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GenTel

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TimestampSince previousGameGenTel's comment
Aug 1 05:49:10 MetaMato ♥ 0 Interesting concept, fits the theme in a unique way. Good humor value. The whole moving cell phone model seems like it would be difficult to implement so I'll give some props there as well. I played this and got up to the shower part but for some reason the cursor wouldn't lock on to the circle for that part. The other issue I had was the fact that hitting the enter key wouldn't always restart - I had to go back to the desktop. This may be something you want to fix to make it easier for other judges to test out the game appropriately. IIRC you can make this sort of bug fix even after the submission deadline.
Aug 1 06:06:20 17m 10s Fail-Safe ♥ 1 Your story seems cool but as of now it looks like you haven't posted a link from which to download the game. Fortunately, you can edit the page to add in your links. If you're having trouble making a download link, both Google Drive and Dropbox are popular means of hosting the files. I'll check back in a few days - hopefully I can try out your game and see the story in action.
Aug 1 07:42:31 1h 36m Power swap ♥ 3 Even if technical issues are delaying your post of the game download, there's still a lot you can do! You can post early screenshots, explain what your game is about, and review other people's games. All of these things can help drum up interest in your game for when you do get the download working.
Aug 2 04:35:37 20h 53m Light's out ♥ 1 Nice game, reminiscent of the tanks game on Wii Play. Horde survival is fun, and some of the features you've included are very impressive. Namely enemy shooting and movement AI - those are not easy to implement. Likewise, making it cost energy to shoot was a smart design choice. Things to improve outside the game: Make the download be a single pre-zipped file Upload some gameplay screenshots to the game's page on this site! Add a description for the game on this site Things to improve inside the game: Add restart/exit buttons Make the energy meter more prominent (possibly a bar?) Make WASD work in addition to arrows Add visual/audio cues so the player can tell when they get damaged/powerups/kills
Aug 2 04:39:35 3m 58s Dash out of Power ♥ 0 No playable download as of now. If you're having trouble hosting your content, I'd recommend using either Google Drive or Dropbox - both will allow lots of people to easily download your game.
Aug 2 04:56:24 16m 49s Number Station ♥ 0 Your link is broken! The most common way of hosting files is to post them in a publicly accessible folder on Google Drive or Dropbox. You say you're using Unity, so you'll probably want to upload a single zip file with all the files necessary to run the game.
Aug 2 05:23:01 26m 37s Fairly Wizardly ♥ 1 It seems like you've finished your game - good job on that. Unfortunately right now no one can play it since the download link is broken. I recommend using either Google Drive or Dropbox to make your download link. Both options will be very easy as you've already built your game.
Aug 2 05:45:53 22m 52s Running out of spoons ♥ 0 The graphics are impressive given the 72-hour time constraint of the project. I like how the game is playable directly in the browser - very convenient to review and playtest. Interesting concept with respectable goals.
Aug 2 07:21:53 1h 36m Hold My Coffee ♥ 2 Nice work! Best I've played so far this Ludum Dare. Great artwork both in the foreground and the background. Music was subtle, excellent, and fit really well with the art style and the general spirit of the game. I also like the randomly generated levels - I used those in my game too, and I can definitely appreciate the work it takes to make that random generation work out. Things to improve: - Controls and movement were a bit strange - jumping seemed to sometimes go very far, sometimes not very far. Likewise the ball would sometimes go very fast, sometimes very slow. - A bit of story in the game post may make it fit better with the theme. I get that turning lights on relates to power but maybe a brief bit of story would connect it more thematically.
Aug 2 08:00:45 38m 52s Power Misplacement ♥ 2 Interesting concept, well executed overall. Graphics and movements were all really smooth - gun movement that smooth is really rare for a project developed on a timescale this short. Game fit the "running out of power" theme well. Various cool enemies with unique attack patterns. Things to improve: It seemed like there was nothing past the initial level in terms of content - it just keeps scrolling right with no enemies. Given how polished and complex the rest of the game was, this was surprising to me. Maybe I'm not playing it correctly which brings me to my next point - this game needs some instructions. I recommend posting instructions and some gameplay screenshots on the page to make the listing more complete.
Aug 3 03:52:11 19h 51m Last Showdown ♥ 1 Nice work - I can tell this game took a lot of effort. Building a fighting game on a 72-hour timespan is extremely difficult. Everything from animations to button combos is all very time-consuming and this is what makes fighting games one of the hardest genres to choose for a game jam. The wall hanging/grappling feature also looks like something that would be pretty hard to implement. Great music as well. Stuff to improve: - It would probably be a good idea for you to upload a QWERTY version of the game. It would just be a matter of changing a couple characters in the source code and hitting the build button and it would let lots of people test your game better and more easily. - Character-background distinction: this is an issue of color scheme and the size scaling of the overall game. - Controls: even using the controls that weren't affected by the AZERTY thing was still a bit difficult. You may want to scale back the complexity of the controls to account for the fact that you have multiple players on one keyboard. - Health and damage scaling: My character was doing very little damage to the enemies, seems like a little bit of number tweaking could improve the game a ton. Overall, good job!
Aug 3 04:07:19 15m 08s Energy Ghosts ♥ 0 Broken download links! You went to all this work to get the game working in time to upload, please don't let a broken link all make your effort go unrecognized.
Aug 3 04:18:19 11m 00s Running Out of Power ♥ 1 Pretty funny - also cool that the game sort of takes place in the physical world. Accessing the computer's battery life is impressive from a technical perspective - I had no idea that a game could do that. One funny thing I noticed was that I could use the arrow keys to move off the main menu and onto other screens that were supposed to only be accessible by clicking the buttons. As far as improving the game goes, maybe there exists some change to the mechanics so it doesn't take so much time to get intense. Like if you set a minimum power of 90% it wouldn't take as long to reach from 10% and you'd have to plug and unplug to hover between 90 and 100%.
Aug 3 04:39:11 20m 52s Five Stages ♥ 0 Challenging platformer, good music, pretty good graphics too. For polishing the game in the future I'd recommend working on the smoothness of the platforming mechanics - some of the spike jumps were difficult solely because of awkwardness in the hitbox/jump mechanics and that's not where you want your difficulty to come from. That first disappearing staircase jump was pretty funny - overthinking it really gets you killed but the simplest technique imaginable works amazingly well.
Aug 3 05:19:40 40m 29s Turn the Lights Off! ♥ 2 Great game! The AI humans walking around the level turning stuff on and off are really cool from a technical perspective. Likewise the minimap is another impressive feature to have in your game. The overall game had a fun concept that fit the theme really well. Things to improve: - if you're right up against the light switch and press "r" it doesn't register your press. Once I figured out the appropriate distance it wasn't a problem but it felt pretty broken at first. - Hard to really do much to have a better score - my record was 153 but I can't really tell what I'd need to do to improve that. Someone else suggested a slap mechanic and also a minimap with the NPCs on it too. Either of those would give more room for a skilled player to excel. ----- Once again, great work with the wandering NPCs 😀
Aug 7 00:29:44 91h 10m Float ♥ 1 Nice work! Challenging platformer but the difficulty was tuned very well. I really like how solving the puzzles takes creative use of movement velocity, jump velocity, gravity, walls, the float mechanic, and post-float acceleration all together. This game reminds me a lot of the Steam game VVVVV, but really the mechanic in your game is in a lot of ways more interesting. Stuff to improve: - Game loops at the end instead of presenting a proper end screen. - The spikes' hitboxes are a bit buggy in that touching them only on the very edge while jumping still gets you killed. - Could stand to be a bit more connected to the theme. Maybe if you had a limited amount of power with which to use the float ability, that could be an additional challenge and make the game fit the theme better. Overall great work - this has been my favorite game of everything I've reviewed thus far.
Aug 7 00:51:46 22m 02s 3eV ♥ 0 Hi! Seems something is up with your server. I can't download your game due to the following error: naarakah.fr took too long to respond. ERR_CONNECTION_TIMED_OUT I understand the appeal of having your game up on your personal server but you may want to also host it on Google Drive, Itch.io or Dropbox just in case something happens to your server again. Hopefully you can do this and/or get your server fixed soon - sounds like the people who were able to download it liked it a lot! I'll be back to playtest this in a couple days.
Aug 7 01:19:31 27m 45s Assault and Batteries ♥ 1 Nice work! Online PVP is very impressive for a 48-hour competition. The game fits the theme well, and the array of classes adds some nice strategic depth to it. Game mechanics generally work smoothly and I didn't have any issues with lag making the PVP buggy. Good attention to detail with stuff like reload times and unique weapons and special abilities for all the classes. Stuff to improve: - It would probably smart for you to host one public server for people to play on. I have the whole LAN thing figured out but lots of other people don't. Even those who do don't necessarily have people available in their house to play with so having a public server to connect those people would be great. - You may want to add some stuff like power-ups or level-ups. Presently it was a bit too direct a matter of killing players and shooting the battery. - The way you select your class via that tiny button in the menu should probably be changed. I almost overlooked it entirely. Overall, nice work - I'd like to make a PVP game myself for some future Ludum Dare.