matt-christian 2018-04-25 01:48
I like the combination of these ideas, it really plays on the multitasking aspect of the brain and found it to be a really compelling way of approaching the theme.
Foon → Ludum Dare Explorer → LD41 → Match n Shoot
By aa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 193 | 3.86 | 21 | |
| Fun | 306 | 3.60 | 21 | |
| Innovation | 267 | 3.71 | 21 | |
| Theme | 138 | 4.18 | 21 | |
| Graphics | 316 | 3.89 | 21 | |
| Humor | 154 | 3.75 | 18 | |
| Mood | 198 | 3.77 | 20 |
I like the combination of these ideas, it really plays on the multitasking aspect of the brain and found it to be a really compelling way of approaching the theme.
The game has some real nice polish, and plays very well.Good job with the sprites, they are all well drawn. I felt like the memory game was a little disconnected from the rest of the game. It worked well, but it felt like I was just context switching between the two. Maybe if the ? blocks were also on target range or something. After a while nothing really escalated in, perhaps everything can start moving faster as you get more points? In any case, I enjoyed playing it!
This was really good, My score was 56,000 or kinda like that. Maybe Put more items like a explosion or something over all, it was a great expience, until stop to growing the dificult, but it's just a little thing in a really good game. Congrats
Hey man. Solid entry!
:heart: What I loved * Funny use of the theme * The multitasking was very challenging but rewarding
:thought_balloon: My Thoughts * Needs a bit more consistency within the artwork, some models felt auto of place * The objects need to start moving faster the longer you progress; there is currently no incentive to keep playing
Overall great entry and I’d love for you to review my submission as well.
My score- 12975 I'm going to steal @croewens review format because I love it so much.
- Perfect Atmosphere and sound. Felt like I was actually at a shooting gallery - good point values for targets
- for a while at the end there was only one bullet tile and I kept only getting health pickups so I was stuck refilling health - I felt like the game went on for too long, I would like to see a hard timer added to the game
This is my favorite so far. I like the Duck Hunt shooting range style, and it was very addictive. I felt like the gun mechanics were just right so it was satisfying to shoot down the targets. Music very appropriate for the genre.
My main criticism would be that the matcher is a bit too simple requiring a lot of random clicking to find the prizes. However overall I could've played this for a very long time. If there were a bit more difficulty in continuing forever I could even try to set a big high score.
Overall giving high reviews to this, well done.
Nice game, I like the mix of genres. Perhaps increasing the difficulty by changing the rails speed after a moment or spawning more bad guys could be a nice add. It's still a good entry, well done!
GENIUS MAN!!!! I Ultra loved your game! You managed to balance the 2 games perfectly. Making them simple enough to let the user draw his focus to the other game but challenging enough to care about managing time and resources. Really fine work there! Adequate graphics, matching audio, precise atmosphere. The only think I can think to enhace yout game would be an increasing difficulty factor along time. Once you get the hang of the game it becomes a question of endurance rather than skills. 5/5 man!
Interesting idea.
This game was wonderful and I can happily say that i played it for way longer than i had anticipated!
That was a good mix of game ideas! I got a score of 10750!
This game is very addicting and I had a lot of fun with it! Hope you turn this into a full game!
That was an interesting mix. Although the graphics are pretty simple you managed to make it look really nice together, actually I really liked your style. I wish there was some increase in difficulty over time, I kept playing your game until I got 30k points but it would bring more fun with rising difficulty. Also I didn't quite get what was that brown thing in the memory game which there was only one the whole time, a placeholder? Overall a nice entry!
Very interesting combination. I enjoy light-gun games so thank you for making one. I do enjoy the concept but it is hard to keep up with both once the game gets going. There are too many things passing by and having to divert my attention to match the items was a little hard to do. I really think this idea has great potential.
Some suggestions I have are: removes the cards that have been paired until the board is cleared before resetting (may make matching easier but it's also easier to remember what has been flipped until the board is cleared), reduces the onslaught of targets based on total cards to flip (keep a low rate when there are more cards to flip), and finally, make an arcade version "Time Crisis Style" where you can release a pedal to go down to match and press the pedal to shoot the targets.
Really neat idea. :)
Really cool game! Everything looks and sounds neat. The gameplay very challenging at the beginning but after you get used to it it feels like more challenge is needed