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Feedback comments for LD39
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| Timestamp | Since previous | Game | kevinworkman's comment | |
|---|---|---|---|---|
| Jul 31 04:41:07 | Outside | ♥ 1 | This is really cute. Maybe more of a puzzle than a game, but still fun. I almost couldn't figure it out. I admit that I looked through the source to make sure it was even possible to win! But I eventually figured it out and it was pretty satisfying. Nice little bite-sized game that hints at bigger possibilities, which is pretty much perfect for a Ludum Dare entry. Great work! I'm not seeing a way to give ratings yet, but I'll definitely do that as soon as I figure out how! | |
| Aug 1 01:34:03 | 20h 52m | Deep Space Nine Volts | ♥ 4 | This is a really solid start to what could be a bigger game, which is pretty much exactly what a Ludum Dare game should be. Nice work! It would have been nice to see some variety: maybe you have to take a different path because back because something is on fire, or maybe aliens come on board that you have to fight. You also might think about simplifying the controls, since it was a little cumbersome to have to click the mouse. I think the movement would be more fun if you automatically picked stuff up when you were near it. But overall nice work! |
| Aug 1 01:47:59 | 13m 56s | Be Queen Bee | ♥ 2 | This was really cute. Nice artwork, solid gameplay. It took me a few rounds to figure out what I was supposed to do (ohh you can throw the crown, I get it). It would have been cool if you implemented some very basic AI opponents to play against, since most people are probably playing by themselves. This could be as simple as a few if statements that make the opponents fly towards the crown and then towards the player, with some randomness thrown in there to make it interesting. |
| Aug 1 02:05:07 | 17m 08s | Delivery Drain | ♥ 1 | I really like the idea here. It was a little frustrating to have to wait until a stop sign and click the mouse to look at the phone: why not let players press the spacebar or something to show the phone while they drive? Some variety would have also been nice. The closed streets were a nice touch, but maybe you have to switch between the phone and driving and avoid crashing? Anyway this is a nice start, which is exactly what a Ludum Dare game is supposed to be. |
| Aug 1 02:08:31 | 3m 24s | Power Eaters | ♥ 1 | This worked well and made sense. It felt a little incomplete though: maybe think about adding a twist that makes your game unique to you next time. |
| Aug 1 02:16:26 | 7m 55s | CowPow! | ♥ 1 | This was a really funny idea. Like other people have said, the UFO felt a little slow. Maybe make it a little more responsive so it's more fun to control? Some variety would also be cool: maybe different kinds of animals, maybe other UFOs that fight back? But this is a good start that opens up a lot of possibilities, which is exactly what a Ludum Dare game should be! |
| Aug 1 02:24:24 | 7m 58s | Temple of Illumination | ♥ 2 | This feels like a really solid start to a bigger game, which is exactly what a Ludum Dare game is supposed to be. The controls were pretty good. With a little bit of polish, the wall climbing could be really fun. I couldn't get past the falling level though- we tend to make games that are way too hard! |
| Aug 1 02:33:12 | 8m 48s | AI Overlord Runaway | ♥ 3 | I really love the idea here. This feels like a prototype for a bigger game, which is exactly how a Ludum Dare game should feel. I would love to see an expanded version of this where powers get introduced slowly over time, that way you could get a better feel for them instead of trying to juggle them all at once at the very beginning. Overall really great work. |
| Aug 2 01:05:02 | 22h 31m | Spaceship Clicker | ♥ 1 | The basics worked, but this didn't really feel like a game. It's a good start, but it needs to be fleshed out to really be a game. Also, if you didn't create the sprites or the sounds yourself, then you need to enter the jam instead of the compo. |
| Aug 2 01:06:51 | 1m 49s | Dear Leader's Love Powered Peace Bomb | ♥ 0 | Saw your changelog. Note that you aren't really supposed to continue development after the judging begins. You can link to an alternate "post-compo" version, but your original version should not be changed. |
| Aug 2 01:18:44 | 11m 53s | Hog-Nosed Coon | ♥ 0 | The basic controls worked, but this wasn't really a game. I didn't really know what I was supposed to do, or what building the solar panels really did. I'm guessing you were going for some kind of resource management game? |
| Aug 2 01:21:40 | 2m 56s | I NEED POWER | ♥ 1 | This was a really creative interpretation of the theme. It would be cool to see that idea fleshed out into a bigger game. |
| Aug 2 01:27:39 | 5m 59s | ⚡Current City⚡ | ♥ 0 | It felt like there was a lot here, but I couldn't get past the tutorial because nothing happened when I clicked the "next day" button? |
| Aug 2 01:31:49 | 4m 10s | Rocket Rescue | ♥ 1 | This worked pretty well. I would definitely suggest making the movement more responsive- it goes a long way if just moving around in the game world is fun! |
| Aug 2 01:54:49 | 23m 00s | Slinger - Last jump to infinity. | ♥ 1 | This feels like a pretty complete game, so nice work! I think the gravity should have been a little more spread out: more effect further away from the planets, and less effect closer. Anyway, it's awesome to see another Processing user here! (I used P5.js for my game). Have you thought about using [Processing.js](http://happycoding.io/tutorials/processing/processing-js) to deploy your Processing sketch as HTML and JavaScript? |
| Aug 2 02:03:07 | 8m 18s | Cats Can Do That | ♥ 1 | Hahaha, this made me laugh. I could definitely see playing a more polished version of this: Neko Atsume meets Cookie Clicker? |
| Aug 2 02:17:07 | 14m 00s | Gradient Descent | ♥ 2 | Nice moody game. I could see this being polished and released as a "real" game, which is just about the best thing a Ludum Dare entry can be. I'd maybe make the movement a little more responsive, that way it's fun to just move around. But overall great work! |
| Aug 2 02:23:36 | 6m 29s | Smash ball | ♥ 1 | This was a neat toy, maybe not a game though- and that's completely okay! I could see this being polished into a more full game, maybe with the cubes being rendered as buildings? The ball might be a runaway wrecking ball, and you smash up a city for points? That actually sounds pretty fun! |
| Aug 3 02:08:32 | 23h 44m | Spacy adventure | ♥ 1 | Not much to add to what everybody else already said, so I'll just say nice work. This felt like a pretty complete package. It was hard to tell what was going on sometimes, but overall it was pretty fun. |
| Aug 3 02:12:43 | 4m 11s | Constellation Exploration | ♥ 1 | The basics worked pretty well, but it didn't really feel like a full game. I could be it being polished into a pretty fun toy though. Side note: you might not want to insult the player! :p |