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Webster

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TimestampSince previousGameWebster's comment
Jul 31 17:34:32 The Fall ♥ 0 It still take me on the page :(
Jul 31 20:46:07 3h 11m Space Coliseum ♥ 1 Look really good ! the music is interesting and give a good contrast. Make an xbox(or else) controller as fast as you can because the controls are pretty bad (it's a jam, so it's normal :p) I'm not sure about using only one gauge for energy and damage... Moreover, The waves work pretty nicely ! Hope you will polish that one !
Jul 31 21:08:03 21m 56s Downpour ♥ 2 Look good, but i don't recognize the dead area (water maybe ?) in the third level.. :( The controller do the job, i liked the tension when i have to choose between doing the challenge fast and risk to loose or do it carefully and risk to see my fireball get extinguished ! I think you can on level design do multiple ways nicely( like choosing between under a desk or on top, etc..) with risk management :)
Aug 1 01:05:23 3h 57m Does Size Matter ? ♥ 4 A polished games ! it's very cool to see this ! The visual are very cool ! The main mechanic remind me of counter strike where you'r weapon change after each kills ! Good job ! :D
Aug 1 01:35:04 29m 41s CowPow! ♥ 1 Very cool idea i love the avatar controller and the abduction système that challenge the movement ! I think you have something very cool in your hands ! You can improve the avatar with more inertia and maybe work on the level design to have some dropping zone, to drop a cow in some place and manage the environnement ! you must improve the energy consumption / winning ratio ! The system is too much frustrating Maybe try to have different cow and sometimes, a kind of cow bring more energy than the others (just a suggestion)
Aug 1 09:07:55 7h 32m Rush ♥ 1 The controller is really cool ! But the darkness is not disadvantageous enough ! Maybe think to decrease the light not only in function of time but in fonction of what the player do (like running or jumping) in a plateformer game it can be interesting to try this !
Aug 1 09:33:02 25m 07s LifeRunner ~~~O ♥ 3 A good quality work for a self-made engine ! nice one ! Runners always work so i don't have a lot of feedback to tell you, the avatar is pretty fun and i like he's inertia, maybe feel too heavy for the moment
Aug 1 09:56:15 23m 13s Energy Drones ♥ 1 Okey so, maybe you shall reduce the numbers of input ! not sure about running is fun there, if the speed is well designed you can only challenge on timing (with acceleration on the avatar maybe ?) You shall deletee de interaction to take energy or obligatory items to keep moving forward.
Aug 1 14:19:57 4h 23m Wayside : A world awaits you ♥ 1 Really fun mini-game ! But there is one problem is that the last charge is always lethal ! because i die when i shot the last charge even if i reach the end in my jump. (Maybe because you reset the party when it collide the floor + charge = 0 ?)
Aug 1 14:43:04 23m 07s Lantern ♥ 4 The atmosphere is very nice ! A gauge would be better for the light, because you create something appear like charge like (one input one charge in less) but it decrease with time.. So it's hard to know when i have to release the input
Aug 1 17:54:09 3h 11m THE LIGHT TRAPPER ♥ 0 It's cool for a first game ! Little advice, it's not usefull to press shift to teleport, just teleport the player when the ball collide ;) Don't be sorry, be proud of you ! cuz you made it alone ! :)
Aug 1 18:12:25 18m 16s The devil works in an open space ♥ 1 The graphism are very good, sound design too ! But i have some problem with the design of the game The demon see his life decrease with time, and the player have to destroy object and blue demon to stay alive, by increasing the life gauge. The problem is that you must implement spawn of blue demon ! because if you will them all, you don't have any difficulty to won points. You shall reward killing a blue with more points too. And implement a score limit to finish a room, because i trully can walk to the door and ending the game :p and you shall b carefull with the A.I because it never stop when collide with the player, and then it push me out of the area : 2017-08-01 (3).png
Aug 1 18:22:32 10m 07s Drainor ♥ 1 Pretty cool, but i have problem with the spray shot, maybe a little bit too cheaty, slow down the player is not enough to reduce the power of it, maybe add some scaterring increasing/decreasing with time ?
Aug 1 18:33:12 10m 40s Mad Trax ♥ 4 Graph & sound are awesome You can improve the game with an other management, because the game play really too much alone, and the aiming is not sharp enough, then it's not a good strat to take a lot of ressources ;) If i stay with 4 ressources for shot and max speed, this is a too good strat, and then i have to wait a lot for being killed.. :( but wow, the graphics are just awesome
Aug 1 20:53:56 2h 20m THE RISING OF THE MACHINES ♥ 0 Cool shooter arena ! But you shall put edge collider to your arena because we can disappear from the screen.
Aug 1 21:12:03 18m 07s Plug Busters ♥ 0 Graphics are really nice ! The game is simple to understand and cool ! It only need moooore level ahah ! Well done guys
Aug 1 22:35:50 1h 23m Voodoo Lockdown ♥ 2 Very cool ! like to choose between 26 pattern that we all knew, so the "learning" is quite easy ! a good idea ! and a good game too !
Aug 2 17:27:12 18h 51m Lost Soul ♥ 3 Game design is nice ! graphics are cool too ! you shall put some "UI" with a range, this we can now when the bodies see us before we transfer the soul. But nice work anyway !
Aug 2 17:32:56 5m 44s Journey in the Dark ♥ 2 graphics cool, but no offense, but it's like the 20th game i play like this right now (light management + plateform) ^^ But you made it well so, well done !
Aug 2 17:40:19 7m 23s Solar Snoop's Star Trek ♥ 2 Epic realisation ! i like the fact that you have to made one input to change range, give a good way to work on level design and make a good difficulty curve. But on the graph, you shall put an "aura" like red and green, because in a first place i don't know that the green items were energy ^^ Reduce the obstacle's collisions box, sometimes i don't really hit them. (Don't touch the scoop, because taking energy will be too hard then) But gg for this polish and atmosphere !
Aug 3 00:42:12 7h 01m Buddies Bad Day ♥ 2 Nice puzzle game, with a good learning ! But there is a thing, is that your enigma are too readable and linear, due to discretisation of the field and full refill, but the enigma just before the last one was interesting ! Simple idea : adding some hostile, that are moving each time the player is moving too (watch chuchu rocket) then player have to understand hostile pattern, and adapt the movement to it. Nice work !
Aug 3 00:48:43 6m 31s Asteroids ♥ 1 Nice game ! You must work on the reload spawn, I can play with no limit by staying in the bottom corner and spamming shot, waiting for a reload to come. If you work it the way that reload always spawn at a X distance on the horizontal axis of the player, it will be way better !
Aug 3 15:05:49 14h 17m Pura The Robot ♥ 1 Alone and only 16 years old, you really found your place ! Your puzzle were very nice, good work ! try to adjust collision box of the fireball ! Also, i'm not sure that pushing the blocks is really what is fun in your game, so maybe an input to take the item would be better. But if you want to keep it and then challenge movement, try to work on that push mechanic cuz it's a little bit laborious already. (What you can do, is to "grid" the movement, like old pokemon for exemple, you will have a better control on your level design) But wow, i'm sure you'r going to be a great game dev in future, keep on working, if you are really passionate, you can go on gamasutra.com one of the best site for developpement and design. I understand the desire of making some scenario etc, but don't loose too much time on it, if you want to improve your game, because it's not the most important pole of this kind of game ! ;)
Aug 3 17:35:02 2h 29m Back Home ♥ 2 Really cool flying experience, graph & sound on top, the feeling is here and almost perfect with controller but i feel like nothing motivate me already to keep flying, cuz i can just turn in round or else and catch some "up-wind" to keep the avatar in the air. So i guess that you are going to made something like an "hour experience" and i'm sure it will be awesome, because all the work on camera is really good, i will maybe reduce the fog sometimes, because it's not good with intention of "Enjoying the environnement" Nice work you got da five !
Aug 4 09:29:38 15h 54m THIRST ♥ 2 One of the best game here ! But some improvement : I would like to choose if i want to take an item on the ground or not, because at the beggining of the game, i had a lot of life regen and water, but no other to choice than use them... Other things, for the moment, i have the sensation that i don't know what i'm doing and walking in the sand and waiting to find something, the game don't talk to me enough (i mean you shall gave better clue than a warm/cold radar, like an high presence of enemy or else) But a really great work, gg !
Aug 5 22:36:06 37h 06m Night Driver ♥ 2 Well, i have a lot of things to say, i've already worked on race game, and you shall take an eyes on this article ! http://www.gamasutra.com/view/feature/134845/a_rational_approach_to_racing_game_.php About the avatar : - Export it on Xbox controller, the fun thing in driving, is to manage the speed - Wich bring me to the second point, you can made that the power lost depend on you'r speed. - What you can do is that the Max speed depend on your power gauge. It's pretty arcade, so maybe you shall thought about element that can create spaces between players, like managing the gauge, with some "boost" system, or else. Still, it's a real great job !
Aug 5 23:01:21 25m 15s The Box of Power ♥ 1 Ok, so I reeeally enjoyed this kind of menu, where you have to drive the train, pretty cool ! But, the main system have some design problem, first, the lack of tension on your movement, i can move like i want without any risk.. and never forget : tension = fun ! Then i can't take advantages on my target, if it's always moving far from me, and i can only make 1 movement at a time, and the target too, i'm falling in a no end situation. And simple warn, if you tension, be sure that when all the target have the heart filled, the player can't loose, because it will provoke a lot of frustration. Still, GG for this because it's a really nice loooking game, with good potential ! I'm really sorry for my bad english
Aug 6 13:25:53 14h 24m No Sorcerer's Sky ♥ 1 I don't understand what i have to do bro... I don't have access to the inventory, to the ressources i have and to the craft logic sheet..., and what the objet (station) i buy will give me... still it's look pretty !
Aug 24 21:24:54 439h 59m I Once Had Power ♥ 1 I don't understand your rank xD, sorry bro, but i trully had no fun playing your game, a lot of bug for such a simple game... Only attack, no deep design, i just have to press space (and trully the attack is tooooo slow, then i just have to attack once and move to kill every ennemy) There is no interesting choice, because i will always choose to reduce movement, because i don't give a fuck about it, because i can't run away. then health, because ennemy don't do a lot of damage.... then the waves have no spawn system. The AI is quite dumb, i don't know why they are not running after me....