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Feedback comments for LD41
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| Timestamp | Since previous | Game | adhesion's comment | |
|---|---|---|---|---|
| Apr 25 02:47:24 | Unholy Holes | ♥ 2 | Cool concept! For some reason it took me a bit to understand the basic gameplay (how towers could only go in holes), but once I did it was pretty fun. Wish the hitboxes for the holes were bigger though, any far-away shots seemed really tough to get. The dominant strategy seemed to be to just put red towers really close, blue towers weren't as good so there wasn't much of a reason to do anything else. Still a pretty fun game and the concept definitely has potential. Nice work! | |
| Apr 25 03:06:30 | 19m 06s | Caribbean Trains | ♥ 1 | Interesting concept & good presentation! The stylized graphics & ocean audio really add to the vibe. I like the idea but in practice maneuvering the ship was pretty difficult and a bit frustrating. The controls took a few minutes to get used to, and I wasn't sure why my cars after the first one wouldn't fire? Was there any point to picking up more cars? The difficulty was a bit all over the place too, the first ship I encountered completely crushed me then the next couple conveniently rammed themselves into my shooting car and sealed their fate :P Still pretty cool, nice work! |
| Apr 25 03:24:20 | 17m 50s | Fightin' Words - Real Typing Strategy | ♥ 2 | Cool! Definitely took a bit to get the hang of but once I did it was really fun. I got a bit thrown off at the beginning thinking that the army on the left was mine. Everything being so small made it hard to figure out which way the individual units were facing, but eventually I got over that too. I wish there were a command to form a line without changing direction - in a couple of the levels (I think the one where you start out sandwiched between two armies) it kept on facing the army I didn't want to target. Despite these issues it was still a lot of fun to figure out each level like it were a little tactics puzzle. Maybe it's time to read up on my Sun Tzu :P Nice work! |
| Apr 25 03:34:37 | 10m 17s | Boxing Surgery Simulator 2000 | ♥ 2 | Great concept & presentation but honestly I found the gameplay to be fairly baffling. It was really hard to tell which phrases made a difference during the fight (I saw the different icons but couldn't really tell which ones were good and if they were having an effect), and it was tough to figure out which tools fixed which ailments in the surgery phase. (think I only figured out bandaid & stitches) Failing the surgery bit was so punishing and there was so little time to do it that it was really hard to figure things out. If not a tutorial, then some clearer feedback & slowing things down a bit would help a lot I think. Would love to see this with some tweaks. Nice work! |
| Apr 26 02:34:28 | 22h 59m | Black Horizon | ♥ 1 | Cool concept but the drifty controls made it pretty hard to play, plus the path was a bit ambiguous at times, so when I would inevitably spin out of control it was really hard to tell if I was going the right way. Still this idea has some potential, keep it up! |
| Apr 26 02:39:37 | 5m 09s | Basketball Clicker in Space | ♥ 0 | Cool idea, though I would've liked to see some more basketball-related gameplay elements - as it is it's pretty much a standard clicker with a basketball theme. Also it feels like a lot of clicking to get to the first upgrade, and missing shots randomly was pretty frustrating early on. Would be cool with some more mechanics & balance (maybe be able to buy an upgrade after one made shot?) Still pretty cool, nice work. |
| Apr 26 02:55:06 | 15m 29s | Pinball Gardener | ♥ 0 | Nice! Great graphics, solid audio and I love the concept. Could use some balancing though, it seemed like farming wasn't worth it since it lost money so I just played pinball - which is what I wanted to do anyway :P That aspect was pretty fun though the physics & geometry were a bit funky - most shots either ended up hitting the bottom bumper (which led to a drain super fast most of the time), or if I tried shooting the orbits, a lot of the time it went up the inlane & down the outlane which was frustrating. Were the orbit shots supposed to give you water or seeds? Didn't seem to work for me but it would've been cool if so. Would've liked to see have a score metric in addition to just getting money in order to survive. Still pretty fun, nice work! We made a pinball game too btw, great minds think alike! :D |
| Apr 28 04:21:07 | 49h 26m | Discard | ♥ 1 | This is awesome! I love the vibe and the concept - the simon says mechanic really helps you get into the game quick, and it just feels good to play. Great sound design too. Gameplay-wise, I wasn't sure why you wouldn't just throw the hardest thing possible at the other player at all times. I thought red = harder but based on the speed of some of the blue ones I'm not so sure. Maybe there could be some mechanic where if you do better you can throw harder stuff at your opponent? Either way this is great and I'd love to see more of this. Great work! :D |
| Apr 28 04:43:18 | 22m 11s | Gradioid | ♥ 1 | Hey I recognize that enemy pattern :P Really cool concept! I like the exploration mechanic and how the rooms still seem to make sense (enemy pattern-wise) when going through them backwards. Difficulty was fairly well balanced too. Pretty tough without a map though - I got as far as getting the phase shift then got lost and didn't know where to go next. It's a pretty big mental burden to try to remember all these different paths and previously-seen obstacles that I may be able to surpass with a new item. Still it was fun to explore, and this definitely has some potential with some quality of life improvements. Awesome work! |
| Apr 28 04:51:40 | 8m 22s | Left for Bread | ♥ 0 | Nice! Good use of the theme. The platform destruction is an interesting mechanic but led to some weird deaths where I just fell into the abyss 3 times with no recourse. Might be cool to give the platforms a couple hits worth of HP. The platforming physics felt a little weird too, the acceleration took some getting used to. Still pretty fun, and I did beat it. Nice work! |
| Apr 28 20:16:20 | 15h 24m | Survival Cannon | ♥ 0 | Cool concept! The shooting was really satisfying (nice sound design) and it was fun to explore the different crafting options. I don't think I ever found plants to restore my health though, and the fact that black blocks were the dangerous ones wasn't totally obvious from the gameplay itself. Would feel a bit better if there were a more obvious indicator that your resources increased, like a +1 or something in the corner. This would definitely be cool with some balance & UI tweaks. Nice work! |
| Apr 28 20:48:05 | 31m 45s | A Tavern Life | ♥ 1 | Cool concept, though the gamefeel is a bit lacking - there was enough of a delay between clicking on the beer icon and it being served that I wasn't sure if it was actually working at first. If there was some animation or sound right when clicking on it, and if the beer count decremented immediately, that would be a bit more responsive and feel a lot better I think. Also there were a ton of customers on the first day, seemingly impossible to serve them all, which was a little frustrating. With some UI tweaks and balancing this could be pretty fun, keep it up! |
| Apr 28 21:16:52 | 28m 47s | RootNote | ♥ 1 | Awesome! Great music. Interesting concept, though I expected the timing aspect of a proper rhythm game at first, so that threw me off a bit. The controls also were a little confusing - I tried to use a gamepad at first, but I expected up was Y, right was B etc so I got every note wrong and wasn't sure what was going on. Once I properly switched to gamepad mode everything worked though. Gameplay-wise, it was pretty fun, although doing a longer streak (ie putting off the attack) didn't seem to be worth it, which felt a little weird since I mostly just wanted to play those notes! It also wasn't totally clear whether hitting the enemy notes was worth it since they seemed to appear after I took the damage from the attack. Since they were harder to read than the normal notes, it was always a little frustrating and stop-start whenever they came up. Still pretty fun - I got as far as Alooker then gave up :P Nice work! |
| Apr 29 21:24:18 | 24h 07m | Catchinko | ♥ 1 | Cool! I always like playing physics-based games. I like how you have just enough control to move in a general direction but you need to take the physics into account too - there were some cool moments where I was able to build up enough momentum to get yarn that previously seemed out of reach. My best score was 28. Nice work! |
| Apr 29 21:44:50 | 20m 32s | Thrust Vector | ♥ 1 | This is awesome! Great concept, use of the theme & graphics. The gameplay is really clever and I love the trajectory preview. It felt really fun to control the ship, I almost wish it played in realtime :P I would have really appreciated having the ability to rotate the camera though, it felt hard to get my bearings and the edges of the area came up fast. The AI wasn't terribly smart so it seemed a little on the easy side in a tactical sense, I only died because I screwed up and hit one of the ships. Would be cool if the enemies had the same physics, but I imagine that would be pretty difficult to implement their AI then. Kinda wish it was made up of shorter levels too, 30 turns is a bit of a slog when you're trying the game out for the first time. Still it was super fun, would love to see more of this. Awesome work! |
| Apr 29 23:30:52 | 1h 46m | Just bullet: A turn-based hell | ♥ 1 | Cool! I really like this concept. It took me a bit to learn how the bullets move, both because of their speed and how they didn't quite line up on each tile. The mouse controls felt a little slow, so maybe adding keyboard controls might help the game feel a bit better. Also it was a little tedious having to wait the boss to come all the way around, but it was satisfying lining up a bunch of shots to finally kill as it came down the right side. Would be cool to see additions like bombs or other gameplay mechanics. Pretty fun overall, nice work! |
| Apr 29 23:50:23 | 19m 31s | Riff For Your Life | ♥ 1 | Nice! I love rhythm games, metal and horror so this is basically the perfect genre :D Solid, fun gameplay and the riffs are heavy. The rhythm of the notes to play corresponded well to the music too. The fact that the visual indicators for the notes weren't aligned visually made it a little harder to sight read, but as a veteran rhythm game player I appreciated the challenge - might make the game a bit less accessible to newer players though. I would've liked to see the walking mechanic or survival horror aspects make more of a difference in the gameplay itself, but it was fun as-is. I got 142.2m traveled and a score of 45270. Great work! 🤘 Protip, you can sing the title along with the chorus of "Run to the Hills" :P 🎵 run to the hills... riff for your life... 🎵 |
| Apr 30 00:00:36 | 10m 13s | Good Night, Good Morning | ♥ 1 | Cool, I like the vibe. That giant person really creeped me out at the beginning! I didn't really feel that there was any overarching theme to the game, but I appreciated the atmosphere regardless. Nice work! |
| Apr 30 01:49:12 | 1h 48m | Wrong Priorities | ♥ 4 | Whew! That was pretty spooky. Nice atmosphere and I like the game-within-a-game mechanic. Think I got to level 7 before losing on the platformer. I almost wish I lost some other way, I feel like I missed out on some spooky stuff :P Even though cardboard is not super immersive in general, I definitely got scared by some of the noises & the lights going out. There didn't seem to be much happening in the room around level 4/5 though, some faster progression might have helped there. Still a cool experience, nice work! |
| Apr 30 03:51:21 | 2h 02m | TBFTWorLD41 | ♥ 1 | Well that sure was... something! I like the atmosphere, but it was hard to tell what was an intentional part of the experience and what was a bug - for example, after I died (I think I died anyway?) the first time, the camera got unlocked from the character and I could sort of control it but couldn't really tell what was going on. This happened very early on in subsequent playthroughs (maybe because I skipped through the intro?) In any case, I feel like abstract games like this need to clearly establish the operating parameters of how the player interacts with the environment and then go from there, otherwise it's just a bewildering experience. (Unless what I experienced was just bugs, or even if that's the whole point - understandable!) Anyway it was an interesting experience, I really appreciate seeing this type of weirder stuff in LD. Keep it up! |
| May 1 03:01:55 | 23h 10m | A Type Of Rhythm | ♥ 3 | Nice! I always dig rhythm games. Great work on the music, having 5 songs of this quality for a jam is impressive. Gameplay was solid but got a little stale since it was the same rhythm the whole time. Also there wasn't much time to react & figure out when to start when a new word started - not a huge issue though until the last song. Seconding the recommendation for more sound/reaction when you hit notes. Not sure if it was just me but animals and places felt a little bit offbeat too. Still pretty fun, nice work! |
| May 1 03:14:02 | 12m 07s | Hoop Tactics | ♥ 1 | Cool concept and I dig the old school FM music. I like the idea of the gameplay though in practice it's pretty slow, I think it would feel a lot better if you could use the mouse and had a quick hotkey to end a turn - it was pretty tedious to have to do a bunch of keyboard inputs to move and then end turn for every player. Still pretty fun though, would be cool to see this fleshed out more. Keep it up! |
| May 1 03:32:15 | 18m 13s | Helion | ♥ 0 | Cool - even though the gameplay is minimal it's fairly solid. I wish there was some way to easily figure out prices at other stations, it felt tedious to try to go to different ones to see them so I didn't really bother. Would be helpful if there was some clearer indicator of where your ship is too, would help the player feel a bit more situated I think. Controls worked decently well (although strafe didn't seem to work?) and I might have preferred standard WASD/mouselook controls. Also some more reactivity on doing actions would help gamefeel, such as animations/sound when mining for example. Still this seems like a start to a pretty cool game, keep it up! |
| May 4 01:42:23 | 70h 10m | Rhythm Racer | ♥ 0 | Nice! It's an interesting challenge having to pay attention to both sides of the screen at once. The rhythm gameplay was pretty solid, though it would be nice to have a little bit more feedback when you hit a note - most of the time I got greats but since the "great" text stayed up the whole time, it was hard to tell how close to the beat I actually was. Difficulty was pretty fair (and I appreciated the inclusion of a hard mode) though there were a couple of out-of-place hard sections in the normal levels. The music was good too, although the difference between level 1 and 2 was a little jarring. Pretty fun overall, would be cool to see more of this. Nice work! |
| May 4 01:50:50 | 8m 27s | SHIRO NO OJO | ♥ 1 | Cool concept, although I kinda wish there were more puzzle elements. The shooting mechanic was solid and fun. It wasn't clear if I was making much progress on increasing the princess bar though (I was playing on normal) so the game just sort of felt like it was going on forever. Would be cool to maybe break it up into shorter levels instead of being endless. Still pretty fun though, nice work! |
| May 4 02:29:02 | 38m 12s | Virtual Pet RPG - Design, Explore and Battle with your Monster | ♥ 2 | Cool, I like the character creation bit! Gameplay-wise it mostly just felt like an RPG so I wasn't feeling the theme too much. Gameplay worked decently well, though control-wise I tended to get stuck on geometry a lot, which was exacerbated by the tight paths in the level design. Making it so you could slide more easily along walls would help there. This would be cool with some more mechanics, keep it up! |
| May 4 03:33:05 | 1h 04m | Not Yeti | ♥ 1 | Good use of the theme & good graphics! I found the gameplay to be a bit clunky though, it was hard to tell whether A/D actually changed your speed at all, the right-click didn't seem to do much, and I could seemingly never make it over a rock in one jump. The trees popping in also made it hard to see the rocks which was frustrating. Shooting the yeti was satisfying though! |
| May 13 01:55:47 | 214h 22m | Cooking Mamba | ♥ 0 | A good start! The basic gameplay is solid, though it felt like there may have been a little lag between the visual display and the audio. Would be cool to see a more creative element, like different inputs are different ingredients, which you use to discover new recipes etc. Keep it up! |
| May 13 02:04:00 | 8m 13s | Dissident Manager 2018 | ♥ 0 | Interesting concept, though a bit disorienting at first since you get dropped right into the action and there's no map or anything to figure out where everyone is. Once I got the hang of it it was cool to figure out good hiding spots, but it had the weird progression of getting easier as time went on since I had fewer people to manage. Would have been cool to have a time you needed to survive for or some other objectives to complete. I had some intermittent lag on Firefox as well which made things a little frustrating but it was still playable. Still pretty fun, would be cool to see this fleshed out a bit more. Nice work! |
| May 13 02:26:19 | 22m 19s | PataPata (Survival Rhythm) | ♥ 0 | Interesting concept though not having the songs in-game made things pretty frustrating, I had to constantly refer back to the instructions while playing. Just displaying the songs as part of the game UI would have helped a lot. The game needs a lot more feedback in general, like for when you successfully or unsuccessfully perform a song - a lot of times things seemingly didn't work and I wasn't sure if it was my fault or not. It also wasn't clear why I should rest or what the icons/colors in the UI meant. The rhythm aspect of the gameplay was clear enough, although you could get credit for being way offbeat sometimes. Would be cooler with some music & varied rhythms as well. This concept clearly has some potential but needs some UX/design work to really shine. Keep it up! |
| May 13 02:47:58 | 21m 39s | Sneak To The Rhythm | ♥ 1 | Nice! Really cool concept, good music, and the intro is great. Pretty fun to figure out the puzzle elements, although I found it a little tedious to have to wait for certain guards to turn around, and it would feel a lot better if you could tap on the beat instead of having to hold down the key. I ended up getting stuck on one of the levels with 2 boomboxes and 3 guards. Still this is a really solid game, would be great to see more of this. Awesome work! |
| May 13 03:11:21 | 23m 23s | On Thin Line | ♥ 1 | Awesome! Great music & solid gameplay. I like the mix of the two styles of rhythm gameplay, ie being in the right spot at the right time and hitting the button on the beat. The different colors represnting different instruments & later splitting off on their own was really cool too, even a little emotional! The difficulty curve was a little uneven though, there were hard parts pretty early on. Also the acceleration of the character was a little hard to get used to, especially for the difficult parts. I don't know if there was an issue with my controller, but sometimes the Y axis wouldn't return exactly to the center which was frustrating and caused me to miss a couple notes. I beat the boss on my 2nd try, but just barely - it was pretty frustrating when I lost my first attempt right at the very end, especially when it felt like I only missed a couple notes. Still it was really fun, I would love to see more of this. Great work! :D |
| May 13 14:30:50 | 11h 19m | Fight for the Mike! | ♥ 0 | Interesting concept & good graphics but hard to figure out at a glance. It was pretty hard to control, especially clicking on my characters, so being able to box select would help a lot here. Attacking also seemed fairly random so it was hard to implement any sort of strategy (attacking 2 on 1 for example). Still this has some potential, keep it up! |
| May 13 16:25:33 | 1h 54m | OUTLAW 🚗 MAYOR 🚓🚓 PANIC! | ♥ 1 | Wow this is awesome! Great graphics & music (love the vocals) and the gameplay is super fun. The basic gameplay is satisfying although bonking into the sides of the road was a little annoying, and it was a bit hard to orient myself relative to the minimap given the moving camera. Sometimes when spawning the cops would be right next to me, boxing me in and making it impossible to get away, which was frustrating too. The indicators at the bottom (where it was good to place buildings?) were pretty hard to parse at first, I didn't even notice it until my 5th attempt or so. Despite any issues it was still super fun, my best score was 900. Awesome work! :D |
| May 13 16:40:34 | 15m 01s | Cross Word Shooter | ♥ 0 | Interesting concept, though some aspects made it frustrating, like the extreme fall rate of the shots. That combined with the fact that the letters closest to you aren't necessarily the ones you want to spell a word made things tough - these concepts are kind of in conflict, like it was frustrating to have to throw away a word I wanted to build just to survive. Also I had the same issue where some common english words weren't recognized (zip) and other non-words were (zo and li are words??) Still pretty cool, with some gameplay tweaks this could be really fun. Nice work! |
| May 13 16:49:49 | 9m 15s | Lizards | ♥ 1 | Cool, nice concept, good graphics & audio and the simulation aspects are pretty impressive. The rate of drilling was way too high though, it felt like I was just learning how to play the game and I was already getting crushed. I wish there was a sandbox level so I could learn the mechanics at a more leisurely pace. I would love to play this more if the difficulty were tweaked a bit. Nice work! |
| May 13 17:27:04 | 37m 15s | Big Mood | ♥ 1 | Cool, I dig the concept and the doom-style MIDI music. The FPS gameplay was basic but functional. With the dialogue options, it sort of felt like I had to figure out which characters to trust, but there wasn't enough information on that front so I didn't kill any of them. Still didn't get the good ending though, I'm wondering if I skipped some dialogue on accident. (the "..." option doesn't imply "exit" to me, it implies that the character has more to say) I also got tripped up by having to click directly on the "talk" text. Still pretty fun to explore the story, nice work! |
| May 15 13:40:42 | 44h 13m | Flying By Yourself | ♥ 0 | This is awesome! At first I thought "well this is pretty basic, not getting the theme here" and then... :) Tons of clever stuff here, I loved the arrows on the reaper timeline :P Great music and sound design too. I wish the gameplay was a little more elaborate than just collecting/avoiding stuff, but it was still a great experience. In a weird way, this is maybe the most fun game I've played this LD! Awesome work! :D |