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| Timestamp | Since previous | Game | AdroitConceptions's comment | |
|---|---|---|---|---|
| Apr 24 00:29:10 | Godly Corp. | ♥ 0 | Linux build? | |
| Apr 24 00:40:04 | 10m 54s | Parking Zone | ♥ 0 | Linux build doesn't have the data folder. Under unity export Universal so it will run on both 64 bit and 32 bit OSes |
| Apr 24 02:32:13 | 1h 52m | BAD RNG | ♥ 1 | URLs are broken (but copy paste works) Looks like Unity output, care for a Linux build (do x86 + x86_64 Universal)? |
| Apr 24 02:37:23 | 5m 10s | XENOPHOBIA | ♥ 0 | Controls? |
| Apr 24 02:52:46 | 15m 23s | Tub of War | ♥ 1 | Great Game! Great Stream! |
| Apr 30 23:53:02 | 165h 00m | Legend of Helda: Breath of the Mild | ♥ 3 | Linux (& Mac) builds? |
| May 3 13:13:51 | 61h 20m | Weird Cubes | ♥ 1 | no Linux build :( |
| May 4 23:03:52 | 33h 50m | Globe Trot | ♥ 3 | nice entry over all. I had a horrible issue with the camera movement and controller input. doing dual stick input, I have a tenancy of changing directions frequently including lots of 'going backwards' The camera spin that happens when you go backwards over the middle area made the controls very frustrating. Had the camera moved better (IE not done the 180 on me constantly) this would have been a very interesting game. |
| May 4 23:42:56 | 39m 04s | Island Attack | ♥ 0 | controls were odd to deal with... after realizing that flying at the top of the map at constant speed, nothing can hit you.. then just hold down the bomb button to clear the level. |
| May 4 23:48:28 | 5m 32s | Astromike | ♥ 1 | Looks intresting... Would be nice to play, can you do a Linux build? |
| May 5 00:00:20 | 11m 52s | Dream World | ♥ 1 | I am getting the same Linux executable bug that @cptbubbles is reporting. I have been able to play other Unity Linux builds and build mine on Linux. Probably need to rebuild and archive the output. |
| May 5 00:23:27 | 23m 07s | Say Something | ♥ 1 | linux build? |
| May 5 00:39:17 | 15m 50s | RASHLANDER | ♥ 1 | randomly appeared stuck at the start of the level a few times. I did't like the almost 'on/off' level of gravity impact from the objects. it almost seemed like there was a boundary box that gravity would turn on and a significant level. made it nearly impossible to do gravity assisted maneuvering. controls works basically as expected. |
| May 5 22:22:24 | 21h 43m | Until Tomorrow | ♥ 0 | Interesting game. |
| May 5 22:41:53 | 19m 29s | Stellar Twist | ♥ 1 | Linux build works idea is nice. sounds are good. I used a controller -> movement seemed odd, not quite sure why. Camera could have used some changes... for example I ended up with my character basically off the screen. Off Screen.png Make the camera/movement so that it is more clear where you are going and this would make a nice puzzle platformer game. |
| May 5 23:09:02 | 27m 09s | Zen Demiurgy | ♥ 2 | I liked the game, good graphics, good game play. needs a 'restart' option on the ending screen. also had some issues with tiles placing from pressing space to get a tile to place if it was in a valid place to drop it when trying to bring out the tile. |
| May 6 00:01:31 | 52m 29s | RGB | ♥ 1 | Interesting game.. somewhat challenging when colorblind given that the main mechanic is related to colors. would help if the colors were stronger/more pure. |
| May 6 00:37:50 | 36m 19s | STACK | ♥ 1 | Really interesting game. did anyone actually build their way all the way up? I ran into an issue that I could only scroll through items one way (webGL version) and didn't know about being able to rotate items (might have been able to make it up if I could. I basically collected all the 'boxy' shaped items, jumped and built under me... when out of fridges (~10) and boxes (~15) & tables, I still had quite a ways to go up. I then started alternating doors in (one vertical, one horizontal), still had a ways to go. I liked how the sounds changes as you get higher. |
| May 6 01:01:30 | 23m 40s | Apocalypse World Cup | ♥ 2 | lack of single player limited testing to seeing how the game plays single player. I found the audio to be overstimulating, i can only imagine with the extra input of a second player. |
| May 6 01:04:00 | 2m 30s | Dung Beetle | ♥ 0 | only saw a windows build, couldn't play :( |
| May 6 01:07:22 | 3m 22s | Ninja-Vu | ♥ 2 | annoying that the guards can see through walls. would also be nice if the 'you were seen' wasn't so delayed from actually being seen. |
| May 6 01:13:25 | 6m 03s | Submersible | ♥ 0 | can you do a Linux & Mac exports? (& try a WebGL version) so us non-Windows users can try your game? |
| May 6 12:21:48 | 11h 08m | Arindama | ♥ 2 | Interesting game, could use some help in being able to find possible crafting items. I couldn't figure out how to make the bottle, water the tree (which I suspect uses the bottle), or make a diamond. I got trapped in a bug. had a fruit fall on me while I was carrying something, couldn't drop the something and couldn't jump. glitch.png |
| May 6 12:28:00 | 6m 12s | Planetclimb | ♥ 2 | Linux/Mac Builds? or WebGL? Let the rest of us try it? |
| May 6 12:30:01 | 2m 01s | A Bombtastic World | ♥ 0 | Linux / Mac builds please? |
| May 6 12:34:07 | 4m 06s | Super Squareface | ♥ 0 | Linux/Mac builds? |
| May 6 12:36:50 | 2m 43s | Microspace | ♥ 2 | can you do a Linux build with that Mac build? |
| May 6 13:00:51 | 24m 01s | The Robot's Trial | ♥ 1 | Came back when I saw you did a Linux build.... your hosting provider appears to be down at the moment :( |
| May 6 13:15:28 | 14m 37s | Where is mommy? | ♥ 1 | Running away mechanic was somewhat annoying.. biggest issue I had with it was figuring out what was actually triggering it. I am not much into horror type games personally, so that probably impacted my enjoyment of the game. Graphics were quite nice given the time frame. I found it odd that there was a lit candle in a child's room. Maybe that is more common in other parts of the world then where I live... but I wouldn't personally have open flame around my kids unsupervised. Also, was odd that I couldn't pick up a candle.. seems like the first thing one would do if venturing out in the dark given that it seemed to be the primary light source. was unclear by the voice over at bumping into the unlit candles if it meant, that if I had matches I could light it or if it was just a voice over pointing out the unlit candles. |
| May 6 13:23:04 | 7m 36s | Murder Mitosis | ♥ 5 | Really interesting game. mashing A until there is a large group, then pressing B seemed to be the win condition (while moving around and keeping from getting surrounded). One small improvement would be to have '<Color> wins' instead of 'You win'. I lost the first match and it looked like a bug that it said I won. After a few more rounds, I realized it always said 'you win' and it was just colored to match the color of the winner. I am red-green colorblind so, color ques like that are sometimes missed. |
| May 6 13:33:50 | 10m 46s | Last day of the woods | ♥ 1 | really interesting game. One thing that would have helped.. the 'Actors' and background imagery blended so well, the spikes weren't clearly spikes and I almost got stuck at the first mushroom.. was just about to give up and accidentally jumped on it. Other then that the atmosphere and game play was quite enjoyable. |
| May 6 13:40:38 | 6m 48s | Song of Fungus | ♥ 1 | very pretty puzzle game UI need to scale with screen size.. I often run games at 960x540 (1/4 of my screen resolution - 1/2 each way) for performance reasons. had to run it at full resolution which made the frame rate low. |
| May 6 13:49:16 | 8m 38s | Pip Sweep | ♥ 1 | Interesting mechanics... Felt weird just randomly rubbing people to get things from them. |
| May 6 16:41:21 | 2h 52m | Becky's very very Small and TOTALLY not mundane World | ♥ 1 | it wasn't clear until I read your response that typing the actual words got more points. still the speed of completing the task by just 'slapping' the keyboard, could possibly be better in the long run. |
| May 6 16:45:08 | 3m 47s | A lone colony on a small planet | ♥ 1 | has a nice aesthetic. Could use some explanation on how to play the game, I only started figuring it out when I was 'cornered' |
| May 6 16:58:16 | 13m 08s | Humanity Simulator | ♥ 1 | Linux build played fine on my computer. the goal was confusing... was it make as much $$ as possible or pollute the planet? pollute the planet seemed to be the goal... but now I wasn't sure. if the goal was make money while keeping the planet as clean as possible, that would make for a better game to me. Not personally big on 'destroy the planet' ideas. not to sound all treehugger, but this is our only planet, we need to take care of it. game played ok. I found the moment to be fine after a moment to get used to it. the complete lack of animation and supper tight camera movement took a moment to get used to... it is interesting that that a very responsive camera can feel wrong these days - that we actually expect some 'delay' in the camera responsiveness. |
| May 6 17:47:18 | 49m 02s | The Morix Colony | ♥ 2 | I ran into two issues... beginning had lots of 'no choice' choices then when I finally had $$, I stopped getting colony ships, so I couldn't populate my colony any more :( I eventually figure it out... having a 'workers slots' indicator that would be part of the the colony arrival limits, would make it more clear. would also be nice to have some indication of what upgrades you have purchased. |
| May 6 17:51:41 | 4m 23s | Pity About Earth... | ♥ 0 | sound was somewhat over stimulating for me. was frustrating to have items come in from 2 directions at once such that you couldn't deal with both. it was unclear what the rockets (not the missiles) leaving the planet were. |
| May 6 17:57:43 | 6m 02s | Down the Rabbit Hole | ♥ 0 | It wasn't clear how to 'clear' the rabbits. graphics, audio, gameplay were all interesting. |
| May 6 17:59:47 | 2m 04s | World Tapper | ♥ 0 | couldn't figure out gameplay :( |
| May 6 18:02:34 | 2m 47s | Lil Planet | ♥ 3 | game needs a restart. music is really loud graphics were ok. took a play or two to figure out the game play mechanics. |
| May 6 21:12:23 | 3h 09m | Space Turtle | ♥ 0 | Can you re-export the Linux build as a universal build instead of only at 32 bit build. |
| May 20 00:03:38 | 314h 51m | RoboLand | ♥ 0 | I can see the whole puzzle game vibe here. had some issues.. the screen moving to follow the robot made turning the 'turn' icons when he was moving difficult. level 5, couldn't figure out how to make him jump/activate the 'lift'... also seems like there must be a way over the spikes, was also not clear. edit: appears that the non-ld version link was more prominant, came back to update my votes based on the correct version |
| May 20 13:00:50 | 12h 57m | Murky Mind | ♥ 0 | for the linux version, do I get this correct, that I would need to first install love -> https://launchpad.net/~bartbes/+archive/ubuntu/love-stable then use that to run the .love file? some clear instructions if everything isn't included in the download link would be helpful. Thanks! |