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Feedback comments for LD43
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| Timestamp | Since previous | Game | randomphantom's comment | |
|---|---|---|---|---|
| Dec 4 14:04:15 | GOATWRATH | ♥ 1 | Nice Isaac-like, you totally got the graphic style down as well! The controls were also tight and the bullet hell aspect was fun and well done! The UI might need a little work as I didn't realize which was the option to sacrifice your friends was, and the health bars obscured the enemies and action sometimes. Overall great job! | |
| Dec 4 14:20:39 | 16m 24s | Threadpoint | ♥ 2 | The speed is sick! Fantastic visuals and music to boot! Only would say that its really hard to dodge stuff and hard to see what's incoming, and didn't really feel the theme. Really good game, congrats! |
| Dec 4 14:24:10 | 3m 31s | Ropasquib | ♥ 1 | The artstyle and sound effects fits the simplistic yet engaging gameplay totally. Great job on the visuals! Didn't really feel the theme here, but otherwise super well done! |
| Dec 4 14:35:00 | 10m 50s | Views | ♥ 3 | Good job doing the swiping mechanic! There's a bit of a broken strategy of just holding the mouse button done while swiping left and right constantly. Audio is a little unbalanced (the ending is kind of harsh) and the graphics feel a little mismatched. |
| Dec 4 15:04:15 | 29m 15s | TtAWwyPTBaSPSTtaUGtSYL | ♥ 1 | Mindblowing shader work here. Love the unpronounceable title too! I think the enemies feels a little too hyper and gun happy though so I had to dash out to shoot and run back for cover. Enemies look a little dull in comparison to the crazy backgrounds. Great job! |
| Dec 5 13:03:20 | 21h 59m | Wild Heat Showdown | ♥ 1 | Really impressive procedural generation! The platforming was a little clunky though, climbing down ladders felt really slow and sometimes when climbing up a ladder you will stop midway in the tracks. I hope I could see the mouse cursor as it is incredibly hard to aim without it. The artwork felt slightly inconsistent too, as the great looking background didn't go well with the platforms, and there were sections of the walls shaded gray, which I mistook as exits or doors. The sacrifice of health for shooting/jumping was interesting but I didn't really feel the theme strongly in this. Other minor nitpicks: The text could use some resizing based on the screen size as I played in full screen. The minimap also sometimes shows blue icons which do not seem to be anything when I get near. The timer didn't feel like it added much to the game, rather that it detracted from the exploration aspect of the game. Managed to find the girl though (after missing her by 2 seconds before that!) |
| Dec 5 14:48:43 | 1h 45m | Nature is Harsh | ♥ 1 | Love the voiceover! Novel mechanics. The squishing mechanic is a little hard to control though as I accidentally pick up non-arrows and can't sort the monkeys on the spot. Otherwise, controls were tight and game was super fun. That last level was a nightmare to complete though! |
| Dec 5 15:04:51 | 16m 08s | Your God Demands... | ♥ 1 | Really cool game, controls were tight, graphic style was awesome! Only nitpick would be the randomness of the preferred sacrifice - perhaps some predictability like sacrificing X amount of a particular monster. Great job all around! |
| Dec 6 14:38:36 | 23h 33m | Soul Traveller | ♥ 1 | Really cool mechanic! I always love Limbo likes, but this reminded me of Swapper which was another cool atmospheric platformer. I would prefer the jump to not continuously activate if you held the jump button. Also, running off the ledges when you wanted to jump instead, seems to happen more than often because of the ground detection. Otherwise, the platforming was cool with the varied mechanics. Great graphical style with the shadows, and lovely mood and audio makes this really well done! |
| Dec 6 14:57:48 | 19m 12s | Sacrificio Inc. | ♥ 1 | Fantastic juice and levels of polish in this one, almost feels complete as a mobile game! Playing it on PC, I did wish that I could drag the blocks all the way instead of having to push it one by one. |
| Dec 6 15:16:06 | 18m 18s | Super Sellout | ♥ 5 | Top notch presentation (as always!). Gameplay-wise, I felt the jump was a little clunky and the character movement kind of floaty. Didn't really feel much of the theme there as some sponsors helped you rather than hurt you, and it didn't feel much of a sacrifice as opposed to more of a challenge. Otherwise it was a really fun game! |
| Dec 6 15:56:30 | 40m 24s | Vincent's Sacrifice | ♥ 3 | I thought that the sacrifice theme really deserved a long story with characters that you get invested in with big stakes, and this game delivered! Proud to be a never-sacrificer and managed to kill Lucifer without a scratch! (mouse controls) So I couldn't appreciate the sacrificing. I think the art style is quite inconsistent in parts with pixel graphics mixed with the drawings. Rooms also felt a little empty sometimes. Otherwise, absolutely loved the story, love the artwork, and it was really fun to play with tight action. Oh and Vincent's ear should be clipped at the end. |
| Dec 6 16:30:56 | 34m 26s | Gears | ♥ 0 | Really innovative platforming with a twist! Minimalist graphics were very nice and well done too. Find it not very intuitive on how many gears translate into how high you can jump, but its a cool mechanic nonetheless. Just some small niggles: met with a small bug in this level, and also found myself unable to jump when wedged between two gears. oops.png The final level is also odd in that zooming out the level doesn't focus on the entire stage. |
| Dec 6 16:54:58 | 24m 02s | Model Trains Inc | ♥ 2 | Nice to see another trolley style entry. Love the cute artstyle here. Would say that its a little awkward to cut to a predetermined cutscene of two trains colliding. Otherwise pretty fun take on this! |
| Dec 6 17:37:39 | 42m 41s | Ghostly Getaway | ♥ 1 | Really great art and music! Block pushing puzzles are challenging and fun. I'm not sure there's much of a "sacrifice" other than impaling yourself, otherwise really well done! |
| Dec 7 14:05:09 | 20h 27m | It Must Be Fed | ♥ 0 | Got a little bored after day 15. Thought it would have been better to end it after the sacrifice of your family. Strong theming and message here but felt it was just going through the motions, and would've preferred some story element to shake up the gameplay. The graphics and SFX was spot on though and really reinforced the chilling mood. |
| Dec 8 03:14:26 | 13h 09m | aberth: simple text based choose your own adventure | ♥ 1 | Refreshing take by making a game in google forms! The story is well written although I'm not sure if the choices made were of much sense at all, as it felt more like I was stumbling to the end of a stream of consciousness rather than having a consistent message (if any) reinforced at all. |
| Dec 8 04:27:46 | 1h 13m | TAMUTU | ♥ 1 | Great fun, tight controls, challenge felt right and the graphics were tight. The shifting between the reality and fantasy was cool and well done. Great game! |
| Dec 8 05:03:28 | 35m 42s | Altitude Sickness | ♥ 1 | Really great mechanic and gameplay was tight. My gripe would be the physics getting really wonky and causing the body parts to pop in and out. Couldn't manage to get to the end too as the game somehow restarted. Otherwise really cool entry. |
| Dec 8 05:29:51 | 26m 23s | Noah's Balloon | ♥ 1 | Love the nice graphical style! The game was fun at first but the third level was just too much of a difficulty spike with all the tight corners. Love the speech and audio work too! Great job |
| Dec 8 10:15:54 | 4h 46m | Absalom And The Golden Mullet | ♥ 1 | Great mood and atmosphere, and the 3D environments were neat! I'm not a fan of the small text though and the game mechanics while interesting was a little unintuitive as you didn't know what distance was "too far" for the red nodes. I'm not sure what was the sacrifice inherent in the game other than JDog too. I finished to the third level and somehow reset to the start. |
| Dec 8 12:39:01 | 2h 23m | Not Me! | ♥ 1 | Pretty solid Reigns-like game with crisp graphics and great audio, the card interaction was on point too. I got to say that choosing the killer is much of a random crapshoot though as what people say do not seem to be helpful for the most bit and definitely do not sound like they are being interrogated. The obvious clues do help you to narrow the culprit down but are a little too obvious, was hoping for some logical statements so you could do some detective like work and spot the inconsistency. I'm not sure how a card Reigns style format has benefited the game too as you seem to be mostly cycling sequentially through cards. |
| Dec 14 15:20:10 | 146h 41m | Cyberdisc-0 | ♥ 1 | Really great polish and music. Amazed at how much could be achieved in 3 days, really professional looking! Didn't really feel the theme coming through but otherwise great beat'em up! |
| Dec 14 15:25:16 | 5m 06s | Air Drop! | ♥ 1 | Super hilarious that I could sacrifice the person giving instructions. The text on the instructions could be larger though. Fun stuff! |
| Dec 14 15:44:42 | 19m 26s | Diaball | ♥ 1 | Very juicy and full of nice polish, however the mechanics were really opaque and definitely not very intuitive. Discovered that you could slow down time, but didn't realize you could spawn the balls without them touching spikes and not letting them explode until a while later. Very interesting mechanics though! |
| Dec 15 16:38:48 | 24h 54m | The Sacrificial Trail | ♥ 1 | A rather strange but potent combination of coffee, unicorns and sacrifices. Managed to get to the good end. I would say that the cost of each road in terms of fatigue and gasoline feels a little arbitrary, and the roads felt a little too RNG, but its always interesting to see gameplay structured in the form of a text adventure although its not usually my cup of tea. Nicely done twine entry! |
| Dec 16 12:18:08 | 19h 39m | JLIM | ♥ 1 | Plays really smoothly, the difficulty was just the right mix of challenge and fun, and the jump and shoot mechanics work really well! I feel this could totally be a mobile game given the really simple controls (so.. don't mind if I take some notes). One critique would be that the theme of sacrifice didn't really come through, otherwise it was a great game and super well done! I feel this is the best of your pico8 entries! |
| Dec 16 12:28:02 | 9m 54s | Ordeals of Limbo | ♥ 1 | Went to the last level on my first try so it was a little funny to complete the game in a short while. It feels a little too easy to complete when the exit is always at the end corner, maybe if the exit was somewhere in the middle that might make it more interesting. Really unique concept, but I'm not sure if the spike gameplay works with walking in the blind - maybe having it such that listening to a voice guiding you in a maze would be a little more in line with using your listening to guide your movement. I love the art style and the satisfying spike sounds. |
| Dec 16 13:04:31 | 36m 29s | It's your life, dude | ♥ 0 | Didn't really understand the message this was trying to bring about - as it felt a little abrupt to switch from a stage to another. Maybe life is all about making choices between being an apple fanboy, dancing to disco balls and making friends and ultimately the choices don't really matter, you're just killing time? There doesn't seem to be much challenge to the matching as you don't have to make a match to swap. Interesting idea to have some form of deeper meaning to a matching puzzle game though! |
| Dec 16 14:10:13 | 1h 05m | Zoe and the Polypantheon | ♥ 1 | Wow. This was amazing stuff! I'd say that there is a little bit of the usual point and click sins (moderate pixel hunting, the try anything on everything gameplay, accidentally combining items and losing use of an item) but overall each of the items' use was made great sense given the lore - which was again a very strong point in this entry, as I was totally sold on the idea of a Polypantheon and the notes on each of the Gods was great work. Managed to solve the code for the room. Managed to make it to one of the endings although I think I missed out on one God. Really great job on the graphics, but I'd like to especially highlight the excellent adaptive soundtrack. Impressive work in 72h. Thoroughly enjoyed it and great fun. |
| Dec 16 14:26:49 | 16m 36s | Spirit Dungeon | ♥ 0 | Interesting mechanic of making the game more challenging. I feel that the camera focus was a little all over the place though, and I didn't like the idea of having the sight bubble bobbing in and out in an unpredictable manner. Music was a little too blaring and loud at the start. |
| Dec 16 14:33:04 | 6m 15s | Sacrilicious | ♥ 2 | Nice and juicy, and the soundtrack was rocking. Was a little hard to tell different objects to sacrifice from another but I guess that's part of the gameplay. Great fun! |
| Dec 16 15:07:27 | 34m 23s | Total Party Kill | ♥ 0 | Great game and lots of fun, although there's a bit which was quite tricky and required immediate switching between party members. Was also playing two songs and I had to mute one of them. |
| Dec 16 15:14:47 | 7m 20s | AkimBear | ♥ 0 | Very juiced up entry, although I found it a little weird that my speakers made clicking sounds as though the shooting sounds were a little too loud and clipped. |
| Dec 16 15:40:58 | 26m 11s | dropboy | ♥ 0 | Very unique! Love the juicy animations. Needs some sound FX. The puzzles were satisfying although some were a little unintuitive (not all switches are required, or switches requiring to be pressed in a certain order to activate). Great job! |
| Dec 16 15:51:26 | 10m 28s | Piper's Quest | ♥ 1 | This got incredibly laggy after I shot a few of the vines. The platforming is unfortunately quite janky so I couldn't really complete, but I had lots of fun with the physics system here. Needs some animation of the walk/run to make it feel a little more complete. Nice intro scene and voiceovers, and great audio work! |
| Dec 16 16:06:23 | 14m 57s | Sven | ♥ 1 | That final boss is too difficult for me, but overall great artstyle and animations all around! |
| Dec 16 17:15:02 | 1h 08m | Pyme's Genocide | ♥ 3 | Really cute and love the artstyle, and great work doing this in the jam! The platforming was a little clunky as the fuel was always not enough and I got to a point where holding the jump button wouldn't activate the hover any more. The squeaky sounds and great music added to the mood lots. Relaxing and fun game! |
| Dec 18 18:02:43 | 48h 47m | Dungeon Clicker | ♥ 1 | Neat concept although it really needs to be smaller to be able to be completed. Got a little bored waiting for the results. Feels like you're doing some machine learning algorithm. |