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May 3 01:54:33 Strangeness ♥ 1 Solid puzzle design! First level was a bit on the tough side (at first I mistakenly assumed I needed the 2nd rock for the right side, so I beat my head against a wall trying to do the left side with only 1 rock for a bit) so maybe a simple tutorial level would have helped. I wish the controls were a bit more responsive too, having to wait to move made the game a bit frustrating. Got to level 3 before I got stuck. Nice work, keep it up!
May 3 02:08:33 14m 00s A.M.O.R.V. ♥ 2 Cool concept, but man those controls/camera! Felt really bizarre at first. By the time I stopped playing (I quit on the 11-pod level) I think I had some vague grasp of how to play but it was still mostly trial and error. There seems to be some consistent logic to the controls but I couldn't fully figure it out. Some sort of indicator towards the last pod would help also, as I was usually just wandering around aimlessly at that point. Great music btw. Nice work!
May 3 02:21:43 13m 10s ghost story ♥ 1 Awesome! Clever concept and really excellent use of the theme(s), I loved the ending :D The cat controls were a little sticky/floaty and the section with the splitting pairs of blocks was pretty hard but otherwise the platforming was solid. Great music too! Would love to see this fleshed out with more characters. Great work!
May 4 01:29:03 23h 07m King of the world ♥ 1 Cool concept! I like the turn-based system. I found it pretty hard to manage all my armies though, having some sort of overview or visual indicator of how many troops are in each country (without having to mouseover it) would be nice. Also, lines displaying whether 2 countries are connected would help too, I got frustrated trying to figure out how to move around islands. (the highlight wasn't super obvious) Since the game is so time-based, having really clear visual indicators for the various aspects of gameplay would be a big improvement I think. Keep it up!
May 4 01:39:34 10m 31s Floraison ♥ 2 Awesome! Graphics are gorgeous and the music & sound design are really great, one of the most polished games I've seen so far. I think you hit the tone you were going for perfectly. Gameplay was pretty fun; my only criticism is that the movespeed felt a bit rushed compared to the general chill vibes of the rest of the game's presentation. I wonder if moving a bit slower might match the tone better. Would love to see more elaboration of this concept (more exploration would be great!) Awesome work! :D
May 4 02:37:10 57m 36s Floppy McFloppyface ♥ 1 Nice little exploration game! The writing was great, and I liked the clever little word puzzle too. Just had to get both endings. Nice work!
May 5 01:18:51 22h 41m Dream World ♥ 1 Cool! Interesting concept but it's a bit hard to figure out in-game. I felt like I should've been able to harvest trees to get wood but that didn't seem possible? Also the spark pickups looked like they were dangerous, so I instinctively avoided them at first. I liked the cel shaded graphical style btw. Nice work!
May 5 01:25:06 6m 15s Ant Runner ♥ 0 Cool concept & nicely executed, I like the general vibe of the game. Would be cool to see some more elaborate mechanics, like more actions or branching paths - I liked how you could see the path ahead of you as it loops around, which could play nicely into that. Nice work!
May 5 01:47:51 22m 45s Neuroso ♥ 1 Nice! I think you really nailed the vibe. Loved the music and the writing was really solid, nice ending too :) Gameplay left a bit to be desired since the platforming was pretty basic, but at least the frustrating aspects of death & failure played into the theme. One other improvement would be instead of skipping the text box with just one keypress, the first should display the whole text and the second keypress should skip. I skipped a couple dialog boxes just out of habit because of this. In any case this was a really cool experience, nice work!
May 5 19:29:40 17h 41m Dean's World ♥ 1 Cool concept but really really tough. Even using the guide I had trouble crafting things - I like the hard difficulty but when you don't know what to do it's really frustrating. I had very little opportunity to experiment with crafting without dying. Starting out with a higher fatigue/warmth level would probably help there, since those are the more difficult stats to raise. Would be cool to have at least labels for the items too.
May 5 19:47:16 17m 36s The Dwarf Planet ♥ 1 Cool! Nice concept. The crafting was a bit hard to figure out though - some indication of success/failure when crafting would be good. Keep it up!
May 5 20:43:24 56m 08s Paisley Princess ♥ 1 Nice! The graphics, use of the theme, music, and writing are all great and add up to a make an awesome vibe. Gameplay is solid and the RPG mechanics make it surprisingly engaging. My only complaint is that it's a bit tedious without any fast travel mechanic or anything - I stopped after dying a bit after heck, since it would have been such a slog to get back there. Better inventory management might be nice too, I also found the bug where the crap shield replaces the first shield. Still it was a fun game, awesome work!
May 5 21:09:41 26m 17s End of a World ♥ 2 Fun game! The time limit added a nice amount of challenge and interest to it. Won on my 3rd game with ~15 seconds to go, pretty intense! Balance is pretty good, I had one game with seemingly few power generating squares but otherwise it was solid. I like the use of sound, especially the nuclear power plant cue (though the explosion scared the bejesus out of me!) and the music is very appropriate. The animation for active squares was a nice touch, though I would reiterate the above feedback about color, which would help the player see all of their options at a glance - super important when it gets down to the wire. Also, for some reason it was reeeaaaally slow to load after clicking start game, on both firefox and chrome (on Windows). Would certainly be cool to see this improved upon. Nice work!
May 5 22:09:22 59m 41s My Small Mind ♥ 1 Cool! Solid puzzle design, though a bit on the easy/straightforward side to me. The enemies don't seem strictly necessary but I didn't find them too annoying FWIW. Liked the revealing mechanic too. Nice work!
May 7 23:37:19 49h 27m Island Boom (but it's cats so it's okay) ♥ 1 Cool! Gameplay is solid, I'm impressed with how the terrain destruction works. One thing to improve might be some sort of different controls for shooting - it took me a few tries (of blowing myself up) to figure out that I had to hold the button down. Maybe a single click to toggle it? Regardless, nice work!
May 7 23:45:19 8m 00s A View from Above ♥ 1 Goats are supreme! I liked the meta-story. Nice work!
May 11 01:51:49 74h 06m Raven Delivery Service ♥ 1 Nice! Only played singleplayer but the gameplay concept is solid and fun - got some RTS vibes from the multitasking mechanics. I could see some more elaborate puzzle mechanics (figuring out how to get ingredients from place to place) as a possible improvement here. Great presentation too - art is good and the music is great as usual! Awesome work!
May 11 02:10:14 18m 25s The Burrow ♥ 1 Nice! I really enjoyed the experience. The art style is gorgeous, great work there! The music is awesome too, I liked the seamless/dynamic transitions between sections. My only criticism on that front is that the music during the worm section was a bit high energy and didn't quite match the setting, but everything else fit perfectly. I definitely jammed out on the end screen for a while :D Great work!
May 12 00:39:52 22h 29m Momma ZILLA ♥ 1 Fellow kaiju friend!!! Cool concept, pretty fun gameplay but I think maybe some of the basic mechanics could use some tweaking - the movespeed felt pretty slow for what is essentially a horizontal shmup. Blink is a nice addition but feels more like compensation for being slow rather than a useful mechanic on its own. I did like the babies-as-powerup mechanic though, it was a nice challenge to try to keep them alive and get rewarded for it as well. My high score was 5346. Nice work!
May 12 00:55:18 15m 26s Lonely Cylinder ♥ 1 Good god, this is great. Even though LD has a humor category, very few games that try to be funny actually make me laugh. This is a most beautiful exception. 👍 👍 🕊 💉
May 12 01:05:36 10m 18s The Littlest Kaiju ♥ 0 Fellow kaiju game!! I like the concept (also similar to one of our old games, funnily enough http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18627), though the mechanics feel a bit awkward. It took me some time to get the hang of how the jumping worked (I had assumed you would just jump off the planet rather than moving the planet itself), then I just ended up rotating for the rest of the game since that seemed more predictable and effective. The game actually gets sort of easier as time goes on since you have less cities to defend, which is a little weird. Great graphics btw, love the art style! Music is great too but some sound effects would have helped gamefeel a lot. Would love to see this with some tweaks, bet it could be super fun. Nice work!
May 12 01:24:27 18m 51s Sandelipe Boxenan ♥ 1 Cool concept! I like the simulation aspects but I wish there was more time per-game to really dig into it and get a feel for how to do well. There's also a bit of a conflict between the simulation aspects and the click-to-spawn mechanic - it seems like there was more possible depth in managing the ecosystem but I could maximize my score more effectively by just clicking and spawning a bunch at the lairs. Presentation was good btw, nice graphics & music. (I felt really bad when I grabbed a yellow creature to sacrifice to a starving red and it made an adorable baby noise...) My high score was 45. Great work!
May 13 16:56:00 39h 31m Earth Quest ♥ 1 Cool resource management game! I think some more feedback in the gameplay mechanics would help a lot though. For example, you can't really tell when you don't have enough money to buy something - it makes the same sound but doesn't have any effect, so a different sound or visual would be good there. Mouseover info on the different options would help avoid having to go the help screen a bunch, and visual feedback on the planet of what you buy would help the player feel the progression a bit more. Would be cool to see this improved. Nice work!
May 13 17:10:40 14m 40s One-Pass ♥ 1 Really cool concept! I love the idea. Level-design wise it could use a smoother introduction to the concept I think - the first difficult part with the single block you have to jump on was pretty tough for me to figure out (and fairly tedious without checkpoints obviously). The loop around in that area seemed kind of counterproductive - I ended up just going backwards a bit before the single block to create some other blocks to jump on. After that, I got stuck at where the path split after the spikes were introduced. Some kind of gradual (and reversible, if you move backwards) fade-in of blocks might help, so you can check yourself before you wreck yourself, so to speak :P Would love to see this expanded upon. Nice work!
May 13 17:17:23 6m 43s World Fighter ♥ 1 Solid beat-em-up! The sound effects and enemy-falling-apart animation were pretty satisfying :P Gameplay was pretty basic with just the one punch though, some combos or attacks with different range (for both player & enemies) might make things more interesting. Movement felt a bit sluggish too, might help to increase the acceleration speed. Nice work!
May 13 17:28:40 11m 17s Electric Space Jelly ♥ 1 Nice! Solid gameplay & the graphics and audio are good too, I like the music. The acceleration of the movement was a bit slow (as well as the rotation to some extent), so trying to move the planet out of the way of things felt a bit difficult & counterproductive. I mostly just tried to shoot things down because of that. One time the planet got stuck to me which made a horrendous noise but was actually kind of helpful! Some kind of intentional mechanic like that (toggle to tow the planet but the laser is weaker?) would be cool. Enemies were a bit sparse at times in endless mode but it was still fun, I made it to 3:45. Nice work!
May 14 18:31:01 25h 02m Planet Rush: Save the Moiks! ♥ 0 Cool, really fun game! I like having the variety of mechanics for defending the planet combined with the RTS-ish economy management. Eventually though it got pretty overwhelming and I couldn't survive much longer than 2 minutes - the slow movespeed & spaced out turrets made it hard to defend when there was more than 1 asteroid. With some balance tweaks this could be really awesome. Great work!
May 14 18:43:56 12m 55s Bio Noid ♥ 0 Wow! It goes without saying but the presentation here is amazing, the graphics are gorgeous and the music is really great. Love the intro "cutscene" too :P Lack of sound effects is a bummer though, that would've really helped gamefeel a lot. Gameplay is solid but a bit basic, though I did like how getting out of the robot was useful in the 3rd fight. Not sure if it was intentional but not being able to shoot in the air was a bit frustrating, especially in the 2nd fight. Checkpoints or healing would've helped too, I couldn't get past the 4th fight since I came in with low health. Regardless it's a great game, awesome work!
May 16 01:44:25 31h 00m Antology ♥ 1 Cool concept but pretty tough - sometimes ants would respawn behind me and I had no way to survive after that, especially at level 1 when you could get into an unwinnable fight. Once I figured out how hats corresponded to enemy levels things got a bit easier though. Reputation mechanic was interesting but wasn't quite clear how it affected the game. Lots of potential here though, would be cool to see this improved upon. Nice work!
May 16 01:54:15 9m 50s Enlarge your planet ! ♥ 1 Cool concept, but as others have said the main issue is that it's not clear what the different objects do, so some sort of mouseover info panel or displaying the rate change when you buy something might help there. Intentionally not having that information is a cool idea but I'm not sure how to make that more fun in the context of the game. Still pretty fun to try to stop it at the last second though. My high score was 94584. Nice work!
May 16 02:28:11 33m 56s Insufficient Data ♥ 1 Wow! Really, really cool experience. Great use of mechanics to tell the story. Gameplay was pretty basic but strangely compelling to me for some reason - the big zoom-outs were awesome moments. I think my only criticism on the gameplay is that I didn't feel the pressure of having to expand to survive until I hit the galaxies phase, so maybe some balance tweaks in the beginning section of the game might help accentuate the point. Camera-wise the zoom felt fine to me, but some easier way to pan would help a lot - taking a page from RTSs and panning when your cursor hits the edge of the screen would probably be good. I'm a big fan of the original story and while the end was a bit of a shock, I certainly appreciated the message. Awesome work! :D
May 17 01:29:06 23h 00m Planet Of The Precursors ♥ 1 Cool concept, nice vibe but the gameplay is a bit frustrating. In the maze dungeon, I could jump on top of the walls (which kinda felt like cheating) but once I got the key I couldn't jump back up there and got stuck :P Music contributed really well to the creepy mood, although some sound effects would have helped. Refining the level design & gamefeel could make this pretty great. Nice work!
May 17 01:39:41 10m 35s Deja Vu ♥ 0 Cool concept! I'm impressed that a procedural game like this has a fair yet challenging time limit per-level. Cool music too. Gameplay is a bit basic, might be cool to have more branching paths/have the player do more planning, especially in the earlier levels, which are pretty trivial. Got to small world 7 then I got stuck. Some sounds on meeting witches would help, especially in the later levels where it's hard to see if you did it or not. Still pretty fun, nice work!
May 18 01:29:21 23h 49m Outer Reach - LD38 ♥ 1 Cool! The intro cutscene is really well done, 5 stars for mood there. I appreciate the mass effect/2001 references too :) Really effective sound design as well. As others have said, making the dialogue boxes faster/skippable would make the game feel a lot better I think. Still it was a cool experience. Nice work!
May 18 01:45:56 16m 35s Recognition ♥ 1 Cool! Solid resource management game. The portraits & dialogue contribute to the mood really well. Gameplay-wise, it was a nice challenge, but with so few places to build (and relatively little time), it felt a little stifling - like I had to really optimize aggressively to be able to win. Also, maybe it's just me but the rotation controls felt backwards? Took a bit to get used to. Regardless, it was pretty fun. Nice work!
May 18 01:52:18 6m 22s Sentai Survivor ♥ 3 A fellow kaiju game!!! This concept is great. Graphics are solid and the music is awesome, fits the sentai vibe perfectly. I just had to jam out on the title screen for the whole song! Gameplay is pretty basic but fits the concept well. Dying felt a little random, so a possible improvement might be to have a health bar or some more warning for rocks coming in. Still loved the experience though. Would love to see this fleshed out! Nice work! :D
May 18 02:03:30 11m 12s Spermy ♥ 1 Nice! The graphics are really gorgeous, awesome work there. Nice audio too. Gameplay mechanics are pretty solid, I think my only complaint is that the shot cooldown is so long. Either some sort of cooldown indicator or balancing it such that it's a bit worse (less homing so it's easier to dodge?) but can be used more often might feel a bit better. I liked the zooming as well, it was a little off-putting at first but I got used to it pretty quickly. Fun game, nice work!
May 18 02:10:46 7m 16s Mzae ♥ 0 Nice, I like the music! Like others have said, the controls could use some tweaking - mainly increasing the friction, and probably slowing the jump speed. Solid animation on the walk cycle btw. Nice work!
May 19 02:24:50 24h 14m Giant Robots ♥ 1 Love the concept! Nailed it with the graphics too. Not much to the gameplay but it was fun to explore the different weapon options. The weapon menu was a little confusing at first, supporting up/down arrow keys would help there. Still nice work! :D
May 19 03:14:07 49m 17s Talk Isn't Cheap ♥ 3 Wow! Really great use of audio, love the music & sound design - great writing too. Took me a bit to get the hang of the gameplay - the animation coming off of the nodes seemed to indicate they wanted to send messages, but when I created that implied link, they didn't send messages immediately, so I wasn't sure if that was what I was supposed to be doing. Also the visualization, while cool, didn't quite jive with my understanding of the stats - it seemed like I had smoke signal links with messages that looked like they were traveling really slowly, despite that speed stat being high. Still it was cool to try to create efficient networks & the progression was satisfying too. Nice work!
May 19 03:26:20 12m 13s TARJECTORIES ♥ 0 Nice! Really cool concept and fun, I like the challenge. Time limit added some nice tension to the whole thing, even if it wasn't a game over when you ran out of time. One thing I would recommend is to have the "skip result screen" key be something specific like space, I accidentally skipped the first result screen since I didn't think I was gonna hit that shot & was trying to line up for another one and pressed left or right. Also, I understand that only having one shot out at a time might be necessary for balance (so you can't just spam shots) but it was a bit frustrating to have a shot orbiting for a while as you watch helplessly. A "trickshot bonus" for doing a bunch of orbits would be cool :P Still it was a lot of fun, nice work!
May 20 01:10:24 21h 44m MARBLE GALAXY ♥ 1 Cool! Fun concept, I really like the varying enemy design & how it forces you to be precise with your movement. Only real issue is that the controls could use some tweaking - the camera is super sensitive compared to the movement, and having jump on Y (instead of A) felt a little weird to me. At first I felt like I was kind of fighting myself since the camera greatly affected where you go, but I got used to that relatively quickly. Still pretty fun, nice work!
May 20 01:34:29 24m 05s Ctrl + S the World! ♥ 1 Really cool concept! Took me a bit to learn the colors but once I did it was really fun. Luring enemies into different columns to get around the cooldown was pretty effective :) It was kinda frustrating to die unexpectedly when something spawned basically on top of you, so having a health bar & some warning when enemies spawn might help. My high score was 58. Nice work! BTW, small technical note - you shouldn't need to include the PDBs in the download, as those are just debug info.
May 20 01:43:42 9m 13s Mr. Fishy's Small World ♥ 0 The FBI got me. Damn you Comey! 🐟 🚓 🏛 (this was great, I really enjoyed all the different events. Nice work!)