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Feedback comments for LD39
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| Timestamp | Since previous | Game | HS_Dave's comment | |
|---|---|---|---|---|
| Aug 1 01:25:08 | When the world goes to hell, I'll be here playing Video Games. | ♥ 3 | it was cute! however for me whenever fresh dialog was being drawn it lagged out the whole game pretty bad (ryzen1700+gtx1080!) which kinda spoiled it a little for me :( | |
| Aug 1 01:25:49 | 41s | Robot Run | ♥ 0 | no link to game? |
| Aug 1 01:45:48 | 19m 59s | Almost Home | ♥ 1 | This will be the last game I rate today because I found it so peaceful I *must* head to bed now! I did enjoy it, the motion was satisfying and it looked perfectly nice. The mood was peaceful for me as I said - I didn't feel any danger really I think my power would of had to be always ticking down to achieve that as it wasnt too hard to conserve momentum and keep myself charged as it is. I'm not sure if I "won" or not, I got right up to the planet and it looked large and the screen faded to black and then the game stopped responding :( Nice little experience though! |
| Aug 1 01:57:36 | 11m 48s | BATTERY BLASTER | ♥ 3 | it took me a moment to get used to the controls (I seemed stuck on z/q/s/d) but had a bit of fun when i got used to it. I did get "turned about" a fair bit and a little lost/where to go looking for badguys and it seemed reallly hard to die - but the presentation was pretty good. |
| Aug 1 10:10:23 | 8h 12m | Trap in the dark | ♥ 1 | quite nice memory game - i would of liked diagonals on the numpad though! managed to get to level 60 :) |
| Aug 1 10:19:26 | 9m 03s | Star Rek | ♥ 0 | I was a little confused as to what I could do to avoid my inevitable death, like it seemed I could do no more and was just waiting for some abstract timer to be up so I could see my final score - but I think it has lots of potential would like to see it developed more! :) |
| Aug 1 10:28:43 | 9m 17s | The Kleptocracy of Rodentia | ♥ 1 | I enjoyed this, cute little sneak'em'up! The randomness of the cat ai was a little frustrating at times as I just sat there for a lengthly amount of time waiting for them to finish moving back and forwards between the same spots and it would be nice to have some idea of what i've stolen so far but other than that i thought it was really good - simple but effective and thematic music and lovely art. Nice job! |
| Aug 1 11:12:42 | 43m 59s | Ducks in a Row | ♥ 1 | I really love the idea! It would be nice to see this evolve beyond the concept/demo and into something a little more fleshed out - I would certainly play it :) +1 for rubber ducks. |
| Aug 1 12:08:27 | 55m 45s | Hamster Wheel Simulator | ♥ 2 | as above, levels 1 and 2 were a brease and level 3 proved completely beyond me to complete :P Fun little thing though, graphics and audio were very suitable! |
| Aug 1 12:18:46 | 10m 19s | SnowStorm | ♥ 0 | cute little game and good first go! massive kudos for finishing something, its hard! there were a few bugs and glitches I ran across but overall solid first attempt. |
| Aug 1 16:12:06 | 3h 53m | Terminal Attraction | ♥ 0 | The WORLD wasn't ready for this. bwaha it was a good laugh! I did have a little issue, I went out with penelope first and when the "date" was over it started talking as if I had been on a date with "terry" who I never saw on the sparkr list. At some point stranger turned up and conversation goes back to terry again as if I had met them but I never did. Still, very entertaining! |
| Aug 1 16:35:40 | 23m 34s | Crystals Of Power | ♥ 1 | Pretty good effort! There is a lack of refinement that is expected in these time constraints and the controls could do with a little tweaking (the strafing felt particularly slow) but I enjoyed it and played through to the end. In the last fight i spotted a demon before I left the tower stairwell and "killed it" from the doorway. When I then came out two other demons dropped down and the corpse of the third joined them and then its corpse started firing at me XD I killed the two normal ones but it was impossible to kill the already dead one which was stuck shooting me - so I just dodged it and killed the crystal. I bet theres a good game waiting to be pulled out of this with carefully designed levels built around the reflect and maybe a few new magical abilities :) |
| Aug 6 14:26:44 | 117h 51m | The Sourcer | ♥ 0 | it was a nice little clicky game after I figured out what it wanted from me :) |
| Aug 6 14:32:10 | 5m 26s | Console Commander | ♥ 2 | I really liked the idea! NOW.. integrate this with a twitch bot and let a chat of people all take control of the ship and I think something special might happen ;) |
| Aug 6 14:42:40 | 10m 30s | Deep | ♥ 1 | Really liked the atmosphere - definitely potential for a good thriller game here! I too had some issues figuring out what I was supposed to do and when but that is not the end of the world, sometimes figuring it out is part of the suspense. What DID bother me is when I got a game over I had no idea why, it just ended :o Did I run out of air? Did the monster get me? Did we flood? I don't mind losing but I really want to know why :D Keep on working on it though! |
| Aug 6 14:48:42 | 6m 02s | Eclipse | ♥ 3 | I see above you mention you are working on lighting some more - I think that will help a lot! I enjoyed the mood and the sound and the overall ambience of the game but actually navigating the maze was.. well a bit of a chore. I was leant right forward trying to see as best as I could and could frequently not tell which side of a wall I was etc. Still, a little more refinement and could be a good little maze game :) |
| Aug 6 15:00:00 | 11m 18s | Energy Raid | ♥ 1 | I'm a fan of schmups and bullet hells etc so was looking forward to this - the concept is neat I like recharging your ship mid level for power etc and I thought your badguys were good, the bullet patterns well designed and the weapons fun (I didnt expect that snake-like blue beam the first time it turned up!). I think the controls could do with a little more refinement - games like these are made or broken on their controls and large portions of dev time goes into perfecting them so it's not surprising to have it less than perfect in just 72hrs of development! But its a little sluggish - I did notice that you slow down when firing which is an interesting mechanic but firing or not it just didnt seem to respond quite right and sometimes I felt I sort of slid into a bullet I expected to avoid. I think bullet curtain games need a bit more insta response to feel right :) Good effort! |
| Aug 9 21:28:03 | 78h 28m | PowerGem Arena | ♥ 2 | Nice job! I played through lots of times and very much enjoyed it :) As others have said it would be nice to see a little velocity on the player rather than just stop/start and personally I felt my weapons were useless by about the half mark on the bar which made me wonder why bar was so big in first place, it would be nice if the degregation was just a **little** less severe? Weapon powerups were so random sometimes I wouldnt see any at all sometimes get 2 in level 1 XD and finally I did feel a LITTLE cheated whenever a badguy basically spawned on top of me and stole a heart piece. Aside from those admittedly minor things it was a solid entry! enjoyed it! :D |