Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → GenTel
Feedback comments for LD41
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| Timestamp | Since previous | Game | GenTel's comment | |
|---|---|---|---|---|
| Apr 28 07:58:12 | Tipio's Grand Typery | ♥ 1 | Nice work, getting the atmosphere to actually work for a typing game isn't easy. The music fit the theme and was noticeable without getting annoying. Mechanics are really creative with the poison and bonus. I agree with the general consensus that the poison mechanic could use some changes but the overall concept of the trap letter changing is one I'd never heard or thought of. Likewise guessing the letter makes for a fun language game. For stuff to improve, my biggest thing would be the shift key. It's standard to have the first letter be caps but if you're not going to do that I'd just make the casing irrelevant rather than having uppercase be wrong. | |
| Apr 28 08:07:01 | 8m 49s | The Merging | ♥ 1 | Drive won't let me download your game. I'd recommend using itch.io or Dropbox, both of those will work fine for free. I'll bookmark this page and come back for a proper review later because you've obviously put real work into making something cool. |
| Apr 28 08:39:07 | 32m 06s | Space Captain Rodriguez | ♥ 1 | Good choice of music, and overall a good way to mix the genres. Cool how the different attacks work better or worse on different enemies, and the integration with the real dating sim style prompts was nice. Music was good, though I noticed some sounds were missing like when a projectile hits the player. I would say graphics are the best part of this game, I see a whole lot of work that went into making all different parts of this look good from the score/wave bar to the background to the menus and such. |
| Apr 28 08:55:49 | 16m 42s | Match n Shoot | ♥ 0 | This is my favorite so far. I like the Duck Hunt shooting range style, and it was very addictive. I felt like the gun mechanics were just right so it was satisfying to shoot down the targets. Music very appropriate for the genre. My main criticism would be that the matcher is a bit too simple requiring a lot of random clicking to find the prizes. However overall I could've played this for a very long time. If there were a bit more difficulty in continuing forever I could even try to set a big high score. Overall giving high reviews to this, well done. |
| Apr 28 09:31:11 | 35m 22s | Final Football Tactics | ♥ 2 | Great concept that allows for deep and complex strategic challenges. Fits the theme extremely well, and this is not an easy theme to follow. Love how it works so well in the browser. I haven't been able to play it in multiplayer but already I can see the possibilities for high-level strategy and I agree with the chess comparisons a lot of people are making. In terms of game design this is a big winner. Issues: - Controls were alright but some minor adjustments could make things a whole lot better. For example WASD would make a whole lot more sense than arrow keys seeing as my right hand is already occupied with the M-K keys. Also might want to let us select players with the 1-9 keys or tab through them. - Apparently other people have beaten the whole single-player mode but I legit don't understand how that's possible. I get 2 kicks, a kick moves the ball 3 squares, and the goal is 7 away from the start point. chrome_2018-04-28_02-23-28.jpg |
| Apr 28 09:49:23 | 18m 12s | TURTLE RACERS - Commanding your way to Victory | ♥ 1 | Cool art style and fun racing gameplay, sort of like golf where you're trying to get to the end with a series of well-placed shots. Getting this going on LAN with just 11 hrs of dev time is insane. Also, getting these maps working as well as they are must have been a challenge - they have a lot of curves rather than just straight lines which makes the programming easier. I will say this game would be a relatively easy one to code AI for and that's probably the main improvement I'd recommend. Also maybe some bounce shots would be cool. |
| Apr 28 10:18:24 | 29m 01s | threeSpace | ♥ 1 | Good atmosphere, and getting that sort of 3d first-person space travel working must be crazy hard. Building up resources through puzzles and then spending them on gameplay is a good way to fit the theme. Music made this really relaxing. My main criticisms would be that doing well in the puzzle relies mainly on getting lucky chain-combos, and that there should be a more tangible reward for doing combos with 4+ pieces. Maybe a bit more interplay between the puzzle and the main game would be nice, like having what star you're on affect what tiles you get or something. Edit: also good name. I clicked because of the 3-space math reference. |
| Apr 30 08:16:42 | 45h 58m | One More Arm | ♥ 1 | Really addictive, fits the theme well, and looks great. Most notably the spin animation - it's not just cycling through the different sprites, it's very artistic. Likewise the sounds for the spin fit perfectly. The gameplay is nice overall and I was very surprised when the giant "7" spawned. One issue I noticed was the visibility of the lemons shots. A bit more variety among the enemies would also improve things a lot. |
| Apr 30 08:59:33 | 42m 51s | Jing & Jang delivery Co. | ♥ 1 | Interesting game that is particularly impressive on the visual side. The music fits well, and the blood splatter was pretty funny and exaggerated. I'll say the game would probably be better if it were scaled up a bit - as of now the entire thing is very small. This rules out more interesting Frogger mechanics and also makes you rely a bit on luck with the car spawns. |
| May 1 06:54:58 | 21h 55m | Zumaster | ♥ 1 | Nice work, I like the rotational physics. Movement was good too. Very addictive. This game triggered my completionist instincts, and I spent a long time (>5,000 points) playing it trying to clear the board. Ultimately gave up because it was requiring greater and greater accuracy and each miss meant 5 hits needed to break even. I'd say this game could be improved by upping the difficulty on the asteroids side and reducing it on the Zuma side. As it stands the asteroids posed no real threat so it was more a matter of pinpointing the balls into the right spots. As a side note, to clear the board you need to get it down to 1 ball of 1 color and then get 4 in a row - odds are (1/6)^4 = 0.077% |
| May 2 03:26:09 | 20h 31m | OptiShot | ♥ 1 | Nice game sort of like Golf With Your Friends. I like the options for creative shortcuts. Game working in the browser is always a big plus. For improvements, perhaps the camera could be slowed down a little? A small touch puts it underground and it's hard to get it right again. Also I think the mouse would sort of get constrained by the edges of the screen or something because I would try to push further and it would get stuck. Bonus screenshot of me landing the disc on its edge - chrome_2018-05-01_20-28-41.png |
| May 3 02:40:51 | 23h 14m | LD41 | ♥ 0 | Downloaded but crashes before I can play - windows 10 as well myself. When I run it in console the output is "Segmentation Fault". |
| May 3 02:57:58 | 17m 07s | Star Shadow (Incomplete) | ♥ 1 | I think the artwork clearly the most impressive factor, great futuristic look - that's not easy to achieve on the timeframe. Likewise a lot of cool features like the stealth, sniper mode, dashing that go beyond the basics. Good thematically appropriate music. Radius based aggro on its own isn't that fancy (in fact I have it in my game too) but you've given it an aesthetic that makes it a lot cooler, like the visible radii and the eye that reveals you. Maybe I didn't figure it out but after dying I couldn't restart without exiting the game. In general stuff like this is more important than adding the sniper mode so I'd recommend that sort of prioritization for future jams. |
| May 3 03:32:49 | 34m 51s | The not-so Correct Platformer | ♥ 0 | Extremely innovative way to fit the theme, so high marks in both of those categories. Art was simplistic but done with a nice color palette in a way that really worked. Using color to mark 3d depth is pretty rare outside of 3d graphing in math class. I'd say the biggest thing to improve would be leniency in the platforming. I would often move toward a ledge and jump, then the game would decide I was already off the ledge and couldn't jump and had therefore fallen in. With the top-down paradigm this is especially hard to judge so I would code in some leniency to make the platforming smoother. |
| May 5 03:27:02 | 47h 54m | Topdowngrounds | ♥ 1 | Nice work, the aesthetic matched the original game's art style very well. Likewise the music was well-done and appropriate for the game. The concept fits the theme really well. I'll second the call for enemy healthbars, I'm never sure if there's RNG miss or if some enemies have extra health or what. Also I think there's a bug with exiting to main menu and then starting anew - seems like your character is missing and you can't do anything if you restart like that. |
| May 5 07:16:25 | 3h 49m | Memory (local multi-player) | ♥ 1 | Nice take on the theme, and good job getting the controls simplified enough to really work out on one keyboard. Maybe you've already tried this but I wonder what if one player unlocking a card would allow the other player to turn over the other and score the point? One slightly glitchy thing was the collision effect, seemed like one or the other would randomly get knocked back and the other unaffected. |
| May 5 07:25:28 | 9m 03s | MowZTower | ♥ 1 | Okay so first and foremost the remix of the Tetris theme is great. The look is overall quite good. Good application of physics to a game like this, and it fits the theme well. I liked how it would give me more friendlies to protect over time, but wish they had a bit more movement or jumping power. Sometimes it would flood with a ton of blocks which didn't really leave any way for me to continue, so I'd say that would be the most important thing to change. |
| May 5 07:46:59 | 21m 31s | 7575 | ♥ 0 | Interesting take on the theme, very unique, much more so than any other entry I've seen. Unusual source of inspiration. On a side note, check out the wiki article for Maxwell's Demon, a physics concept surprisingly related to this game. I agree with the others it was a bit too hard to tell how you're affecting their movement, if at all. Them sticking in the corner leaving you with no means of moving them was likewise frustrating. I know frustrating is part of the point but I'd say the general herding part did "frustrating" better than them sitting in the corner. |
| May 5 08:44:29 | 57m 30s | Cardbound | ♥ 1 | Really interesting and fits the theme perfectly. It's great because it requires you to foresee the possible routes to the exit and get strategic about your picks in advance. Just the right difficulty for an LD puzzle game. I especially liked being able to use cards while paused - really nice quality of life mechanic that keeps click accuracy/speed from dominating the game. I'd definitely like to see more of this - these are probably the highest ratings I'll give out this LD. |
| May 5 09:11:03 | 26m 34s | Planet Escape | ♥ 1 | The music fits perfectly, and in general it's a very interesting genre mashup. I like how the enemies subtract time with their hits to make the two modes interactive. The graphics aren't ultra-fancy but they still do a great job setting the mood and making it immersive. My one complaint is that the engine room can get a bit repetitive. I'm not sure what changes would be best for fixing that but I imagine there's a way to introduce more variation or challenge into it. |