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| Timestamp | Since previous | Game | AdroitConceptions's comment | |
|---|---|---|---|---|
| Jul 31 12:24:27 | Quest for Normalcy | ♥ 1 | I didn't really get the point of the game. I didn't like the 'attack' your admirers part seemed. Also there doesn't seem to be a loosing condition. I let my guy get hugged over and over and his energy bar didn't seem to go down. | |
| Jul 31 12:26:04 | 1m 37s | Zombie Rush | ♥ 2 | Linux export was only the 32bit. Doesn't run on 64bit (IE almost all) Linux machines with out extra effort. Do the x86 + x86_64 universal export from unity to make sure Linux users can actually play. |
| Jul 31 12:27:38 | 1m 34s | Universal Powers | ♥ 1 | Linux export was only the 32bit. Doesn’t run on 64bit (IE almost all) Linux machines with out extra effort. Do the x86 + x86_64 universal export from unity to make sure Linux users can actually play. |
| Jul 31 12:32:02 | 4m 24s | Spacy adventure | ♥ 1 | Nice 8bit arcade game. Took a play or two to figure out the power ups were good. Interesting use of the power mechanic so that just holding down the fire button was bad (unlike most arcade games like this) |
| Jul 31 12:40:38 | 8m 36s | Alien Swarm | ♥ 0 | A targeting reticle for the gun would be nice. Took almost a while play-through to figure out the game. It wasn't clear that the guns being on, but not active drained power. -- so that you should only have them turned on as needed. Enemies still went for the gas tank even after it was completely destroyed... |
| Jul 31 12:44:44 | 4m 06s | Powerless | ♥ 1 | A loading bar would have been nice, it was unclear if the game was actually loading. would have been nice to know what the abilities (that can be disabled) do and how to use them... I only figured out shooting by trying to click on one of the abilities after I made it to the 'must disable an ability' step. |
| Jul 31 12:48:08 | 3m 24s | Power Hero | ♥ 0 | couldn't figure out any win/loose condition while playing... needs some basic instructions and feedback on actions. |
| Jul 31 12:56:52 | 8m 44s | Cell Battles | ♥ 2 | Looks like you only did a 32 bit export from unity for Linux. Most Linux users are going to be using a 64 bit OS (unless they like to be limited to ~3GB of ram). Please provide the Universal (x86 + x86_64) export, that way all users will be able to play your game. |
| Jul 31 13:04:51 | 7m 59s | Ousted | ♥ 0 | Nice interpretation of running out of power. Was hard to get into the idea of being a dictator. |
| Jul 31 13:09:31 | 4m 40s | LOW BATT | ♥ 2 | Congratulations on getting the Linux export correct (Universal)! I really liked how the music reacted to what you were doing. Wasn't supper clear on a win/loss condition however. |
| Jul 31 13:14:32 | 5m 01s | AI Overlord Runaway | ♥ 2 | Game played as a nice bullet hell type game.. couldn't figure out how to actually use the powers or if they actually did anything. Some sound/other feed back on taking a hit would have been nice. Took a while to figure out that the energy bar was going down. |
| Jul 31 13:19:05 | 4m 33s | POWER BEAT RACER | ♥ 1 | It would have been nice to have the key to press in the orbs instead of having to rely on memory. Took a few times to figure out that you needed to press the color matched letter to actually pick up the orb, not just run into it. Could have used some better feedback on successful/failure pickup of orb. |
| Jul 31 13:25:14 | 6m 09s | Slime Chargers! | ♥ 0 | took a bit to figure out that clicking causes the fort to 'teleport' to that location and fall. higher fall = more damage. Slims being so much bigger then the stick figures made it really hard to hit the stick figures and not the slims (stick figures also took more damage to kill then the slimes) |
| Jul 31 13:27:50 | 2m 36s | Dam We're Stuck Out Here! | ♥ 1 | clicking crew didn't seem to do anything to help out. really wan't sure what was expected to actually get 'back'. |
| Jul 31 13:30:55 | 3m 05s | Sol Probe Power | ♥ 1 | I bounced off the sun... hmmmm :( even zoomed out, it wasn't clear where I needed to go. |
| Jul 31 13:34:55 | 4m 00s | Blackout | ♥ 1 | wasn't really clear that I finished the game or that my USP actually was working. |
| Jul 31 13:43:20 | 8m 25s | Unobtainium | ♥ 2 | Congratulations on getting the Linux export correctly done. Could really have used some sounds Not sure if I was planning my digs wrong, but I was basically only making back the $ to refuel, never got to the point I could upgrade my digger. |
| Jul 31 13:46:54 | 3m 34s | Rocket Rescue | ♥ 1 | Nice game. Simple, but effective. taking off from the ground seems to take a second or so. Not sure if that is intentional or a side effect of how the gravity physics is being processed. |
| Jul 31 14:49:13 | 1h 02m | Plug me in | ♥ 1 | restart didn't refill the battery :( nice puzzling game. music is a little to fast for my liking. There was an odd lull in the levels after the tutorial levels Tutorial levels were well done. |
| Jul 31 14:59:19 | 10m 06s | The Power Factory | ♥ 1 | Congratulations on getting the Linux export correct! doesn't seem to have a win condition. I had a nice grid setup that was definitely overpowering my plant... everything seemed to be fine until about 1/2 my screen 'broke' all at once. |
| Jul 31 15:03:10 | 3m 51s | Who Wants to be Alive? | ♥ 1 | nice for 48 hours to do the word processing... found that it didn't like miss spelling much, but incomplete questions still worked. |
| Jul 31 15:07:45 | 4m 35s | Circuit Runner | ♥ 0 | some sounds would be nice took a while to figure out what to do. had to come back to this page to figure it out. |
| Jul 31 15:10:51 | 3m 06s | Enerzoid | ♥ 1 | I really liked how the sound matched were you were at and how the position on the the board represented how much energy your ship had. controls were a bit touchy. Definitely has potential with some more time for polish. |
| Jul 31 15:19:17 | 8m 26s | Voodoo Lockdown | ♥ 2 | Really like the letter shaped platforms. Made for some really nice puzzles. |
| Jul 31 15:21:36 | 2m 19s | Rocket Barrel | ♥ 1 | Interesting mechanic. Wasn't sure how it related to the theme. |
| Jul 31 15:28:53 | 7m 17s | Power or die | ♥ 1 | the building icons need a description of what they do. It was unclear how to get enough power to be able to build the science station. |
| Jul 31 16:22:41 | 53m 48s | Low Power - Energy Management RTS | ♥ 1 | Selection icon doesn't match what is selected (it is offset left and down) - web build Enemies kept coming during build phase Was unclear how energy generation/replacement worked. some polish/cleanup of game - could make for a very intresting game. |
| Jul 31 16:39:15 | 16m 34s | The Little Miner | ♥ 1 | nice asteroids like game with an interesting mechanic. |
| Jul 31 19:12:03 | 2h 32m | Lionel's Weekend | ♥ 3 | I love how sound is how you navigate all blind hero like ;) I liked the increasing difficulty. Oddly the game broke some sense of disbelief with the same exact thing happening week after week (not saying good or bad, just that it did). |
| Jul 31 19:42:55 | 30m 52s | Alone in the night | ♥ 1 | music matches the theme. it was unclear why you needed your flashlight? does it hurt the creatures chasing you like the lamp does? Needs some bounding/clipping boxes to keep you from ending up way off the screen. |
| Jul 31 19:50:51 | 7m 56s | Defend Home: Mars | ♥ 2 | Could really use some feed back when a generator is being attacked. Web-build the UI didn't scale with screen size (so really oversized unless you maximize the window). The 3D objects are quite well done for a 48 hour jam. Did have an issue with mouse look even maximizing the window on the web-build. |
| Jul 31 21:04:39 | 1h 13m | Ashmup | ♥ 1 | Wonderful game. Brings back some good memories of playing <insert game name that makes me sound old>. Sounds fit, graphics fit. controls felt slightly 'stiff' a few times the screen got so full of enemy attacks, it didn't see a safe path at all - not sure if that was intended or not. given the limited use of powerup 2, it would have been nice if it did slightly more. |
| Jul 31 21:32:02 | 27m 23s | Cyberhell Cleaner | ♥ 6 | ouch, my ears hurt... the music didn't agree with me so well. couldn't figure out the game play/how this connected with the theme :( |
| Jul 31 21:37:30 | 5m 28s | The Book Of Dawn | ♥ 1 | Interesting concept, not sure how this is a game. Given the 'what others write show up in the book' make me wonder if anything is being done regarding bad actors writing mean/hateful/bad things in the book. Also, appears that you are getting '\n' in the text output. probably isn't addressing people pressing return correctly when entering text. |
| Jul 31 22:37:52 | 1h 00m | The Truth | ♥ 0 | Not much of a game... but a good insider joke |
| Jul 31 23:23:01 | 45m 09s | Pipe Trek | ♥ 1 | Building secondary paths after you have everything powered seems to be a good use of time. Makes repairs faster as there as sometimes the break doesn't break both paths or only breaks one tile of a path. |
| Aug 1 02:24:22 | 3h 01m | When It Counts | ♥ 1 | more of an interactive fiction then a game. but a very interesting interactive fiction |
| Aug 1 12:38:07 | 10h 13m | Death of a Mage | ♥ 1 | 13 rounds first try... having the cooldown start on the beam is basically death at that point. good art, acceptable sounds, interesting idea behind the loosing power. character getting weaker and the enemies getting stronger. |
| Aug 2 01:16:17 | 12h 38m | 3% | Power Saver | ♥ 2 | Interesting concept with the talking to people to find a charger. I ran into an issue were I must have 'grabbed' a person at a walking node and we got mobbed by other people who got stuck around us. Probably need to check your AI pathing and avoidance so they will path around each other. May need to put a navmesh agent/obstacle on the player so they route around the player when the player is standing still instead of pushing against the player. Not really my personal type of game, but it appears to be well done for what it is. |
| Aug 2 19:57:29 | 18h 41m | Orbital Rescue | ♥ 2 | Things I liked - physics based puzzles - 'This princess is in another castle' jokes - clean graphics Things for improvement -totoral/dementraion on how the grapling hook works. -ability to aim the hook -clearer 'how things interact' - takes quite a bit of trial and error to figure things out, which gets anoying with some of the 'pixel perfect'ness that happens at times |
| Aug 2 20:04:43 | 7m 14s | Ed in his green vehicle | ♥ 1 | Things I liked - cute truck - music track was simple and cheerful - happy colored graphics Things for improvement - it was unclear if I should be avoiding the pot holes or hitting them - it is unclear what the ultimate goal is? see how far you can make it? - the road waving made me slightly nauseated. |
| Aug 2 20:15:47 | 11m 04s | A Miner Inconvenience | ♥ 1 | Things I liked - clean graphics - humor in interaction - clear goals and abilities Things for improvement - Needs Sound/feedback - humor in intractions (humor good, the disrespectfulness of it, not so much) - would have been nice to have keys for the abilities, so I didn't need to use both mouse and keyboard |
| Aug 2 20:25:21 | 9m 34s | Katie Kills Zombies | ♥ 1 | Things I liked - The 'verbal' banter between the gods - Varried abilites - intresting graphics Things for improvement - Sounds & Voice acting for the cutscenes - Sudden increase of difficulty with the 'jumpers' - needed to be more clear how to 'reap' the souls |
| Aug 2 20:32:13 | 6m 52s | No Sorcerer's Sky | ♥ 2 | Things I liked - background music - art style - death comic Things for improvement - no back button to get out of 'buy/upgrade' menu - wasn't really clear what needed to be done - The mines are hidden onder the 'stats' display |
| Aug 2 20:39:04 | 6m 51s | Powerless Miner | ♥ 1 | Things I liked - Audio Sliders - Functional Graphics Things for improvement - Instead of having to 'click' just 'move' into something to break it like the old rogue likes - Was unclear if you could attack the bats |
| Aug 2 20:45:29 | 6m 25s | Plasma Arena | ♥ 0 | ~~~ jason@jason-HP-Pavilion:~$ cd Downloads/ jason@jason-HP-Pavilion:~/Downloads$ cd PlasmaArena/ jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ ./run.sh bin/bin: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ bin/bin bin/bin: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ find . -name libSDL2-2.0.so.0 jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ ~~~ Appears either you have undocumented dependencies or some stuff not setup correctly in the Linux build :( |
| Aug 2 20:50:51 | 5m 22s | Achluophobia | ♥ 1 | Things I liked - Flash light as weapon (after I figured it out) - simple graphics - Things for improvement - got killed without being able to figure out what to do / In game totorial - music got grating after a while - sounds for enemies |
| Aug 2 20:56:20 | 5m 29s | Mecha Warriors | ♥ 1 | Things I liked - sound feedback on actions Things for improvement - Needing to swap hand between arrow keys and mouse - having to click to target - UI could be adjusted to not cover up arena |
| Aug 2 21:04:47 | 8m 27s | Coffy | ♥ 1 | Things I liked - clean graphics - simple music - intresting mechanic after figuring it out Things for improvement - oddest match 3 I have ever seen, had a hard time figuring it out - wasn't clear what matches customers wanted - seemed to split your focus to much going between trying to figure out what customers want |
| Aug 2 21:10:13 | 5m 26s | Lights Out | ♥ 1 | Things I liked - clean graphics - clear puzzle game - music Things for improvement - Item select sound sounds like a cancel - powerlines being able to split |
| Aug 2 21:19:59 | 9m 46s | Breaker Breaker! | ♥ 2 | Things I liked - clean graphics - clear goal - intresting mechanices Things for improvement - music gets grating after a few tries - didn't seem to be any reason to not hold down shoot (so why not have it auto fire) |
| Aug 2 21:27:38 | 7m 39s | Fukushima Robot | ♥ 2 | Things I liked - picking up timmy - clear goal that wasn't combat - simple clean graphics Things for improvement - would be nice to have the abilites listed in game - some background music - some in game instructions on where to go. comments: - I would have used WASD instead of SDF for movement as that is the norm - Linux port ran fine - how did timmy survive getting down there? |
| Aug 2 21:31:17 | 3m 39s | Hamster Wheel Simulator | ♥ 2 | Sorry... Linux port appears to be the 32 bit version and needs libraries not installed by default on a 64 bit install. Looks like a Unity game, use the x84_64 or Universal exports so it will play on most Systems (the 32bit might be relevant for someone in a really odd case these days, but I suspect anyone playing games is going to have a 64bit OS) |
| Aug 2 21:36:57 | 5m 40s | Sparkling | ♥ 1 | Things I liked - everything haveing a cost - Very nice menu Things for improvement - Music - per my daughter - 'it hurts my brain' - I would move the spacebar attack to right click, so it is all on the mouse other then movement - Graphics didn't make thing clear what they were Comment - I couldn't figure out if the 'spacebar' ability actually did anything functional. |
| Aug 3 12:15:26 | 14h 38m | Game Rover | ♥ 1 | ### Linux Version On the Linux version -> you only did the 32bit unity export. Need the 64bit version (to match OS version, which (almost) all Linux users are going to need). Not sure why Unity defaults to the 32bit the way it does. ### webGL version Things I like - graphics - physics/floating blocks - death animation Things for improvment - Music level adjustment - the backgound/wrapper image could take up less of the screen - perhapse with a 'zoom in' so that you could show the whole thing, then limit it down for play - didn't like the hidden areas, there was nothing clearly indicated they were there - energy mechanic seemed to only be a punishment for missing jumps or taking a 'bad' route, which happens when learning the level |
| Aug 3 17:32:26 | 5h 17m | Audio Hook (formerly Hook, Beat, & Keeper) | ♥ 0 | :( Unity game and no Linux (64bit) export... or Mac build for Mac users.. |
| Aug 5 03:45:39 | 34h 13m | Everybody Plays Golf | ♥ 2 | Game doesn't appear to work... get the start up instructions... get to where you click.. and nothing but power going away :( |
| Aug 5 14:25:46 | 10h 40m | Last survivor | ♥ 1 | - made it a fortnight didn't seem to be any end to the game - would have been nice to have some music with a day/night cycle - some sounds for the combat/zombies would be nice - graphics were fairly good pixel art for a compo - would be nice if your character would automatically use the best tool for the situation.. took a while to figure out how to switch - not sure what value the knife upgrades were or the sword upgrades, given that the cost/benefit ratios weren't there over just getting first upgrade of the next weapon. |
| Aug 5 14:45:40 | 19m 54s | Watervapor | ♥ 0 | Really intesting game, concept, etc... about the only thing I would ask for would be some improvements on control inputs (to many buttons) and maybe have the electrons shoot toward your mouse cursor or some way of aiming them. right now any shot is basically random. Also could have the electrons in either shield or shooting state - since they are the only functional states. Doesn't seem to be any block (other then the ability to press all the needed buttons) otherwise. |
| Aug 6 13:45:52 | 23h 00m | DRAIN | ♥ 1 | Looks like your Linux version (in the 1.1 zip file) is only 32bit. From unity you want to do the Universal export so there is both the 32 bit and 64 bit versions (You could probably get a way with just the 64 bit version, but there might be someone still using a 32 bit os if they were happy with only ~3MB of ram and other limitations that come with it). |
| Aug 6 14:05:49 | 19m 57s | AstroMouse | ♥ 1 | it was really nice game over all... about halfway through, I was wishing for hotkeys to move around the ship. Really interesting use of the theme. music matched the art. could have used a few sounds for the other ships attacking/etc. |
| Aug 7 02:57:47 | 12h 51m | Planet Nanadoo: Quest for the Powered Fruit | ♥ 1 | Appears to be a unity game, can you do a Universal Linux export? |
| Aug 8 00:25:39 | 21h 27m | Modular Destruction Labs | ♥ 2 | really nice game. Ran into a few 'bugs'? that impacted fun - magnet force would cause block to push you not just be pulled to you - would have been nice to have blocks locked in the location you put them - caused issues when items spun around you and made it so you couldn't aim things |
| Aug 8 01:11:38 | 45m 59s | PowerGem Arena | ♥ 1 | really nice game... The spawn around you + same speed as you + power up on other side of enemy group made it really had at times to actually get to the power up. |
| Aug 10 01:25:11 | 48h 13m | A Mr Mom Quest | ♥ 1 | oh my... haven't laughed that hard at a game on LD ever... or maybe any game. well executed for what it is, nice graphics. I definitely have days that feel like that. |
| Aug 11 21:30:05 | 44h 04m | Charge! | ♥ 0 | very interesting game. graphics/sprites could use some stronger differentiation so that it would be easier to tell what you are looking at. |
| Aug 12 23:32:42 | 26h 02m | Fuse Cell | ♥ 0 | really nice game, I like the mechanic. I enjoyed the game (given that I am not much for shmups, that says something). boss battle was interesting... found a spot on the lower left on the screen where it didn't attack (second phase), just chained the 'max energy' bombs from there. |
| Aug 15 00:33:02 | 49h 00m | Soul Gun | ♥ 2 | was really hard to see how game connected to the theme... I actually stood in one spot and rapid fired... after 10-15 seconds my character just died... no really indication that there was any limit to the shots. It seemed to be just a story element with out that intentional test. Game really needed some sort of indicator of your 'soul' level along with places that created actually decisions on if using the gun was worth it... as far as I could tell there was basically nowhere I was making any choice about if I should use it and therefore no point to care about if I was using it up... basically either there was sufficient to make it or there was not. the gravity flip mechanic was interesting. there were a few spots that felt like they needed almost pixel perfect activation of it to make it through. would have been nice if some of the check points were closer together. game needed some explanation on how to actually play at the beginning.. some sort of tutorial 'level.' had I not seen the gifs of it being played, I would have had no idea that you could swap gravity around. |
| Aug 15 20:17:17 | 19h 44m | Lights Out | ♥ 0 | - nice graphics. - intresting premise. - not sure where the gameplay is... was more of a story that you had to find your way though. |
| Aug 16 20:25:58 | 24h 08m | Maze Charger | ♥ 1 | interesting idea. couldn't figure out the point of jumping on the snakes or how to actually get to the end. |
| Aug 17 16:20:43 | 19h 54m | Blackout for the new warden | ♥ 0 | was really hard to figure out what was expected. it wasn't clear at first that you were ordering around the guards. Also wasn't clear why you couldn't just move all the prisoners to their cells and lock the doors, then turn off everything not 100% required. |