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Feedback comments for LD39
ElGregos's games and stats for all events →
| Timestamp | Since previous | Game | ElGregos's comment | |
|---|---|---|---|---|
| Aug 1 22:39:16 | Extraction | ♥ 1 | Cute and fun game, a bit hard to me, but perfectly suits the theme. Plus the gfx are exactly my kind. | |
| Aug 2 14:33:12 | 15h 53m | air mail | ♥ 0 | Jeez, that was one nice half hour of playing, couldn't get rid of that smile on my face. |
| Aug 2 15:06:05 | 32m 53s | Shy Gladiator | ♥ 1 | I love how you twisted the theme, forcing your opponents to lose their power is a clever idea. The game's tough, especially since your energy seems to be lost forever. I'd add some way for the player to gain energy back, maybe not at full level, would it be slowly with time, or by picking items probably first thrown by titans as weapons. Nice idea and mechanics again, plus you made music, a title & game over screens. And Pico-8 is great! :) |
| Aug 2 21:02:02 | 5h 55m | Cellephant | ♥ 1 | Cute little game, but the reason of the overload when reaching the exit or a battery seems mysterious to me, although there's obviously some logic behind. I also like that the game looks finished, with title screen and music. Nice job for a first! Ain't Pico great? ;) |
| Aug 2 21:19:07 | 17m 05s | Hungry Harry's Climb | ♥ 1 | Hi fellow Pico-8 user! I'm glad you didn't have time for ennemies as the game is already a bit difficult to me. When it comes to nimble platformers, I got ten thumbs😬. I had fun anyway, it's a nice and polished game, with a cute intro! |
| Aug 2 22:08:32 | 49m 25s | The Sourcer | ♥ 0 | At first I wasn't sure of what to do, but got it just when I considered quitting, and just when I was wondering if there was anything more than just clicking, another puzzle came. And I like that! I like the 3 games in one, and as a puzzle game fan, yours is rather clever. As said above, a bit short but hey, it's a game jam! |
| Aug 2 22:20:48 | 12m 16s | Blasphemy! | ♥ 1 | Jeez, way too hard and stressful to me. Can't go beyond 3rd level (5 seconds??). Too bad, as it's well made, with nice gfx, catchy music and, I can only imagine :), many levels. In fact a rather amazing job for a 3 days jam. But a game too punishing to my taste, being not a fan of platformers. Good job anyway! |
| Aug 3 08:01:26 | 9h 40m | Charge! | ♥ 0 | Roguelikes are not my type so I won't comment on this of course, except that I nonetheless enjoyed the game for a while. The work you put on this is obvious, tremendous job you've done for 48 hrs! Feels quite polished. Maybe the background sprites could have been a bit simpler for legibility. Nice details too, like moving stars in background, or the avatar jumping between tiles instead of just moving tile by tile. |
| Aug 3 08:27:03 | 25m 37s | The World's Worst Segway | ♥ 2 | Looks like a fun game, I wished I could play, if only controls used arrows keys along with those WASD keys which make it quite difficult on azerty keyboards. |
| Aug 4 11:03:13 | 26h 36m | Scale of Life | ♥ 2 | Cute, easy and relaxing game! Quite polished with nice graphics and music, the sfx are adorable too. As said above, the theme's not really here but it's a fun game anyway. |
| Aug 4 11:22:51 | 19m 38s | Running out of steam | ♥ 0 | Fun game! The music's nice too, although the train's noise a bit loud and annoying. Good mechanics! (no pun intended, but :)) |
| Aug 4 16:00:39 | 4h 37m | Ministry of Synthesis | ♥ 1 | I followed your dev on Twitter and enjoyed the game, though there are some cons: - First I found the game music clearly obstrusive, couldn't focus on hearing the waves. There shouldn't be music in a game focused on sounds, unless that music is part of the game like in Fract Osc. - I don't know if it was made on purpose or it's a bug, but the way waves scroll in the oscilloscope, as in the gif above, makes it difficult to get what's going on. The colors used to show the 2 original waves and their result also make it hard to see the result. - Couldn't prevent myself confusing the jump and plug keys, but that may be just me. Just saying for further dev, it's a very good job on 48h dev. I love the idea, one of its kind, and mixing it with a platformer, i.e. instead of a top view puzzler, is great! |
| Aug 4 16:13:31 | 12m 52s | Shekateka | ♥ 1 | The laser pluging-in is a great idea, but the shooting mechanic is deeply flawed. How the hell are we supposed to beat the room with 3 zombies, when a zombie needs 20 shots to disappear? Or maybe you're aiming hardcore difficulty, but jeez, stuck in the 3rd room, that game could use some difficulty progression. This being said, very good work on a 2 days work, it even has a tutorial. It's just not for me. |
| Aug 4 16:53:53 | 40m 22s | THIRST | ♥ 1 | Very good game, the kind I could spend hours on! Can't add muche, I had fun with it. Ok, perhaps the compass wasn't clear enough, as it show the distance to the exit, I would have thought that the less distance should be left and the farthest would have been right, when it is here the opposite. That's all I can say as negative, so... good job! |
| Aug 7 08:28:52 | 63h 34m | Nex Machinan | ♥ 1 | It's a nice and polished game! TBH I only played 5 minutes because power decreases way too quickly to me, but I had fun anyway! I think power decreasing rate should depend on your action, to add some more strategic choices, i.e. barely decreases if you don't move & don't shoot, a bit more if you just move and as it is now when you shoot. I'm also happy you add arrows keys to control the game. Your screenshot states "WASD to move" and as an azerty keyboard user, I usually don't even play those games as they're just not usable, and a bit too oblivious to the fact that qwerty ain't everwhere. |
| Aug 7 08:50:39 | 21m 47s | Night Driver | ♥ 1 | Great game, the controls are slick (maybe you should tell about space key to break though), global aesthetic (visual & music) is fine. My only comment is that the power bar just never fills. It stays here, empty and inactive, only the "running out of power" alert shows me I'm on trouble. Not a big problem though as of course you never want to avoid a power flash, you want them all! And of course the game was made in only 3 days, so terrific job guys, and fun game! |
| Aug 7 09:20:35 | 29m 56s | Ardis Mobile Mission | ♥ 2 | It's a good idea, and the art is really fine, love the black & white + 1 color and shaky outlines, but unless I'm missing something, the game's not there. Battery's running down awfully quick, that'd be ok if there was a way to reload it, but there isn't, the game ends on an empty battery pic, nothing I can do except closing and relaunching the game. I managed to find 1 answer, at best I guess I could have 2, but it's clear I won't get all answers in one play. I know it's only a 2 days dev, but I think you should have tried the jam and use that necessary extra day. But again, you quite have it concerning the theme, innovation and graphics. |
| Aug 7 09:54:02 | 33m 27s | Temple of Illumination | ♥ 2 | I'm not a fan of platformers, especially the spikes-filled ones, but yours maybe made me go further than any! Nice mechanics with the luminosity going down as the orb is powering down, making it more difficult to progress, and a nice trick on the more usual limited time principle often used. The shadows helping to locate the orb are a nice touch too. The game feels quite polished, with good music (thanks for the links!) and graphics. Quite a fun and good game! |
| Aug 7 10:12:37 | 18m 35s | Zzap | ♥ 1 | Good game, rather an easy one, for which I won't complain ;). Nice graphics and good sfx & music for a game that feels quit polished. |
| Aug 7 14:10:18 | 3h 57m | HackOS | ♥ 1 | Best game I've played in this jam. My only comments are that the player position is not always obvious, and that a locked cell should look different when on its own, or when over another cell, which function gets confusing for now. But well, it's a jam, and for the rest, I loved every part of your game. The concept, the humor, the calm and eerie music, the very well crafted puzzles, the mails moments that bring a fresh break between puzzles (and reminded me a bit Gunpoint)... Excellent work! |
| Aug 8 20:26:01 | 30h 15m | Power lines down! | ♥ 1 | I like this kind of puzzle games, with simple but effective mechanics. I played 4 or 5 levels until, alas, a bug (I think) prevented me going any further. It happened on the level where you first get modern wind turbines. I thought they'd bring more energy, but in fact the prod. energy stayed at 0, even while connecting other energy sources and having many wires in green and going to the city. Just to be sure I retried and again at level 6, whatever I connect, the prod. energy stays at 0. And this time I made it sure every connection was ok, from sources to the city. And yes, I understood that this level needed you to turn wire on sources too :) Edit: I retried again and the level 6 really seems to have problems, esp. on wind turbines. Quite addictive game though. Except that bug, maybe you should add a cursor or something to highlight the wire over which is the mouse. Sometimes, esp. with straight lines, I turn the wrong one. Fun and addictive game, though! I also liked the generated levels. |