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adhesion

Feedback comments for LD39

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Aug 6 05:02:49 Electro-Brains ♥ 1 Nice use of the theme & solid gameplay! Pretty simple though, as you say it would be great to see some pickups, different weapon/enemy types or movement abilities to spice things up a bit. Nice work!
Aug 6 05:24:12 21m 23s August 25th 2017 ♥ 0 Wow - powerful stuff. Graphics & music are excellent, really evocative & help drive the point home. At first I didn't realize the description meant real-world time, now I feel bad about putting off playing this game ;_; Some small technical issues - I didn't realize you had to hold down the key to move at the beginning, so at first I thought the game didn't have focus or something was wrong. (some small movement on a single key press would help make this clearer) Also, I didn't figure out that you were supposed to remember & select the correct medication until I got to the selection screen, so some sort of warning for that or ability to go back to their chart might be good. (as if it even matters!) Despite any issues this was really great, one of the most affecting & emotional LD entries I've seen. Amazing work.
Aug 7 01:11:02 19h 46m POW ♥ 3 Nice! Clever puzzle design, good use of the theme and good job on gradually introducing the mechanics. Great music too. Controls were a bit awkward at first - would have been nice to move a bit more smoothly, but I realize that might make the puzzle design more complicated. Design-wise, the puzzles started to feel a bit samey around when the teleporters got introduced but got better when the bombs appeared. I would've liked some more advanced mechanics/difficult puzzles, but there's still an impressive amount of content in this game. Great work!
Aug 9 04:12:41 51h 01m #relicsofpast ♥ 0 Cool concept but a bit underutilized (as you probably already know) - would be cool to have some obstacles you can only see with the light on. Controls were a little awkward (holding down jump shouldn't work like it does here) and the seemingly random direction of each level felt a bit weird, but otherwise the gameplay was solid. Would be cool to see this idea expanded upon, keep it up!
Aug 9 04:29:44 17m 03s CH05EN 1 ♥ 0 Solid implementation of the theme! Gameplay was pretty straightforward, some more types of obstacles (or enemies?) would have been cool to up the challenge - mostly it was just finding the shortest path to the next checkpoint, which was pretty simple once I got the hang of it. Minor issue - at the beginning I thought the trees (at least I think they were trees?) were interactable in some way, so visually differentiating those more from the tesla coils might help make things a little clearer. Would have been nice to have the tesla coils charge faster too, though it was a nice excuse to hear that adorable robot sound! Good job on the music too. Nice work!
Aug 10 03:15:51 22h 46m Displaced ♥ 1 Cool concept - I like that there's a lot of space to explore, but it's fairly empty so some kind of hints/quest marker or a minimap would help that process. Would love to see this finished!
Aug 10 03:28:31 12m 40s Energy Grid ♥ 1 Took me a bit to get the hang of the gameplay, but was pretty fun once I did. IMO the "sell energy" label is a bit misleading - it sounds like it sells energy in return for resources when it actually does the opposite. Would be cool to see this expanded with some more elaborate mechanics. Nice work!
Aug 10 03:38:13 9m 42s Space Power Defender ♥ 2 Cool! Gameplay is solid. I found the controls pretty awkward in the original version; the mouse controls are definitely an improvement so good work there. I wasn't sure why there were 4 different orbs - some kind of unique effects when losing a particular orb might make things a bit more interesting & force the player to develop more of a strategy. Still it was pretty fun, nice work!
Aug 10 03:54:30 16m 17s S.C.I.A.C.E. ♥ 0 Nice, this is really fun! The combat gameplay is really solid & satisfying, although some more audio feedback when hitting an enemy with a shot would help the gamefeel. I found the mouse controls to bit a little awkward - would love to have proper gamepad controls here. (also, the cursor was a little distracting, hiding that would have been nice) Loved the retro 3d look too, especially the explosion effects. I wasn't sure what the power mechanic was about - would be cool to see this with some sort of powerup system for recovering health/power. Awesome work! (side note, if the music wasn't made for the game you probably should have opted out of the audio category)
Aug 11 02:02:39 22h 08m Fuse Cell ♥ 1 Awesome! Really cool concept and great use of the theme. Gorgeous graphics too. The charging mechanic was great and very satisfying to get right (some more audio feedback for charging would be good though). One minor gamefeel improvement would be to have a different sound for successfully doing damage to the boss vs not, even though there was the flash the same sound made things a little confusing - otherwise everything felt good. Would love to see more of this. Really solid game, great work!
Aug 11 02:10:31 7m 52s Robot Is Powerless ♥ 2 Solid puzzle design & good use of the theme. Music was great too! The fact that the plates recharged me wasn't obvious at first, so some audio feedback might help make that clear. Would definitely like to see more levels, there's a lot of potential here. Nice work!
Aug 11 02:23:22 12m 51s The Crown Prince ♥ 0 Really interesting concept, though to be perfectly honest doing basic arithmetic quickly is not exactly my idea of fun :P Felt like I was playing Math Blasters or something. Gave the first level 5 or 6 tries before I gave up. Definitely starts out too hard IMO, the guillotine is just right on you in the beginning before you even have time to think - it was also really frustrating that sometimes I didn't hold space early enough to trigger bartering, that animation felt too slow to me. Really needs the coin values in-game as well, having to go back and forth to the explanation text was frustrating. Also, the lighting made it pretty hard to tell the coins apart for me. Pretty good execution otherwise though, I liked the dynamic music. With some balance and usability tweaks this could be pretty great!
Aug 11 02:37:29 14m 07s Space Whale Adventure ♥ 0 Oh man, the sounds are so good! Cool music too. I like the how the sound effects have some 3d spatialization so you can tell where the enemies are. Controls were a bit weird but I was able to get used to them. Gameplay was fun but got a little stale after some time, would be cool to have some sort of powerups to increase planet power or different enemies as time goes on. Great job overall!
Aug 12 01:06:49 22h 29m Energy Robot - A tale that never ends ♥ 1 Solid runner, gameplay is pretty good and I liked the audio. The controls were a bit weird, I would expect jumping to take into account your horizontal movement instead of just locking you going forwards. The obstacle randomization was a bit rough at times, there were a couple attempts where I had a pit right at the beginning that I could barely react to. Some empty space at the beginning might help there. Still pretty fun, nice work!
Aug 12 01:16:10 9m 21s Crigy ♥ 0 Solid concept but the gameplay could use some tweaks - difficulty was pretty hard, it felt like if you didn't have a good first room or two the game was over. It was a bit frustrating that your shots would collide with enemy shots, and that your shots came out of the right hand/a bit offset from the cursor - I found it a bit hard to hit the small enemies when they were close because of this. Also I ran into a bug where I would fall through a door into the abyss (maybe when going back through an open door, not sure about the circumstances). Fixing these issues & adding some more enemy variety would make this pretty great, keep it up!
Aug 12 01:52:57 36m 47s Ride Out ♥ 1 Nice, this is awesome! I love rhythm games. The music here is really great, the graphics are solid, and the gameplay is fun. I think the main issue here is that the connection between the obstacles/player action and the rhythm is not always 100% clear. For example, at first I didn't realize you had to press the button for smashing through the glass about half a beat before you actually hit it - I missed a bunch of them before I realized this timing, and the fact that the sound happens after the button press timing threw me off a bit in the harder levels. I think having some sound play right when you actually press a button might make this connection clearer in the player's mind. (I realize that having obstacles with animation lead-up is a difficult problem to solve in rhythm games; we ran into this same issue in Super Kaiju Dunk City.) Once I got used to the rhythm & was able to make the connection between the music and my actions (kind of retroactively), it got a lot more fun. Like others, I thought the obstacles you had to jump over blended into the background a bit too much so I missed a few of those. Also, for some reason I thought the lights were obstacles at first, but the fact that they indicated the beat helped later on. The difficulty progression was pretty good, though it started out a bit too easy (again, hard to feel the rhythmic connection there) and it got really hard around C7. That you can only miss a handful of notes before dying is pretty unforgiving. Also the game almost felt like it was faking me out sometimes, like there would be a clear repetition of a pattern that went along with the music then it would change suddenly which threw me off. I died 5-10 times apiece on 7-9 but I did beat it! And then my vision got all wonky and I thought everything was scrolling left! Yay! :P All in all this was a really great experience, I loved the music and it was a great challenge, it just needs some gameplay tweaks to really bring it over the top. Awesome work! :D
Aug 12 02:33:55 40m 58s Vivid Sustain ♥ 0 Simple but surprisingly fun! I like the light mechanic but when it was bright the visibility suffered a bit. Good use of the theme though, nice work!
Aug 12 02:44:11 10m 16s Recoil ♥ 2 Pretty solid FPS, but the control issues limit the fun factor a bit - the weird movement and variable mouse sensitivity when firing (fairly non-standard for an FPS I think?) made it a bit hard to play. Level design-wise, there isn't much of a reason to go on the platforms. Some sort of flying sound for the kamikaze enemies to indicate when they're close would help a lot, most of the time it was a strange surprise to have something exploding on top of me out of nowhere. Graphics and audio were pretty solid though, this has some good potential & with some fixes this could be pretty fun. Nice work!
Aug 12 03:05:17 21m 06s Power Draw ♥ 1 Pretty solid gameplay, the pace of combat feels good. Some sort of indicator for the direction your ship is facing, plus any basic sound effects, would be a huge help here. Keep it up!
Aug 13 16:37:44 37h 32m Glitterwing VS Apocalipsaur ♥ 1 Really cool concept! Graphics & music are great too. I found it a little a bit confusing at first - it wasn't immediately clear what the icons at the top meant, so I wonder if some tweaks to the animation might make it more obvious (maybe a clock running out instead of a fill?). In the web version, the HP indicators were the wrong icon so that threw me off a bit too. The physics of putting in the plugs was funny but also a bit frustrating :P It seemed like I was immediately fighting a new monster (or just the same with refilled health?) after winning which felt a little weird, so some sort of break or short victory screen would help the pace of the game I think. Still it was pretty fun, this could be really awesome with some tweaks. Great work!
Aug 13 17:09:20 31m 36s Planet Salzex ♥ 1 Cool! Nice vibe, good graphics & music, although the music is a bit upbeat for a survival horror game :) I managed to beat the game seemingly without getting the last piece of the ship (engine?) so that was a little weird. The shooting was pretty difficult since it's so delayed, plus the fact that batteries are so rare made it so I really had to conserve my shots. Did the eye enemies not drop batteries? Those enemies really could've used an audio cue as well. Another small note - I thought "space to skip" meant skip the whole intro, which I didn't want to do, so I sat at that screen assuming something would happen for a minute or two :P The intro should probably auto-progress slowly if there isn't any input. Nice experience overall though, good work!
Aug 13 17:26:21 17m 01s PARODIANUS II : 致命的な外国人ロバのリターン ♥ 1 Well that's pretty... gross :P Got to the weird volcano before losing. Nice gamefeel with the screenshake, but hitting bosses & getting hit yourself could have used some more audio feedback. I wasn't sure how the power mechanic worked aside from making your weapons weaker towards the end - sometimes life ticked down with power, sometimes not. The drops seem really random too, the first level was super hard at first but my second try had way more powerups. Another weird thing is that you can mash space to shoot faster, not sure if that's a standard thing in shmups but I got fairly sick of doing that even though it was very effective :) The fact that the pigs follow you around was kind of annoying too. Still pretty fun overall, solid shmup with nice level design. Good work!
Aug 19 20:22:38 146h 56m HELL TRAIN in RETURN TO PLANET MONSTER ♥ 1 Nice! Cool concept & pretty fun, the balance of holding stuff for extra HP vs slower movement was an interesting tradeoff. Great graphics too. Maybe I missed something but it seemed like coal didn't respawn? I only got 82km. Enemy spawnrate got pretty overwhelming towards the end. Some small QoL issues - the SFX were really loud compared to the music & the lack of a restart button was a bummer. Still pretty enjoyable, nice work!
Aug 19 20:48:04 25m 26s The Music Box ♥ 1 Awesome! The graphics & music are really great. Great sound design too, the little menu noises and other sound effects really add to the mood. I love how the music box winding down ends on a minor chord, that's a great touch. Pretty solid gameplay-wise, I like how the little details explain the situation without having to obviously spell it out. My only gripe is that it took me a while to find the safe combination - obvious in retrospect, but trying to find it just felt like trial and error. Some more clues or a more staightforward path there might be good. Still it was fun to explore - wish there was more stuff to do! Awesome work! :D
Aug 19 20:59:21 11m 17s Lost Lantern ♥ 1 Really cool concept! Didn't get a chance to try out the twitch integration but it seems awesome. Would be cool if there were a non-twitch mode :) Really great atmosphere too, definitely scary. Didn't find the key or anything, would be nice if there were some more clues to help you through the game. I also had the issue where the monster spawned really close to me at the start on one playthrough. Still a really cool experience, nice work!
Aug 20 17:31:44 20h 32m m-Powerment ♥ 0 Cool concept, though the "slowdown on low power" mechanic felt reeeeeaaaalllly tedious to me. Making a mistake like shooting the droid or shooting enemies after putting down the last battery meant multiple minutes (!) of crawling towards the exit which is a huge bummer. I understand how it serves the theme/mechanics but I wonder if there's a better way to implement that. Lots of text to explain the game, which isn't bad but it might be better to gradually teach mechanics through level design rather than explanation. I like the 3d graphical style though, and the dynamic music is a great touch. Would be great with some gameplay tweaks, keep it up!
Aug 20 17:41:21 9m 37s WrongWay ♥ 0 Looks familiar :) Solid gameplay though. Controls felt a bit sluggish to me though, I wish they were a bit more responsive (especially the deceleration). Wish the death animation was a bit shorter too. Still pretty fun, nice work!
Aug 20 18:17:11 35m 50s Rude Bear ReRPG ♥ 0 Really cool concept & I love the art style too. Obviously super hard but I appreciate the gameplay - I just wish it ramped up a bit more gradually. Some sort of tutorial fight might help here (I found the first fight to be pretty hard). Since the default speed is so fast it felt like I just had to spam calm a bunch until I could actually figure out what to do. Would be nice to have some explanation of abilities outside of battle too, when I got a new ability it felt like I had to throw away a fight just to read the description and try them out. Still a pretty cool experience, nice work.
Aug 22 01:06:50 30h 49m RagooP! ♥ 1 Interesting concept but super hard - since you die so fast it's hard to get used to what's going on. Lots of bonking too which was really frustrating. You can also die by falling off the side next to the goal on the last level which is a bummer. This certainly has some potential though, nice work!
Aug 22 01:16:32 9m 42s Running out of Butter ♥ 0 Pretty good platformer, good difficulty progression... until sink 1 :) Sunk (lol) about 20 tries into that before giving up. Props for the intro & level transitions though. Nice work!
Aug 22 01:26:43 10m 11s Pajama Man and The Spooky Cave ♥ 0 Fairly spoopy, although there wasn't any noticeable drain of the flashlight power so I didn't see any reason to turn it off. Physics are pretty floaty which is a bit strange for this kind of game - led to a number of deaths where I was going fast and just ran into an enemy I didn't see and died. Some sort of audio cue for the enemies would help with both that & the general atmosphere. I liked the ambient sound otherwise though. Cool graphics although the sprites clash with the background. Would be cool with some tweaks, keep it up!
Aug 22 01:42:11 15m 28s I Am S.A.M ♥ 0 Really cool concept & setting, though the gameplay just felt like trial & error. I got as far as picking a target then couldn't figure out any possible input - really needs more hints of some sort. Cool music btw. Would love to see where this goes, nice work! Side note, I would recommend using dropbox or google drive or some other hosting service, waiting multiple minutes to download a 60MB file is a bummer.