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oakus

Feedback comments for LD44

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TimestampSince previousGameoakus's comment
May 3 15:34:45 Monetized Memories: A cautionary tale ♥ 0 I think that the idea is really good - use memories to repel death - I like it. Graphics are nice understandable and consistent. I would consider opt out of Audio Category since the game has no audio (at leat not for me) and Humor (since the game is not suppose to be humorous). However what broke it for me is that I could not alway drag the memories even now in the "updated" version and since it is basically the only mechanic (It seems that the value with what you push the death is more or less random per memory) it is pretty much game breaking.
May 3 15:59:48 25m 03s Rising Dawn - First Blood: It's Brunchtime ♥ 1 Lots of mechanics offer different approaches to overcome the obstacle which I really like. The sounds and music are quite fitting. The 3D visuals were simple but fitting apart from those unfortunate shady alleys, those could use some soft custom shader. Overall the theme is well executed with this one, great job!
May 3 16:20:07 20m 19s Exploited ♥ 1 I liked the audio - am a big fan of self-producing sounds for own game :) however I was unable to pick up the damn box, got stuck in some wierd rotation that I could not get from. On the restart I magically got it, the box flew into air for some reason. It would also help a great deal if I could strafe instead of rotate (left and right arrow) and in the level with platform I could not move forward, I instead rotated left, not sure if bug or feature, but it was kind of annoying since I wanted to know how the story with poor guy will develop. Anyway I like the factory/working room it gave me the right depressing worker mood :)
May 3 16:33:46 13m 39s Gold Digger 2084 ♥ 0 The gameplay and grahics were great, audio didn't work for me, so I don't give rating for that. Pretty tough and skill demanding but I like it, add a shop and/or progression system and you got yourself full little mobile game ready to launch!
May 3 16:46:07 12m 21s Happiness Life ♥ 2 I liked the idea, actually my game had a bit similar one, with days you need to go through, only the gameplay is different. I feel like responding to email is eating a bit too much health but otherwise I think it's pretty balanced and I enjoyed the progression when I was buying more stuff so I could sustain more life... kind of sad now that I think about it, which makes the game even better, the fact that it can inspire such realizations ;)
May 3 17:09:18 23m 11s Teller Me More ♥ 1 Really good game, I don't really like doing banking operations so I'm not exactly looking for simulations of that but objectivelly you game is very well made and deserves a praise!
May 3 17:37:34 28m 16s utsvulten ♥ 0 This my friend, is a true art.
May 4 10:53:11 17h 15m Marvin ♥ 1 The game is nice, it works and is understandable. It was a bit easy for me but I prefer that in LudumDare entries to being frustrating. One easy way to increase difficulty could be put some shooting towers with different projectile speed and different shooting delay. Also there seems the be too much pillows (or bags) to put on the pressure plates. The audio was a bit quiet but one can just increase overall volume. The graphic are simple, nice and consistent, they suit the environment. Well done!
May 4 11:03:00 9m 49s Bloody Medic ♥ 1 Good graphics and the progressive health decrease is bringing certain stress to a player. That tight together with the fact that sometimes you need to hit chest/door and sometimes interact (and hit chest just from specific angle) can create quite frustrating experience. I think the game would work much better just as it is without the progressive decrease of health but increased damage of enemies. Also the knockback from being hit seemed super huge.
May 4 11:16:27 13m 27s Piggy Bank ♥ 1 Simple and understandable controls allows to play right away. Felt quite overwhelmed really quickly, couldn't bring any coins even once. It would be great if there would be some obstacles that I could hide behind or if I could do some dodge move for example. Also maybe lower enemy health since there are simply too many of them with too much health and you're losing you ammo as you get hit and loosing health as you shoot. Which is great implementation of theme btw :) Also the framing of game made me feel pretty bad - "piggy entrusted you with bringing the coins" and "he lost everything because of you". That didn't really made me want to play the game again, especially because it is so hard/I'm so bad at it. I suggest more positive framing, maybe "No coins brought this time, but you got XX% the way towards the bank. Let's try it again and this time, beware those pesky thiefs!" Overall, great job!
May 4 11:30:27 14m 00s LifeMutation ♥ 1 Quite good for the first game, good job! I had a lot of troubles with shooting enemies, the projectile but also movement of your character could be a bit slower. Also I noticed that you can actually die when your mutate menu is on, which is really annoying. I also couldn't notice anything changed when clicking on mutations, so I considered that part bugged. But I had fun, the game was a big frantic fight for survival and the progression of you getting bigger was really satisfying. Overall, great job!
May 4 11:46:54 16m 27s Towers of Pain ♥ 0 Solid proven mechanic, with original twist. Dialogue tree to slow down enemies is briliant, but I was actually interested in the story the most. It was simple but intriguing. Some UX improvements would be to display area where towers can be build and health above enemies. Also, the third level felt a bit too much restricted as to where you can build the towers.
May 4 12:09:02 22m 08s Regal Pain ♥ 1 I really enjoyed your game! I had fun doing different body tradoffs as well as impatiently waiting for the medic (and they were coming at start of my reign the most, which was kindof annoying). Graphics were good and appropriate and sounds nicely accompanioning the atmosphere. There was also humor and original implementation of theme. This game has it all! Great entry!
May 5 09:18:07 21h 09m Square Life ♥ 1 Nice, coherent graphics and good take on the mechanics. It was a little confusing as to when the skip is consumed, I though I'm gonna go over the wall, also would be great if there would be some satisfaction at the end, or at least "Your life has ended with score X". I agree with the scoreboard. I don't know if it was a bug but not all colored squares were interactable, I guess they are there as sort of diversion (you want to go somewhere but you don't know if there are actually people that want to talk to you?).
May 5 09:26:32 8m 25s Bradley's Little Money Maker ♥ 2 The color pallete and animations are great, would be nice if there would be some challenge but that's the nature of tamagochi like games I guess. The exploration part was fun though.
May 5 09:43:53 17m 21s Transfusion ♥ 1 pretty good puzzle with quite unclear rules about who combines with who in what way, so it was more challenging to find out how the game works and then remember it than solving the actual puzzles. But some UX tweakes and you got great game right there, good job!
May 5 09:59:34 15m 41s Azure Combat ♥ 0 Fun slasher with original and good graphics. I have a little note for jumping across blue hurting stripes (water? some kind of electricity?). When they're vertical, it's ok, but jumping down or up somehow doesn't work or at least not as I would expect it to. Even if I hold down and press jump right before the obstacle I end up on it instead of behind it. I guess it has to do with the pseudo-3D thing. The effect on the top and the sound made curious about what it actually is, creates a bit of a mystery. Otherwise nice flowy-bloomy visual effects. Also I didn't really notice that my damage increased after level finish but that might be because the enemies were so easy to kill.
May 5 10:19:23 19m 49s Noir Vampire ♥ 1 Pretty complete entry, loved the mood, atmosphere, music and visuals (especially the rain effect). It seemed like a one closed chapter of the story and it did a pretty good job in that. The gameplay was classic, fun a bit too one dimensional, but great for jam entry, no major bugs there. Enemies were getting stuck a bit, but that happens even in much more ambitious games. One little note for controls, I would love to see if you could strafe and move without rotating your character and determine your facing direction with your mouse. Also the slowdown and speedup when you start moving could be faster. Also one little detail about the character animation - try to connect the movement speed with the animation speed (or just blend between idle-walk-run based on movement speed), it looks better when you're not moving the full speed. BTW the slash animation looked pretty good! Overall, great job!
May 5 10:36:04 16m 41s BatteryWars ♥ 1 Not a bad first entry, good job. Simple graphics and sounds (music was great), functional gameplay with emphasis on upgrades. In my third playthrough I got the the point where the whole screen was filled with enemies that I could all shoot with one bullet but there were so many of them and my gun was so slow and they were spawning so fast, that I just could kill them and they kept on replicating. I couldn't die and we were just cramped on the sceen. Having another upgrade of firing rate and larger emeny damage would solve this greatly.
May 5 11:04:13 28m 09s Project Slorgan: The Escape ♥ 1 The graphics, sounds and effects are superb, but it would be really great if the Q and E was something more that button that you need to occassionally mash to not die (or have an effect on screen? not sure). I didn't get very far, but some upgrades like air jump or temporary shield could be incorporated if you continue work on the game. Otherwise really polished entry with solid basic mechanics and two unneccesary ones :)
May 5 11:36:38 32m 25s Oink Royale ♥ 1 I love this game! Awesome graphics gameplay and sounds. I loved how the game turned from - aim and shoot enemies - and also pickup the coins - oh they are blowing up - keep them in the middle and circle them while collecting coins and occasionally shoot them... yeah once I found the right strategy I was able to last 10 minutes and then I had to turn it off since my head started hurt from all those screen shakes :D but I had blast up until then. One of my favorite entries so far, very addictive and well done. Not to mention of great way of implementing the theme...