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Feedback comments for LD44
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| Timestamp | Since previous | Game | randomphantom's comment | |
|---|---|---|---|---|
| Apr 29 11:27:20 | utsvulten | ♥ 1 | Didn't really feel the theme here, but everything was just sublime, like in a weird dream that went full tilt WTFZOMGBBQ in seconds. Great stuff! | |
| Apr 29 11:40:01 | 12m 41s | Spend Your Life | ♥ 1 | Nice animations and interesting concept. And sleep is always important! The gameplay is a little opaque though and the clicking and dragging can take quite a while. Also only realized later on that having some time for yourself meant having a blank space. |
| Apr 30 14:04:12 | 26h 24m | Gather Drone | ♥ 1 | Nicely done graphics and controls. Gameplay was straightforward and fun. Needs some way to show that you run out of fuel though. Music was good but got repetitive after a while. |
| Apr 30 14:12:57 | 8m 45s | Panic Percussion | ♥ 0 | Music is pretty cool, but I echo the comments above (no idea what I'm doing - it seems to work though - up until the third level!) |
| May 1 12:23:29 | 22h 10m | Knock Knock... The travelling soulsman | ♥ 1 | Love the adventure timey style artwork, the chill music, the snazzy intro! Nice mechanic with the door opening as well. I think the UI could be a bit more refined as I feel that trying to select the right contracts was a bit challenging. The dialogue seemed to be a bit mixed up as well (eg for the kid I asked him about games but he seemed to think I was asking if he'd be interested in more money). Great fun though. |
| May 1 12:26:07 | 2m 38s | Meat Your Unmaker | ♥ 2 | I'm thoroughly confused as well. I think there needs to be clearer feedback, as the choice you make seems to affect all four gods at once but its hard to tell what went right and wrong. Feels really surreal and the idea is pretty cool though. |
| May 1 14:03:22 | 1h 37m | Seaway | ♥ 1 | I love the art style (5 starred), the awesome chill music (5 starred). I guess it didn't really fit the theme which is a really minor gripe compared to what you have here - what seems to be procedurally generated scapes that are lush with color and feels really relaxing. Until I got wiped by a pumped up pirate ship though. Fantastic work and this is a keeper! |
| May 1 14:12:09 | 8m 47s | Mind Over Matter | ♥ 1 | This game was really hard to play for me - which I guess is the point? I think it does capture that feeling as I'm down with a bit of dizziness at the moment but the game really does exacerbates my dizziness. There are a lot of blind jumps in this game I feel. The camera needs to update in a LateUpdate I think, as it felt really jittery, and felt too wobbly at times - maybe having the camera vertical axis fixed in some way would help. Great atmosphere and mood though, and I could identify with some of that anxiety feeling (as I recently had :P). |
| May 1 14:26:05 | 13m 56s | D.R.I.E.D. | ♥ 1 | Great graphical style, the music is fantastically sublime (please post the soundtrack somewhere!), and the mechanics are easy to understand. Somehow I found it pretty easy to get to the end though? Could do with a bit more strategic depth however understandable that an FTL like within 72 hours is already asking for too much, and you've delivered! Well worth the multiple playthroughs. |
| May 2 14:43:49 | 24h 17m | missed messages. | ♥ 1 | Its a dreamy mood. I somehow came across the happy end first though, which immediately led me to playing again to discover the "edgy" story choice. I think the theme was a little hard to gel with your usual stories of love and loss, but I still enjoyed it tons anyway. Great artwork, great choice of music to fit the mood, and loved the memes. |
| May 3 11:54:30 | 21h 10m | Timezone | ♥ 1 | Great music and neat Downwell-like graphics, the gameplay is pretty tight but too hard for me as enemies take a few hits somehow to die. Didn't really feel the theme coming through. |
| May 3 12:14:09 | 19m 39s | Path of Redemption | ♥ 3 | Really cool customisation, weapon selection, and you even had puzzles interspersed within! The hitboxes are a little odd and the combat could be improved, however the gameplay was sound and 5 stars for fun. |
| May 6 13:29:57 | 73h 15m | Sinner | ♥ 3 | That was a really huge team! Combat was tight and fluid, game was fun and the ramp up in challenge was just nice, and graphics were neat. Love how you had the text between battles to explain what was going on. In terms nitpicks, I found the hitboxes for the magic spells to be quite hard to tell. There was a little bit of textures flickering and artifacts on-screen, not sure if its Godot being unstable. The fonts also appear to show "K" weirdly? "Back" seemed to read as "Bacf". Oh, and those ghosts are really quite OP if they're bunched together. Otherwise, small nitpicks for a fun game! |
| May 6 13:41:10 | 11m 13s | Don't Kill My Cat | ♥ 1 | I'm a compulsive clicker so I clicked a few times initially when it asked for me to click, so sorry Toxo. Replayed it again for the "true end". The theme also finally "clicked" at the end. Needs some music for more feels, but it is certainly an interesting way of doing an idle clicker. |
| May 6 13:46:09 | 4m 59s | World Class Track Meat | ♥ 1 | Cute and neat that you managed to pack so many minigames into one package. A dark premise with humorous (pardon the pun) execution! |
| May 6 14:04:43 | 18m 34s | Warlock Cardgame | ♥ 1 | Impressive work doing a card game in a game jam. Didn't feel like that there was much more to the strategy in the game though - it felt that throwing low damage attacks to whittle down the blocks and then laying on the large attacks was the dominant play each round, so winning came down to playing as many cards as possible, and hoping for RNG (and hoping the enemy doesn't get hold of those annoying 2x1 booby traps). |
| May 6 14:38:05 | 33m 22s | Lousy Life Lessons - [LLL] | ♥ 3 | Fantastic writing, narration, storyline and stylized cutscenes which kept me fully vested and thoroughly entertained! So good such that the gameplay felt slightly subpar compared to the top-notch inbetween scenes. The gameplay was still fine with tight controls and fine platforming, and its amazing you managed to fit in that sky diving scene which was a nice change of pace too. Awesome work! |
| May 6 14:56:48 | 18m 43s | Daybreak Inn | ♥ 1 | I think there are a lot of systems underlying this game that are not very apparent, so the interface could use a bit more work. More importantly, there needs to be more shown about how you take down the lich (which I apparently somehow managed to kill), and having to scroll through the items feels a little clunky. In terms of gameplay, perhaps there could be a bit more in terms of strategy (feed the lich's powers vs take him down)? Otherwise, very neat idea, love the take on the theme, superb pixel art and its great how rich and full of mystery/lore the game feels. |
| May 6 15:34:22 | 37m 34s | Rude Bear Reassembled | ♥ 1 | This take on the theme was wholly innovative and hilarious to boot! Loved the body part swap mechanic and how the body parts affected your gameplay experience. The platforming is a little clunky but whatever's there was just so funny its great, 5 stars for innovation. My only nitpick is that its not immediately clear what you're trading vs what you're getting on the shop menus, so I definitely made some wrong choices there. |
| May 6 15:55:15 | 20m 53s | Card Boxer | ♥ 1 | Well done card game in a game jam. The mechanic of sacrificing stamina for better attacks is well done here. There seems to be some strategic depth to the game, but it might need to be a bit more developed, as the card value always appear to result in a net result of reducing opponent stamina by 1, so its a matter of getting the right combination of cards to destroy the opponent in one go, else its a topdecking game which is more RNG. Would like to see this developed further with some tactics. Nice graphics and great communication of gameplay mechanics. Couldn't get past that fourth boss. |
| May 6 16:17:40 | 22m 25s | LIFEPOWERED | ♥ 1 | Great game all around! Cool metroidvania style gameplay with pretty tight controls, nice concept of sacrificing your life as ammo, great pixel art animations, moody and fitting soundtrack, and you even had blobby bits floating around to enhance the atmosphere. Boss was pretty challenging (especially the regenerating one which threw me for a loop there). |
| May 7 14:44:10 | 22h 26m | A Heart of Gold | ♥ 1 | Cool interpretation of the theme, and the main mechanic of upgrading your character with a setback in health is well done. The graphic pixel art is nice although a little inconsistent with the different pixel sizes, and the combat could use a bit more juice e.g. screenshakes, knockback, flashing, effects of being hits. That wall of text at the start also was quite a hurdle to get past - might need some way to fastforward. |
| May 7 15:04:44 | 20m 34s | This is your life now | ♥ 0 | Loved the artstyle and the intentionally minimalistic gameplay elements of moving forward with a bunch of cutesy stuff. Have to say that there seems to be less "game" here with choices not really causing an impact on gameplay, but I guess that's the point? Would love there to be some additional ways to retain your relationships. |
| May 7 15:25:25 | 20m 41s | Drytown | ♥ 1 | Such lovely art and its just a complete package with even the requisite puzzles, combat and creepy ending. Very nice Minit style game that I was initially trying to do for my jam entry but I gave up and switch tracks, I'm glad that I still got to play a game like this in this jam though! One nitpick would be that I get immediately attacked when I move to the next screen which seems a little unfair, but I guess replenishing blood is as easy as cutting up some bats and rats which come to think of it, is a little more than horrific.. |
| May 8 15:35:02 | 24h 09m | Nine Lives | ♥ 0 | It is a cool concept, but the platforming felt quite uneven with the difficulty feeling like its more to do with the imprecise nature of the platforming (the halos having a circular collision box, and generally floaty platformer controls). Got stuck on the level with the faster hint where I just couldn't make it to the closing door in time. The lives are not exactly currency but I guess you trade that for advancing in the level. Graphics are quite basic but serve its purpose. |
| May 8 15:54:38 | 19m 36s | LiveOn | ♥ 0 | I think the translation needs a bit of work (sleeping and resting are shown as resting - I could read chinese though!), and the UI and controls might need some more intuitive design (heart bar running low is bad, but other bars running high is bad which is inconsistent, you can't build on a square you are on and must move to build, etc). Resting doesn't seem to do much but sleeping seems to help restore life unless you're somehow hungry/thirsty, the hunger/thirst bars don't seem to update correctly and the game seems to be real time while controls are turn based. I love the super adorable art though, and fully feel the theme in this one. Neat idea, just very hard to survive! |
| May 8 16:00:58 | 6m 20s | Battery is here to stay | ♥ 1 | I'm not sure how to control this, the UI definitely needs a bit of work, text is too small and the cursor doesn't show where your pointer is when you select stuff. Somehow with random clicking I managed to get to the next room though. |
| May 9 12:55:30 | 20h 54m | Goals | ♥ 1 | A little shorter than I hoped, but what was there was thoughtful and very well presented! Neat that you had the theming for each stage to be different which kept things interesting. |
| May 9 13:08:51 | 13m 21s | The Great Unicorn Migration (HTML5) | ♥ 1 | I think the collisions were a bit off as I was stuck on the level with a lot of trees. Its a cute premise though. |