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Chris Coe

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TimestampSince previousGameChris Coe's comment
Aug 1 02:41:54 Garden of Gods ♥ 0 Gorgeous graphics, though my poor system didn't handle the higher graphics settings well. The music is fun and whimsical, but I didn't hear any sound effects. It looks like a really cool concept here. It took me a bit to figure out what was going on at first though, and how the veggies related to the dishes that the face wanted. This could be really great if you continue development.
Aug 1 05:05:08 2h 23m Blackout ♥ 1 When I started up the game, the controls were covered by the start options. Thankfully the controls were listed on the web page too. First thing I saw in the game was a very nice-looking environment. Very well-drawn. But the text that popped up when I got near things was way too small, so I could barely read it. And it seemed like the only thing I could interact with inside the station was the broken machinery to the right of the exit. The doors didn't work. Outside in space, controls were awful. I spent several minutes trying to get the hang of the controls while I went spinning wildly out into space. And then the Rescue ETA counter ticked down to 0, and I won the game? It seems you can collect scrap an infinite number of times, but no matter how much I had, I couldn't repair the generator(?). Seems like the game is terribly incomplete, but it's a nice concept.
Aug 1 05:21:33 16m 25s Ghost in the Machine ♥ 2 Cute concept. I had a bit of trouble figuring out what each robot was meant to be doing. The ability to transfer power was very helpful for sure. Nice!
Aug 1 05:44:11 22m 38s Think before you jump ♥ 1 Sure it was easy, but it was fun! I loved the concept. Cute graphics and stuff. Definitely could use some more complex levels, though I did replay it to improve, and that was neat.
Aug 1 06:07:02 22m 51s Power Tower ♥ 0 Controls are way too floaty, so it was pretty difficult to control. Unfortunately that made it difficult to enjoy.
Aug 1 06:28:49 21m 47s Lightbulb ♥ 2 Well... it's very pretty. But it just doesn't seem very involved or interesting.
Aug 1 06:44:52 16m 03s Zap Energy ♥ 0 Very charming graphical style! I loved that! The game seems really simple at first, but it really picks up by the 300m mark. Definitely worthwhile to play when you've reached that point, but consider letting the difficulty ramp up a little sooner to engage the player. Nice work!
Aug 1 06:50:57 6m 05s Charger ♥ 2 I loved your characters. Bonus points for cool animal characters. You started with a simple premise and it led up to a nice "punchline" of sorts. Some minor bugs with Ron sometimes being in the wrong place after scene transitions, but it was nothing game-breaking. Keep making stuff. Have fun with it. You've got a nice start.
Aug 1 07:19:13 28m 16s Goyom ♥ 0 I had fun playing this game! I made it through all of the available levels. I'll admit I struggled a little at first to understand exactly how each candy worked, but once I got it, I was having a good time planning my moves to determine my route. Clunky menu system, but I got where I needed to go.
Aug 1 20:43:20 13h 24m Tower of Morale ♥ 1 Oof, those sound effects were kind of grating. The graphics weren't terribly impressive. But that gameplay was really fun! I was hooked right away with the mechanics, and I saw it through to the end. Not too tough (until the fifth stage, omg watch out), and I enjoyed it.
Aug 1 21:02:05 18m 45s Robo Nanny ♥ 3 I lost on my first try because I didn't quite understand the mechanics, but I figured it out upon losing. Second try was a complete success. Not bad, but not very exciting.
Aug 1 21:23:54 21m 49s Bulbino's Quest! ♥ 1 Decent game. Pretty challenging toward the end as spawns increase. Nice graphics, and I was glad that the shot had a nice radius around it to help players who are terrible at aiming like me, haha! Music was okay. Sound effects were never annoying, so that's great.
Aug 1 22:01:56 38m 02s E.M.P. ♥ 1 Welp. This was an absolute blast. Incredibly good-looking, great sound, fun game-play and mechanics. The threat of the energy bar made me have to think carefully about what I was doing and how logical an action was. You guys gotta do more stuff like this.
Aug 1 22:17:39 15m 43s Mars Mystery ♥ 3 Surprisingly intuitive movement. The darkness added a great mood to the whole setting. Turning off the light didn't seem very practical in most cases due to all the rocks. I got through the whole thing. Very interesting "discoveries" in the goal zones. :)
Aug 1 22:35:59 18m 20s Orcs in Space ♥ 1 It looks like a neat game, but no matter what I tried, I couldn't get it to display.OrcsInSpace.jpg
Aug 1 22:45:46 9m 47s Ash Dash ♥ 0 Hey, that's a pretty neat concept of a game. Not the best-looking, but I like how there's trade-offs for the power-ups. I thought the game itself was pretty easy to get into and understand.
Aug 1 22:48:01 2m 15s ThunderFox ♥ 0 Bookmarked for later.
Aug 2 00:29:24 1h 41m Exodus ♥ 0 This plays like the introduction or a playable trailer for something epic. You're continuing development? That's awesome. Graphics and sound are top notch. Characters don't get a lot of screen time yet, but I already feel I have a decent grasp on what each one is like. Keep going!
Aug 2 00:57:53 28m 29s Last Sunset ♥ 2 Fun and action-packed! I liked the different weapons matching enemy types. The bosses were phenomenal, though the last one went on for way too long in my opinion. Fantastic music.
Aug 2 01:20:55 23m 02s DOHMIERE ♥ 1 It took me two attempts to finish the game. What killed me the first time was, uh... not reading. Yeah. Remembering reading comprehension when there's text and hints, it tends to help. WHOOPS! So I went back and did it, cause I wasn't letting that kid die. And... so I didn't let him die. Absolutely gorgeous visuals. Fantastic dark mood with a bit of hope for the future. Someone's future, at least. Good job!
Aug 2 01:37:55 17m 00s Azrellian Asteroid Field ♥ 1 POWER! 4331! At first the voice seemed a little annoying. But I was wrong. It grew on me quickly. I'd say biggest issue there is the high-pitched vocals got distorted so it's difficult to tell what is being said sometimes, especially with the blue wormholes. It took me a long time to figure out what the wrenches were actually doing for me, but once I understood, I was very glad for them. Good job on this one, @kunonooni, and BIG POWER! to you!
Aug 2 01:48:36 10m 41s Dadoor ♥ 4 It was kinda fun, but really difficult. Pretty graphics (especially that UI, dang) but it ran pretty slowly on my system. Nice sounds and all, great models. It was REALLY hard for me though; felt like the player character dies too easily. Cool job folks!
Aug 2 02:03:44 15m 08s Coffee Hero: Powered by Coffee ♥ 4 Cute graphics, and potentially clever gameplay. I could not figure out how to fill my cup with the different coffee condiments. Typing the key that popped up did nothing. I was only able to get things to work when a "B" popped up, and I right-clicked the mouse. Music loop's a bit too short, but it's overall quirky and fun to listen to.
Aug 2 02:17:52 14m 08s < Mr. Plug > ♥ 1 Ahh, I LOVED how the levels changed like that. The different types of fields were fun to interact with, and sometimes there was a good amount of tension as I wasn't sure I'd make it back in time. Plug-Head is a cute little character. Animation and sound would rock, but having just done a game myself, yep, I get it. Bonus points for gratuitous honey.
Aug 2 02:30:19 12m 27s Deep Space Burrito ♥ 1 This is a very visually interesting game. Lots of well-drawn things to look at. Unfortunately, as far as I can tell, they're only there to look at. I had an okay routine going with the burritos and crank, though it got to the point where I was getting hungry faster than I could microwave burritos. Also I turned blue, and I couldn't figure out why. Sometimes I would see weird red dots move horizontally across the screen, but I couldn't figure out if they were relevant to anything. Could use sound of course, maybe a bit more to do, but neat regardless.
Aug 2 02:38:29 8m 10s Power Rhythm ♥ 2 That was pretty fun. Nice music. I didn't read the controls on this page before my first attempt, and I pretty much lost instantly. Once I read the controls, it went much better. Score of 10880 I think. A little something in-game would be nice before the song plays!
Aug 2 02:48:15 9m 46s Keep your sanity ♥ 2 A bit scary for my taste perhaps, but I gave it a good shot. I had to put it in windowed mode and lower the volume. You could probably take that as a compliment! Hehe. It was dark, but maybe a little TOO dark sometimes. Really hard to see what I was doing. The only weapon I found was the handgun near the start. Doesn't look like you can swap back to the hammer, so I'm not sure if I'm supposed to be able to break anything else.
Aug 2 03:12:34 24m 19s Dynasty Through The Decades ♥ 1 Neat twist on the theme, interpreting "power" in a different way from most of us. I didn't really understand why some interactions had the results they did. Maybe it's that if a part of the population has enough power themselves, they feel like they don't need me? That's probably it. I was able to spam some of the buttons and try to game the system that way to get a higher Power rating; best I had was 97%. Maybe actions should have a cooldown period so you can't just keep clicking the same thing over and over?
Aug 2 03:24:50 12m 16s Bot Bot Wars ♥ 0 You had me hooked at "grow robots from seeds". Really cute robots and sweet music. The mechanic of manually dragging the energy cells up to the robots got physically tiring though; I felt like I couldn't keep up. It felt like there were far more spaces on both the left and right sides than I could possibly use. Cool game submission!
Aug 2 03:38:30 13m 40s Solar Snoop's Star Trek ♥ 2 Woo, 880 points! I loved the humorously long intro story! Fantastic graphics and overall art style. I was amused by the little blue dude that kept popping up, but I wish he said more things. The music was nice and soothing, but I'd love to see a little more variety. Blowing up PLANETS is hilarious. Thanks for submitting this!
Aug 2 03:47:36 9m 06s Running From Power ♥ 2 Amusing little game. Could use a bit of music, ideally something really cheesy! It was awesome how fast you could go, and a couple times I jumped just right at such a high speed that I went flying off the screen. Those were the best moments.
Aug 2 04:06:15 18m 39s Dungeon Ruler ♥ 0 It was very difficult to attack sometimes since you always faced right if you weren't moving. Really cool graphics. I'm sad to admit that after SEVERAL tries, I could not bring down the boss. Oh well! Maybe I'll try again later. Cool work, even minimal sound would improve it.
Aug 2 04:22:12 15m 57s Achluophobia ♥ 3 Looks like a cute concept with shining the light on things to reveal their true nature, but I was extremely disappointed there was nothing to explore. I immediately started moving, and ended up in what appeared to be infinitely procedurally generated terrain with no enemies. It would be cool to see your concept applied to levels, like a dark creepy house, etc.
Aug 2 04:31:55 9m 43s Video Child ♥ 1 Cute concept that I can totally relate to from my own childhood! Haha. I used to stick a big thick comforter down against the crack of my door to keep light from shining out so people theoretically couldn't tell I had my light on. Of course, I didn't have the whole cranking-generator thing to worry about. And boy those parents sure love going up and down the stairs, huh? Cute concept, very challenging sometimes with the timing of the parents and the rock formations. Cool work.
Aug 2 04:47:08 15m 13s Low Battery ♥ 2 Pretty cool! Played it four times. First time, barely survived with 10% power left. Second time I did a "speed run" and made it at 89%! Third and fourth were experimenting with the two ways to lose. Cool game! Good moody music, nice little plot. Fine work!
Aug 2 05:07:42 20m 34s Deep Jellergy! ♥ 1 My first try, I made it 1.2 nautical miles! WOO! Second try was 155.2. Rockin'. I enjoyed the soft, eerie music. Made it pretty atmospheric. Torpedo sound would be great, something soft so it doesn't get annoying. What was really funny was starting out thinking "I lose energy when I shoot? Why even bother" 50 knots in, "KILL THEM ALL! DIE DIE DIE" Cool stuff! I played in Chrome and had no issues.
Aug 2 05:22:47 15m 05s Sensory ♥ 1 This was NEAT once I figured out what was going on. The sound ones tripped me up a lot, definitely the hardest type to avoid. Cool work!
Aug 3 17:29:40 36h 06m Mower Storms ♥ 3 Haha, this game was hilarious! It perfectly captures the struggle penguin soldiers face on a daily basis. The lawnmowers are a perfect metaphor for the effects of humans on the environment, adding in unpredictable variables that the penguin armies can't fully predict or work around. Or something. Seriously, lawnmowers raining from clouds is great. I didn't mind that I got hit so many times (like every other turn!) because it was just too amusing. I enjoyed the different units. Once I got a feel for their movement ranges, I was able to use good tactics to destroy the opposition (on Medium). It was satisfying. Music's really simple but very cute. Some of the sound effects were a bit too loud. I had fun. Thanks!
Aug 3 17:50:24 20m 44s Project Sunspot ♥ 1 Pretty neat concept. Very atmospheric, nice characters. But holy smokes the difficulty! I'm sad to say after several tries I wasn't able to complete it, but I did watch your video so I could see the whole thing. Thanks for putting that up. Yeah, guess my biggest feedback is about the difficult camera like a lot of other people said. Cool work though!
Aug 3 17:59:49 9m 25s Potential Energy ♥ 1 Whoaaaa, that is emotionally dark! The jump right after the Green Fellow was REALLY hard, and I had to do it over and over. I was grateful that a checkpoint was offered a bit later, but I didn't have to use it. Up in the duct at the end, it seemed there was an option to Listen to the people below, but it was only accessible by jumping, which would then cause the message to immediately disappear. :( Great job on the lighting. It really helped set the mood. The music was a great choice. Thanks for making this and sharing it with us! Pretty neat.
Aug 3 18:27:04 27m 15s Keep Shoveling ♥ 2 Very much like in real life, the bullets are kinda hard to see. ;) Cute concept, trying to maintain the balance between shoveling and shooting. You picked some nice sounds, and I thought you did a good job on the graphics. I kinda like western themes, so this one was pretty appealing. Could use some bears, for sure.
Aug 3 18:42:32 15m 28s Temple of Illumination ♥ 2 This was REALLY FUN. The title screen hooked me immediately, looked just fantastic. Really set the mood from the start. I loved the little names for each level. They gave each one a bit of flavor and sometimes humor. It's a really classic sort of style that I want to emulate myself sometime. I'd say my only gripe is the wall jumping was a little difficult to learn at first. The timing was a bit strange to me, and the sliding along the wall if you had enough momentum led to some confusing moments; level 2 took me a while to beat as a result. But once I got the hang of it, I had a lot of fun with the rest of the game.
Aug 3 19:19:29 36m 57s Rats will kiss the gunner's daughter ♥ 3 I had a lot of fun with this. I played it three times... and figured it out all three times! Thankfully, reading through the comments, it looks like a bunch of people struggled with it, so there's probably a good amount of challenge there. (I've been a puzzle-solver all my life.) The graphics were good, and the art of the pirates was very humorous to me. I felt really bad about using force, so I was careful to only use it when I felt it was necessary. Seemed to work out for me. Good job on such a nicely-polished game. This has been one of my favorites so far.
Aug 3 19:30:09 10m 40s Manual Mech ♥ 2 I did not enjoy this. The controls are so difficult and counter-intuitive. I kept running out of energy so quickly I could hardly survive to my next goal. Pretty much made it as far as the drill, and my energy was so depleted I was basically dead.
Aug 3 19:44:41 14m 32s Soporific: A Bedtime Story ♥ 2 This was SO ADORABLE! Oh goodness, screen transitions were so lovely because they were as slow as they are, so the painted backgrounds seemed to blend really well together for the fade. (And really nice backgrounds, too!) I enjoyed seeing the little details pop up as the stories went on. Sound direction was SPOT ON. Give that kid a medal for best voice acting lines. :)
Aug 3 19:56:40 11m 59s The Leech ♥ 1 It was an interesting premise, though the story was very dark and disturbing. I was disappointed that while the game explained that if you see a yellow circle you need to get away, but I never had such warning because if I was close enough for a yellow circle to appear, I would already be dead. Visually very unique and stylized.
Aug 3 20:25:57 29m 17s Unpowerer ♥ 1 Atmospheric sort of dungeon, sorta reminds me of Metroid 2 in particular. Colors of the main character were a little ugly though. I was very amused how you gradually got weaker as you went... you were losing your powers, running out of them, haha. Boss seemed pretty unfair though how he would constantly stay under you if you jumped, so it was impossible to get out of the way to avoid damage.
Aug 3 20:32:30 6m 33s Imperium ♥ 0 Great sprites. The power decreasing makes it VERY challenging... I couldn't get very far! haha. Oh well. I'm not very good at these sorts of games. The names were pretty amusing and all. Neat work.
Aug 3 20:47:57 15m 27s Character Building ♥ 1 This family brings new meaning to the word "dysfunctional". Woooow. I kept playing until I found all four endings. Clever little game with resource management, and I'm even more grateful I have the partner I do.
Aug 3 21:02:35 14m 38s The Quest for the Mighty Battery Charger ♥ 2 ROLLING EVERYWHERE! More games need rolling. You could definitely expand on this concept, get rolling powerups, maybe another power or two. You've got a good grasp on FamiTracker since the music sounded like it could've come from the Zelda Oracle games. Wonderful art, too!
Aug 3 21:09:46 7m 11s Buddies Bad Day ♥ 1 Very short game, but the last couple levels were fun. I could see this mechanic expanded with new tricks in later levels. Could use some kind of music of course. Biggest gripe is I'm forced to use WASD and not arrow keys. If you could set it so both work, that would be fantastic! ...I might need to integrate WASD into my own game.
Aug 3 21:31:12 21m 26s No Sorcerer's Sky ♥ 1 This was nice! Fantastic graphics and sound all around. It was overall pretty intuitive, and I didn't have any trouble figuring out what to do or how to play. Seems like the version embedded in the website really needs to be full screen because the window just isn't wide enough for the whole UI.
Aug 3 21:36:52 5m 40s Torch Boy ♥ 2 Wow, very difficult game, which is probably just fine due to its length. It took a while to get the hang of the rhythm of the enemies and how the charge is useful for avoiding them at times. It took me several times, but I got it! Good mechanics and all.
Aug 5 18:11:23 44h 34m The Last Question ♥ 1 Absolutely gorgeous. You did an amazing job of interpreting Asimov's story, using visuals and music to establish emotional tone where the extra context in the narrative was unable to be brought into the game word for word. I enjoyed the puzzle solving sections. Definitely not what I would call a "fun" game, but it was certainly enjoyable in other cerebral sorts of ways. Thank you.
Aug 5 18:24:42 13m 19s Keep 'Em Alive! ♥ 0 Woo, very stressful, very tense! I definitely could NOT master the system. Cute graphics; it's easy to tell what everything is, and nothing's ugly. That alone is, IMO, tough to do in a short time! Disappointed about lack of music, but the sounds were spot on.
Aug 5 19:18:21 53m 39s Rolling out of power! ♥ 0 What fun! A very simple concept executed very well. Very simple music track, but I really enjoyed how its tempo and pitch was linked to your speed. Very cool texture for the walls. Ball looks a little weird though. You made the little boxes look surprisingly good with the visual effects on them. Cool game. :)
Aug 5 19:33:52 15m 31s MoleMine: Dig 'til you drop ♥ 1 Woo, I won! It was fun. Bonus points for cute animal character. Couple things I'd suggest. - The wall panels ought to be closer to the start so it's clearer to the player what and where the objective is. I actually bypassed the panels entirely my first try end ended up with a full inventory and no idea what to do with it. - Dynamite could briefly light up the area while the animation plays perhaps.
Aug 5 20:11:07 37m 15s ODISSEUS ♥ 1 Pretty easy difficulty in this game. Unfortunately I felt like I had very little incentive to actually shoot anything while flying; I think I used less energy just moving and avoiding things. The graphics were a bit rough in the space sections. It was difficult for me to tell what some things were. Having turrets spawn randomly on the screen is very jarring and creates unpleasant situations sometimes where one suddenly appears right in front of you, and you ram into it. The mining section was my favorite, and I enjoyed collecting all the things. Sometimes though I'd see a green gem really far away from everything else, so I would have to move five tiles to pick it up, then five tiles to get to the next gem, making it not just useless, but a waste. It would be nice if you could choose to leave the mining section early! I took some fun risks, skipping planets and carefully rationing my energy that way. Was worth it.
Aug 5 20:44:47 33m 40s Pepe, The Power Plant ♥ 1 Cute game! Very charming graphics particularly for the plant and the sun. Could be fun to see where you take this in your post-jam version.
Aug 5 21:02:21 17m 34s Tower of Power ♥ 0 Audio's a bit too loud and harsh. Not sure what the things that go down the right side of the screen are supposed to be, but boy they're a pain; most turrets seem to miss them outright. I made it through 182 enemies with 138514 power spent before it ended. Max power was 19342. Once a building was placed, it couldn't be removed or upgraded in any way, so I felt like I had no choice but to sit and wait a very long time before anything interesting happened. Enemies took a very long time to scale up past the point where they would die instantly upon entering. I'd like a bit more interactivity, so I could destroy buildings and replace them with other ones to adjust to enemy tactics.
Aug 5 21:08:28 6m 07s Power Station ♥ 1 The game looked really nice. Good graphical effects. The crosshair adjustment with the mouse was a little awkward and fidgety, but the movement speed was spot on. Very good feeling when firing and hitting targets.
Aug 5 21:16:38 8m 10s AAAAASTEROIDS! ♥ 0 I couldn't control the ship. It kept flying to the left. Title screen effect was amusing. Nice job with GarageBand and BFXR effects.
Aug 5 21:45:19 28m 41s AEOS ♥ 1 What a lovely little game! It was very relaxing... once I understood the interactions with light and shadow. The graphics were a bit too intense for my computer, so I had to turn down the resolution and the quality. Still looked nice. I really appreciated the water sounds, and a bit of soft ambient music would be perfect. I cleared it all the way through to the end, and it was a good experience.
Aug 7 01:31:30 27h 46m Till the last spin ♥ 1 Whoa, the way the arrows bounce to the side is a little scary and challenging. Hoo boy! That'll keep you on your toes. Definitely add some feedback for hitting arrows correctly. Otherwise it feels empty. Otherwise, cool start!
Aug 7 01:49:58 18m 28s Diamond Lattice ♥ 1 I like it! I love puzzle games that involve rotating things and making connected lines. I got to level 6 and enjoyed it. I'll probably play it a couple more times over the next few days. :)
Aug 9 06:08:26 52h 18m Robot Is Powerless ♥ 2 Great-looking graphics! First stage was very well-designed in that it teaches the basic mechanics very clearly. I love fun little puzzle games like this. I'd really love to see it grow into a fully fledged game!
Aug 9 06:17:01 8m 35s Battery Run ♥ 0 Graphics didn't impress me much at first. But you had some great effects going with the rotation of the phone and the turning of the camera while on the course. That was really neat! It's a hard game right now, so I'm not sure where the finish line is. If the game were to expand, definitely consider tweaking the battery rate a bit. I'll give you this, I restarted and played several times. You've got a good idea going. Have some fun with it post-Ludum-Dare!