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randomphantom

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TimestampSince previousGamerandomphantom's comment
Apr 25 12:02:00 Silent Rythm - A horror rythm game (download link available) ♥ 1 Couldn't understand how to progress, but nice animation, monster was suitably creepy, and very atmospheric! The rhythm part of it is kind of missing at the moment as the gameplay doesn't seem to need to follow any beat, but interesting concept nonetheless.
Apr 25 13:31:14 1h 29m Crane Quandary ♥ 2 Loved it! I think the difficulty in later parts is astronomical but I managed to power on and complete it! Nice blend of mechanics, really cool puzzle design and great pixel art and soundtrack. I guess it has been echod that the controls aren't very intuitive but by looking at the itch io page I was able to understand it. Well done!
Apr 25 13:44:17 13m 03s Seaman Sleuth ♥ 3 Hilarious stuff! Especially like the spinning and crouching art for some reason. Quite an odd combination of games but I guess it somehow works. My minor quibble would be that the metroidvania didn't have much in terms of what I'd expect a pure metroidvania to have e.g. increasing power of the character over time, but I guess the metroid part came through pretty strongly. Good job!
Apr 25 13:58:35 14m 18s Tower Deck Furenzy ♥ 2 Very cute and the music fit the concept really well :D There seems to be some Z-sorting issues with animals going under trees, and some explanation of the numbers below the cards would be useful (or maybe I missed it). Otherwise quite a fun TD / card game :D
Apr 25 14:07:57 9m 22s Engine in Shadow ♥ 1 Need some way to move backwards or do a three point turn (or maybe I'm just missing it), as of now its easy to get stuck on walls. The guards seem to just push you in a corner I guess. I like the idea of driving around doing stealth missions though, could see this being developed further!
Apr 25 14:51:11 43m 14s A Tribute to Mayhem ♥ 1 I really love the interactions between all the effects - exploding corpses and bouncing eyeballs - makes it feel really juicy and kinetic, and the AI does a good job of putting up a nice challenge. I'm not sure if I like the controls for using the cards though, I guess it really takes some getting used to. Cool that you made the levels procedurally generated, that allows for a lot of replayability. There was one time where a whole section was cut off though so maybe the procgen might need a bit of tweaking? All in all, great entry and I had lots of fun!
Apr 25 15:40:25 49m 14s Gardening Sim 2019 ♥ 1 Cutting grass never felt so scary! Feels good to rely on the machete to dispense of the enemies. The fog effects lent a super creepy feel although sometimes it really obscured the action. The inventory system works well although I kept on muddling controls initially, but once I got the hang of it, it was great. The engine also looks really interesting. Was able to be best gardener ever. Cool entry!
Apr 25 15:56:43 16m 18s Tenebrous ♥ 0 Top notch atmosphere and mood. The maze doesn't seem to end though and there are some long stretches where no enemies show up (I guess due to the procgen), so it got a little tedious without some sort of direction. Nice touch of zooming in the camera if you spent your bullets.
Apr 26 14:42:08 22h 45m Ms Grunhilde's Sandwiches ♥ 1 I guess there wasn't much game in the "story" genre but the interactive sandwich making bits was cute and sweet. Hoped there was something beyond 3+ sandwiches, as I was hungry for some more action. Nice one!
Apr 26 15:47:20 1h 05m Quest for Gold ♥ 1 Really cool that you could play with other players in this game. The 3d turn based movement took some getting used to (especially when jumping moving platforms) but did make quite a bit of sense. Needs some way to forward other people's turns. Graphics were neat and it felt really good to beat others in the game after a few tries! Great job!
Apr 26 16:03:46 16m 26s Danger of the violent woods ♥ 1 Interesting concept, but didn't find the minigames fun as the controls were a little hard to parse and understand immediately. Cool that you did music for this though.
Apr 26 16:40:45 36m 59s Litur Teningur ♥ 1 Neat idea and well executed. Feels great to reach the top. Mood and music is top notch. I guess my issue is that beyond a certain distance cubes are not able to be colored.
Apr 27 12:28:49 19h 48m YOU LEFT ME. ♥ 1 Absolutely delicious and devastating work. A perfect depiction of loss and depression, top notch visuals and immersive soundscapes lend to a surreal mood. I guess the genres were a little less distinct here as I'd liked it to be, but still, your unmistakable style is really going strong, pls never stop doing visual novels. Loved the animations in particular for the suicidal end... Great stuff!
Apr 27 12:55:02 26m 13s FPSville ♥ 1 That was quite hilarious stuff. I'm not sure about how useful is the portal, as teleporting safely back to home base I was soon greeted by a swarm of angry imps. The gun feedback needs quite a bit of work as well as it seems like I'm blowing deadly bubbles at the enemies at the moment. I'm not sure how much farming there was actually, as I only recall burning down houses and gunning down enemies, and the watering can was useless? In terms of artstyle, I think it would have worked better with a more consistent art style, and the capsule player is quite jarring versus the high detail on the enemies and landscape. The level of detail might need a little adjustment as well, as I thought the trees were growing before my eyes once I got near to them, and misread that as my presence allowing the trees to grow. Aside from my gripes above, the metroidvania stuff here was quite cool (capsule growing legs?), and I LOL'd hard at the final boss. Good effort!
Apr 27 13:13:36 18m 34s Rainy Day ♥ 0 Once I realized the time moves when you move thingy you had there, I was "oooh..". You know what would be cool? If the raindrops would slow down as you stop moving your mouse, to indicate the slowing down of the passage of time. I'd say the roller ball mechanics were spot on although there were a few holes that weren't very clear. I'm not sure whats a "passive" game, but to me its still Superhot X Labyrinth which is still fitting of the theme in my books. Not sure what else is there at the end but to stare at the rain, but I guess that's the "passive" part? Cool entry with an interesting twist!
Apr 27 13:29:54 16m 18s Manic Tower ♥ 1 Nice bullet hell action here and interesting twist to the Tower Defense, where its now ... Tower Offense? The BGM was very sweet, but I would have liked more sound FX especially when beating the stages of the boss. I think some greater contrast between bullets and background would help like the shiny bullets in your regular touhou schmup, but at least the action was slow enough for you to react to your surroundings quickly. Appreciate that you highlighted the hitbox as well as that helped with threading the needles between waves of bullets. I'm not really understanding the part about the various towers though, but I went full tilt on the shooting towers and managed to scrape a win. Good effort!
Apr 27 14:05:15 35m 21s Sherpa Tetris ♥ 0 Pretty interesting idea and a fun entry. I think the climbing mechanics need a little explanation, and also the RNG really messes up a good run quite a bit. The tetris bits are also a little odd, as if you knock your pieces into a wall it dislodges the items and makes them hang around and block other pieces from dropping. Stamina seems to be overly important. Also, odd that hunger and thirst were in the opposite direction as for the other stats, they could be aligned into a single direction to be more intuitive. There's some bug where if you restart what you got the previous game seems to apply. Nice humorous bits of dialogue as well. Argh, I was so close!
Apr 27 14:39:29 34m 14s CityDefense ♥ 1 Webp.net-resizeimage.jpg That was a nice stress test! Great visual style, lots of fun, and a cool atmosphere. I guess my issue is that I would prefer buttons and counters to be all on one side of the screen instead of having to dart my eyes left and right, but I eventually settled on a rhythm of click each button and build as much as you can of what's possible, which probably isn't very strategic gameplay. Also with tower defenses usually the tower placement is the bit that provides some depth but here I'm not feeling that there is much other than encircle your base. Otherwise, a solid entry!
Apr 27 14:55:45 16m 16s Alien Holes ♥ 2 This was a really cool idea! I think with more structured levels it could be a great game, but as is its a neat jam game which was great fun to play around with. Love how floaty the whole physics were and that you were able to shoot the balls into oblivion.
Apr 27 15:01:08 5m 23s Intergalactic Goblin Ramming Speed! ♥ 1 Very cool 3d modelling, and the mashup of these very disparate genres was well executed. Would have preferred more sound FX, but what was there was hilarious fun, and that boss went down pretty fast, haha. Great job!
Apr 27 15:12:33 11m 25s Back in TIME ♥ 1 Although agree on the selection of licensed assets, it was still great fun to play this weird mashup of various games. Some sound FX would have worked wonders here. Some differentiation between the towers other than the sprites would be cool as well to provide some strategic depth to the TD gameplay.
Apr 27 15:26:25 13m 52s Shuffle Knight ♥ 2 Very cool concept! Nice music, cool pixel art aesthetic. I guess the platformer bits might need just that extra bit of work but what you have here is still solid. Another gripe are the cards where you get repeats all too often. All in all great work!
Apr 27 15:37:57 11m 32s Cinema Drive ♥ 2 Thats a interesting idea of having to focus on two things at once and be the distracted driver. The theme came strongly through in this one. Would have hoped for some alternate endings to try, but I guess as long as everyone's safe and sound.
Apr 27 16:00:02 22m 05s The Sparrow Served Danger ♥ 1 Couldn't really understand this.. quite a quirky concept based on what you set out above though.
Apr 27 16:13:45 13m 43s Match3 attack ♥ 1 Interesting concept for a match 3, however its a little hard to understand at the start. The sounds are a little harsh though, would tone them down a bit and some background music would be great. This idea has potential. Needs some explanation behind each of the various units though (er.. whats a Tank Shop?), else its just build whatever you can.
Apr 28 01:18:16 9h 04m Haunted Mansion ♥ 1 Interesting concept! I like the dynamic isometric view and the cool day/night effect. I would have preferred some indication of the ghosts rather than them being invisible. The holes don't show up very clearly as well, I guess due to the isometric style, and the gameover text could be more clear as already mentioned above. Otherwise, that was a cool take on survival horror!
Apr 28 02:20:09 1h 01m Zombie Soccer ♥ 1 Really cool game! Quite fun and the ball mechanics are just right although would wish to have more control over the ball. Those zombies are crazy sprinters though at the later leves, champion was deadly. Nice voiceovers and audio selection, and the right amount of zany. Great job!
Apr 28 02:33:32 13m 23s Super Ice-Cream Roller Ultra ♥ 1 Really clean art style and cool mashup of genres, and the character is adorbs! I guess my gripe is the isometric view while although really nice looking, doesn't really gel well with the super monkey ball gameplay - there's no shadows to indicate your exact location and the shorter rails don't seem to effectively prevent you from falling as there is a depth perception problem. Controls were hard but felt just right. I had a fun time!
Apr 28 06:49:23 4h 15m Stealth Road Construction ♥ 0 Somewhat buggy as mentioned above, and the hitboxes for the cars were kind of big. Also, trying to blast the rocks with the jackhammer was quite unreliable as the keypresses would often miss. Once I got the hang of it, it was pretty fun though. Good job!
Apr 29 02:41:29 19h 52m Mineman ♥ 1 Cool mishmash of perspectives! Would have loved to have the powerup to kill those ghosts, but what you have here is still pretty neat, and the difficulty is really tight.
Apr 29 03:24:54 43m 25s Wizsnooks ♥ 4 Really fun! I think I've seen a snooker+roguelike in the past LD so its probably trodden ground, however the charming graphics and level of polish makes it really worthwhile to play - love the dragon tumbling animation! My gripe would be that I wish to see more of the screen and bouncing off rocks and trees is quite unpredictable at the moment. Also, the levels can be quite varying in terms of difficulty, and once you are able to clear the first level the game becomes much more easier which is quite different from your usual game progression. Otherwise its a great entry!
Apr 29 03:44:17 19m 23s Space Captain Rodriguez ♥ 1 The challenge is super high and I realize that its super difficult to focus on the dialogue while all those bullets are hurled at you, so it came down to memorisation of the dialogue options. In terms of the bullet choice, felt that was needless complexity and I ended up using only one key which was able to damage all enemies (teehee). Otherwise, this was an interesting concept and I loved the artwork!
Apr 29 04:01:21 17m 04s Beat Warriors ♥ 1 The dark souls of rhythm games. Didn't really understand what to do at the start. Would have hoped the music to line up with the beat a little more, and the challenge was a little too much with the controls are a little rough. Very nice graphics, and the beats and interface were well done.
Apr 29 04:17:42 16m 21s Diorama ♥ 1 Wow, fantastic idea! Reminds me of Fez. The levels were ramping up at a nice curve as well. Similarly I'm curious on how this was executed, although I presume its adjusting box collisions dynamically, I wonder how dynamic slicing of the boxes would work. Very polished experience too. Great job.
Apr 29 13:54:28 9h 36m Tennis Defense ♥ 0 Pretty fun game with easy to pick up mechanics, and the mashup with horror is cool! I think the zombies on the side flanks are a little unfair though, as you pretty much have a tiny window to hit them before they go out of range. Otherwise good job on your first game jam challenge and I guess when I eat an apple the next time I'll think of brains...
Apr 29 17:30:32 3h 36m On The Fly ♥ 1 Simply adorable and supremely polished visuals. 5 stars mood and graphics! The 2 player mode was still playable single player (forever alone lol!) but it would have been a cool experience with a significant other. I guess the lack of goals and ramping up of challenge makes this endless runner run out of steam a little, but otherwise the game mechanic was sweet and very well done!
Apr 29 18:25:30 54m 58s Astral Fantasy ♥ 0 Very neat concept! Didn't realize that I needed a space turn based battle system with orbital mechanics in my life! Takes a while to realize that I'm moving in the wrong direction though and altering your path using thrust is a little tough - would have preferred a smaller gameplay area. Great job!
Apr 30 14:41:05 20h 15m CONFESSIONAL ♥ 1 Really creepy stuff! Just played a game recently that used a third person camera for controls (Psychonauts) but the idea here is quite twisted! Great mood and nice graphics. Good job!
May 1 08:24:50 17h 43m Flappy Blocks ♥ 1 Played both yours and the other flappy tetris, and got to say that I like yours more! There's a bit more predictability around the movement of the blocks although still super frustrating to play. Great job in slotting in that story, made it to the end!
May 1 08:45:42 20m 52s Turn-Based Invaders from Space! ♥ 1 Interesting concept and fun little idea, would be better with some balancing of the gameplay though, like e.g. if you leveled up you could shoot more shots in a turn. Nice polish!
May 1 08:49:12 3m 30s Flappy Bird + Tetirs = FLAPTRIS ♥ 1 Cool game, although I feel that the gameplay here is even more imprecise - you can't move blocks reliably to the top and I met a few bugs (the line tetromino if on the floor and rotated will make the game get stuck, blocks not slotting in correctly etc) Nice music too!
May 1 17:41:28 8h 52m Eggplant Kindergarten ♥ 2 Hilarious stuff with the toilets and the walking eggplants. Would've hoped for money to be coming in faster, but the game still progressed at a nice pace. The change in soundtracks was also cool. In terms of theme, I guess its an edutainment piece with clicker/time management mechanics, and I appreciate the eggplant nuggets of wisdom. Great job!
May 2 13:47:57 20h 06m TaiChi ♥ 0 Very nice BGM, gameplay was also neat! The second level seems to be harder than the third though.. and there's no level after the third level? Interesting take on the theme as well. Nice job!
May 2 14:20:55 32m 58s Headball ♥ 0 Wow, impressive that this was made in a day! The concept is interesting but I'm wondering if scoring is even possible as by playing against myself, I can see the ball not making it near the goalpost at all. Quite the horror game as well. Good job!
May 2 14:58:58 38m 03s FRESH to UNDEATH ♥ 1 Hilarious stuff. I like the idea of blowing them up for energy... couldn't click to save more than 3 though. The BGM was superb too.
May 2 15:32:48 33m 50s Fish Fighter ♥ 1 Love the oomph of the powerful weapons and the underwater effect is really sweet. Would have hoped that there were more varied levels as it kind of felt repetitive over time. UI could use some work, although what you have is perfectly serviceable. Also the fish could disappear in a splatter of coins or something, at least to indicate destruction. All in all a pretty fun entry, reminds me of ridiculous fishing!
May 2 16:29:09 56m 21s Final Click ZX ♥ 0 Clickers are always addictive stuff, but this is made all the more engaging with the schmup concept. The intricate enemy ship patterns are really well done. Fantastic voiceover as well. Great job!
May 2 17:50:47 1h 21m 'Meme'bumps ♥ 0 Oh no... a screamer... stuff of my nightmares. memetastic. Nice humor, but needs a screamer warning! The 3D sounds are a nice touch, and it was very atmospheric with the sounds of footsteps and thunder. Good stuff, although not my favorite type of game!
May 3 14:53:21 21h 02m If Potato Meets Flag Then ♥ 1 cool concept. Reminds me of the programming in pony island. Very innovative!
May 3 15:17:50 24m 29s Rythm is Lava ♥ 1 Quite fun although the later levels tends to be on the frustratingly unfair side. The rhythm part is I guess, just prepare to get killed if the music speeds up? Would have preferred no lava but I guess that adds to the challenge. Music is quite sweet. Not sure how the RPG elements fit in there. Good job!
May 3 15:27:14 9m 24s Wordslide ♥ 1 Graphics are great, controls are a little funky but I guess that's how the skater works. Good job slotting a word game in there, that was quite the incompatible genre!
May 3 15:32:40 5m 26s Him & I ♥ 1 Art style is neat, although the text does blur into the background. I'm not sure how "incompatible" the genres are here but great job tackling a tough topic here in the jam!
May 3 15:57:00 24m 20s Toodee and Topdee ♥ 1 Excellent stuff. The puzzles were just right! The cool bit was killing the enemies. Very cool idea and I really love the transition! There were some jumps that were a little challenging, but all in all great game!
May 3 16:26:06 29m 06s Dragoon Drop ♥ 0 Cool game and I love the FF references. However the text on the cards are a little illegible... and the gameplay (like other platformer+turn based games that are in the jam so far) needs a little guidance as to (1)where you are moving and (2) what is the sequence of objects moving as it can feel a little unfair at times. Great job!
May 3 16:33:39 7m 33s Mojojo ♥ 1 Cute stuff! The theme isn't that strong (slice of life?) but I guess the graphics and infectious beats make up for it.
May 3 16:46:27 12m 48s Escape ♥ 1 Neat game! I think the puzzle was as others said, a little obtuse although I guess that's how escape rooms are? Nice artstyle. Puzzle platformer isn't very incompatible to me, but that's just the theme, otherwise this was a fun little entry!
May 3 17:20:37 34m 10s The Heat Of Battle ♥ 0 The platforming bits were a little off, but it was quite humorous stuff. Neat pixel art and audio was tight although the bullet sounds were a little loud. I got stuck with being unable to progress due to match making the wrong people.
May 3 17:58:23 37m 46s The Cavern of Bad Ideas ♥ 0 Wow, a metroidvania for compo. That is quite an amazing feat, and its cool that its in C - now for some code to study! Great job, although I would have preferred the game without a time limit, managed to make it to the end with quite a bit of trial and error gaming which isn't very fun. Also the powers could be better communicated although they were simple enough to understand once you tried it out.
May 3 18:09:47 11m 24s PE@CE ♥ 1 The artstyle is certainly very neat, although it does get in the way of ease of legibility - its really hard to distinguish your character, the layout was confusing and after I got the ankh like I was a little lost and gave up. I guess the roguelike bits were a little missing here as well. Platforming and wall jumping was well done although less tight then I'd like it to be and a little slippery. Overall a cool entry!
May 3 18:18:52 9m 05s ⏰ :alarmclock: ♥ 1 Oooh. The Emoji game! some of the emojis were a little hard to interpret, but by and large it was pretty humorous.. I guess I went to a fairy land after eating those mushrooms lol. Well done!
May 3 18:25:53 7m 01s Midnight pulse ♥ 1 I just LOVE the synthwave aesthetic! Great animations and the bright neon lights really bring alive the rhythm! The gameplay was very unforgiving though as you couldn't see far enough, with platforms being way outside the viewport. Neat entry though!
May 3 18:32:48 6m 55s Dream World ♥ 1 Very dreamy atmosphere and nice music, but the enemies were just a little too hard to dodge, and its really easy to fall off while trying to dodge. More of a roguelite.