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randomphantom

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TimestampSince previousGamerandomphantom's comment
Aug 13 14:22:44 Stuck! ♥ 1 Fantastic 3d modelling, top-notch atmosphere and chill music! Hilarious to see the people on the train gyrating in place. Great job!
Aug 13 14:36:44 14m 00s Kingdom Brunel in the Temple of Teacakes ♥ 1 Jumping is a little weird (didn't realize it was a jetpack?) and you seem to get caught on walls. It's a little hard to see the ceiling and to judge the distance where you'll bump your head. Had fun finishing the level though.
Aug 13 15:20:10 43m 26s Emissary ♥ 1 Awesome artstyle and slick gameplay. It's a nice touch that you added a touch of procedural generation/randomisation of the worlds, helps with the repetitive nature of gameplay. Would be great if you could restart the level without having to wait. Wasn't sure how to use the bomb as well. Great work!
Aug 14 14:58:26 23h 38m Overflow ♥ 0 I was waiting for this when I saw it on the discord. Didn't disappoint! Absolutely gorgeous graphics, adorable characters, great platformer mechanics that fit well with the theme, and the challenge was just right with the ducks to offer more in terms of challenge. Controls are slick and tight. One tiny nitpick is the wall jump felt a little counterintuitive at times where you'd get caught on a wall and start wall jumping in the opposite direction. Otherwise a really cool game, and managed to complete the game (the ducks are an entirely different story though!)
Aug 14 15:15:05 16m 39s Crystalmancer ♥ 0 Excellent pixel art and audio, and appreciate the palette swap options! Controls could be tighter, and the enemies spawning after you step into the room is kind of jarring and could be a little unfair at times with an instadeath with the wrong enemy. Not really feeling the theme in this, however this is a great roguelite dungeon romp, well done!
Aug 14 15:28:42 13m 37s CQC ♥ 0 Love the rubber band effect on the arena. Controls are tight and gameplay is fun. Camera zipping to and fro based on the enemies remaining is a little disorienting, but I quickly got used to it.
Aug 14 15:40:35 11m 53s Shooting out of Space ♥ 1 Very novel and minimalistic presentation! Not a fan of the gridlike and precise movement required though, as its virtually impossible to kill enemies that are shooting at you.
Aug 14 16:10:54 30m 19s Falling Ecosystem ♥ 0 Neat entry! Graphics were cute and the gameplay was really simple yet its fun to make your tiny city. It wasn't very intuitive though, e.g. with the hearts requiring a tree and a lake. Its also not clear what produces what. Needs some option to speed through the later part of the game too, as you would run out of space.
Aug 14 16:23:44 12m 50s Escape ♥ 1 Nice 3d work and mood setting in this. It's a little confusing with the cameras switching immediately though, and aside from the light puzzle the rest I couldn't solve.
Aug 15 22:52:22 30h 28m Who Z For Dinner ♥ 3 The animations really make the characters pop and the metal soundtrack was over-the-top. Met the error as mentioned above as well, where enemies stopped spawning. Fun game, wished that the shooting action was faster though.
Aug 17 12:27:04 37h 34m Sakaven Simimulator ♥ 1 Amazing graphics for compo, gameplay was a little odd though as I couldn't really understand it and got stuck with an enemy spawning on top of my spawn point. Kind of hard to differentiate the enemy and your own armies. Didn't feel the theme coming through strongly as well.
Aug 17 12:30:57 3m 53s Super Overachiever 42000 Deluxe ♥ 1 The platforming controls are a little floaty, but its still a doable challenge, just that the levels feel like they drag on for too long and there's quite a bit of trial and error with the leaps of faith. Nice concept though and the screen filling up with achievements was a nice laugh while making it more challenging, and being big somehow makes everything all zoomed in and much more difficult to navigate which is interesting.
Aug 17 14:59:02 2h 28m Sniggle: Savior of Snugs ♥ 1 Beautiful artwork, great voiceover in scenes and love the awesome, awesome BGM! The platforming gameplay is quite interesting although a little unintuitive, was expecting some kind of circular gravity or zero gravity, rather than gravity in a single direction. Didn't realize I could double jump until the mid levels and things got substantially easier. Think this would benefit from a zoomed out view as its kind of hard to see where you can land. Managed to get toaster though. Great job!
Aug 17 16:53:12 1h 54m CAVEMAN ♥ 1 The music is sweet and visual style looks great, and cool that you used Godot. The gameplay was a little frustrating with navigation being difficult at some points though, as the camera is at a fixed angle and sometimes the footprints end up being obscured. Maybe making the camera something that can be moved or having a more orthographic top down view might help. Some times there's also an error and the cavemen get stuck somehow, so I couldn't get near the llamas at all.
Aug 17 17:08:42 15m 30s Clot! ♥ 1 Really innovative idea combining shooting and match-3 gameplay (reminds me of the previous theme as well), and I love the sparse expressive graphics! Music was a little too soft and inaudible. In terms of balance, the red circles are really insta-death. Otherwise, great job!
Aug 17 17:27:04 18m 22s Dice Blackout ♥ 1 Interesting idea! Finished it on the first run through though. Seems like it needs a little more something, otherwise the gameplay seems pretty basic as is albeit fun!
Aug 17 18:16:06 49m 02s Where's my kingdom?! ♥ 0 Fun idea, could be potentially a multiplayer game. I agree that a top down view would be better. Conquering a tile seems to take variable amount of time though, sometimes the white tiles take too long. The floor tiles could be colored in red, blue and white so that you don't need to show the minimap anymore. Graphics a little basic and could use some juicing up with animations and sound effects to convey a battle. Good job!
Aug 17 18:25:07 9m 01s Spaced Out ♥ 1 Solid gameplay and cool concept! Love the explosion effect. Minimalist graphics were well done and the music was really cool too. Would prefer if the collectibles show some form of time left, as sometimes they just disappear right when you reach them.
Aug 18 00:26:28 6h 01m Crumble ♥ 2 Very sweet graphics and the tongue is a nice touch! In a platformer where the jumping is the key feature it feels kind of broken though, as if you touch anything it appears to bounce you off its normals so sometimes I'd be just careening to my doom due to accidentally touching something else. With more polished controls this would be great!
Aug 18 01:24:39 58m 11s Unfamiliar ♥ 2 Wasn't prepared for the emotional sucker punch but this got to me! The artstyle was also appropriately emotional and the music was great in enhancing the mood. Could see how the theme was worked into it. The font could be improved for readability though. That ending!
Aug 18 01:39:11 14m 32s Birdbird can't fly! ♥ 1 Very cute premise for a game! The minimal tones to the game was cool. Nice that you worked a final level incorporating all characters in this too. Wall jump feels a little odd and the pipe teleporting you instantly was a little jarring, otherwise the platforming was smooth as butter. Great job!
Aug 18 01:57:21 18m 10s Brightly-Wrapped Boxes ♥ 1 Feel like it could benefit from a top down third person view rather than first person as it was a little hard to see everything going on on-screen, and the numbers racking up weren't visible if blocked by the presents so its hard to tell when you are close to the edge of losing. Can't tell if spawning an object would cause a chain reaction of falling presents, but I guess that's the charm of unity physics. Otherwise a fun concept and I appreciate the unwrapping of the presents (although I wished there were collectible objects inside!)
Aug 18 04:01:45 2h 04m Sodaboi ♥ 0 Pretty juicy and great artwork and music. Fun mechanic of trying to control both cannon and sponge at the same time. Felt a little clueless as to what was happening - guess there could be some animation showing sodaboi throwing soda cans at you or spraying the screen with goop to help convey that, rather than just having the goop pop up. Not sure how you reach a game over as well - probably with too much goop on screen?
Aug 18 04:14:47 13m 02s Pyramidion ♥ 1 Cool idea! The difficult stage is appropriately challenging as heck. Walk animation could be further refined, otherwise I like the graphics. Not sure how to trigger the hourglass to start the countdown. Fun stuff!
Aug 18 07:32:07 3h 17m Space Escape ♥ 0 Fun match 3 action, but it feels like its missing some essential elements of match 3, for instance, combo moves, as the pieces don't collapse but just disappear in one shot which doesn't help to convey how they are built up. Would be nice to be able to click and drag rather than make it two separate clicks for the match 3 to happen. Getting all 100 warp squares also doesn't net a win immediately. Some sound fx to accompany the matching would be cool too.
Aug 18 07:45:19 13m 12s Where Stars Belong ♥ 1 The mood and atmosphere is awesome in this one, so serene and peaceful, very different from the other LD entries. Not sure if there's a proper ending, but I managed to make the white beings appear and find out the trigger for the stars? Not sure how the theme works in here though. Still, really nice!
Aug 18 08:14:09 28m 50s The last witch-knight ♥ 0 Very cool boss fight, slick mechanics. Pixel art is fantastic and the lighting effects are sweet but kind of get in the way of the action after a while. I'm not sure how it fits the theme as well. Great job!
Aug 18 08:41:45 27m 36s Evercloud ♥ 1 Very atmospheric and moody piece. Got lost looking for the next item to advance the game a few times, but no biggie. Great pixel art and splendid soundtrack.
Aug 18 08:56:10 14m 25s Space Invasion ♥ 1 Very cool marching squares effect, and I love the use of text to liven up the simple if very fun gameplay! Only criticism I had would be the spikes being of the same color as the walls growing. Effective graphics and bouncy text and grass makes it really juicy! High scores all around!
Aug 18 09:08:29 12m 19s Outrunning Space! ♥ 1 Incredible stuff!
Aug 18 09:38:50 30m 21s Hiding Spot ♥ 1 Simple but challenging puzzle. Some of the mechanics take a little experimenting as its not intuitively obvious that you could do those moves, like you not being able to face a direction unless if you step in that direction, however you could aim at the direction you want and fix your hands in a particular direction. Good job on coming up with the various levels, managed to beat them! Nice work on embedding a funny yet depressing narrative in a puzzle game.
Aug 18 10:29:38 50m 48s Demon Space ♥ 0 Very novel meta concept. Puzzles were interesting and engaging, although had to do a bit of trial and error not being a Beatles ardent fan. Not really feeling the theme of "running out of space" though.
Aug 18 10:42:39 13m 01s Overflow ♥ 1 Gorgeous graphics and really intuitive gameplay. Feels a little short but as is its really fun to play. Some music would have enhanced the mood quite a bit.
Aug 18 10:55:45 13m 06s Corrupt Space ♥ 0 Great graphics and mood is top notch. Feels like it could use a couple of levels more to reinforce the "running out of space" theme though. Great job for a first jam!
Aug 18 11:07:06 11m 21s EVOLUTION ♥ 1 Great artwork and message. Might use a little more gameplay elements though e.g. to maximize a score or something. I like how juicy and bouncy everything is with their own sound FX.
Aug 18 11:32:46 25m 40s Edgy Fantasy Battle Deluxe ♥ 3 Really awesome callback to FF7, gorgeous graphics and a cool twist on the usual turn-based JRPG battle. Sound effects and attacks could be more punchy. Selecting the tiles to activate can take a while if it is more complicated e.g. 3x1. Otherwise its a great game with a hilarious message!
Aug 18 11:45:34 12m 48s Encumbered - Deckbuilding Inventory Action ♥ 1 It seems like a cool idea, but needs quite a bit of explaining as I was stuck at the buy cards section without an idea. Feels a little clunky to play too with having to click the cards while controlling your character. Great job for experimenting with a two incompatible genre setup though! Gameplay is solid, pixel graphics are top-notch. The coins change into flames a little too fast for me.
Aug 18 11:51:52 6m 18s Better Than Thanos ♥ 1 Hectic clicker and my poor mouse finger. Was a little confused by the controls for spinning the world. Graphics are great and gameplay was pretty straightforward but fun.
Aug 18 11:59:33 7m 41s Hydrogenic ♥ 0 Great minimalist aesthetic and tight gameplay. I guess the controls are a tad confusing but that's part of the challenge!
Aug 18 12:08:54 9m 21s NOOR ♥ 1 Great graphics and atmosphere here. Great that you tried out a new mechanic but unfortunately gameplay is a little hard to grasp. Couldn't see how to kill the eggs, and starting all over again and slowly lighting the path again is rather tedious and unfun.
Aug 18 12:23:45 14m 51s MoonSpell ♥ 1 Fun stuff! I like the banging soundtrack and the minimalistic graphics. Wish that dying wouldn't make you restart though.
Aug 18 12:26:22 2m 37s Edge Of Space ♥ 2 Great fun, super juicy, nice soundtrack and schmup action is aces. I'm not sure how to avoid the supernova growing though, and bullets shot from within the supernova feel kind of unfair (after all shouldn't the bombs and enemies be burnt to a crisp inside that).
Aug 18 12:55:25 29m 03s XORN: The Fallen God ♥ 2 A really awesome spectacle of a game! Very well done. The combat feels a little hard to control (with the moving forward). Its neat that you could get enemies to drop down as well.
Aug 18 13:27:40 32m 15s The National Library of Geometric Impossibilities ♥ 0 Pretty cool puzzles here and nice non-euclidean twist. I think I saw some graphical swapping indicating the teleportation happening so it isn't really seamless, otherwise graphics were neat.
Aug 18 13:48:10 20m 30s Noah's Help! ♥ 0 Puzzles are very nicely done with the right level of challenge, and the animals are so adorable, great work! Was a little harder to see the hitboxes for the bigger animals.
Aug 18 14:15:09 26m 59s Zachary's Memory ♥ 1 The narrative and especially the music is really giving me the chills (it does faintly reminds me of some familiar soundtrack), however I'm not sure how to actually play this right as it seems hard to distinguish the memories from each other (which is probably intended) A misstyped letter messes things up though, perhaps allowing backspace to be used would help things. The graphics are well done and emotionally resonating. Nice to see more LD entries like this, great job!
Aug 18 14:50:31 35m 22s Corrupted Space ♥ 1 It took close to half an hour to complete the massive number of levels, but great job on making the difficulty scale up well! I guess the theme didn't really come through that strongly but the mechanic of removing the corruption and the gravity hijinx was very well done! Great pico8 graphics, chiptune music and platformer controls are smooth as butter. One small nitpick would be that its difficult to jump/change gravity when you're jumping off a ledge. Great job!
Aug 18 15:04:23 13m 52s We Need Space! ♥ 0 The planers and solar systems look pretty with the procedural generation. I'm not sure what is happening with each click though, there should be some animation or indication to show what each action taken does. Also not sure what it takes to go to the next solar system as well although I managed to visit a few. Definitely not a No Man's Sky but still pretty ambitious for a game jam. Think it would benefit from having a view of the entire star system rather than individual planets. Some sound effects and ambient music would enhance this much more.
Aug 18 15:16:34 12m 11s MondrianCraft ♥ 1 Quite a neat puzzle, although the combinations felt a little arbitrary and I had to test combinations to see if they'd work. Also didn't really feel the theme of running out of space. Nice aesthetic, and I had fun. Would be great with some ambient background music.
Aug 18 15:40:29 23m 55s Bad Trains ♥ 1 Neat puzzles with challenge ramping up smoothly, reminds me of the game Trainyard. Drawing of the tracks feels cumbersome though.
Aug 18 16:34:37 54m 08s L: An Interactive Mystery ♥ 1 Really professional stuff here!
Aug 20 14:11:21 45h 36m Personal Space ♥ 3 Great modelling, animations, sound FX and it feels almost like an actual minigame from a real game! The enemies can be a bit dumb sometimes like getting stuck, but other times they do some pathfinding magic.
Aug 21 16:03:38 25h 52m Blocks ♥ 1 Simple but fun game. The jump is kind of floaty and would prefer more gravity being applied here. The shadows also do not seem to line up to the blocks. Max I got to was a minute. Good job completing the game in such a short time frame!
Aug 21 16:45:05 41m 27s Choose Them up ♥ 1 I think the "running out of space" mechanic probably needs better explaining, as initially I had disabled my shots just by crushing it out. Each of the colors could do a little explanation as well. There are a couple of areas that could be better balanced as well - the ships that dash at you are just crazy and unfair sometimes - you start the level and the next moment you're attacked. This is also tied into the screen feeling a little too zoomed in, as I was often hit by these offscreen ships that dashed right into me. The vertical part of the screen is generally smaller, so there's less ability to dodge whatever's incoming from the top and bottom of the screen. Also at the end my ship was moving crazy fast and it was super sensitive to any movement. The shot effective distances travel very far and I was often shooting enemies offscreen guided by the reticle which is probably not the type of gameplay you want to encourage. The powerups did make it feel really fun but went a little too overpowered. Another thing as mentioned above, the start shooting speed is really slow although it picks up from there, would feel much more arcadey and actionlike if that could be faster from the get go. Finally, a minor gripe would be that enemy shots are a little hard to distinguish from the multicolored shots strewn about. Otherwise, I had great fun after understanding it better, loved the arcadey graphics and particle effects, nice soundtrack and especially loved that you worked in a boss fight at the end!
Aug 21 16:53:37 8m 32s The Floor is Lava ♥ 0 Graphics are great! The game controls really need fine tuning though, as I found it very difficult to jump over a ledge in the second level even with the double jump.
Aug 21 17:09:06 15m 29s CRAMMM: Totally Accurate Studying Simulator ♥ 1 Very novel and fun concept. It kind of feels like you are just dumping most of the words out when you reach breakpoint though, and hoping for the random generation to give you the words that you need. The clicking and dragging also didn't feel that good as the words were somehow clinging to the cursor and flew back into the brain. Otherwise, great polish on this with cool graphics and music!
Aug 21 17:20:59 11m 53s Borderblast ♥ 1 Neat pixel art, platforming controls feel kind of floaty though, would be great with some sound FX or music.
Aug 21 17:34:50 13m 51s Weltraum ♥ 2 Quirky and unique interpretation of the theme! I like the low-fi art style. Story was alright, but what made this shine was the stellar voice acting, very impressive! Not a fan of quick time events though and would have preferred the "game over" to be replaced by some other story segment.
Aug 22 04:06:58 10h 32m Cybatron ♥ 2 Wonderful artstyle! Once I got a hang of the gameplay it became quite fun, although its still very non-intuitive I feel (why can't I slide my blocks this other direction?) Its kind of easy to miss a click as well so user interactions need some work - maybe a top down view would be easier to read and understand. Appreciate the different BGM themes each level. Great job!
Aug 22 07:42:37 3h 35m Little Bear Planet ♥ 2 Nice sweet graphics, great music and the puzzles look deceptively simple but are quite a head scratcher! Agree that the controls could be simplified somewhat as you can't turn 180 degrees immediately. Love the character designs too!
Aug 23 17:09:57 33h 27m Changing spaces ♥ 1 The gameplay does feel a little barebones what with the short time spent on it, but when the bullets started warping across the screen it was mindblowing, very inventive interpretation of the theme there! A few more hours and it would feel like a more complete game, although its very much playable at this stage. Congrats on making an entry within such a short time frame!
Aug 23 17:28:13 18m 16s Rebound ♥ 3 Great game! Graphics are very well done with all the right juicy feels (love the seamless transition between levels and the bouncy ball), and everything felt really easy to grasp yet still provided a fun challenge. Controls also feel quite intuitive although I did fall one too many times due to mistiming a jump. Made it to the end!
Aug 24 12:59:04 19h 30m Grid Weaver ♥ 1 Very twitchy and juicy fun! Agree with above that the ramp up in challenge is exponential which is good for a short play session game, just that you have a bit of a slow start. Great animations, cute sounds, and very well done!
Aug 24 13:04:34 5m 30s Dear Leader's Diet Plan ♥ 0 Not sure how to play this, but it looks real funny! Nice audio clips
Aug 25 02:19:30 13h 14m Tiny Kingdom Builder ♥ 1 So good, very addictive and this could totally could be a mobile game! The layer of polish is also top-notch. Release it on the appstore already!
Aug 26 17:50:11 39h 30m Cardback Dicing ♥ 1 Pretty fun gameplay, and it feels quite complete a game, appreciate that you had the time to put in a boss battle too. Quite random though and it kind of feels like there's little in way of strategy. How the dice is used in battle could be better shown as well as I couldn't quite understand how it was used to determine damage.
Sep 3 07:09:01 181h 18m SHOOTER 3D ♥ 1 Man, those sounds and visuals need quite a bit of work. At the least, you could try choosing a better sans serif font that is consistently applied across the game, and not default to using the harsh red colors - my eyes are going blind with that! Also the harsh sounds are quite jarring. The game action is pretty good though.
Sep 3 07:19:05 10m 04s Homos Save the World ♥ 1 Didn't quite understand how to play it. The people seem to transform randomly (I presume its them multiplying, but the effect is really jarring), and its hard to click on them and I'm not sure what to do exactly - do I just reassign all their genders to a specific gender? Interesting concept though and gender assignment seems like a really hilarious idea!
Sep 3 07:44:29 25m 24s Pyyrolysis ♥ 1 The mouse controls are a little wonky as mentioned above and full screen didn't work (javascript threw an exception as well), but the graphics and atmosphere are top notch. Would recommend a non-html5 build that would help with the whole atmosphere. Great job trying 3d for a compo entry!
Sep 3 07:54:18 9m 49s Mouse Trap! ♥ 0 Cute and fun idea for a game and it reminds me of a certain mouse and cheese game in the past that I played. I would suggest making the graphics a little clearer to understand and read, as I didn't know where my mouse was when I started the levels and sometimes ended up dying, and that the walls and the ground seemed to blend in together. The mouse also doesn't look evenly sized when going horizontal and vertical. Audio was really well done, and the game was properly juicy in parts required with the blood splatter.
Sep 3 14:03:34 6h 09m What's in the crates ?! ♥ 0 The artstyle is neat. The game is a little hard to understand though! Which is town 1, 2 and 3? What are those blobs, are those trucks? Why is my warehouse filling up? Why can't I click on send crate sometimes - do I need to wait for trucks to come back? Also the trucks/circles seem to take a non direct route. Can I actually control them? Maybe look into user experience design a bit. There's also quite a bit of waiting in the game which feels a little boring after a while. Maybe if there's something for the player to do that would make the game more engaging.