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Baby Dino Herd

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TimestampSince previousGameBaby Dino Herd's comment
Aug 1 15:19:49 Deep Jellergy! ♥ 2 I really like the music; it does a great job of establishing the mood. I agree with @nick-rafalski in that I like the trade-off between movement, aggression, and energy usage.
Aug 1 15:35:19 15m 30s Dreamlight ♥ 1 Excellent cohesive structure; the graphics and audio both help to establish a consistent mood. I would have liked a little more feedback on how effective I was / how much damage I was doing to the demon; without that, I did find it a little hard.
Aug 1 15:42:59 7m 40s Behind Enemy Lines ♥ 1 The amount of polish, both for the graphics and in overall structure, is really nice. I agree with @azziliz that I had a tough time getting through the first level, since it's not clear if there are any extra helipads to re-gain health. The aiming was a bit fiddly but I find that's all just part of the challenge. 🚁
Aug 1 15:51:23 8m 24s Marvin's Message ♥ 2 At first I was a little unimpressed ... but you really did a great job of introducing 'running out of power' in an interesting way through the game mechanics. Was a little sad that I got stuck and couldn't make a jump I needed to that only had a little bit of headroom. Agree with @walterp about the parallax effect; it's simple but very effective.
Aug 2 01:08:40 9h 17m Quest for Normalcy ♥ 1 I really like this take on the theme, and you definitely were able to capture the mood you were going for. Agree with @filippy that eventually it seemed like I wasn't making further progress.
Aug 2 01:24:31 15m 51s The Last ♥ 0 I love how the sense of exploration really adds to the theme and the mood; even the simple graphic of the character crawling through the cave was really effective. Also found it a little difficult, though!
Aug 2 02:16:10 51m 39s Space Robot on a Space Ship ♥ 1 Really nice take on the theme -- I felt mostly like I was running out of *mental* power! Hard a difficult time, though, and died quite often.
Aug 2 03:55:02 1h 38m Baguette Hour ♥ 0 Really nice graphics (helped set your theme really well) and random generation! Would have like a progress counter (if there is such a thing) as I descended down the levels. 🍞
Aug 2 13:52:50 9h 57m Into The Darkness ♥ 1 Really nice job establishing the mood and having the flashlight weaken as the battery depletes!
Aug 2 14:03:46 10m 56s Forgetting Things ♥ 2 Short but sweet, this really kept me engaged the whole time. With short levels, (re)learning the controls was frustrating, either. Nice, innovative puzzling. For me, the sudden deceleration that would sometimes happen was a little off-putting, but otherwise, the controls were fine.
Aug 2 14:22:28 18m 42s RulesQuest ♥ 1 Really impressive to see such an expansive and wide-scoped design! Like others have said, I wish the font was a little more easy to read, as well as the attack animation (was hard to see when I was attacking since the sword would often overlap my opponent's).
Aug 2 14:49:54 27m 26s Gemheart Hunter ♥ 0 Really interesting! Had a very hard time collective very many gemstones, though. I enjoyed the decisions to place additional charging points around the map, making it important to space them out thoughtfully.
Aug 9 14:27:52 167h 37m Don't Go Flat ♥ 1 Really nice design balancing the need to kite enemies and keep distance vs. minimizing distance to the next battery pickup. But I also found it quite hard as well; perhaps stages of increasing difficulty would be helpful.
Aug 9 14:41:20 13m 28s Kit Rocket ♥ 0 Had a lot of fun upgrading my rocket -- I think it was a good choice to keep the upgrades coming quickly. I think a little more feedback, especially on steering, would be helpful, because I was not always sure exactly how I was affecting things. This is probably my favourite take on the theme so far; well done!
Aug 9 14:51:16 9m 56s Winter has come ♥ 0 Really interesting take on the theme! I really like the concept, but found that it was a little difficult to read all of the relevant information with the current layout. It was an interesting puzzle to figure out the riht balance of food production!
Aug 9 15:02:27 11m 11s Drain ♥ 0 Really excellent polish, unique take on the theme, and effective building of atmosphere. As others have noted, the amount of darkness can make navigating a little tedious. Great work.
Aug 9 15:06:58 4m 31s PowerClick ♥ 0 I really like the music - it gets you into the perfect circle-clicking mood. The gameplay was simple but effective. I would have liked to have choice between circles to click; the risk-reward element is already in the scoring system. Nice job for just a day of programming!
Aug 9 15:24:25 17m 27s Solar Digger ♥ 0 Nice concept, though I didn't realize the flashlight could be toggled and, as others have said, the upgrades were a little unbalanced. The sprites were nice and readable even when things got a little dark.
Aug 10 05:20:50 13h 56m The Last Frontier ♥ 0 Really good start for just 15 hours! I like the idea, and the level gives a lot to explore. I found that it was hard to collect energy and that sometimes the tutorial messages were out of order; I'd like to see what a further developed version could bring!
Aug 10 14:28:49 9h 07m Power lines down! ♥ 0 Simple to understand, quick to pick up, fun to play! Graphics and audio were a little simple, but also very clear and helped the gameplay. Really nice complete product.
Aug 10 14:34:44 5m 55s Azrellian Asteroid Field ♥ 0 **Big Power!** Solid execution all around, but I need to give a particular shout out to the music and voiceover sfx, which added a perfect mixture of *cheesy* and *fun*.
Aug 10 14:41:22 6m 38s Plug me in ♥ 0 Really nice job to successfully execute a fun and interesting puzzle game! Like others have said, I *really* wish the battery filled upon restart. That said, I think the tutorial text that accompanied the first few levels was extremely effective -- well done!
Aug 10 14:59:36 18m 14s Drone Supervisor ♥ 1 I'm very impressed by what you've managed to complete in such a short time. The game is interesting and absorbing, relatively easy to pick up, and has a generally excellent tutorial system (though I missed the 'end turn' message at one point and kept getting 'invalid action' messages). Not much more to add other than little polish things, like it'd be helpful to have an easier way to distinguish between objects already placed and about to be placed.
Aug 10 15:05:53 6m 17s Sugar Rush ! ♥ 0 Really cute graphics and take on the theme! The landing sound was a little annoying to me. I like that the difficulty ramps up a little quickly, even if I didn't get very far -- had a good time throwing myself against the challenge of wall jumping.
Aug 10 15:13:04 7m 11s The Fallen ♥ 0 Really interesting take on the theme. I especially like the character graphics and animation; they're a very nice touch. I do wish the controls were a little easier to understand; I found that I didn't have a lot of feedback on what I was trying to do, and I wanted to be able to explore even further.
Aug 10 15:27:30 14m 26s Trouble in the mine ♥ 0 Took a little while to understand what the fans were doing, but I like it! Agree with @gilborn that the minimap was a little too powerful; it was difficult to resist the temptation to keep it visible all the time. Your take on the theme was very clever, and you managed to weave the mechanics in nicely.
Aug 10 15:34:30 7m 00s Faade ♥ 1 The music is genuinely creepy, and when combined with the distortion effect, it does an excellent job at setting the mood. Really interesting combination of platforming + memorization that comes out as a result. Nicely done!
Aug 10 15:46:18 11m 48s Betty Botz ♥ 0 The mechanics really match up well with your take on the theme! I'm very glad I did switch to joystick, because I found the acceleration using keyboard was very difficult to control without things flipping over. I like the semi-diegetic help information display, too!
Aug 10 20:48:20 5h 02m Noane's walk ♥ 1 Whistle while you work/walk! The audio did a great job of injecting humour into the game, but I found that detracted from the choice of theme and setting. I would also have enjoyed more choice in the objects you can interact with.
Aug 10 20:51:42 3m 22s Power Hamstro: A Hamster Point and Click Adventure ♥ 0 I really enjoyed clicking on the, like, three things in the game I could click on. Great start!
Aug 10 22:59:32 2h 07m LD39:Running out of energy ♥ 1 Really interesting gameplay that makes me balance risk/reward of getting to the energy first, vs. falling back to a central position to try to grab the next one. Didn't realize the bottom of the screen meant game over. :( Well done!
Aug 10 23:08:04 8m 32s Electrical Evasion ♥ 1 Graphics are nice and clearly present the information, and I quickly got the hang of what the orb recharging did. After that, it was also nice to think about when/how to exit the vehicle given the enemies and lasers. Nicely done!
Aug 10 23:42:33 34m 29s CoolCoalGame ♥ 0 Really timely and topical take on the theme! I especially enjoyed the double meaning of losing power when you get fired. The game makes an interesting transition from puzzle game to clicker game the more generators you get. After a while I couldn't keep up ... I'm fired!
Aug 11 00:09:48 27m 15s Flying Aces - Going the distance! ♥ 2 This is certainly the cutest game I've seen so far, and it's absolutely just plain pleasant to play. The mood is captured excellently (as is a happy mood, in a nice change of pace from the usual) and the gameplay simple but fun. As others have said it was a little bit easy and the engine sound a little loud (would really enjoy some music), but overall just a great amount of polish here.
Aug 11 00:18:11 8m 23s Car race without gas ♥ 1 Not sure what to say about this, but after getting to the title screen, I had high expectations ... and they were met exactly. The audio is fantastic and really sets the mood. The overall polish is excellent. It is a bit easy, though, since red car is OP.
Aug 11 00:34:35 16m 24s Lost in the Dark ♥ 2 I really like the overall aesthetic. Though the graphics and audio are simple, they work together really nicely. I agree with others about the trial and error nature of the gameplay, but I think that's part of the style (spend one run trying to gather information about location of other energy sources, rather than just try to get to the exit) to be more of a memory-based game. Nicely done!
Aug 11 00:48:04 13m 29s Feed the machine ♥ 0 Cute, funny, and easy to pick up! I like how the audio speeds up over time, very nice touch!
Aug 11 14:26:27 13h 38m Tycoon ♥ 1 The tycoon aesthetic is an excellent take on the theme of running out of power, and I think you've done an excellent job of fulfilling that aesthetic. The gameplay itself is a little disjointed from the aesthetic, but even so, it was easy to pick up and get started winning. It's a lot of fun! I may have liked a little less friction on the cubes, as they're sometimes easy to get jammed together for a while.
Aug 13 17:46:58 51h 20m Character Building ♥ 1 Really love this take on the theme, and how people may not have the power to control all the aspects of their lives as they would like. Very intuitive to play, and the layout was quite nice. The font was a little hard to read, for me, and the music a little repetitive. One of the funniest/cleverest games I've seen in LD39. This is a game that I definitely wanted to go back to and play again right after finishing. Well done!
Aug 13 20:41:26 2h 54m Rocket Barrel ♥ 1 Graphics are nice and clear, gameplay easy to pick up, and I like that it's quick to restart. I found myself wanting a little more variation, and ended up taking risks that caused me to miss. Your take on the theme is a little bit of a stretch, but nice and quirky.
Aug 13 20:52:43 11m 17s Run and Slash ♥ 1 Nice UI with animations, and excellent use of the camera zoom-in during an attack; it really makes it feel cinematic and was a real 'wow' moment the first time. Wish there was a little more variability in the waves, but I managed to make it through 100% with about 20 power left. Nicely done!
Aug 13 22:27:10 1h 34m Inefficient Plasma Weapon ♥ 1 I really like the twist of having the plasma balls destroy the alien ships! I found that they looked too similar to the shield power ups, which was confusing at first, and I also found it a little difficult to get to the power-ups in time. Nice challenging game!
Aug 15 01:28:21 27h 01m Electrify ♥ 1 I really liked the idea of the mechanic, but like @ellian I never got to a second level (Web version); after the first one there was nothing to click on to continue onwards. I would have enjoyed to play more with the logic gates! One small note that the tiles were pretty small and somewhat difficult to read the icons for start/end points.
Aug 15 02:12:35 44m 14s Rocket Bow ♥ 0 Character design and music meshed very well together to give an exciting old-school action feeling - you really nailed these and as a result I really enjoyed playing! As others have said, a balance pass would help, as I found it too straightforward to constantly gain power by spamming arrows.
Aug 15 05:30:14 3h 17m City Power ♥ 0 I liked the music and thought the audio had a good beat! The game at this stage was fairly straightforward, but I had fun pushing my luck, because at higher numbers approaching the loss condition could happen very quickly. Simple but clear and effective presentation was put to good use.
Aug 17 03:22:15 45h 52m Star Dodger Elite ♥ 0 Really nice game with lots of nice polish touches! Love the menus, multiple music tracks, and especially the eject button. Liked the gameplay, which was just about the right amount of hectic, if a bit difficult. Agree with @terracottafrog about the difficulty of the invisible left/right boundaries. Well done!
Aug 18 05:22:46 26h 00m Ludum Dare 39 - Untitled Fishing Game ♥ 0 Graphics and animation were excellent! As others have said, because the fishing spots stay, I could just cast at the same cluster of four all the time, and I wish the fuel tied in with the fishing.
Aug 18 05:29:01 6m 15s Power Rod ♥ 1 Really liked that the fish and the batteries could interact, and I liked how the tutorial text disappeared, it was a really nice touch. Music was a little reminiscent of a nautical song and the graphics were clear and distinct. Well done!
Aug 18 05:40:42 11m 41s ROBOT POWER ♥ 1 Overall excellent entry -- music was excellent, graphics were great, animations showed great attention to detail. I spend most of the time in the air so I didn't notice the low power walk until much later. The gameplay is slow and deliberate, as required from saving power, but I found it was easy to get stuck in trees, ledges etc. which was a little frustrating. Nice job and I look forward to checkout out the timelapse!
Aug 18 05:45:11 4m 29s Mega Awesome Super Cool Battery Game ♥ 1 Difficult game but I really like the simple mechanic! I had a very difficult time before I realized I had 3 max flips before landing, but had fun after that. I like the detail of the green/red text hover colours too!
Aug 18 06:03:46 18m 35s Chase ♥ 1 Took me one try to figure out how to play, but this is, in effect, a really interesting puzzle game! I got a little confused at the start because I thought the fuel was smaller and sitting on the dashboard, not realizing it got teleported into the back. I managed to work my way up to 160 speed, at which point even click-spamming near the towers I couldn't pick up more barrels, and was eventually overtaken. Well done!
Aug 18 06:12:03 8m 17s A lone crewman ♥ 1 I really like this take on the theme! I couldn't work out how to steer at the beginning, but then I had a UI bug (I think ...) after trying to adjust the blue gun and the camera moved down so the ship was almost all off-screen. Would have liked to explored more!
Aug 18 06:21:22 9m 19s Batteries in the Dungeon ♥ 1 Short but sweet! Really enjoyed learning all of the abilities and figuring out how to defeat the enemies. The jumping sunflower pot was probably my favourite enemy. The door opening animation was very satisfying, as well.