoyed sapping power from enemies...
Aug 3 16:51:49 11m 56s Flask of Destruction ♥ 0 I really enjoyed playing this game! The graphics were very nice, and I enjoyed being able to make units and predict what I would need for an encounter. More feedback would have been useful to the strategy (about what enemy and army units do). Overall, awesome effort!
Aug 3 23:34:03 6h 42m Temple of Illumination ♥ 3 Kinda felt as though I was an 8-bit Indiana Jones, which is a pretty good level of thematic immersion for such simple mechanics and graphics. I say simple, but I think some of the intentionality behind the mechanics was pretty clever and subtle. What stuck out to me is how natural the movement, clinging, jumping, and even dying all felt. I liked the somewhat "floaty feel", and it made playing over and over on the same level pretty enjoyable no matter how many times I made dumb mistakes and died. The art was simple, direct, effective. It did it's job without getting in the way. If I had to provide any criticism, which is difficult and maybe even a stretch, it's that I'd be interested to see the temple setting change slowly over time so that your only variable from level to level wasn't just the layout itself. I think with that idea would come the idea that perhaps the music, while good, did get somewhat repetitive and could theoretically change little by little with the backdrop. Nice game, look forward to seeing more from you.
Aug 3 23:51:54 17m 51s Space Dog ♥ 1 SUPER FUN, well paced, addictive. I think peoples' comments about the mechanics being balanced is spot on. It's not discouragingly difficult but it definitely makes you earn any success you get. It's also pretty well done artistically with a hint of humor. I liked the sound effects and music, and as a musician myself I can feel that it's done by someone who understands what role it should play in this type of game. Well focused and successful effort. Kudos. To offer criticism, hmm. I think it'd be a thing if the ship was designed more platonically and using a more intentional color palette. The voxel art was great, but I think focusing on the aesthetic dimension of this game has a lot of potential to make it even more charming. That just goes to say that the mechanics and game-feel are already where they need to be, at least for me.
Aug 4 00:21:45 29m 51s There's No Place Like Home ♥ 2 I was going to say "gorgeous graphics", but I'm not sure how helpful that would be given that I'm sure you know this already since everyone is saying it. But it's true - gorgeous graphics, really makes the game a pleasure to play when combined with the cool sound effects. I found the game slightly difficult, and a few of the animations, such as grabbing the plug and seeing what appeared to be the power cable breaking were slightly confusing. But overall this is one of my favorites visually so far.
Aug 4 03:25:08 3h 03m Super Power Frenzy ♥ 1 I found Power Frenzie to have a steep learning curve, which I still haven't gotten the hang of yet, but nonetheless still really fun. Great music and art as well. My criticism may be that the max speed your ship quickly goes to seems to be out of scale with the size of the arena. Perhaps this is just because I still haven't gotten the hang of it as I said, but it's an observation. Really cool game though.
Aug 4 03:47:28 22m 20s Powerless: Trump Teaches Typing ♥ 1 Fantastic.
Aug 4 03:56:36 9m 08s Mad Trax ♥ 3 The aesthetics were the strongest thing going for me. I found the gameplay good, but somewhat passive and repetitive. Conceptually it made sense, but I spent a lot of time waiting for the next turret box.
Aug 4 04:09:07 12m 31s Artax ♥ 2 Top notch pixel art. The subtle details were also pretty nice. I found the first jumping sequence disproportionately difficult though.
Aug 4 04:30:28 21m 21s Space Bear Panic ♥ 1 This was a great take on the theme and a good concept in general. It was fun running around welding doors and just being a pixel polar bear :)
Aug 17 02:07:00 309h 36m HE BEAT HER. ♥ 1 Beautiful work on this game! I had a great time playing it... I think I figured out a pretty cool ending so I'm happy with my experience. The game really makes you feel like a sleuth... fun!