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Feedback comments for LD40
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| Timestamp | Since previous | Game | randomphantom's comment | |
|---|---|---|---|---|
| Dec 4 11:00:09 | Noah's Apartment | ♥ 1 | Reminds me of tsumtsum. Pretty simple puzzle game but I like the polish - cute graphics, music and sound effects. | |
| Dec 4 11:34:07 | 33m 58s | Infestus | ♥ 1 | Great mood, the pixel art was pretty good, although you probably want to scale up the pixels for your sanity as it is insanely detailed at the moment. The gameplay moved a little too slow for my taste (even without collecting the ooze) and given the large expanses of space available which wasn't very visually different from each other, it felt a little repetitive after awhile. I guess the ending was to open the door, as I managed to do so anyway although I get stuck in the corridor. |
| Dec 4 11:39:35 | 5m 28s | Cardhoard | ♥ 2 | Really fun platformer, tight gameplay, and cool retropixelly graphics! Controls take some time getting used to as it could have been direction keys. You get stuck if you jump at the same time the block spawns. Solid entry! |
| Dec 4 11:49:11 | 9m 36s | Vertical Screw Up | ♥ 2 | Seems a bit weird that you don't die from hitting the obstacles. There doesn't seem to be a lose state in this one, so it doesn't feel like a game to me. The audio fx when shooting the obstacles are oddly satisfying though. |
| Dec 4 11:56:38 | 7m 27s | Would You Like Tickets To The GUN SHOW | ♥ 0 | Was jokingly mentioning rendering particle effects as a game idea in discord, and it seems that you brought this idea through. Nice lol. |
| Dec 4 12:09:09 | 12m 31s | The Heist | ♥ 0 | This would have been super impressive if you managed to do all of this in the jam, but its still a pretty great game. The physics is a little janky at times, e.g. when climbing stairs, otherwise the game engine looks really solid and this could have potential in a greater game. Love the music and the mood was awesome. |
| Dec 4 12:54:34 | 45m 25s | The lost strawberry | ♥ 2 | Made it to the end, phew! I thought the Celeste-like style was looking great, but quickly realized that the three tone color scheme actually hinders the gameplay as its hard to make out what's a platform and what's not, which isn't really my idea of fun. I somehow find obsfucation mechanics really annoying in platformers, be it Cuphead's foreground elements or Shovel knight's Spectre Knight stage, as it makes gameplay feel really unfair. I didn't even realize until a while, that I could do the Celeste thing of jumping as the "X" indicator was obsfucated, and eating the coins will get rid of those skulls chasing you. At least you made death reload rather fast. Controls were a little finicky especially when you suddenly get stuck on ropes that you didn't realize were there. Otherwise, great work on setting out the levels, that's a lot of meat packed on this 48 hr entry! |
| Dec 4 14:05:28 | 1h 10m | I'm not here | ♥ 1 | I like this one! A puzzle that's organic enough to allow for some experimentation. The theme was incorporated nicely as well. The audio FX was spot on as well. Wish it was a little lengthier but overall a solid entry! |
| Dec 4 14:20:37 | 15m 09s | Stacks | ♥ 1 | Very basic, not much of a game here, so its more of wish fulfillment. 3D models were quite well done here. |
| Dec 4 14:34:52 | 14m 15s | Money Is Everything | ♥ 0 | Really nice graphics in this runner. Got up to 31 coins. Man its tough. Sometimes there are obstacles that are impossible to dodge, such as consecutive rods from the ground, a ground pound/dash option would be great. Wish it was also a bit more zoomed out so that obstacles can be anticipated. Needs some sounds to make it a more complete game. |
| Dec 4 14:49:24 | 14m 32s | Dense Revolve | ♥ 1 | It was pretty good once I got a hang of the controls, but I still don't understand why you would want to slow the player to a crawl upon reloading, and making the jump height limited as well - theme and all that but it doesn't feel like fun if you have to expend your bullets to be able to jump up the platform. The boss' one hit kills feel a little cheap, if not a tad lol-inducing. |
| Dec 4 15:02:26 | 13m 02s | Hydronaut | ♥ 1 | Very nice polish in this endless runner and particularly noteworthy is the music and mood. Not so much in terms of theme (I guess you fall faster?), but the mechanics are pretty solid. One gripe would be that the jump isn't always available - probably some cooldown - but it makes it a little unpredictable to use. |
| Dec 4 15:04:12 | 1m 46s | Micro Trooper | ♥ 1 | Nice polish and graphics, and you even have gun recoil keeping you on your toes. Gameplay becomes a little stale after a while as the boss remains the same, although admittedly I haven't made it very far. |
| Dec 4 15:54:16 | 50m 04s | BURROWED TIME | ♥ 2 | This was incredibly polished for a 48hr jam. Love the mood, the visuals and the music in this one. And really great that you did some randomly generated maps (although it all blends together). The game mechanic of balancing between time and difficulty is interesting, although it doesn't really go as deep as I'd thought it would - as either extreme would render it pretty impossible, and a middle of the road choice would be somewhat optimal. Ended up just dodging the enemies as shooting them would waste more time, so the weapons seemed a bit frivolous, which went against the shooter style of the game. Skulls were just impossible to dodge at times making it seem like unfair difficulty. |
| Dec 4 15:59:58 | 5m 42s | Briiik | ♥ 1 | Pretty challenging stuff and nice aesthetics that fit the game. Would work great on mobile. The sfx is a little harsh on my ears. |
| Dec 4 16:25:45 | 25m 47s | ICTOAN | ♥ 1 | I'm not sure what is happening here. Even with the explanation for those spinning diamonds, its a little hard to parse the logic with the disappearing diamonds, dying when the lights are out, and the switches. UE4 does make everything look really pretty and those 3D models look really nice though. Wasn't a fan of the audio but good job on making your own tunes! |
| Dec 4 16:37:53 | 12m 08s | Doug Bones and the Cursed Lava Lamps | ♥ 0 | The platformer controls are a little hard to navigate, and I had trouble with the third level with jumping up the series of platforms. The collision is also a bit weird. Good job on implementing a platformer from scratch though. |
| Dec 4 16:47:45 | 9m 52s | Boomstick Leaper | ♥ 1 | Nice balancing with making the corners dangerous and the game feel is really strong in this one. Strong theming too as the more powerful you are, the recoil makes it really hard. Would be better with a more zoomed out view. Soundtrack is pretty rocking too. Solid entry. |
| Dec 4 16:58:08 | 10m 23s | Cool Hat Mr. Hat | ♥ 0 | This is pretty fun and the retro art style is spot on. The SFX is really harsh on my ears especially when the hats are grinding against the question block. Some form of escalation to make it a little more difficult over time would be cool, as the more hats you have it doesn't really make it "worse". A combo system which rewards you for bopping enemies consecutively would be cool. |
| Dec 4 17:04:45 | 6m 37s | Sad Knight | ♥ 1 | Nice polish on this entry and I love the music. I'm not a fan of the tank controls though so it wasn't as fun as it could have, but the poison system was a pretty interesting concept. The screenshake feels a little excessive. Fonts are pretty but a little hard to read. |
| Dec 5 14:47:22 | 21h 42m | Mallio Cart | ♥ 1 | Love love the toon styled graphics and the game mechanic is refreshing (although I fail to see connection with theme) Baby Mallio is cute (and graphically intensive), and slapping thieves is hilarious. The controls were a bit wonky though - shopping list was a little slow to bring up, and the vehicle style movement was a little hard to manuveur. It also seems that you don't have to stick closely to the items though, as I haven't gotten any pears but still managed to receive a tick for it. Another time I played I missed out on a TV though. Its also hard to tell which item is what as well (aside from the Bubb lightyear toy?) |
| Dec 5 15:18:49 | 31m 27s | Re:Tileation | ♥ 2 | Nice metroidvania you have here, with sections that invite you to use new mechanics after learning them. The shots that bounce back is a pretty cool mechanic and linking it to your health ties in great with the theme as well. I found myself getting lost a bit though, and some of the doors appear to be leading you around in circles. Would be better if there was some form of anchoring for the player, like some form of minimap. Platformer controls were good, although slightly slippery and it was a bit strange that you'd lose your double jump when you hit a wall (before getting the wall slide) Mouse sensitivity was a little high for my liking but accurate aiming is not that crucial. Music was awesome, however was strangely missing in the boss battle. Also after beating the boss, I'm not sure what else I can do? Given the large gameplay space, I'm glad that the game isn't too challenging to beat, but that boss sure gave me a nice challenge. Solid entry! |
| Dec 6 00:26:24 | 9h 07m | Radical Relocation | ♥ 2 | This was absolutely STELLAR lowpoly modelling, polishing was heavy in this one with cool lighting and day/night cycles, and a groovy track. I guess a minor nitpick/bug is that when you stack objects, the collision between them is sometimes ignored, and suddenly when you begin they explode apart. Would be good if upon restarting you get them back to where they were previously placed as well. Great job! |
| Dec 6 00:43:16 | 16m 52s | BaconMan | ♥ 2 | Hilarious stuff! Great job on the sound effects, artwork was cool and fit the game. Game mechanics were sound, although I feel that its a little random when the bacon chars on the stove. Theme wasn't that strong, but welp, great game and you made me laugh. And now I'm feeling hungry. |
| Dec 6 00:53:34 | 10m 18s | Lucky Drop | ♥ 2 | Nice way to use gaming to prove a point. Gambling mechanics were sound. Wonder if it is winnable though. |
| Dec 6 01:02:03 | 8m 29s | Cybercage Battleground | ♥ 1 | Really smooth controls, and the simple graphics support the gameplay. I'm not sure whether the theme came through, as the bullets reduced over time it just felt as though you gained in power. |
| Dec 6 14:43:07 | 13h 41m | Jazzy Beats | ♥ 4 | Awesomely groovy graphics. Music was real smooth. The cherry on top was the huge amount of polish from credits to transition between scenes. Felt that sound FX was a little too quiet compared to the BGM, and there was not enough feedback from the attacks. The strategy of moving back and kicking everyone, and spamming the AOE once the opponent has done its AOE was key to beating it. |
| Dec 6 14:55:45 | 12m 38s | Color Collider | ♥ 0 | I'm not sure how to play this, a bit more explanation on the mechanic would be much appreciated.There's no scores as well. The music is cool, and graphics works well for the gameplay that you're going for. Also, given that its a tetris like, the blocks don't seem to be on a grid but seem to be physics simulated, allow for some room for weird collision to happen, which might not be what you intend? |
| Dec 7 00:33:33 | 9h 37m | Snake+ | ♥ 1 | Very polished snake gameplay, although there were some missed keypresses if I did it really fast (some queueing of keypresses perhaps?). Graphics and audio are spot on with tight feedback. Really, really interesting twist with the color matching and requiring players to complete combos to progress, while trying to avoid 4-in-a-rows for your sanity. Would have been pretty interesting if eating red destroyed only a number of your snake parts rather than all so you could manage your size. DDR portion is cool, although the pause is a bit abrupt - would have been nice if you had to do it while moving around in snake mode. Haven't tried eating 2 4-in-a-row for blue - maybe that'll reverse its effects! Solid entry! |
| Dec 7 14:09:21 | 13h 35m | Cat-apults | ♥ 0 | Pretty fun concept, would be cool in multiplayer. Needs some sounds and music to make it feel complete. Nice artwork and tight controls. I like the pachinko that drops the kitties as well. Meowtastic! |
| Dec 7 14:32:36 | 23m 15s | A Social Life | ♥ 1 | Heh, a literal idle game. Wish I had this many followers IRL. (guess this says something about my social media presence..). A bit unfun, but I guess that's the point! |
| Dec 7 14:48:56 | 16m 20s | Mizu | ♥ 3 | This was a well executed concept! I think its a little unforgiving though, with the lives and game over. Also not sure how much water is required to activate the switches (or I might have missed a hint). Graphics and music went well with the game, but the level design is pretty great. |
| Dec 7 15:07:27 | 18m 31s | Greedy Buggy | ♥ 1 | Wow. This is so good. And fricking hard as nuts. great job on physics. Some music and sound effects and this would have been perfect. |
| Dec 7 15:16:36 | 9m 09s | I want more money | ♥ 1 | Great voice acting, and funny stuff! Nice layering of the theme into the game too. The DDR mechanics seem a little tacked on, but I guess a greedy guy must dance every now and then. |
| Dec 7 15:27:15 | 10m 39s | MORE BLOOD | ♥ 0 | Solid entry, nice shaders and effects that really made the game pop! The bullets were a little too inconspicuous for my liking though. |
| Dec 7 16:29:58 | 1h 02m | Captain Capsize | ♥ 1 | Very interesting concept, and I just love the windwaker style lowpoly graphics! As echoed above many times, the controls weren't that great - it wasn't clearly communicated that scrolling the mouse scroll button downwards would make grabbed objects come closer, so it was confusing on how to get objects onboard for awhile. Aiming at enemy ships using the cannon was also a little... impossible to say the least. Rather chose the cheap option of clicking on the enemies cannons to drop them. Seems like its not possible to stack more than one cannon onboard as well. It also isn't clearly laid out where you should go, and I thought the "PUB" was the ending but was a little letdown. Levels need to be a bit more bitesized as well, as there's quite a huge swathe of water to go through, which reminds me of the downtime in windwaker. Still a solid entry! |
| Dec 7 17:08:56 | 38m 58s | Slightly annoying traffic | ♥ 1 | Sweet looking game, and would totally work well on mobile. Might be more interesting with faster escalation (i.e. more fast and furious). Sound FX seem a little out of place, but otherwise great job! |
| Dec 7 17:34:24 | 25m 28s | My Greedy Dog Steve | ♥ 2 | Interesting mechanic of choosing upgrades that also confer debuffs. The artstyle looks pretty unique, and Steve is so adorable. A lot of content here as well with the various debuffs and items. Now for some nitpicks: gameplay felt a little of a grind, as the main character moved a little too slow for my taste. The font looks sweet, but is a little hard to read, especially the text colored in red. Would have been great with some Sound FX to go along with the gameplay, and the BGM seems especially relaxed for the action oriented gameplay. Otherwise, really cute entry! |
| Dec 7 17:44:36 | 10m 12s | Space Dungeon | ♥ 1 | Graphics looked quite trippy. Bullet hell in 3D with physics is pretty cool though, I'd give you that. However, it feels a little hard to control where the movement is too sensitive. A little hard to place the main character as well, as its just a teeny oblong. |
| Dec 7 18:06:01 | 21m 25s | - - - | ♥ 1 | Heh, that half life scene gave me a chuckle. Very meta stuff coming out of this jam, and this one would be the most meta of them all. Nice 3D models. Some ambient audio might be useful, but I guess having no BGM is a feature? |
| Dec 8 04:56:16 | 10h 50m | I'll Take You To Tomato Town | ♥ 1 | Great visual style and uniquely wobbly arms, and the dialogue was hilarious stuff. Love the physics here. So good, I think I'm going to play it again. |
| Dec 8 16:06:54 | 11h 10m | BLOK'D | ♥ 1 | A nice compact and fun entry. Can totally see this working as a mobile game. More juice (sound FX) and this would have been pretty much perfect |
| Dec 11 12:26:42 | 68h 19m | WAVEFORM | ♥ 1 | This looks really aces, 5 stars! However the game feels like its lacking feedback, with no (edit: very minimal) SFX , and enemies seem to be a little hard to dodge as they spawn in random spots and move quite fast. Not sure how the theme figures in this one as well (the more levels you have, the worse it is? |