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Herman Chau's games and stats for all events →
| Timestamp | Since previous | Game | Herman Chau's comment | |
|---|---|---|---|---|
| Jul 31 23:46:52 | Flying Aces - Going the distance! | ♥ 1 | Nice game, I really like the bright saturated graphics and the fact that you can fly in a loop! I think adding some ambient music and some NPCs with messages to have some small worldbuilding and it would be a really relaxing exploration game! 😀 | |
| Aug 1 04:17:09 | 4h 30m | HE BEAT HER. | ♥ 1 | Wow, this was super awesome! I loved the courtroom setting (it reminded me of Phoenix Wright) and it felt like a super interesting blend of Japanese visual novels and Western text-based adventures! The plot was also really good and kept me engaged until I got all 3 endings without a walkthrough 😄 |
| Aug 1 05:07:03 | 49m 54s | Goo-Boy and the Maw of Darkness | ♥ 1 | The dithering and lighting effects are awesome! Could you do a write up and share how you achieved them? Loved the game! |
| Aug 1 07:34:38 | 2h 27m | Trap in the dark | ♥ 2 | Are the levels randomly generated? If so, good job with that :) The graphics look pretty good, but I think the gameplay could be a lot more interesting. Rather than forcing the player to memorize the level, how about the following idea: Every time your lamp goes out, the level layout randomly changes. It then could end up being something like a roguelike except the level gets randomized every X steps. |
| Aug 1 07:42:08 | 7m 30s | Fading Points | ♥ 2 | The game mechanic is pretty interesting and it seems like it could lead to some interesting puzzles. I think it would help to add some visual indication of what walls would disappear and where the red dots would move when you press space. Also, it feels a bit too unconstrained right now with placing walls and blue dots. Anyways, great game for your first Ludum Dare! I certainly had fun and enjoyed playing through the tutorial + a couple levels! |
| Aug 2 00:54:40 | 17h 12m | Ultimate | ♥ 1 | I really liked the music and aesthetic! Like @incobalt, I thought the lag on changing directions was pretty annoying. I also felt like there was no reasonable way to dodge the enemy bullets and that it was hard to tell how I'm doing. Some suggestions: - Have more saturated colors for the player, enemy, and bullets so that they stand out more - Increase the friction so that the controls feel tighter - Make the enemy AI easier to understand so the player feels like they can predict what is going to happen and avoid them. |
| Aug 2 16:40:18 | 15h 45m | Robo Power | ♥ 0 | The puzzles in this were really well designed and the forced looping made it really interesting! I just wish there was a fast-forward option like in Space Chem. |
| Aug 16 02:21:41 | 321h 41m | Survival Adventures | ♥ 1 | This was good! It feels a lot like Don't Starve and I think there's enough variety of things to do that I tried playing around 5 or 6 times! There was a bug where I tried to trap the bunny next to the fire pit but the bunny was still there, with the trap and I couldn't actually get any meat from the trap. The trap mechanics did work for the bunnies further south though. |
| Aug 16 02:25:50 | 4m 09s | Doctor Duck | ♥ 1 | I thought the graphics were really well done, but I didn't really actually find the gameplay that fun. It seems like there was a lot of content but I didn't manage to get very far and see most of it. One weird thing I noticed was that if you fullscreen the game, there's a weird horizontal jitter in the pixels (kind of like the tearing you sometimes see without vsync but instead of tearing I would notice some rows shifted to the right or to the left by a pixel). |
| Aug 16 02:34:10 | 8m 20s | Electric Energy Tycoon | ♥ 1 | I managed to get few new buildings and earned $500 for the next month but then stopped because I couldn't see if there was any way to speed up time or not. Like what others have said, I think I would have greatly appreciated some sort of indicator to know how fast time is passing or some idle animations to show that the game is running. |
| Aug 16 02:44:28 | 10m 18s | Downpour | ♥ 1 | I love the idea for the game :) I think that you could take this idea further and make a really awesome platformer! The second level was actually very hard for me. I kept getting stuck for no apparent reason although I was able to eventually get through by jumping whenever that happened. I think it'd be cool if there were windy areas that made the fire larger and there were puzzles that would require your fire to be at a specific size so you would have to adjust the size of the fire using nearby water or wind elements. |
| Aug 16 03:06:10 | 21m 42s | Don't be (the) patient | ♥ 0 | I **really** enjoyed this game! I like puzzle games in general and the input + audio feedback for this made it really smooth and fun to solve each sequence. I ended up getting a high score of 25 before getting an impossible sequence: impossible.png And here's the "solution" the game revealed when time ran out: impossible_answer.png I hope you make a post jam version and add a more difficult mode too! |
| Aug 18 04:49:59 | 49h 43m | DraBot | ♥ 1 | Nice graphics! I wish you could move while attacking though. |
| Aug 18 04:56:03 | 6m 04s | Embers | ♥ 0 | It's awesome to see more games being made with Godot! I think this could make for a pretty cool game if you added more actions to do and a lot of random events that could happen through the day / night. |
| Aug 18 05:01:55 | 5m 52s | Despotism 3k | ♥ 2 | I rated the game 5 stars for all the categories! It was really really good 😀 |
| Aug 18 05:13:21 | 11m 26s | The Music Box | ♥ 0 | This was really cohesive and the characters' dialogue was very well written! You guys just gained a fan! I need to go check out your other Ludum Dare games now 😀 One minor thing is that the map + bus graphics looked a bit rough and out of place compared to the rest of the game. |
| Aug 18 07:09:02 | 1h 55m | They are Watching you. | ♥ 1 | The difficulty in this is just right, speaking as someone who likes masochistically hard games 😛 On my first try I managed to make it to the level where you're required to beam down the enemy and on my second try I managed to make it to the level with two paths, the right one being just beaming down a lot of enemies (I ended up trying to make it through the left path). It's getting late but I'm going to try to beat it tomorrow. I definitely think having the timer as a time trial mode would be a lot better. Or even time trialing specific levels as in Dustforce would be nice. I'd also love to make some levels for They Are Watching You once I beat it. I feel like this mechanic could produce some really cool levels and could make for a game with a lot of depth! |