Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → AdroitConceptions

AdroitConceptions

Feedback comments for LD40

← LD39   LD41 →

AdroitConceptions's games and stats for all events →

TimestampSince previousGameAdroitConceptions's comment
Dec 3 02:14:58 EA's spaceBattle ♥ 2 well... that was an interesting experience..
Dec 3 02:20:34 5m 36s Greed Mania ♥ 1 Interesting take on the Theme.
Dec 3 02:22:12 1m 38s Dense Revolve ♥ 0 appears to be missing download links
Dec 3 22:42:25 20h 20m Lava Run ♥ 0 Are you able do do a Linux (x64) and Mac Build so everyone can try the game?
Dec 4 02:53:30 4h 11m Prinsen Gulden ♥ 1 Couldn't get to the point where I could experience the theme. Ran into to many spots where character couldn't jump over things... Couldn't manage to get a wall jump to work. animation/graphics were nice. Audio was nice.
Dec 4 02:54:47 1m 17s FLOCK ♥ 1 HTML version doesn't seem to exist at the link provided.
Dec 4 02:58:08 3m 21s Sorted ♥ 0 50 lost crates is a really high number to end the game.. I thing the game could go over 2-3 minutes which out doing anything.
Dec 4 03:01:50 3m 42s POLAMI ♥ 1 Didn't realize that letting the blocks sit around so you got more points was a thing until reading the comments. Some sound/feedback while playing would have been nice.
Dec 4 03:05:36 3m 46s Tank Thunder ♥ 1 Reasonably well implemented 'twin-stick' shooter. The spawn rate of the enemies might be slightly to high. At least at the start of the game. Some sound/juice would really help turn this game from a 'I made a game' to 'I made a **GAME!**'
Dec 4 03:13:07 7m 31s Catamari ♥ 2 Having to hit the food with your head was frustrating - had to do multiple 'spin in place' deals to get the head to the food. The movement mechanics were interesting. I had a few camera clipping/'suck behind the cat' situations. Music worked well for the atmosphere I think this should be a Jam game not compo as you have a team listed. compo rule 1 -> You must work alone (solo).
Dec 4 03:19:36 6m 29s Aurora ♥ 1 Audio was absolutely amazing - felt like I was playing an instrument while attacking. Couldn't figure out any good reason to not keep your ammo empty as that slowed down everything but you, making things easier.
Dec 4 03:24:51 5m 15s SomeFin In The Way ♥ 0 Turning was somewhat disorientating with how the water looks. Some sort of sound to go with it would have been nice. Side note -> the colors were hard to quickly distinguish (I am Red/Green colorblind) - which left me to using the outlines to try to figure out what was ok/not ok to grab.
Dec 4 03:30:35 5m 44s Galactic Miner ♥ 0 Concept seems good. Could really use some sounds to amp things up. Also.. bullet/weapon fire is really small - increasing the size of the shots would help also.
Dec 4 03:31:12 37s Space Something Or Other? ♥ 0 Where is the download/play link? I only see the source.
Dec 4 03:32:31 1m 19s escapeπŸ₯šhatch ♥ 1 404 - Not Found
Dec 4 03:34:41 2m 10s Say When ♥ 0 game was interesting. Having to click on the buttons on the screen was frustrating. Some chip tones would have really sold the feel of the game.
Dec 4 03:39:08 4m 27s The Crushed Sky ♥ 0 Did I miss something needed to setup to play? ``` jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ python "The Crushed Sky.pyw" Traceback (most recent call last): File "The Crushed Sky.pyw", line 3, in <module> import pygame, sys, random, time, os, entities, vfx ImportError: No module named pygame jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ sudo pip install pygame [sudo] password for jason: The directory '/home/jason/.cache/pip/http' or its parent directory is not owned by the current user and the cache has been disabled. Please check the permissions and owner of that directory. If executing pip with sudo, you may want sudo's -H flag. The directory '/home/jason/.cache/pip' or its parent directory is not owned by the current user and caching wheels has been disabled. check the permissions and owner of that directory. If executing pip with sudo, you may want sudo's -H flag. Collecting pygame Downloading pygame-1.9.3-cp27-cp27mu-manylinux1_x86_64.whl (9.4MB) 100% |β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ| 9.4MB 141kB/s Installing collected packages: pygame Successfully installed pygame-1.9.3 jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ python "The Crushed Sky.pyw" Traceback (most recent call last): File "The Crushed Sky.pyw", line 385, in <module> collision_tiles_main = collision_tiles.copy() AttributeError: 'list' object has no attribute 'copy' jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ ```
Dec 4 03:44:43 5m 35s Bearhalla ♥ 1 Very well done twin-stick shooter. I loved the roar dance (roar while moving). Did find 1 bug - reloading left you with 2 weapons Did find 1 maybe bug - some of the creatures seemed to get stuck *ON* some of the wall tiles. Once again very well done.
Dec 4 03:48:58 4m 15s Best Girl ♥ 1 Looks like it was aimed at a mobile game given the aspect ratio. Some sort of score/tracking/something to show your progress. It wasn't clear if the 'reset' down to only a few girls was a failure or a new level or the game running out of levels and restarting.
Dec 4 04:07:38 18m 40s Vacuum Invaders ♥ 1 Sounds like you got the theme by having issues with fitting your code on your micro controller. Fun was lacking in that watching someone play isn't the same as playing it. Bonus points for building your own handheld game and creating a game for it.
Dec 4 04:11:26 3m 48s Danger Noodle ♥ 1 good use of a snake/topdown 'platformer'/puzzle mix.
Dec 4 04:12:16 50s Process Invasion ♥ 0 webplayer seems to be broken.
Dec 4 04:16:54 4m 38s Attack of the Magenta Spheres! ♥ 0 Given the game play, 2d would have probably been better visually - I had multiple cases where the FOV blocked good vision to the character. Some sound would have really helped the game play... I had to guess that it was WASD/Mouse to play after getting attacked a few times.
Dec 4 04:20:34 3m 40s PresentPort ♥ 0 edit - figured out my issue.. missed part of the command to run it. Some instructions in the game would be nice. Didn't make sense why missing a present ended the game.
Dec 4 04:25:22 4m 48s Calorie ♥ 1 I liked how the different foods had different impacts.
Dec 4 04:51:34 26m 12s Find Gold! ♥ 2 really well put together game. Took a few to figure out all the controls, but wasn't confusing. the spikes were a bit fiddling with the jumps. all together a good game.
Dec 4 04:57:21 5m 47s Strange Keyboard ♥ 1 Simon says/typing simulator. it is really odd having to look at keyboard to type.
Dec 5 02:14:20 21h 16m Stealy ♥ 1 Nice art. Music worked. That was one really heavy lava lamp. Movement felt really slow even with an empty bag.
Dec 5 02:19:26 5m 06s Asteroid Crasher ♥ 1 Interesting mechanic - I liked how your ability to turn/move slowed down as you got more astroids and the chain got slower. wasn't really clear what exactly would break the portal... broke it 1x, didn't the second, couldn't really tell the difference in what I did.
Dec 7 21:42:07 67h 22m Voxel Mob Arena ♥ 1 Not sure if this is a web version only (no Linux64 build to try) - gun was at a really bad angle and would only fire 'at' the mouse at 1/5 the screen height away... otherwise the angle made the shots way off. It looked to be an interesting/well made other then the above play breaking bug.
Dec 8 02:08:46 4h 26m CalligraTree ♥ 2 Very well done on the art side... had to pull out my mouse to get a tree to work well. A quality experience. Not 100% on calling it a game. calligratree.jpg
Dec 8 02:26:31 17m 45s Justify the Means ♥ 0 What game engine was this done in? Can you export Mac/Linux builds?
Dec 9 14:09:02 35h 42m Squire ♥ 1 Same as last comment, the archer seemed to eat the tacos when she was wanting arrows... made it really hard to get the tacos to who needed them. Audio was nice. Which the heroes wouldn't keep running ahead constantly..
Dec 9 14:40:04 31m 02s Unnatural Occurrences ♥ 1 Audio was really crackly on the web version. Couldn't really figure out the point of the different things. Also didn't like the idea of being a character of the occult.
Dec 9 21:04:18 6h 24m The Tulpa ♥ 0 graphics effect is interesting, but the distortion seemed to get stronger and stronger over time to the point that things just became a mess and you couldn't really figure out what you could interact with. Couldn't figure out the point/what you were trying to do in the game.
Dec 9 21:21:31 17m 13s Ecstasy of Gold ♥ 1 getting the jump timing worked out was challenging.. after getting it figured out it game play was good. Music loop could have been longer, the loop was frustratingly short. Second level - character was floating about the height of this foot off of the ground. Graphics were good for a compo. Would have been nice for it to be clear that you had to get to the pad at the end after getting all the coins. After dying to the first jump time after time, I tried getting the stuff across the jump first. and found out that there was an exit pad that had to be reached.
Dec 10 13:52:55 16h 31m Sum of Its Parts ♥ 0 :( Unity game with only a windows export
Dec 10 14:08:16 15m 21s Bus Mayhem ♥ 1 Interesting physics game. Music was definitely top quality. Web version ran ok for me.
Dec 10 14:45:27 37m 11s Chitin Conquest ♥ 0 Game bugs (sometimes) after the death screen and doesn't correctly switch back to proper controls/camera on restart. Couldn't see much but the character's head when aiming... couldn't shoot anything when not aiming.. Camera was having issues in multiple ways with viability. You need to setup a 'no clip' script to keep the camera from going into the walls and make the character go (semi-)transparent when aiming so you can actually see the combat around you. If there were ammo levels, the UI didn't give that away. Some splatter/death effect when you kill a bug would have been good.. things got overly chaotic and I couldn't tell if I even killed anything.
Dec 12 03:00:00 36h 14m Loot Box Simulator ♥ 0 My reaction can be summed up as 'Ugh, another parody of the loot-box craze in AAA games' and it feels just as fun as loot boxes do in most games.
Dec 15 22:19:49 91h 19m Sugar Crash ♥ 3 * Music is to loud compared to SFX * Some music on the menu screen would have been nice. * UI fails being very usable.. perhapse have the keys floating around the car so that you don't have to keep looking back and forth. - even use the whole keyboard and just have the keys floating around the car might work better.. * Took multiple plays to figure out you had 3 'acidents' to game over from crashing - this should be in the instructions. * Graphics are consitent and of a resonable quality for the game. * Not quite sure how 'the more you have, the worse it gets' just that each time you get more time, your * inputs get shuffled. Maybe have the shuffling start happening more often as you get more sugar or have the sugar crash bar go down faster. * Why does the car explode when you sugar crash?
Dec 16 14:01:22 15h 41m Jazzy Beats ♥ 3 Best game I have played this LD. First play got smacked around, second I was able to win. winning strategy - kite while kicking... when the opponent uses her 'ultimate attack' move the group over her and use yours. She is surrounded and can't just turn the group back on you immediately. SFX could be slightly louder compared to the music. Especially the opponent's attacks, so you could tell when she was using them off screen. Controller input was really well done and I liked it.
Dec 17 01:59:59 11h 58m The Legend of the Bikini Armor ♥ 1 Graphics/animations are well done good Missing any input instructions - mostly figured out how to make work by button mashing until something happens. Not sure if controller input was expected to work, but I found a few spots that didn't work. Lack of audio hurts the game some. after loosing the armor, it would have been nice if the shirt worked even when falling. Not sure why a few people had an issue with the character. I have known people with similar physiques... mine they would wear something more supportive then what is in the art. The wide stance... and standing off the edge of stuff is odd - I can get my character's center of mass well off the edge of stuff... but her one foot is still there. game seems to be stuck in a loop of the armor shop and the one map. not sure if that was expected or not.
Dec 17 03:13:04 1h 13m Potion Commotion ♥ 1 I really liked the art. A few times ran into some issues being able to tell ground from wall (no break between), but other then that, the graphics were plesant. the Jumping was really hard.. The camera followed the person, which took her to high to see the landing point, so it was almost impossible to make jumps other then trying over and over again. I also had cases where my jump just failed to register. Also is missing an invert camera option. Wish I could have got past the first jumping puzzle so I could have seen more of the game. @bryceltaylor - That has to do with how [PC/Mac/Linux process controller input](http://wiki.unity3d.com/index.php?title=Xbox360Controller) works - for some strange reason, the inputs are mapped different depending on the platform, so if the programmer doesn't know that, they can't address that specific issue.
Dec 17 03:22:50 9m 46s Relic Diver ♥ 1 * Game is interesting.. however feel incomplete... didn't see any score or win condition. * Graphics are good for a game jam * auto was reasonable * had a small bug in the status on the upper left * status should have a gauge for Oxygen not just an indicator for low - really hard to tell if/when you might have an issue.
Dec 17 03:45:45 22m 55s Fortress Escape ♥ 0 so... was really easy to complete the FPS part... walk off of the 'combat area', walk around and exit.
Dec 17 15:18:26 11h 32m Snake Force ♥ 0 interesting game play mechanic, definitely fits the theme. Performance tanked on my computer, which is odd given the level of graphics. Couldn't get very far as the FPS was to low to play pleasantly and you disabled the graphics option dialog, so I couldn't make adjustments to make the game playable. If you are going to disable the graphics option dialog, you really need to provide an in game option.
Dec 18 00:49:04 9h 30m Farming Sim LD40 ♥ 0 I am not big on cookie clicker games. Seems to be an ok start for one.
Dec 18 00:59:29 10m 25s Saving Crying Bryan ♥ 0 game felt it needed to fill up both my screens and didn't provide a resize option. didn't fit correctly on my screen even with one screen turned off - had to go full screen to try Don't care for all the profanity. Had a few guard triggers that weren't clearly telegraphed.
Dec 18 01:05:44 6m 15s Wrecking Ball Princess ♥ 1 what can I say... I think you just topped the charts for. only complaint I have is that the health 'readout' took me multiple playthroughs before I could figure it out.
Dec 18 01:19:32 13m 48s Phrygian Fantasy ♥ 1 ok... didn't understand the whole how to spend your stuff at the store... so I focused on leveling up one of the things all the way and then had people shooting arrows at me.. ??? and ouchie?
Dec 18 01:26:18 6m 46s Loot! ♥ 2 Wins at satire, looses at game play
Dec 18 01:30:58 4m 40s Zbluch! ♥ 1 LEMINGS!!!!
Dec 18 01:42:07 11m 09s Tangram Technologies ♥ 0 I remember doing this in grade school. The graphics made it hard to tell where you had a piece/didn't have a piece The music loop got annoying really quick
Dec 18 02:00:58 18m 51s Contamination ♥ 0 * audio quickly gave me a headache * gun didn't seem to have a cool-down other then how fast you could click :( * gun didn't keep firing when the button was down * no idea what metal did, tutorial didn't explain.
Dec 20 00:31:54 46h 30m NeonTropics ♥ 0 really interesting game. * movement between zones needs to be explained better * some of the light dark cycle made it really hard to see the details. * some of the enemy models were hard to differentiate * graphics were nice over all * SFX and music were pleasant. * not sure exactly how the game followed the theme
Dec 20 00:47:02 15m 08s Forgotten Machines ♥ 1 interesting game.. the camera had some weird behavior in a few spots and the loot would fall outside of where you could go and you wouldn't walk everywhere.
Dec 23 18:53:59 90h 06m Mineral Hunt ♥ 0 not sure if it was intended or not - I could pick off most of the enemies from far away and they wouldn't react... worked great until the point where enemies started spawning to fast to target with my track ball (not the same speed/precision as a mouse). had an odd issue that when switching weapons, my character would end up facing up.
Dec 24 19:27:51 24h 33m One Final Task ♥ 1 only complaint was that a few of the symbols weren't explained and you just had to experiment (and take a few failures) to figure them out.
Dec 24 19:41:59 14m 08s Stay Alive ♥ 1 not sure if you are expected to use sticks at first for combat or run away until you can find enough rocks to make some weapons.
Dec 24 19:59:39 17m 40s Some Seriously Screwed Sheep ♥ 1 so.... * seems that the sheep stop dropping coins about 1/2 way through... so my herd would only decrease * wolves seem like automatic sheep loss (couldn't figure out any way to keep them from getting a sheep)
Dec 26 15:58:17 43h 58m Lore Finder ♥ 1 good art, good use of theme, good game play. Could use SFX. Jumping over gaps was mildly annoying (a little to pixel perfect needed for a game jam game)
Dec 27 16:50:09 24h 51m The Curse of Mangara ♥ 1 congratulations on completing a game! The artwork was well done for a game jam game. The music pieces were very well arranged.