Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Devastus
Feedback comments for LD39
Devastus's games and stats for all events →
| Timestamp | Since previous | Game | Devastus's comment | |
|---|---|---|---|---|
| Aug 1 10:35:36 | Yet Another Exhausted Day | ♥ 0 | Ok, an instant favourite for that movement style alone, man that was hilarious. Very well done, especially as a Compo entry! | |
| Aug 1 15:11:09 | 4h 35m | Energy Scraps | ♥ 2 | Pretty enjoyable graphics, quite evident that is where the most time was spent. Gameplay feels quite clunky in comparison, UI didn't give much indications on what I was supposed to do and I got shot through walls and died to what I think were invisible bullets. With music you could add a true sense of exploration to the world as well. There's a lot of potential to work it further if you so choose though. Great job! |
| Aug 1 23:08:18 | 7h 57m | My Kingdom for a Rabbit! | ♥ 2 | A nice little game, I like how it is written and presented. Granted, I could not hear any music and having some events like you mentioned would really spruce things up further, but for 48 hours I'd call this a job well done! My carefully selected heir, the cream of the crop, resulted in a kingdom totally ruined. That offends me, and proves that choosing heirs by their name is not a good strategy. |
| Aug 1 23:23:58 | 15m 40s | Tiny Explorer | ♥ 1 | I'll be honest, I'd have liked if it resembled more of a "racing game" as you tactly ruled out. Point being, I would have enjoyed exploring the area if I was able to actually move faster than a turtle stuck in quicksand, and in the direction I'm willing to. Tapping to turn feels unimaginably unintuitive, and there's nothing else to take my attention away from that fact. The graphics are enjoyable and interesting though, so here's to hoping you apply some pizzazz to the controls. |
| Aug 2 00:12:26 | 48m 28s | Recoil | ♥ 2 | Well, there's certainly the Doom-esque feel to it, but everything seems to be a bit wonky and floaty, the swaying to left and right for example makes moving unintuitive (it's the sprite swaying in Doom, not the actual movement). I'm struggling to find a relevant connection to the theme in this case as well. It has the potential to be a fun game of gauntlet, so keep it up! |
| Aug 2 14:34:04 | 14h 21m | Mayor on a Roll | ♥ 2 | A nice simple game, it's fun to run around while an army is chasing you. Some balance issues in the turn speed and how you slow down a lot when you get hit, but other than that, nice job! |
| Aug 2 14:46:03 | 11m 59s | Botken: Assault and Battery | ♥ 3 | Smooth visuals, I definitely like the presentation. Reminded me of "One Must Fall 2097", although every fighting game with robots caged into an arena does that to me. A nice take on the theme, it's a shame there's no single player possibility currently though as I was unable to find an opponent online. There's great potential in this one, great job! |
| Aug 2 17:04:41 | 2h 18m | Tomaton | ♥ 1 | Well, there's certainly some fun elements to this entry. I like the Dark Souls - esque gameplay and for a timespan of 3 days, they work pretty well all things considered. Audio would have definitely made a big impact to further drive home the "weighty" feeling and mood. Graphics-wise, the blur is way over the top. I'd argue against using a general depth of field at all but practically making your player visually impaired is definitely not great. I also experienced pretty apparent slowdowns with some particle effects. In any case, I'd call this a job well done! |
| Aug 2 17:32:43 | 28m 02s | SpaceLyft | ♥ 2 | It's definitely a fun game, and feels polished, like the wrecking ball astronaut bouncing around. I can't decide what to make of the controls though, they're kinda awkward but I guess that's part of the idea, having to maneuver with wonky controls. A very solid entry all around, well done! |
| Aug 2 18:21:10 | 48m 27s | Lightbulb | ♥ 1 | Amazing gameplay right here. I mean, for a 12h "panic solution" it's actually kinda good :P |
| Aug 2 18:36:39 | 15m 29s | Li'l Icarus | ♥ 2 | A pretty funny concept, the parallax effect on the sky was a pretty nice touch. I was left kinda hoping for more game mechanics, but pretty good overall. Maybe a tad too easy, I won on the first go and still had a lot of distance left. In any case, nice work! |
| Aug 2 19:16:20 | 39m 41s | Terminal Attraction | ♥ 1 | Holy shit this was good, the amount of hilarious dialogue written here is immense for 72 hours. The vid inserts were pure gold. For further improvement, the game could certainly use some choice-consequence pairings, but I thoroughly enjoyed the story for what it was. I'm impressed. Amazing work! |
| Aug 3 15:53:57 | 20h 37m | Murder on 39th Street | ♥ 0 | A very innovative take on the theme! Granted, I played it through with the debug version as to be able to fully see the game without spending possibly days on it, so the battery mechanic does come with a downfall. It's an intriguing mechanic nevertheless. A well-achieved mood through music, the changing scenery and writing combined with a rather original way of presenting the theme and idea, it's certainly a very good entry! |
| Aug 3 18:44:50 | 2h 50m | VIS | ♥ 1 | There's actually great potential here, and I like the dab at global energy crisis. That said, the actual mechanics seemed a bit obfuscated to some degree. I mean, I couldn't really understand why tiles were constantly exploding and changing their type, in what pattern they did it and whether there was anything to do to affect it. And yet I won. It's a pretty fun concept, but really does require some clearer instructions and visual feedback. I applaud you for trying a strategy game on Ludum Dare, since those can be quite arduous to get right especially in such a small timespan! |
| Aug 4 00:46:21 | 6h 01m | The Last Question | ♥ 2 | Intriguing, good job on the art and audio setting the mood, I really liked the atmosphere. The simple addition of anagram puzzles surprisingly made it feel interactive enough to keep interest, although I reckon some more wouldn't probably hurt. Maybe have the actual research of data be some form a small puzzle mini game in between chapters? I dunno, I didn't really mind. It is certainly succesful in it's task and a fine entry. Very well done! |
| Aug 4 01:24:18 | 37m 57s | Batterycorp | ♥ 1 | Ok, this game really shines in innovation, that's certain. Lots of funny stuff and enough different puzzle mechanics to keep things interesting, very well done! |
| Aug 4 12:49:43 | 11h 25m | SPACEJAMMED | ♥ 1 | Nice graphics. Shifting pieces around starts to feel quite tedious after some time though, which is IMO a quirk of shifting pieces puzzles overall but also the movement, as said above, could have been a bit more responsive to alleviate that. Anyway, it's a nice entry, good job! |
| Aug 4 13:13:52 | 24m 09s | Till the last spin | ♥ 2 | An uncanny combination of narrative storyline and rhythm mechanics, would definitely like to see this finished! There's nice elements like the arrows shifting when you fail too many times, and the indication of a deeper storyline. Other than that, there's not that much else to say about it. Yet. It's very short, and the gameplay is somewhat borked in the sense that it didn't seem to register my inputs at points when I had an arrow perfectly aligned. So as you go on about developing this, give some leeway on how exactly the arrow needs to be on top of the indicators to avoid input lag or other similar problems. Smooth gameplay is still the most crucial element, even with a good narrative. Also some clear visual feedback on when you've succeeded is a given. With that, I wish you good luck and hope you finish what you've started! |
| Aug 5 14:53:06 | 25h 39m | Decarathon | ♥ 3 | Nice idea with juggling your speed and energy consumption, although it didn't last very long as you get so much stamina from sponsors that you can just blaze through the scenery unfazed. Some sponsor was bugged as it required a first place, yet denied me the upgrade as I achieved it. Overall I liked the mechanics, combined with fitting graphics and audio. Very well done! |
| Aug 5 23:37:35 | 8h 44m | Floppyboy | ♥ 1 | Short but fun, the graphics and music fit well together. I feel there was some overused swearing, makes it lose it's impact whether it be funny or otherwise, but other than that well done! |
| Aug 6 00:49:35 | 1h 12m | AEOS | ♥ 1 | I had this odd flickering overlay (looked like there was a screen effect going wonky) that made it hard to play the game. Might be an SLI-issue thing, dunno. But for what I was able to experience, I really like that lighting! Definitely looks pleasing. The boat controlled nicely, which is often a rarity in games. Would have liked some music, but other than that, very well done! |
| Aug 6 01:44:42 | 55m 07s | End of Time | ♥ 1 | This is definitely a unique entry. Very complex and lots to keep up with, maybe a bit too much stuff since it's starts to feel very spammy at times with the left panel. I didn't really feel like I got any indications on the gravity of my choices on research. I just kinda tried first to avoid researching anything that didn't sound useful, then after being prompted for "flawed science" (which I expected to be a bad thing) and the like multiple times I researched everything I could. Graphics could go a long way giving you a better sense of what's actually going on. In any case, I very much liked it. Very well done! |
| Aug 6 16:12:47 | 14h 28m | Qwt | ♥ 0 | Ok, well it definitely has a nice style. Maybe a bit too much blur for my taste, but otherwise pretty graphics indeed! I like the idea too, and it's something that can be easily expanded upon with more weapons, enemies, loot and the like. You don't need me to tell you that the gameplay is broken, but I find intriguing that the controls told here are different from the ones you can find in the ESC menu. Right clicking doesn't swing a sword for me, although pressing V doesn't seem to always do it either. The enemies actually seemed to regenerate your power instead of taking it which was a funny bug. In any case, there's quite a lot of potential in this game and I really do hope you work it into a full game! |
| Aug 6 19:30:48 | 3h 18m | Studentron | ♥ 0 | That concept is very entertaining! I have an issue with how you move, not actually the mechanic itself, but how it ties (or in my opinion, doesn't tie) into how you need to avoid the teacher and do all sorts of other things at the same time. It's a difficult game to say the least. But I really like the idea, soundtrack works with the graphics and it's certainly a good entry. Well done! |
| Aug 6 19:45:58 | 15m 10s | Shutdown | ♥ 1 | It's a nice little game, short and efficient. Like the animated glowing trippy colours of the polygons, it's really missing SFX for picking up stuff though. There would be room for more elements as said above, game-altering pickups and the like. For what it is, it's very polished. Well done! |
| Aug 7 20:44:25 | 24h 58m | Diamond Lattice | ♥ 1 | The pipe-puzzle idea seemed to be a rather generic one for this theme, I like your take on it though! I like how you can switch up connections from further away, but with an added cost. The audio started to get a bit annoying after some time, some music would do alot to alleviate that. I kinda wish the "pipes" that were connected would be colored differently to make it clearer visually. Other than that, it's a good entry! |
| Aug 7 22:21:56 | 1h 37m | Rise Shine Fall | ♥ 1 | Nice take on the theme. Shamans are cool as hell. I kinda lost some of the immersion though with having to run next to a marked area to be able to hum, I'd like if I could hum all I want, and nearest trees register it if you're close enough. In any case, it's a good entry, well done! |
| Aug 9 23:26:30 | 49h 04m | Space Energy | ♥ 2 | Ok, so you did the [Unity tutorial](https://unity3d.com/learn/tutorials/projects/space-shooter-tutorial), added one auto-depleting power bar and submitted it here with it's pre-made assets. I have a hard time seeing how this fits with the spirit of Ludum Dare competition itself, so I would at the very least advise you to opt out of Audio and Graphics ratings, as none of that is made by you. |
| Aug 10 00:17:52 | 51m 22s | Trough The Desert | ♥ 1 | This is a very interesting concept and nice graphics! It's quite rough on the edges for now, there's not really that much point in trying any other design other than the most basic one, and it's enough to get you all the way to the Oasis. The vehicle is rather cumbersome, but I like the feel of gliding even if it doesn't really follow the law of physics. There's certainly potential here, I like building stuff, especially if they're interactive like vehicles. Good job! |
| Aug 10 01:14:59 | 57m 07s | Power Idle Clicker | ♥ 1 | Well, it's as typical a clicker game as they get I'd say. That's not necessarily a bad thing though, it's not like anyone could really expect much more from one day of development. The problem being there's not much else to really say about it. I think it's a good effort in the timespan it's created in. Good work! |
| Aug 11 01:41:41 | 24h 26m | When the world goes to hell, I'll be here playing Video Games. | ♥ 1 | I'm not an avid player of visual novels so I might not have the right mindset for it, but I was kinda bummed on how there wasn't any meaningful interaction between the player and the game. Nice ending though. It's a pretty good narrative experience, so good job! |