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Feedback comments for LD40
wareification's games and stats for all events →
| Timestamp | Since previous | Game | wareification's comment | |
|---|---|---|---|---|
| Dec 6 02:40:58 | Marty the Hatted | ♥ 0 | I think this is the first game I've ever played that has used a billboard describing the game's controls as the primary particle effect. Not sure if that was intended or not, that is what I'm seeing on Windows. In fact it's kinda ingenious because no one can really complain that they don't understand the controls when that is on the screen all the time :P. | |
| Dec 6 04:02:48 | 1h 21m | Poser | ♥ 1 | Got to hold a furries hand for points. +1 Love that skater melody! Great job on the project! |
| Dec 7 03:29:45 | 23h 26m | Sugarplum Summit | ♥ 2 | Man, is it just me or is that game really difficult for being so cute? With the fact that so many things home after you (including gingerbread corpses), I found myself getting corned a lot. I quite OK with the difficulty, just curious if anyone else felt similarly :3. |
| Dec 7 03:51:24 | 21m 39s | Soup's On! | ♥ 1 | The gameplay and theme reminded me a lot of a Mario Party or Pokemon Stadium minigame. Like many others, I was quite glad to have the tutorial on this one. Not because the game was difficult to understand, but just so that I could jump into doing the main game right instead of failing a lot first. Only suggestion I can really make might be to add a little bit more variation. Once I had the timing down, and a strategy for ordering, it was pretty hard to make a mistake. Having different recipes that have unique decreasing velocities for the ingredients would help prevent players from getting TOO comfortable. But thats all just magic extras, nothing needed for such a tight deadline! Best score I could get: 211.95. |
| Dec 7 04:11:15 | 19m 51s | Claustrophobia | ♥ 2 | Gotta love the fast food aesthetic. My best score: 5100. |
| Dec 12 04:23:31 | 120h 12m | Voiid | ♥ 1 | Congrats on the successful game built from your custom engine. A little rough around the edges like with what you've noted with the collision response, but nothing major. The graphics really worked for me though. Reminded me of my early days of 3D in GM6. I look forward to the other games that will come out of your engine! |