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TimestampSince previousGamerandomphantom's comment
Jul 31 05:10:37 Death of a Mage ♥ 1 Got past 11 rounds! Interesting concept of losing your skill/powers as you progress. I suspect that the mouse click power is virtually indispensable though, as losing that skill was pretty much insta-death for me, so I'm not sure how the powers are balanced. I like the clean style of the vector art and animation, and I found the sound FX pretty hilarious, good job on making them! Edit: I remember the ice wall and the mouse click power (which was practically the dominant one to keep full powered I feel)
Aug 1 00:25:52 19h 15m Power Defense! ♥ 1 This gave me a pretty good workout first thing in the morning. Cool that you had to tap faster with more weapons. Could be more complete with more purchase options and flexibility to put stuff. I think there's a bug (feature?) where if you restart the game the more powerful monsters with hats appear right away. Nice use of bgm as well, would be cool if the bgm's pitch and frequency could be synced to your treadmill movement. Pretty fun stuff!
Aug 1 16:56:42 16h 30m Kick Start ♥ 0 Cool concept and very challenging gameplay. I'd say the difficulty curve seems slightly uneven though, and its not very intuitive to have multiple controls for different powered kicks.
Aug 1 17:16:52 20m 10s A Mr Mom Quest ♥ 1 Seems like having a kid and doing ludum dare would be enough to drive one insane, but you managed to come up with this nice quirky entry. The rooms look like padded cells too, very subtle! if i had one criticism it would be the insanity coming a bit abruptly as they might be caused by tasks from other rooms that are not on-screen.
Aug 2 00:21:02 7h 04m Power Hungry Robot ♥ 2 This platformer has the physics down with working collision, feels pretty smooth to play although a bit more gravity would make the jump feel better. Would love better graphics in this as the tiles make it look too spartan. The text is also a bit hard to make out against the background. Made it to the end with high score of 18, nice challenge without being overly frustrating to play.
Aug 2 00:31:38 10m 36s Battery Life ♥ 1 Pretty innovative concept but the battery runs out too fast and charges up too slowly which breaks up the flow of the game. Those sections at the end are super challenging, plan to replay this though. Great entry!
Aug 2 00:47:09 15m 31s JouleThief: Charge Your Phone ♥ 1 The vector is really 5 star aces, but the controls felt a little floaty and difficult to control. Some sound fx when charging the phone would be useful to indicate that its charging successfully. Police is a challenge to dodge. Really love all the funny interactions with the people and the objects moving around. Definitely a 5 star on the humor side as well!
Aug 2 01:08:20 21m 11s RavageR - The Lone Swordsman ♥ 1 Very nice artstyle! When you take damage it isn't very obvious as noted. Finding it a real challenge to complete as the hitbox of your weapon is really small and enemies move quite fast and it is really difficult to avoid their attacks (although possible I think - just try to move away while slashing). All in all a great entry!
Aug 2 11:45:07 10h 36m Scrapjunk Couriers ♥ 2 Made it to the end! Didn't realize the net was actually a launcher, lol. Pretty interesting FTL-like game, although once you know how stuff works its a pretty standard setup (power ammo, meet enemy, put up shields and click and drop the weapon x3 bam). some sound fx would make this feel more complete.
Aug 2 11:59:19 14m 12s The Storm's Avatar ♥ 0 Echoing above as not sure if the invisible wall is intended and once all shots are expended you're a sitting duck as it seems that there's no way to regain power?
Aug 2 13:35:04 1h 35m UFO Abduction ♥ 1 Pretty fun stuff, love the abduction to convert humans into energy - very morbid! The UFO doesn't feel very smooth to control though, as there's some lag between when you move it. The game's difficulty also levels out so I don't think its possible to die once you get the hang of it. Could do with better graphics but overall a cool game.
Aug 2 15:30:37 1h 55m Battery Low ♥ 2 Very simple but addictive gameplay! Some music would make it complete.
Aug 2 15:42:33 11m 56s Light Box ♥ 0 Nice puzzle, but it felt like the level transitions were kind of abrupt and the random puzzles make it somewhat variable in difficulty each time round. Don't think that this light's out puzzle works well with a timed element, as it is really challenging to solve it within the time limit. Cool SFX and nice graphics round out this elegant entry!
Aug 2 16:23:35 41m 02s Light Switch Crusader ♥ 2 This was pretty hilarious! Reminded me of my dad and our black cat. The lighting was an interesting mechanic and cool that turning off the lights had the side effect of making the game more challenging as the cats are roaming around. There was some light bleeding through the walls though, which is probably a minor detail. Very nice sound FX and the modelling was workable, well done!
Aug 2 16:40:02 16m 27s Lights Out ♥ 1 Nice and relaxing puzzler gameplay, the sound FX of winning was a bit jarring though. Nice artwork and the puzzles have a smooth difficulty curve and get quite devious later on. Great work!
Aug 3 11:57:43 19h 17m Growing Pains ♥ 0 Nice meta entry, although the theme connection seems to be a bit tenuous? Love the BGM. That's a huge team! Great teamwork and more power to you guys/gals!
Aug 3 13:43:18 1h 45m BatteryMan ♥ 2 That was pretty fun and heart pumping action! Some critiques though: it wasn't very apparent that standing on the green buttons recharge your character until that mazelike stage (and I personally think that takes away from the mad scramble of the game with resource management). The platforming wasn't very smooth for such a twitchy platformer, as apparent in the mazelike stage as well where your character seems to glide for a second in midair before falling down a chute, so sometimes it felt like unnecessary difficulty. Double jumping/wall jumping wasn't very clearly communicated as well. Could do with more stages and a soundtrack, but all in all a nice balance between twitchy platforming and puzzley action!
Aug 3 13:54:02 10m 44s Electric Neon ♥ 1 Ooh, this game oozes aesthetic. Gorgeous eye candy, all that I wanted my game to achieve! I think the battery meter being hidden on the dashboard is the only critique, otherwise the game drives pretty good. Not to mention the cool soundtrack!
Aug 3 14:29:50 35m 48s Five Stages ♥ 0 This isn't dark-souls-like but man the hitboxes are pretty unforgiving and the platforming doesn't feel very smooth. Its super challenging at the start and gets easier as you go on which is a bit odd. Seems like there's some hints of a storyline but not exactly sure how the allegory works. The character should turn left when walking left as well. Nice evocative BGM although it feels odd paired against the platforming action.
Aug 3 14:46:37 16m 47s There's No Place Like Home ♥ 2 Very gorgeous graphics in this one, love the shield effect. Got to escape, there was some nice escalation there at the end. Simple gameplay loop, but im not sure if I like the ragdoll effect as it doesn't feel very cohesive with the style of the game.
Aug 3 15:09:53 23m 16s BATTERYMAN RECHARGES THE WORLD! ♥ 4 This was really beautiful. A bit weird and janky at parts, but the gameplay loop was cool. Hilarious stuff with the exploding S7s. Great sounds, great graphics, goes to show what a team can achieve in 72 hours, superb stuff. Only critique was a bug I found was when dying the BGM went off. Great game!
Aug 3 15:31:09 21m 16s My Kingdom for a Rabbit! ♥ 1 Interesting take on the theme. It feels a bit flat puzzle-wise and feels more of a memorization/sorting algorithm. The writing was pretty good though, nice naming of characters and the back story made the world seem more fleshed out. Could do with more court intrigue and nasty scheming and backstabbing but that's too much game of thrones for me and wouldn't fit in this fantasy world of rabbits.
Aug 3 16:20:40 49m 31s Ludum Dare 39 - Untitled Fishing Game ♥ 0 Artstyle is nice, the gameplay feels a little simplistic though. Reminded me of wind waker.
Aug 3 19:35:39 3h 14m Escape from Solar Sea Fortress ♥ 0 5 starred audio, graphics and mood just because you did an excellent job on all those fronts, especially the modelling, that was really impressive. Was stuck at the second floor trying to find another battery though, and I dropped the battery outside. Jumping outside the window got me stuck as well. Seems like there's more to this from the video, but the gameplay seems pretty basic though.
Aug 4 12:02:33 16h 26m MONOLITH ♥ 1 Very nice 3d models and animation. Needs to move faster and more variety in enemy placement, but the balance between activating shields, movement and attacking opponents to drain their powers makes for pretty intriguing gameplay.
Aug 4 13:31:50 1h 29m Neuropower ♥ 2 Very cool mechanic, although its a bit unclear what triggers some of the interactions in the world of neurons. Artstyle is on point and elegant. Needs some ambient music to set the mood.
Aug 4 13:42:43 10m 53s Hold My Coffee ♥ 1 Was a little sleep inducing with the dreamy ambient BGM. The running/platforming didn't feel very smooth. Very nice background parallax effect.
Aug 4 13:54:39 11m 56s Running Out Of Tiles ♥ 1 The concept is nice but its really hard to get used to the key mappings (as you often press dash and try to jump), and i feel like the block grabbing mechanic isn't very sensitive to collecting so blocks that are laid out can't be collected back sometimes.
Aug 4 14:06:38 11m 59s Pylon Defense ♥ 1 Simple tower defense game, the clicker twist makes it a little hectic to play. Some sounds would have definitely made this feel more complete. Nice 3D modelling too!
Aug 4 14:12:29 5m 51s FRIEND-1 ♥ 1 Cool retro aesthetic aside, the gameplay is kind of challenging to the point that it felt slightly unfair though. You often careen headlong into the gravitational pull of a large object but its hard to react to it until it is too late. The beep was also a bit monotonous. Otherwise a solid entry and feels like it could be polished to something bigger!
Aug 4 14:24:11 11m 42s Running Outer-PWR ♥ 0 Says data folder not found if I launch it in itch.io app. I think it could be better communicated as to how you fail - instead of having to hold shift, perhaps that could be displayed by default on-screen? Got stuck at a section where my jump suddenly failed (not sure if intentional - as I was able to jump by retracing my steps). The floaty platformer jump fit the game but the double jump didn't feel that responsive. Pretty good atmosphere, I like the sunglasses although it felt a bit jarring.
Aug 4 14:28:36 4m 25s Power Station ♥ 1 The html5 version starts off with the menu being half offscreen for me. Pretty short experience although the little I played was quite fun, very nice 3D models and nice music.
Aug 4 14:35:52 7m 16s Qwt ♥ 1 Graphics and atmosphere was really good, music was good, sfx was good, there was even a boss! But I'm not sure if I played it right as I merely stood on the enemies and they died touching me and even recharged my power, same with the boss - that was weird!
Aug 4 14:42:56 7m 04s Turtle's Quest ♥ 1 The platforming needs some work here, getting caught on ledges and kind of floaty. Really ambitious metroidvania-like puzzle platformer you have here. When I played full screen on 2560x1440 the text ended up being really really tiny. Art is cute though.
Aug 5 10:52:06 20h 09m PLUG ME ! ♥ 2 Gorgeous 3d modelling work and hilarious sound effects! Echo the above on having a restart button. Very cute although the loading time is kind of a bummer - it crashed for me the first time i loaded it up, even with the bug fixed version. Not sure what red spheres do with your girlfriend giving you an appel? but actively avoided them and collected blue spheres and managed to make it to the phone in time. Fun stuff and I love the physics based gameplay.
Aug 5 11:49:47 57m 41s Power Surge ♥ 1 This was an interesting 3-in-1 game, great that you managed to pack in 3 different styles of play. I'm not sure if I understood the nuclear minigame that well as it seems to be a matter of clicking on the reactors, couldn't manage to rotate the nuclear turbine faster then it was spinning. For the coal mine I somehow ended up on holding the mouse button and moving frantically about, which was somewhat mechanically similar to the windmill minigame. Nice transitions between screens, cool 3d models. However it feels like the minigames are too idle-feeling and overly leisurely. Perhaps some form of countermeasure to the gameplay might make it more interesting, e.g. if the windmill spins too fast it gets powered down for a while, or if you chance upon a mine it explodes and prevents you from digging for a while.
Aug 5 12:10:38 20m 51s WrongWay ♥ 0 Very intense endless runner action. The music was really awesome! five stars there. Movement feels a bit slippery though not sure if that was intended, ie the player moves even after i release the key, not allowing for the fine precision in control and requiring me to compensate at times (often resulting in death). The hazards feel a little unbalanced too, with the spinning ones being particularly fiendish (especially the fast spinning ones). Nice fisheye camera effect. Its really cool that you implemented a leaderboard as well. Great job!
Aug 5 12:41:05 30m 27s Despotism 3k ♥ 2 Heard that theme before, but this is pretty fun and funny (love the reproduction centre) well done graphics and balancing the various mechanics like spinning plates was very challenging! Didn't manage to make it to the end though. Great game!
Aug 5 12:53:33 12m 28s The Big One ♥ 0 Pissing on batteries-now that's a weird way of escaping the house. The gameplay is a little finicky as the dog gets caught on the doorways. Completed it.
Aug 5 14:19:41 1h 26m Scale of Life ♥ 2 ITS SO CUTE But seriously, great one button gameplay and I just adore the goofy sounds and animation of the planet. Slap on a few skins and collectibles and you have a mobile title. Well done!
Aug 5 14:34:40 14m 59s Survival Adventures ♥ 1 Pretty ambitious to have a survival game for LD but you managed to pull it off! Needs some bug fixing though - if I eat cooked fish it doesn't remove it, rather it removes the last item in my inventory, so I could eat cooked fish all day and let it remove my sticks instead. There were also some z-ordering problems. Didn't manage to use the traps, but I used the fishing rod. Music was pretty cheery which was a bit clashing with dying of hunger. Nice humor too. Managed to last 5 days. Nice and short!
Aug 5 14:50:30 15m 50s Jetpack Miner ♥ 1 This looks deceivingly simple with the relaxing music but turns out to be a real challenge to play. For me the oxygen tank was depleting really fast, even though I focused on purchased upgrades for it. It also cuts back to restarting the game immediately instead of showing a game over of some sort. Managed 4 out of the 5 items before running out of oxygen.
Aug 5 14:59:35 9m 05s Lightning racer ♥ 1 I'm not sure if the ramps actually help as (1) by the time i see them its usually too late to navigate myself to hit them - in particular the curvy ones and (2) if I'm lucky enough to go onto one I get stuck on the geometry and it doesn't "jump" like what was mentioned. There doesn't seem to be a jump button as well. So I have zero clue on how to get to the centre of the tunnel. Got clipped through the objects through some collisions as well. I think having to dodge obstacles with some form of power pickup would make this game more fun and easier to pick up and play, now its just a bit obtuse.
Aug 5 17:49:58 2h 50m Last Bot Standing: Game of the Year Edition ♥ 1 Excellent 3d modelling and top-notch graphics. The robots seem to be pretty smart but if they bunch together its relatively easy to run them around in circles for a while, so perhaps some swarming ability or randomness like in Pacman? Sfx and bgm was great as well. Seems like it could make a good multiplayer game too. Great job!
Aug 6 04:37:12 10h 47m Saturnalia ♥ 0 This was very polished and extremely pretty. Lovely atmosphere and mood. Still there's not much game to this and would be great to have an ending to it rather than just the credits. Didn't really fit in with the theme as well.
Aug 6 04:48:49 11m 37s A Dwindling Hero ♥ 0 That was an interesting interpretation of the theme. It seemed though that there's little benefit to killing enemies (perhaps a higher score?) and more inclination to quickly complete the levels. W didn't work for me as well. The platforming could be made a bit smoother, as the stomp works occasionally, and controls feel a little floaty. A lot of blind jumps into enemies and the sensitive camera zooming out can be a bit disorienting. Leaderboards doesn't seem to work and the score doesn't seem to reset at 0 upon a game over. Anyway, commendable job making a game in 48h!
Aug 6 05:00:56 12m 07s Icarus Launch ♥ 0 The controls were really challenging to navigate due to the momentum of the rocket, it seemed that barrels were the way to go and the refuel stations were impossible to land upon in midair. Would benefit from a wider view as I couldn't see very far and was course correcting too often. In the end, my strategy was to just ascending as fast as possible and rely on luck on getting a fuel barrel in midair. Waiting for the drop when you run out of fuel is quite tedious (and even if you pick up fuel along the way falling down its impossible to course correct) and it seems to punish players who make it further by letting them wait longer. Nice poly art style and music though, great job on that!
Aug 6 07:21:26 2h 20m Mr Mayor's Energy Crisis ♥ 1 Very nice BGM. Not sure exactly how to play the game though, as it seems like you have to generate power more than the population, but bad stuff will happen eventually if you push power output too high? Ducks are cute!
Aug 6 07:34:32 13m 06s Pain That Binds Us ♥ 2 That was... unexpected, although I'm not sure if I followed the story correctly. Very pretty game and the music really set the mood. The QTEs were also pretty interesting to play unlike in most story/walking simulators, although I'm not too sure if they really fit in with the sombre theme (doing DDR to a sad BGM is not DDR).
Aug 6 08:07:44 33m 12s The Hall of the Sorcerer King ♥ 2 Love the breadcrumb graphics and the writing. Haven't seen Twine before but this choose your adventure concept is really cool! Managed to finish it, and it feels like a puzzle in itself (which still seems somewhat logical, good job on designing that!). I really wanted to touch the orb though :( Great job!
Aug 6 08:14:46 7m 02s Engines & Earl Grey ♥ 1 Nice game, only gripe is that the background blends in too much with the foreground elements so its kind of hard to make out the action. The monochromatic colors also make it hard to differentiate - perhaps coloring the crystals differently would help with better identification. Made it to the ending.
Aug 6 08:26:56 12m 10s solar avenue ♥ 1 The perspective being too low results in not being able to see the powerup in front of you. Really needs some sound FX to make it come to life. The collision with the track railing seems a bit iffy too, as I'd stop dead in the middle of the road as there's apparently something that's colliding. I like the aesthetic though, and looks like a custom engine of sorts, so great job on that!
Aug 6 08:35:36 8m 40s Loader Escape ♥ 0 I used Open with Java Platform SE binary and managed to play your game on Windows 10. You should include some instructions on how to open your file. The game itself was interesting with a heavy nod towards Portal and Mario. The platforming is servicable, would love better graphics in this though, and the jump sound is kind of grating (you could use audacity to fade it in/out so that the white noise is less jarring). I like the idea that holding an object consumes a lot of battery, as well as falling down and activating your hover boots.
Aug 6 09:07:07 31m 31s The devil works in an open space ♥ 1 The 3D models and graphics are really impressive in this entry, the music is pretty good too. I'm not sure if I'm doing it right but I end up running out of power really fast even if I kill the ogres, so it seems like slowing down to kill them doesn't really help much. Edit: Ok, didn't realize you were supposed to punch stuff to regenerate power. That was a bit counterintuitive. Would be great with better controls and some sound FX.
Aug 6 09:18:30 11m 23s Bolt World ♥ 2 Very trippy graphics. Needs to be more consistent in style though. The game is fine as it is, but would prefer it to be a bit more zoomed out as opposed to having to rely on those arrows to indicate opportunity/danger. Good job!
Aug 6 10:10:37 52m 07s Floppyboy ♥ 1 Really hilarious stuff here! The toneshift at the end was really a WTF LOL moment. Narration and writing was spot on! I'm not sure how the theme ties in, but great job at graphics, music, humor and mood, 5 stars!
Aug 6 11:38:56 1h 28m We Made A Game While Camping ♥ 0 That was really awesome! Super meta. Love the nod to Zelda as well! Took some time to figure out the wind power which doesn't really make sense (thought it was an icicle for the beer), would prefer the character to run faster (while having a faster time limit). The solar generators seemed pretty useless given the cloud cover. I tried like 4 times and it grew slightly tedious, but was still fun. Didn't realize you had to "submit" at the end! I managed to get all the generators (not sure if i cleared all the jerry cans)! To echo above, found issues with controls in terms of putting down the power generator sometimes. Graphics were serviceable although the colors were a bit jarring, also noted some z-ordering issues and the text was a bit tiny. Great job and it sounds like you guys had fun jamming in the woods. BTW sound robot was awesome!
Aug 6 12:11:18 32m 22s My Dream ♥ 0 Interesting story, sure sounds like my life although I try to keep a power bank with me. But seriously this was refreshing to "play" after playing through other LD entries, and its the second twine entry I've seen. Short and sweet!
Aug 6 16:48:20 4h 37m Extend that cord! ♥ 1 Very gorgeous minimalist artstyle, would be great with some ambient music. The controls weren't that smooth (as my strategy for rounding corners nicely was to tap up while holding left/right to orientate the plug), but the puzzles were interesting enough to make up for it! Good stuff!
Aug 6 17:08:09 19m 49s Night Driver ♥ 1 I'm a sucker for the 80s retrowave aesthetic and graphics, so this is one of the best entries I've played! The racing felt really good for a jam game, drift was right, ramps were fun and the car was spinning out of control at the right places. There was one time where I got stuck and was unable to move the car, although that's kind of rare. I can't believe this is a jam game! Would be cooler with some light trails.
Aug 6 17:18:13 10m 04s Night of the Living Toaster ♥ 1 Not sure how to control this at all, as any tap on the WASD keys sends the toaster spinning around and dropping down. Mashing buttons doesn't help either. The atmosphere was cool though and the 3d models looked nice enough.
Aug 6 17:27:48 9m 35s TheFall ♥ 0 Really sweet character art here, the UI could need some work though, the powers shown on top left screen are just too small to see the numbers, not sure what the rockets are for though.
Aug 6 17:40:59 13m 11s The Light City of Karola ♥ 1 Really fun game, finished it. Some nitpicks though: Didn't realize that coins prevent your death, and that circular particle effect looks great but it's not so great at telling when your time is going to be up or that coins help recharge (just learnt via comments above). The zooming out of the camera can be disorientating too. Felt the platforming to be somewhat too zippy and its slightly challenging to land jumps correctly. The levels appear to be not increasing in challenge linearly. Impressive that this is done in SDL/OpenGL.
Aug 7 14:22:19 20h 41m Unlit ♥ 1 Well this proves that precision platformer in a 3d format isn't really such a great idea, but at least you tried and really ambitious that you did a 3d platformer for ludum dare. Controls and camera is pretty smooth so thumbs up on that - really hard to get right for a 3d platformer. Very cool atmosphere and nice graphics, but the spikes could be more sensible, as it is right now just touching them on the non-spikey side will kill you, and even touching the block that drops down on the side kills you although its not a spiky surface which is not very reasonable. The really tight timing of the spikes is also another aspect that I find ludicrous although I guess you're aiming for a frustration platformer feel. The insta-death on respawn is hilarious but less so after the 5th time.
Aug 7 16:20:32 1h 58m Night Light ♥ 2 Was impressive that you did cutscenes for the game. The platforming itself was super challenging and felt a little unfair (especially the part where you have to bounce across a chasm on moving orbs, that was nuts as your fall speed was too fast and the orbs are out of sight making it really difficult to gauge where to land). The final puzzle was a little incoherent (that was a minus sign!?) as well as inconsistent with the rest of the game so far, although I managed to power through. In terms of mechanics, I'm not sure but it seems like having lights out means you restart from the beginning of the level but as long as you touch the torches you can prevent lights out, so if you were ever in danger you'd suicide to restart at a torch which feels a bit odd. But I really liked that you synced up the audio with the lights running out, lent a scary feel to the game. Nice entry!
Aug 7 16:29:44 9m 12s People are the power ♥ 1 This was pretty cool, and I love PICO-8 as well. Neat little entry! Would be great with a win condition.
Aug 7 17:03:27 33m 43s Vivid Sustain ♥ 0 Nice concept of having the lights run out making it more dangerous to wander in the dark. Powerups make it real fun to play. Nice models, although the ships look a little bit like flies from a distance.
Aug 7 17:08:15 4m 48s Sperms and Passwords ♥ 0 Tried playing it on windows 10 but it was just a black screen and chill music.
Aug 7 17:16:49 8m 34s Flipswitch ♥ 1 This was a bit hard to understand. So if you turn off the switches, why is the city still draining of power? Music is pretty good though and animations are really cool. Platforming controls are a bit stiff and difficult to control.
Aug 14 14:29:26 165h 12m Power Draw ♥ 1 Missing some key gameplay elements here at the moment (e.g. a game over state would add a lot to this) but gameplay feels promising and the minimalist graphics work well.
Aug 14 14:46:20 16m 54s m-Powerment ♥ 0 Excellent adaptive soundtrack and cool torchlight mechanic! The story is a bit loose but its still impressive that you were able to put in a story arc into a 48h entry. The graphics while workable was a bit of a clash between 2D and 3D, so perhaps a consistent style would work better. There were some blocks where the torchlight was unable to pick up as a solid surface as well. Otherwise a pretty fun game and great entry!
Aug 14 15:09:00 22m 40s Keep 'Em Alive! ♥ 1 Once you get the hang of it it becomes pretty fun! Didn't like that the zombies were a little predictable and were not chasing after you instead. Would be cool with even more interactions e.g. the zombies didn't manage to zombify the patients as expected. Some BGM would work well to set the mood. Humorous side story in the obituaries as well. All in all a great entry and pretty fun!
Aug 14 15:27:43 18m 43s Shadow Lurkers ♥ 1 That was a really great idea! Pretty scary stuff those shadow lurkers, and cranking the batteries is quite suspenseful. Would be great with some music and sound. Didn't realize that you could recharge those light switches midway so that lead to a lot of retries. The final level was a bit confusing though, where it wasn't clear what the switches activated, but it seemed that I made it through anyway. Great entry and one of the best I've seen so far!
Aug 14 15:47:55 20m 12s Soulviver ♥ 0 The hitboxes of the attack aren't very accurate e.g. when slashing with the long sword it doesn't connect with the people running away, and the graphics could do with some work. Getting stuck on ledges as well. However, its still pretty fun and I made it until the part where you had to duck and attack consecutively. Hilarious soundbites make the game!
Aug 14 16:03:48 15m 53s Very Fast Robot Rolling at High Speed ♥ 0 Cool concept with nice puzzles that provide increasing challenge. The game feels kind of laggy and doesn't run very smooth on my pc though. Also, it could be resolved with a reset but the game feels a little slow at times e.g. if I'm out of battery and waiting for the robot to just slowly make its way through turrets. Cool entry!
Aug 14 16:56:46 52m 58s POW ♥ 2 That was a cool puzzle game! Solid graphics, great BGM, and the buildup in the challenge was steady and the puzzle design was really nice. Seemed to get slightly easier at the later stages though once you get the hang of it.
Aug 15 16:30:16 23h 33m B:/ Connected ♥ 0 Pretty interesting concept for a game, although the puzzle action felt a bit ordinary the command line interface gave it a real nice twist. Would be cool if there was some programming sections although that might be too challenging. Nice graphics and atmosphere, and cool that you even included some storyline too.
Aug 15 16:40:15 9m 59s Encounters ♥ 1 Quite fun, although I'm not sure that the theme is really brought in, more of a macguffin. Love the fireworks but would be cooler with some actual sound FX. The transition between basement and top is also a bit abrupt. Nice 3D models, the characters were a little harder to make out though as you needed to stand so close to them to interact.
Aug 15 16:50:41 10m 26s Energy Grid ♥ 1 Didn't realize how to play this until after a while, would benefit greatly from a tutorial. The game starting upon launch and quitting upon losing is quirky but would prefer a proper starting and game over screen. Gameplay is fine but it's weird that you can't sell other forms of energy aside from the basic form, and is a little too short and as mentioned above, placement of the resources aren't important at all which makes the grid based gameplay a little redundant as you could have counters for each type of resource generator instead. All in all a neat little game!
Aug 15 17:02:20 11m 39s Supervision ♥ 0 Cool puzzles here, although the jump feels floaty as mentioned above. its hard to see that the energy is deteriorating when moving horizontally as well due to the power bar being horizontal. The controls are also a bit finicky and "x" was used to swap characters instead of E. perhaps simplify controls so that you don't have to press enter to control a character.
Aug 18 11:18:21 66h 16m Nyctophobia ♥ 0 The mood was definitely spot on in this game. The gameplay is pretty basic but I fail to see how lighting actually helps you apart from possibly distracting the enemies? Also, it really is quite trial-and-error as you aren't able to detect enemies until its too late, and ends up requiring memorization of the route. An alternative mechanic is to change it so that you can light up the screen anywhere (rather than at selected points), but doing that will consume your light, therefore introducing some risk-reward and strategy into the game.
Aug 18 11:33:14 14m 53s HE BEAT HER. ♥ 1 The art style is fantastic and the audio is sweet. I'm not a fan of the having to randomly type words to hope that the game is smart enough to parse my ideas though, and having to consult a walkthrough and make wild guesses does take away quite a bit from the game and fun part of it though.
Aug 18 11:59:01 25m 47s The Music Box ♥ 0 The audio is the most impressive part of the game. Graphics is also really nice and consistent style throughout. Character design was well done. The game was pretty straightforward once you got the idea behind it, but the theme felt a little shoe-horned. Nice groundhog style setting though.