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wareification

Feedback comments for LD39

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TimestampSince previousGamewareification's comment
Aug 1 23:22:00 Running Voltgun ♥ 1 Love the cute graphics! The audio is also a perfect fit for this visuals .
Aug 1 23:43:14 21m 14s Game Rover ♥ 0 A few weird issues in that WebGL on Linux, like accelerated jumps up walls or randomly dieing, but luckily they weren't super consistent. Nice job on the distinctive visuals!
Aug 2 00:18:52 35m 38s Battery-Powered Business ♥ 2 720$! I don't think I fully understood the strategy behind the macro level stuff with plotting buildings, but I did like the pipe minigame! Although I failed the first time, I quickly got the hang of it. Not sure why, but I enjoy the song playing in the background too. Something about high synth during the second part of the song that caught my attention.
Aug 2 00:43:15 24m 23s Defend Home: Mars ♥ 1 Congrats on the first solo AND first FPS! Very impressive. Only issue I ran into was running out of ammo and not having any option other than running around the map looking for fragments of ammo. A melee option or a sidearm would have been more ideal, but it still worked out :P.
Aug 2 02:03:03 1h 19m Power Grid Manager ♥ 1 Great job on the UI/UX feedback in the game. There were countless times when I was rescued by the warning sound effect and the flashing cell. Was able to make it way past my stay because of these hints!
Aug 2 02:20:13 17m 10s Kinesis - 3D Flight Obstacle Course ♥ 1 -42m, yay! I did manage to do better on another try :P. The biggest recommendation I would make would be some smoother way of fixing the camera wrap that it seems to be doing at -180 and 180 degrees vertically. I found myself loosing control and perspective by my ship suddenly flipping orientation.
Aug 2 02:33:38 13m 25s Yet Another Exhausted Day ♥ 0 So glad I saw your recent blog post, pulling me in to check this out. Obviously very out of the box interruption of the theme, but most importantly the animations really struck a chord with my sense of humor. Great job on this one, really!
Aug 2 03:03:34 29m 56s Turn the Lights Off! ♥ 2 Gameplay wise, I would have loved the ability to scorn or slap someone if they are caught red handed leaving a light on. Something to slow their progression to the next room to make the same mistake. It probably would have also been quite nice to highlight on the radar which of the rooms are on around the ship. Even better if it showed the drain weight of each room. A very well rounded game. Great job on this one!
Aug 3 03:17:33 24h 13m Runnerbot LD39Entry ♥ 1 Was able to make it to 31490 on a second try. Very intuitive gameplay and visuals! Everything just basically worked naturally together.
Aug 3 03:49:58 32m 25s Pixel Driver ♥ 1 Very nice to the point lead into the game just quickly showing off the important things to know. Combine that with global highscore and minimal time to retry and you've got a game that is very easy to get into and stay addicted. Very well done!
Aug 4 01:38:55 21h 48m Blood Mechs: The Iron Eucharist ♥ 1 Excellent! I haven't played a mech game for a long time. This was an interesting reminder. I've got to agree with the others that the controls did feel a bit unnatural at first. I don't know if it's because of the mouse sensitivity or what, but it wasn't until the last few rounds before I realized how to properly orient myself. The amount of game content and pure presentation is unbelievable for a jam event though. That audio dub was priceless!
Aug 4 02:02:05 23m 10s Everust ♥ 1 I'm so glad I was able to finally find the project page for this game! I saw development snapshots of it during the jam but I wasn't haven't having any luck finding the page after the event ended. The visuals really turned out great on this project. It was even more impressive trying them out in real time myself. I've got to completely agree with everyones comments about atmosphere on this one. On a side note the controls did feel a bit sticky. Some times space press then hold was needed to fly. Some times just the hold. It made it a bit frustrating after falling into the dooming water several times due to the inconsistencies. Still a fantastic entry! I can't wait to see what you cook up next.