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oakus

Feedback comments for LD39

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TimestampSince previousGameoakus's comment
Aug 10 15:05:36 Robot Is Powerless ♥ 2 Good learning curve and meaningful settings together with fitting graphics and excellent audio track makes this pretty solid game!
Aug 10 15:17:56 12m 20s Lost in the Dark ♥ 1 great depth with simple concept and simple mechanic... and the mood with such simple tools, you really let the imagination work... I love it!
Aug 10 15:29:06 11m 10s Power Defense ♥ 0 I like the art style but the game felt really difficult from start and the concept could use some more originality...
Aug 10 15:36:24 7m 18s The Scrapyard ♥ 0 The fact that the power is being drained regardless of what you do encourages usage of break a lot. However neither the movement or the jump or the gravity really feels good to control. The graphic was quite nice and the music as well.
Aug 10 15:51:06 14m 42s Power City ♥ 0 I like these kinds of games, where it's just big playground that you can discover on your own pace and style. I feel like the graphics and sounds fit the overall style quite well, the only thing I would like to see is better explained concepts of where the money are coming from. I had my guess but I wasn't really sure if it is right or not. There doesn't need to be exact numbers, just general "this yield money and if this, it yield more money". As I read in the comments, it depends also on how satisfied your citizens are which I really wouldn't have guessed (taxes has to be payed whether I'm happy or not). But overall really good job on making me busy for quite some time :)
Aug 11 09:00:36 17h 09m Deep ♥ 1 The concept could be fun, but it is unfurtunatelly burried in very hard to control interface... for example the sit animation might not even be there it is unneceserally disturbing and slows down the steer/check sonar main game mechanic loop. I also had trouble with just general controlling the character (why no WSAD?) and when I wanted to go to menu it actually quit the session I was running. It's good try for the first jam though, keep it up!
Aug 11 09:12:06 11m 30s Five Stages ♥ 0 The game is really pretty hard, the easy way to decrease the difficulty could be in adding checkpoint in the level, so it doesn't feel so frustrating failing at the end of the level. Also maybe changing the heigh of jump on jump hold could add a little bit of skill or some more bonuses that add power to you throughout the level. Also the game is actually pretty hectic and the music, while nice, doesn't really convey that style of game to the player and he could be suprised that he needs to rush throughout everything and can't think or enjoy or experiment in the game very much. I wanted to enjoy the story and like the idea of making a game based on five stages of denial but due to the nature of game, at the end I didn't really cared about any of it as I was just... angry and frustrated... :/
Aug 11 09:20:16 8m 10s Rover.GoHome() ♥ 0 I definitelly felt that there is some strategy in using the thrusters to fly over obstacle and let your buddies crash those rocks so the gameplay for me wasn't that one dimensional, but if the game can be completed just by holding right something's not right... however I always like physic based games and I was able to complete it so it was fun for me :) ... also I would appreciete some measure or progress bar of how far I am from the ship, it might add to the drama :) Also it happen to me in one go that my buddy got stuck on some rocks so maybe they could also be using thruster when they get into stuck situation?
Aug 11 09:32:11 11m 55s Dance On The Wire ♥ 0 I have to say this game is very confusing to me. I didn't know what are individual nodes for, what me role in it (since it moves itself), what those sounds that are being played mean, why do I fail the level, what are those brown dots in third level, what the nodes color mean... overall nice screensaver, but there is no gameplay for me. I mean the graphics are great and music as well and the game might be good, I just didn't understand it at all.. so some thorough explanation for dumb people like me?
Aug 11 09:57:04 24m 53s The Color of Days To Come. ♥ 0 I love these kind of semi-interactive moody and artsy experiences, very well done, wasn't really sure if I'm going into right direction with the space scene, but I guess that was kindof one of the points. Kudos!
Aug 11 12:40:17 2h 43m Galac'Song ♥ 0 Interesting idea with abilities taken away, not sure if this is something that adds to the gameplay, but its definitely good that someone explores this area. I like the graphics and the story and also the 2D platformer controls had quite good feeling, so this could a good base to solid game.
Aug 11 13:16:57 36m 40s Fluff Factory ♥ 1 This is really awesome average 9-5 worker simulator! At the start the gameplay wasn't obvious to me without looking at video of it and I think what could help would be highlighting the hovered "active" item and putting the description more in the middle of screen because you're constantly changing active item by hovering and checking status of things. Other that that, briliant. The graphics, the idea, the execution, really good! Although I didn't finished it because apparently my food deliveries got stuck somewhere on the way :D after like 10 minutes of play.
Aug 11 14:47:17 1h 30m Caffeine Raid ♥ 3 wow, fun game with enough variety in mum behaviour and cofee spawns that kept multiple plays entertaining. fitting graphics and sounds and good context that anybody here can sympatize with. Some inventory overview maybe with ability to use target item would be good, but that's just nice to have...
Aug 11 15:07:05 19m 48s #relicsofpast ♥ 0 I loved the graphics and the music. The gameplay is little monotonous, due to the jumping being the only mechanic. Jumping and moving of character feels fine although I feel that double jump gets triggered quite soon, the question is if it even should trigger on jump hold and shouldnt require additional jump press. The transitions between levels in also little confusing, because sometimes you start from right side and sometimes from left for no apparent reason (at least not apparent to me) And the mechanic is a little shame since because of it I'm playing basically the whole game in dark but the pixel art is actually quite nice. It's good that you tried to explore this concept of "can't move in light" but it turns out that if you can play the game just as fine in dark, it's like it's not event there. Maybe you could be in dark completely (not see anything) so players have to remember the way a little bit and just switch the light on and off for a little while? And during those moments you could be showing some monsters! :D haha there are definitelly some cool stuff that could be done with this concept!
Aug 11 15:15:35 8m 30s Simple Lunar Lander Esque Game ♥ 1 The game is fun althought I've definitelly seen exactly this type of mechanic couple times before. In the context of this LudumDare it is fitting though. I would definitelly appreciate to be able to play right after restart and not to wait until the instructions roll off. Sounds are also appropriate and graphics are simple, but they work.
Aug 11 15:24:45 9m 10s The Crown Prince ♥ 0 the concept was actually ok to understand and it makes sense, but I still kept clicking the wrong coins in that rush. Otherwise quite simple but stylish graphics and great music makes this pretty high quality entry for me. I didn't finish it though, it felt quite hard.. or maybe just challenging :)
Aug 11 15:31:19 6m 34s Dash Guy ♥ 1 This is quite fun and quite hard and quite good :) Some levels are really hard so I would like to train them more but because of the randomness I get them only once in a while and they are the doom of my run every time, so thats quite frustrating.
Aug 12 09:22:55 17h 51m BloodyVampy ♥ 2 Intially it was hard for me, but then I found out the way and from that moment it was easy enough and satisfying... that's what I like about games, this game me the ideal amount of "resistance" before I managed to "crack" it. Not like defeat or finish but just to find the optimal strategy. So I don't know if that was intentional or not but it created very good play experience for me. The music was good and moody, although some interaction sounds or sounds of steam/crystals would be better. The theme and the idea was quite original too and the graphics were good too. Overall, nice and short entry, but it totally worked for me!
Aug 12 09:34:50 11m 55s Power Grid Graph Nightmare ♥ 1 Good concept, the random generation could use some fine tuning and special case handling, but generally it works and is easily understandable. Definitely a good job!
Aug 12 11:29:05 1h 54m DefXagon ♥ 1 This is a solid base for a tower defens-style game. Obviously you just go around and shoot enemies ATM (unless I missed something) but there are many types of units, that could be even more different than just movement speed (and maybe the damage they deal). There could be things like electric-biotic types, that you can use different kinds of ammunition on, they could have different type of armor etc. The graphics is also very nice. I like the combination of this pixel/16 bit art with realtime lighting. Also the shield could have functionalities, atm it seemed it is rather week. I would expect something like zap the enemies back or somthing in similar manner. But i definitelly had some amount of fun here :) Good job!
Aug 12 15:38:57 4h 09m Game of Life ♥ 1 I like the balancing and I agree that it can be hard because real life is hard, but I cannot agree with mechanic that your happinnes goes down when you sleep! It's the other way around! :D
Aug 12 16:05:21 26m 24s SPHEER ♥ 1 Superb entry by Split as usual, you really are perfecting your toolbox here to the maximum, this game has everything - graphics, gameplay, sounds, atmosphere and your signature - it's a work of art.
Aug 12 16:26:08 20m 47s Power Defence ♥ 0 As I am a control freak, I would like to see some progress bar underneath the solar towers so I could see where are they in terms of resource generation. Also I didn't quite understood which towers get unplugged when there is not enough energy, neither I was sure how often and when towers are consuming the energy. I concider these things to be quite important in this tower defense genre as player wants to have maximum amount of control and overview over his realm of towers so he can make decisions quickly and comfortably.