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Feedback comments for LD39
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| Timestamp | Since previous | Game | Imphenzia's comment | |
|---|---|---|---|---|
| Aug 2 07:29:47 | Erebot | ♥ 1 | Nice work! I was planning to have solar power on my robot too but I couldn't quite think of how to put it together but I think your method of shadows, including having them animated was very clever. I had a couple of goes at first thinking that I died even though I was in the sunlight, but that was the robot and not the solar panels that were in the light so I realized I needed to look at the avatar shadow instead to make sure that the solar panels were always lit. I like the low poly look and the "lonely feel", just like in the movie =) | |
| Aug 2 07:45:43 | 15m 56s | Down in the Light Mine | ♥ 1 | I completed the level and would have liked to continue as I reached the level exit fairly fast. I ran out of shots early and then I just made a mad dash through the level so it could do with some more balancing but I understand that under the time constraints it's difficult to get that just right. The menus looked very primitive too, but again I understand your priorities =) Nice dark mood and it felt fairly responsive to the controls. Nice work and congratulations on your entry. |
| Aug 2 12:06:21 | 4h 20m | Power | ♥ 0 | Funny to see this idea come to life, I've been thinking about type command move/attack game for some time so I was excited to try this =) The hints on typing commands on this page was essential, I was trying to type e.g. REMUS FIRE 1 1 but I realized I had to type the target name. I like the retro green grid look as well, nice job =) |
| Aug 2 12:32:21 | 26m 00s | Universal Powers | ♥ 1 | For someone like me, who thinks that one frame comics contain too much text to read, this was a bit text heavy for me. That probably says more about me than the game though =) I like the comical side of the simulations but I wasn't sure how I could actually make decisions to balance the power bars. Good work though! |
| Aug 2 12:38:24 | 6m 03s | Space Robot on a Space Ship | ♥ 1 | The title and screenshot attracted me to the game but I failed about 10 times to even exit the hangar without getting destroyed by the asteroids which sort of drained my own power to keep trying. What was the purpose of enabling/disabling steering? I would probably have preferred a AWSD always on method to steer but maybe I'm missing some crucial point about the challenge of the game =) |
| Aug 2 13:39:26 | 1h 01m | Power Planner | ♥ 0 | This is my favorite game that I've played so far. Looks very nice and managing the tasks and power generators are very rewarding. I did have to read the tutorial a couple of times and at first I thought I was meant to distribute power generators to the actual buildings, but after I declared myself stupid and tried again I realized how it worked and I went from being confused to having a lot of fun. Very innovative and it felt balanced! Great work :) |
| Aug 2 22:15:01 | 8h 35m | Disaster On Nebula One | ♥ 7 | Very nice game indeed. I like the graphics, level design, level progression (and the built in tutorial billboards). I thought the controls were nice and responsive but when turning around the camera quickly offset which causes problem for me for two reasons, first of all i get a bit disoriented but more importantly I get motion sick unfortunately. If pressing left/right just to turn the character would have benefited if the camera didn't do the quick pan for me (but that's a minor thing in the scheme of things =) Cool that you added and intro as well and I liked the jump animation and the platform. The audio was also good! For your skybox in the intro, you may want to change from "wrap" to "clamp" for the textures to remove the lines along the box edges. Congratulations on making this game - it's a solid platformer :) |
| Aug 13 19:54:25 | 261h 39m | Running From Power | ♥ 1 | I like the concept of having too much power and that you need to get rid of some of it by just bursting energy waves - that's a first I think =) The mood of the game was nice but (as you mention in the text) the game-play is a bit slow. I had 2 baddies left but I couldn't find them, maybe they were behind a house out of view? I was wondering why people were sliding around on their backs as well until I realized that the baddies hurt the goodies! I accidentally killed some people by trying to jump, which of course set of the energy burst instead :) |
| Aug 13 20:00:47 | 6m 22s | Thunderstorm | ♥ 1 | Easy to get right into and I thought the difficulty level felt balanced. I managed to achieve 38, not sure if that's good or bad =) The concept reminds me of the very first computer game I ever tried which was on a text only mainframe machine (the size of a room) which was at my dad's workplace. You had to shoot boats from the bottom of the ocean and it was very similar mechanics but using console text characters =) Nice work with your entry! |
| Aug 17 08:58:05 | 84h 57m | Mega Awesome Super Cool Battery Game | ♥ 1 | Whey, I am super impressed by the simplicity of and fun level of this game. It was hard to get started and I kept scoring 0, 0, 0, then 0... then 560 after a miracle run =) A couple of things come to mind: It would have been nice to either be able to switch gravity with mouse button (since "restart game" requires mouse interaction) or alternatively if you could simply restart with "space" so you don't have to reach for the mouse over and over. I also think that getting some score straight away would increase the incentive for people that find it hard to play. Graphically and sound wise (especially music) could see improvements but I score this very high overall, innovation, theme and fun =) Great work and congratulations on your successful LD game release :) Edit: I forgot to say that the name rocks too! |
| Aug 17 10:02:05 | 1h 04m | Plagued Station | ♥ 1 | I am impressed by this game and I having not played very many platformers myself (yet loving the genre) I learn quite a few things from your entry. The mechanics and feel of movement and jumping is nice (it did take me a few seconds to figure out about holding Z though, and I kept forgetting which was firing and which one was jumping as I was reaching for space to jump constantly =) Also about the subtle and classic pixelart feel of the character mmovement, the little dust pufs, the breathing animation, etc. Felt great! The artwork and music was matched the game mechanics perfectly and it felt polished. I did reach a point where the tutorial said hold Z for strong fire, which I did, but I couldn't blast through the rocks or rocket jump over the spikes in that room so I'm not quite sure if I'm missing something or if it's a bug. What engine/tools did you use to make the game? |
| Aug 17 19:49:00 | 9h 46m | Electric Neon | ♥ 1 | I like the blue/cyan and magenta combo, been a fan of that since the CGA days =) The music was also fitting the visual theme. As for the game play, it sort of pushes on the fears that I have of using an electric car my self, feeling the panic about running out of juice! I was missing reverse gear and some radar like ability to know where to look for batteries. Over all, nice effort though and congratulations on making the game! |
| Aug 17 19:55:31 | 6m 31s | Night Watch | ♥ 1 | I really like the art style, pixelart and mood is great! I kept trying to find a jump key and I wanted to hurt the ghosts somehow but I failed to do so =) Someone should take a look at those street lights as well, they break very easily! =) |
| Aug 18 07:12:18 | 11h 16m | Mad Trax | ♥ 0 | Looks cool and I love the color combo =) For some reason magenta and cyan brings to mind memories back from my CGA days. I found the game play to be a bit passive (or maybe I just misunderstood it all?) Over all though, polished entry and nice effort! |
| Aug 18 07:34:42 | 22m 24s | Growing Pains | ♥ 1 | I am a father of three and just looking at my kids growing up and my parents growing old and this game really makes you think. You did a wonderful job to put it together both visually (love the pixel art style), music, and with the diversity of game mechanics. I laughed at times, for example for the toilet aiming as it's very similar to what I go through with my son who wakes up at night and I have to twist and turn him to steer, just like that, for him to hit the toilet. Falling over when walking as a senior also made me smile and I realized why with the friendly message that I should walk slower because my knees are too weak. At the end, walking through the field of flowers towards the grave made me stop and think even more about life's different stages and where we will all head in the end. So thanks for this experience and for putting this game together. It reminded me to continue to treasure all moments in life as much as possible! |
| Aug 18 14:54:33 | 7h 19m | Rejig the ship | ♥ 0 | The ship looks nice, too bad you didn't get to finish it. Like previous poster I also liked the music. Hope you get around to participating in LD40 too! |
| Aug 18 18:42:07 | 3h 47m | Robo Runner | ♥ 0 | I collect batteries but my power isn't increasing so even though I got 10 power cells I still just run out of power to game over. I red that you need to train the robot to do everything (including picking up batteries) but I don't know how =) Looks quite nice though! |