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Assault and Batteries
Assault and Batteries
By secondthread
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 269 | 3.41 | 14 | |
| Fun | | 3.54 | 13 | |
| Innovation | 227 | 3.33 | 14 | |
| Theme | 236 | 3.66 | 14 | |
| Graphics | 355 | 3.15 | 15 | |
| Audio | 385 | 2.61 | 15 | |
| Mood | 277 | 3.07 | 15 | |
Comments
Very Impressive Game for such a short amount of time allowed to make.
A general tip I have for you is to try to avoid making multiplayer games simply because it is difficult to find ratings. A lot of people will try these Ludum Dare games by themselves very often. I neglected that fact and looked at the core of the game. The game is fun, the controls are very well implemented and I do sense a strong thematic of PVP in this game, which adds a lot of potential to the game.
Some recommendation is to try to lower the sounds of your game, because the intro and reloading sound effects are very loud compared to the rest of the game, which caught me by surprise when i first started the game or I was reloading.
Otherwise, for the amount of time you had to make this game, I am impressed, good job!
kuz
2017-08-06 22:30
I like it! But there are no people on the host ..
gentel
2017-08-07 01:19
Nice work! Online PVP is very impressive for a 48-hour competition. The game fits the theme well, and the array of classes adds some nice strategic depth to it. Game mechanics generally work smoothly and I didn't have any issues with lag making the PVP buggy.
Good attention to detail with stuff like reload times and unique weapons and special abilities for all the classes.
Stuff to improve: - It would probably smart for you to host one public server for people to play on. I have the whole LAN thing figured out but lots of other people don't. Even those who do don't necessarily have people available in their house to play with so having a public server to connect those people would be great.
- You may want to add some stuff like power-ups or level-ups. Presently it was a bit too direct a matter of killing players and shooting the battery.
- The way you select your class via that tiny button in the menu should probably be changed. I almost overlooked it entirely.
Overall, nice work - I'd like to make a PVP game myself for some future Ludum Dare.
EQCP_small.png
pkenney
2017-08-09 01:41
Sorry, I tried to give this a play but nobody was on. I didn't rate because I didn't have the real experience, but impressive that you have multiplayer online and several classes!
Cool that you made a Multiplayer game, will definitely rate as soon as I get someone to play with me :P
Me and some friends are making a indie game and starting an indie studio and we will probably be adding networking to our game soon. Did you make the whole network solution, from sending packages to NAT punch through, by yourself or did you use an existing solution like Unity networking or Photon? I looked at the source but was still a bit unsure so thought I would ask :)
rootpew
2017-08-13 12:53
Online pvp during the compo timeframe.. yep, that's crazy impressive. But unfortunately, I couldn't find anyone to play with :(
manumeq
2017-08-21 11:59
Couldn't find anyone to play and although I waited with a created game no one joined, so I will not rate. Nonetheless making a pvp game for the compo in so little time is crazy. Nice!