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Feedback comments for LD40

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TimestampSince previousGameadhesion's comment
Dec 8 04:00:43 Rot 24/7 ♥ 1 Nice! I like the vibe. Walk speed could be a bit faster, although I realize it was probably intentional for some of the puzzles. Didn't get past the rat puzzle, while trying to figure it out I got the max coffee effect which was pretty unbearable :P This would be pretty cool with some tweaks & more content, nice work!
Dec 8 04:07:39 6m 56s Flirt the(m)all ♥ 2 Interesting concept but I didn't really get it? I satisfied one person's request but soon after they seemed to come after me and I immediately got a game over. I wasn't sure what the number in the top left meant or if that was related. Some sort of tutorial or more explanation would help a lot here I think. Nice job on the graphics & music btw!
Dec 8 04:21:13 13m 34s Samurai Shaver ♥ 1 Awesome!! Excellent graphics and music, and you 100% nailed the rhythm heaven vibe. I love the rhythm gameplay, though I found it a bit simple - having both the sightreading capability visually as well as the simon says-style audio cue made it fairly easy, so maybe just having one of those aspects might make it more challenging. (for example, rhythm heaven leans a lot on the simon says thing and has very few visual cues, or even misleading visual cues!) I got all perfects except on the last level - the first 3 levels felt fairly similar in difficulty, so some more progression there would be cool. Would've appreciated some gamepad support too, pressing spacebar felt a bit weird and made it a little hard to hit the fast rhythms for me. Still it was a ton of fun, excellent work! :D
Dec 8 04:40:22 19m 09s The Red Ribbon Killer ♥ 1 Cool! I like the art style & the writing, although the story felt like it ended a bit abruptly. Would've liked some puzzles or more elaborate gameplay but I still enjoyed the experience. Nice work!
Dec 8 04:56:00 15m 38s Drugrun ♥ 0 Well that was a trip. I love the style, the graphics and music are awesome. I liked the punching bits in the first level, but the platforming in the subsequent levels felt a bit clunky - the fast mode was insanely fast and the slow mode was super slow. I realize it's probably intentional but it felt a bit frustrating to play. Walljump was pretty hard to use too. Got to the part with the clouds then couldn't figure out what to do next. Still it was a crazy experience, one of the most unique LD games I've played. Great work!
Dec 9 06:17:30 25h 21m Shelter ♥ 1 Cute game! Simple but still pretty fun. I also didn't like letting them go into the red even though that was probably the optimal strategy. Ended up being pretty easy balance-wise, I never had any bad random events happen to me. Would be cool to see some more advanced mechanics in this. Nice work!
Dec 9 06:27:37 10m 07s Santa's Factory ♥ 2 Cool! Simple & straightforward concept and pretty good use of the theme. I like the graphical style and the music is great too. Some control issues held it back from being as fun as it could've though - picking up presents was a bit finicky and the mouselook speed felt a big sluggish. Also the cursor still showed up which was pretty weird (I'm on Windows FYI). Would be really fun with some tweaks, nice work!
Dec 9 06:50:11 22m 34s Traffic Trouble ♥ 3 Nice! Great concept, good use of the theme and solid graphics. Gameplay was a bit straightforward, most levels (especially early on) were pretty much trivialized by setting all lights to red and then seeing what happened, though that strategy stopped working for later levels - which was good! forced me to actually learn how to play! :P Would be cool if there were some sort of points system that rewarded completing levels as quickly as possible. Some levels had an issue where the reset icon covered up the crash, which made it harder to learn where I went wrong. Still I had fun & finished the game - lots of potential here! Good work!
Dec 9 20:12:40 13h 22m Piña ♥ 1 Nice! Great use of the theme and great graphics. I thought it was too slidey at first but once I got used to it it was really fun. Very addictive! Could maybe use some level design tweaks though - it felt like there was almost no reason to go to the corners since the candy in the middle respawned fairly often and there were too many kids around the edges. Might be cool to have more valuable candy spawn more often towards the edges as a risk/reward mechanic. Also it would be awesome to see this with multiple levels. Some small technical nitpicks - it also needed gamepad support for the menus, and would be nice if the filename wasn't just "windows" or "LD40" :P My high score was 520. Awesome work! :D
Dec 9 20:33:33 20m 53s escape🥚hatch ♥ 1 Such a lust for eggs! WHO?! This was great. Good spritework, great music and solid (eheh) stealth gameplay. The difficulty progression felt a bit weird, the first room was quite a bit more difficult than the next few for me. It was a bit tough at first to learn where the pigs' line of sight was - would be cool to have that on the radar like MGS. Also had a weird issue where WSAD hatched the initial egg but didn't move me afterwards, but aside from that the controls were generally fine - running may have been a bit OP though. With some more polished level design this would be awesome. Nice work! Also - huge missed opportunity for a FOXdie reference... :D
Dec 9 20:48:34 15m 01s Pumpkin Massacre ♥ 1 I dig the graphics & low-res effect! Definitely has some balance issues though - in my first two runs, I got stuck in the first room with enemies since I wasn't getting hit and thus doing almost no damage to them, and then ran out of ammo. On my third run I realized I had to intentionally take damage in order to do more damage & progress, which is pretty dang weird. Interesting use of the theme, but it needs to be balanced such that it doesn't punish you so much for doing well. Still, the basic concept & gameplay definitely have potential. Keep it up!
Dec 10 05:28:43 8h 40m Dipsomaniac ♥ 3 I played along with a nice lambic. I shudder to think if anybody actually kept pace with this guy! You nailed the mood though I would've liked either some more gameplay mechanics or faster progression towards the drunk effects, there were a few sections in the middle where it felt like nothing was changing. Still a cool experience and really makes me glad I'm not a bartender. Nice work!
Dec 10 05:44:42 15m 59s Protofusion ♥ 0 Gorgeous art as usual, and pretty solid gameplay too. I really like the multiball mechanic. Had a weird bug the first time where the last block wouldn't go away, but it didn't happen in subsequent playthroughs. Would have liked to see (hear?) some basic audio & more varied levels but the game is still pretty solid regardless. Nice work!
Dec 10 20:15:55 14h 31m Enter The Labyrinth: 36 Chambers ♥ 0 Cool vibe - I like the graphical effects and the sound design, and the audio cues were a nice touch. I made it out once but the gameplay/text puzzle weren't compelling enough to keep me playing the game. Seconding the idea for being able to map it yourself in-game, that would definitely be cool.
Dec 10 20:30:48 14m 53s Museum Keeper ♥ 1 Cool! Great vibe, I love the music & sound design. The game intro & intros for each day were really well done too. I like using the audio cues for the gameplay but it wasn't super compelling past the first few times, I stopped on day 11. Good use of the theme, though it felt like the game never got any harder. He really wanted to steal the void for some reason! Would be cool if the burglar posed a threat of some sort. Still a cool experience, nice work!
Dec 10 21:21:55 51m 07s Cash Crusade ♥ 2 I had the same issue where it wouldn't run at first, I had to install the XNA 4 framework to get it to work. (I guess shipping the DLLs alongside the binary didn't cut it?) Pretty good use of the theme, though the gameplay is pretty basic. It seemed like the criminals got faster as time went on, but there weren't more of them at once so it didn't get appreciably harder. I would've liked things to get a bit more hectic as time went on.
Dec 11 02:41:08 5h 19m Music city ♥ 1 Interesting concept but it was a bit hard to figure out - it wasn't clear how to build different colors of buildings, what the middle stat was, or that resting created more mushrooms, for example. I like the different songs for different modes, though some audio cue for when you're reaching the resource limit would have been helpful, as that snuck up on me a lot. Pretty good use of the theme though. Nice work!
Dec 11 03:05:48 24m 40s The wreck of the Pulstar-VIII ♥ 0 Cool, good work on setting the mood and good use of the theme. Figuring out the puzzle elements of how to kill off the crew was interesting, but I also wasn't a fan of being chastised by the game for doing the only things the game allows you do to progress. Like... seriously? Also it could've used some proofreading and a more readable font, though those weren't huge issues. Still a pretty interesting experience, good work.
Dec 12 02:01:43 22h 55m DETERMINATION ♥ 1 Interesting concept but the game didn't feel that great to play - even right at the beginning the controls feel pretty slidey/weird. Also enemies took a ton of hits and didn't really react to getting hit, so at first it felt like I wasn't doing any damage at all. Starting directly in the path of bullets right at the beginning was frustrating too. Once I got used to it I got to level 7 on my third try. Also on firefox the heart sprite doesn't show up consistently so it was incredibly confusing at first (chrome worked fine however). I dig the undertale reference though!
Dec 12 02:26:28 24m 45s Hats On! ♥ 2 It's the dark souls of hat simulation! This game is awesome. Great use of the theme, hilariously fun gameplay, and the music & sound are excellent. I have no idea why a cat is purring but I'm into it! I beat all the main levels and got 17.8m on the 100 hat challenge but only because they got stuck in a giant pile. My only complaint about the gameplay is that it's a bit too random, if you get a weird hat on the other side of the screen it's almost impossible to get it safely. Maybe a tetris-style preview of which hat/where it'll spawn would be cool. I almost think it could use to be a little less wobbly, but that's where a lot of the comedy comes from so I'm not sure. Still it was super fun, excellent work! :D
Dec 12 02:48:53 22m 25s Loot Box Simulator ♥ 1 Nice use of the theme and funny concept but man, the physics and controls are so wonky. I accidentally threw lootboxes and items off the stage so many times while trying to get used to the controls. Like others have said, having to click to get to the bottom screen with click & drag as the only way to move items is super awkward, keyboard controls for switching screens would probably help a lot here (or maybe just a more obvious bucket to put items in). Also for some reason it took me a really long time to notice the upper screen, which has most of the important gameplay elements in it. Clicking on the tiny coins was pretty annoying too, having bigger hitboxes for them would probably help a lot. I don't know how to explain this but having to read the items to figure out if I should keep them just did not feel good - it felt like a distraction from the rest of the game, like I was missing out on things happening somewhere else, even if there wasn't any real time pressure in the game. Reminded me of item comparison in games like Diablo, which I find to be pretty tedious and unfun. Despite all this the core concept is fairly solid, with some control/gamefeel fixes this could be pretty cool. Keep it up!
Dec 17 18:12:19 135h 23m I'll Take You To Tomato Town ♥ 0 Awesome! Great vibe and I love the audio. The actual gameplay of looking for items is about as fun as it is in a normal grocery store, but the goofy physics make up for that. Nice work!
Dec 17 18:22:26 10m 07s Heavy Heist ♥ 0 Cool! Good use of the theme, nice graphics and the music is really awesome. Stealth gameplay was pretty solid, though it seemed like the guards' line of sight range was really long, so it was really difficult to do anything without being seen - basically all runs ended with all the guards chasing me out the front door. A bit more feedback on when they were attacking you would have helped too, that was a bit ambiguous. Still pretty fun, with some gameplay tweaks and new levels this would be really great. Nice work!
Dec 17 18:40:45 18m 19s Captain Road ♥ 3 Pretty cool concept! The controls are a bit weird though, I found it pretty unintuitive that shoot and build by click-and-drag were both on LMB, so on my first attempt I was pretty confused as to how to build my ship. It felt most natural to mostly use LMB for shooting, but that threw off my turning too. Still, once I got the hang of things trying to design a crazy deathmachine was pretty fun! Simplifying the controls and ship building aspects would help a lot here - there's honestly a ton of potential in this concept. Great work, keep it up!
Dec 17 18:53:38 12m 53s A strange mental disorder ♥ 0 Cool! Pretty good concept, and I really like the variety of attacks. The special attack was really satisfying to use. The Q attack in particular could use some more feedback though, I wasn't sure when I was hitting enemies with it, and I think the hitbox was a bit far out so it wouldn't hit enemies that were right next to you. I wish there were some mana pickups or something like that, it was a bit frustrating to be surrounded by enemies but unable to use the big attacks. I got to level 90 or so before dying. Nice work!
Dec 17 19:08:21 14m 43s Goodnight Sheep ♥ 2 Man this one gave me some feelings! Great music, great sound design, and the emotional arc was really strong. I love how the music subtly changed in each segment corresponding to the tone of the thoughts too. Simple gameplay, but it's appropriate to the theme of the game and it works, so I'm not even sure if I should recommend changing anything - it's just a really tight experience. Great work! :D
Dec 17 19:20:16 11m 55s Survival Drift ♥ 1 Awesome concept and I like the voxel-style graphics. Had lots of control issues though - it took me a good 3-4 attempts before I was able to kill my first zombie, either from going the wrong way (why have the road area at the beginning if you'll just run out of time going down there?) or getting stuck against a wall (my kingdom for reverse!) Once I was able to get into it it was fun, but I would occasionally get flipped over by spawning zombies which was a bit frustrating. Maybe a more open tutorial level without things to get stuck on would help the player get into it? Also I would love to see this on desktop with gamepad controls, there's a lot of potential here. My high score was 20. Keep it up!
Dec 17 19:30:18 10m 02s Haunted House on 43rd Street ♥ 1 Nice! I love the weird vibe and bizarro music/sound design. Great animation too. Just wish there was more to it! Nice work!
Dec 19 02:23:49 30h 53m Brick Racer ♥ 1 Nice! Pretty basic but really fun, great use of the theme. I managed to get the top score at the time, 36.465, after 10-15 or so attempts. The leaderboard made it really addictive. Might be cool if there were a few unavoidable blocks in order to force you to go faster/manage your health to make it a bit harder. Good work!
Dec 19 02:34:54 11m 05s 人気があるよ!(~Be popular!) ♥ 0 Pretty funny idea! First time I've seen a non-puzzle game require writing things down :P The controls were a bit finicky (you can't hold down two directions at once and still move, even non-diagonally, which is frustrating), and there were some collision detection issues - I would get stuck on geometry a fair amount, and I couldn't get past the 3rd level since most of the time the fans would box me in (usually right at the beginning) and trap me. Still a pretty interesting game, nice work.
Dec 19 02:49:55 15m 01s Mythical Development Time ♥ 0 I got that same crash my first playthrough very early on (not sure what I did exactly, mostly just tried to add desks and hire people) but never saw it again. Interesting simulation but definitely needs more communication to the player, like I didn't realize if I assigned a person that they wouldn't show up until the next day. Obvious in retrospect, but since there was no responsiveness to my action, I thought it didn't work at first. Also for some reason I wasn't able to assign any more people, even though I had seemingly hired them and had empty desks? It wasn't clear why one dev's productivity was lower than another's too - makes sense in reality, but another thing that confuses the player. Also - if nothing happens during the night, why not skip it?
Dec 27 22:50:40 212h 00m I'm Driving My Truck ♥ 0 Nice! I dig the physics based gameplay, but the elevators felt pretty finicky at times and (much to the chagrin of the singer, I'm sure) I got stuck a few times. Would be cool to see some incentive to have multiple packages at a time, and maybe some rough directions or street signs. Great music too of course. Nice work!
Dec 27 22:57:26 6m 46s GREED ♥ 1 Great graphics! Solid concept though the gameplay doesn't feel that great - there's some potential to how the 2 attacks are used, but since the monsters are super fast, the stab is really risky. Out of a few runs, I also never survived long enough to buy any items. Good music btw, though some sound effects would help gamefeel a lot. Keep it up!
Dec 27 23:24:05 26m 39s SpaceBadies ♥ 0 Good graphics & pretty solid gameplay! Being able to shoot the powerups is frustrating though, it makes the player hesitant to shoot which is probably not what you want in a shmup. Also the movement hitbox for the player felt really big, like I couldn't go back as far as I expected. Could use some more feedback for when you take damage too. Still pretty fun though, nice work!