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Feedback comments for LD49
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| Timestamp | Since previous | Game | randomphantom's comment | |
|---|---|---|---|---|
| Oct 5 04:58:35 | Bullet Hellements | ♥ 1 | The mechanic is a bit weird. I guess the idea is that you want to get hit initially to make the percentage go down, and start shooting while keeping the percentage below 50%. I would prefer it if its more predictable (but I guess that's the theme?) The tutorial is also not "failsafe" as if you become unstable you cannot complete the tutorial. Very nice artwork though and congrats on getting so many diverse mechanics in the game! | |
| Oct 5 05:36:14 | 37m 39s | Pillars of Stability | ♥ 4 | Fantastic! great artwork with lots of nice detail (fancy airplane flying around), mechanics are easy to grasp yet fun to play, and cool idea fusing placement with a dictator theme. Audio work is superb. I would say it needs a bit of balancing to remove getting duplicate tiles. |
| Oct 5 07:26:59 | 1h 50m | gunstable | ♥ 1 | very well done! lots of fun exploring different gun modes. |
| Oct 5 07:54:48 | 27m 49s | Save the Reactor | ♥ 3 | The pixel art is really superb in this one. Really fun and frantic stuff! I like how the different components light up differently each round to make each round feel quite different, and how the music ramps up over time. Managed to win finally ✌️ |
| Oct 5 09:33:43 | 1h 38m | Baserackcanball | ♥ 1 | nice and juicy. very cool way of embedding the game into the website. controls were a bit odd which I guess is the point of the theme. |
| Oct 5 09:42:50 | 9m 07s | Citride | ♥ 4 | the graphics are pretty clean and the gameplay idea is neat. The movement could be a bit tighter though and the gameplay more forgiving without a timer (as you are often stuck waiting to change into the next form). |
| Oct 5 09:57:23 | 14m 33s | unstable.?! | ♥ 2 | stable genius cute and funny, great job |
| Oct 5 10:05:46 | 8m 23s | 1THRUSTR.EXE | ♥ 1 | very tricky controls but pretty cool once you get the hang of it pun intended! the nuke bouncing immediately if you pick it up from the ground doesn't seem to be intended though, otherwise its a fun game |
| Oct 5 10:18:18 | 12m 32s | II-III-V | ♥ 0 | Very cool control scheme, it really gives that tense sensation of horror. the terminal was a nice change of pace but wished I could see more varied stuff like that. |
| Oct 5 10:28:58 | 10m 40s | Hopin | ♥ 1 | the controls are a little bit floaty (platformer) and it could really benefit from some 3d platformer tips like adding a drop shadow below the player so that the player can line up their jump, and having the camera be more zoomed out so that you can see jumps when jumping towards the camera. the puzzles are pretty crafty though and managed to complete it. |
| Oct 5 10:57:23 | 28m 25s | Babel | ♥ 1 | well done! simple and engaging. i like the audio work done here, great job on that |
| Oct 5 12:18:03 | 1h 20m | It Was Desert | ♥ 3 | Quite the brain buster! very cool twist on movement. |
| Oct 5 13:29:23 | 1h 11m | Dogs++ | ♥ 0 | Absolutely well done. Interesting mechanic and puzzles are the right flow. The platforming feels a little too twitchy but complements the puzzles. Nice pixel art and music. |
| Oct 5 13:40:44 | 11m 21s | The Climb Out | ♥ 1 | not sure if I reached the ending as it still says game over. Interesting take on the theme. The red balls can be somewhat impossible to avoid if you are unlucky though. Which I guess is the point 😝 |
| Oct 5 14:03:14 | 22m 30s | Interstellar Highway Robbery | ♥ 1 | Love the aesthetic, and very cool map generation going on! Tight gameplay. I like that the streaming lights outside the airship also provide an intuitive sense of which direction is forward besides looking really cool. One thing that could improve - the fonts aren't very recognisable and easy to parse. Also, you sometimes get spawned inside a crate or outside the ship. |
| Oct 5 14:15:50 | 12m 36s | Unstackable | ♥ 2 | Charming graphics. Controls are a bit weird but when it clicks its fun. Until the building you matched topples to the sea. I like how the final score is still everchanging depending on the physics. Well done! |
| Oct 5 14:24:33 | 8m 43s | Cyber Maze | ♥ 0 | OK, gotta say its pretty doable. Nice take on the theme! Cool effects that makes it a really great (if not infuriating) entry. |
| Oct 5 14:36:22 | 11m 49s | Click For Living | ♥ 3 | nice subversion of a clicker trope. I think yes the details of the interactions between the various beings aren't very clear as I see the stronger units falling to their death upon spawning, which is a bit hard to understand. Nice graphics and chill music to accompany the simulation style gameplay. |
| Oct 5 14:44:47 | 8m 25s | Clay Boy | ♥ 1 | Ok, this is really something remarkable. The wacky but innovative controls and character aside, great map design! |
| Oct 5 15:14:46 | 29m 59s | -Y- | ♥ 1 | Cool idea to make a textless adventure. Although it feels kind of like it ended just when things got interesting. The adventure game bits felt a little sluggish with a long break between clicks. Great pixel art and audio work. |
| Oct 5 15:16:19 | 1m 33s | Pizza Pony | ♥ 2 | The controls are really hard to make sense of (hence the theme I guess). The graphics in this game are really popping though! |
| Oct 5 15:33:17 | 16m 58s | Portal Rescue | ♥ 0 | Wow, fantastic innovation to combine portals with pong and angry birds. Definitely more stressful than regular pong but making some big brain moves by controlling both sides to line up a shot makes me feel like a (un)stable genius. I didn't realize that I could catch the ball with jammers, so its possible to still win without that. Great stuff! |
| Oct 5 15:55:37 | 22m 20s | Unstable FLESH | ♥ 2 | Very cool mechanics where the level changes dynamically, super challenging though! The backflip is rather imprecise. Jumping on ledges exposes you to the chance that it spawns a spike trap. Tight platformer controls make completing it satisfying. |
| Oct 5 16:13:41 | 18m 04s | Candle Coffee Courier | ♥ 2 | The platforming is pretty tight but its too difficult in bits with the wall jumping being a bit too sensitive while the gravity seems too harsh (camera can't follow up with the falling). Cool graphics and music, and the pause before dying is helpful |
| Oct 5 16:31:13 | 17m 32s | Portal Town Rescue | ♥ 2 | Really great job for a first Core game, everything works and controls well, and managed to open the portal back to Core World. Hoped I could explore the houses in more detail! |
| Oct 6 04:24:02 | 11h 52m | YuraYura! - Tidying up the tilting tower! | ♥ 2 | Super fun, very well made! so many gameplay modes and different enemies crammed into a game jam. Great job! One critique I have would be the camera, and if the plate falls away from the camera its basically hard to see what's going on. |
| Oct 6 05:15:53 | 51m 51s | Radish Kid Ascension | ♥ 1 | Finally made it to the top! Very well done with all the messy physic interactions. Fantastic work. |
| Oct 6 07:32:45 | 2h 16m | Unstable Worlds | ♥ 2 | great job putting together various game modes in core into a single experience! |
| Oct 6 08:59:26 | 1h 26m | Hardwork Simulator | ♥ 1 | Very original concept and the button mashing is fun! However the fail state makes you have to revisit the initial intro bit - could be skipped upon a retry. |
| Oct 6 11:02:11 | 2h 02m | Sinking Island! | ♥ 1 | Not sure how to jump. sometimes the next island doesn't spawn. Looks like a cool beginning of a cool mobile game though! |
| Oct 6 15:16:23 | 4h 14m | Glitch Stability | ♥ 1 | nice glitchy effects and great graphics. the platforming is pretty tight but the teleporting can be really frustrating to track. Not sure if there's like an end to it as it feels pretty random and pointless (which is I guess the theme?) |
| Oct 6 15:31:39 | 15m 16s | Hammer Keep | ♥ 1 | Nice and tight action and the mechanics are pretty novel yet everything was easy to understand and telegraphed well so that it didn't feel too unfair. The boss felt a bit too HP-heavy but otherwise the various enemies were fun to tackle. |
| Oct 6 15:59:48 | 28m 09s | Stronkey Kong | ♥ 2 | Great throwback to classic game, controls are tight and well done, the buying and building mechanic is solid and the music is a nice reference. I do feel that the theme is probably not very on-point here though. Also had trouble figuring out the girder placement and its not very clear that you can't place girders on the platforms. Otherwise its a very cool jam game! |
| Oct 6 16:27:12 | 27m 24s | Jingoku | ♥ 1 | wow, so many minigames! and all of them are very varied and challenging with well done mechanics. Some of the games feel like they aren't really doable on the first try though. Overall its super polished and graphics / audio are top notch. |
| Oct 6 16:54:47 | 27m 35s | Puzzled Love | ♥ 2 | Very novel way of a narrative through puzzling. Nicely done! Top marks. Love how the shape of the puzzle pieces morph to fit the mood. Nice reveal at the end to tie the experience together |
| Oct 6 17:01:49 | 7m 02s | Escape from planet Shaduk | ♥ 1 | this hurt my head in a good way. controls are a bit confusing though and I think it needs a bit of expanding upon though just a single level feels a little short. I like that you can crush the other dude 😛 |
| Oct 6 17:34:57 | 33m 08s | Topplecrown | ♥ 1 | Cool puzzler. The last levels especially put up a good challenge. Well done AI in such a game jam setting. The theme doesn't seem to be strong here though. |
| Oct 7 12:26:58 | 18h 52m | Timmy's Very Bad School Day | ♥ 3 | Very ambitious to take on a jrpg style gameplay in a jam and the insult mechanic is hilarious. Nice graphics although I wish the player could have some walking animations. Great audio work especially during battles. Not sure whats the ending goal too as it seems that you get stuck and unable to progress to the end. |
| Oct 7 13:50:05 | 1h 23m | Grabanakki | ♥ 2 | very smooth, super polished, controls are tight and the variety of enemies and interactions are amazing. Can't wait to see this placed high! |
| Oct 7 15:16:51 | 1h 26m | Cloudlands | ♥ 3 | true to the promises of the game. 10/10 |
| Oct 8 12:12:55 | 20h 56m | The OffScreen | ♥ 2 | Cool concept! I like the theming and the aesthetics, with the sound effects being on-point as well. The platforming needs a bit work though, keep getting caught on platforms. The pause between enemies also feels a bit too long. Also needs a bit of ramping up of the challenge as it seems to repeat the cycle again. |