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Imphenzia

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TimestampSince previousGameImphenzia's comment
Dec 4 18:28:50 Don't get drunk ♥ 0 Surprisingly hard, I often ended up missing the timing on the jumps and landing face first into a wall =) Good on completing the game. The drunk effect was smooth - is that a shader you've made?
Dec 4 18:36:51 8m 01s The Exalted ♥ 1 I like the visuals - I wish full screen would work with WebGL (I tried chrome and edge, I get the same with my game). Any chance of publishing a windows downloadable as well? I think it would be a smoother experience and it feels like the kind of game you want silky smooth when you play. Nice work!
Dec 5 11:31:16 16h 54m Winter Sleep ♥ 1 Hey, first of all, I love the music! That was a 5/5 for me :) Even though I like pixelart, this may be a bit too monochrome and pixely for my liking. Some more time spent on the art would probably benefit the game a lot. At first, I lost interest quite quickly but I decided to give it another go after I died a few times and then it became quite fun. My best score was 1750 (which is probably terrible) and my tactic turned out to be to get a few pieces of food at and run back to stockpile it in the cave. I only collected enough to maintain speed to outrun my angry followers in the forest on my way back to the cave =) I found that eating and carrying too much made me too slow to succeed in getting back to the cave so in that sense it's totally in line with the theme. I like the idea of a map as well - at first I tried to see a "you are here" indicator but after a few rounds that wasn't needed. I also think it was good that you pointed out about the controls so obvious in the menu =) So, to summarize: Great music (!), quite fun game to play, not so great graphics. Great work though!
Dec 5 18:20:33 6h 49m Of a Feather ♥ 1 Hey, I didn't see that coming - the cactus stretching to prick my bird :) I like the art style and simplicity a lot. Pleasing to flap the bird into the sky. Maybe a bit too friendly (easy) in the beginning and restarting from the beginning after reaching a few levels up is a bit discouraging (hmm, my game suffers from that I realize since I have the same element of design). Nice game, I like it!
Dec 5 19:56:40 1h 36m Traffic Jammers ♥ 1 Hey, neat game. I reached 11 "Spacetime Traffic Guard". In the beginning I thought I could only set the red lights instead of toggling them (even though it literally says "toggle" - so the first few levels I just sat there and waited for 2-3 minutes. A "time acceleration" button would have been handy. I like the visual appeal and the game feels stable and I couldn't spot any bugs which is great! Not sure on the replayability of it - maybe with some more variation to the graphics and mechanics with crosswalks, road works, etc. would increase the urge to play more. Also, I set the speed limit zones but nothing appeared to happen to the traffic?? Great effort!
Dec 5 21:10:35 1h 13m Diet Time ♥ 1 I reached 38 and I couldn't clear the junk food fast enough at that stage to filter out the healthy stuff =) Some of the item's down by the time bar I couldn't grab, the raycast collider was preventing it I think? You mentioned the asset store for models, but what about the music? I thought it was cheerfully suitable for the game.
Dec 5 21:19:30 8m 55s Hungry Mok and the Amulet of Food ♥ 3 Looking at the video the swinging looks so easy, but I couldn't get the hang of it. I either retracted too fast or swung to rapidly to lose any fruit I had. I did managed to jump around in the air a fair amount by jumping on the actual fruit I had gathered - I don't think it's designed to allow that though? =) I love floating islands so that part I enjoyed.
Dec 5 21:38:06 18m 36s Nabi ♥ 0 I like this game a lot! Graphics and "physics" feels spot on and the sound effects suited the game well. We went for a similar take of the theme - collecting in a bag which affects your performance to run and jump. I learned a lot from your game and will keep that in mind when I attempt platformers in the future. In just a short period of time you had me/us dodging many different obstacles and weapons. I like how you managed to create so much content and place it well during the limited time. I also like your attention to detail, e.g. the little spirit/ghost as you die. I found it somewhat tedious to run all the way back to the drop treasure here pad but at least you could leap out of the window on the way back. Keeping track of highscore would have been nice too. Great effort, really well made!
Dec 5 21:46:42 8m 36s Dog-Off! ♥ 2 Like the look of this game, it really caught my attention and the "choppy" animation style suits it very well, very dynamic and expressive movements! Keeping track of the controls became a bit too much for me so I quit in frustration as I was trying to eat, wipe sweat and drink at the same time and mixing up all the keys totally =) Nice game though. Super cool with the people cheering on :)
Dec 5 21:59:30 12m 48s Back to Dust ♥ 2 Nice art and suitable music. The game is bound to make you think and I guess it's impossible to balance it out(?) which makes you think about the situations that are going on at the moment. I did spot a potential bug. Someone came along and a bunch of refugees went with them, but it still said we were a party of 5 although we were 4 at that time. For someone as impatient as me a fast forward key would have been nice, but then again, I don't think the game was designed with that in mind which is understandable.
Dec 5 22:56:58 57m 28s Voxel Mob Arena ♥ 1 I think it could be fun to play but I did run into the mentioned problems with sticky keys and character movement a lot. Even after respawning my guy would just keep moving and leap off the edge like it was a diving contest =) I love grabbing the double weapons though, quite pleasing to unleash on the oncoming horde =) Nice work! Oh, the menu doesn't work well in the windowed version, the yellow text overlays the bright parts and start button. Great job!
Dec 25 10:38:39 467h 41m The Exploding Factory ♥ 0 The pace increased quite quickly and it quickly entered panic mode for me but somehow trying to keep the coffees on the belt to slow it down. I only reached about 150 and the "playability "of it lasted a few rounds for me. The smooth scrolling of the belt made me motion sick but I wouldn't worry about that because now days a lot of games have that effect on me =) There were some UI issues when starting the browser version in compact mode so you had to go to full screen to see the text. Also, the visual sorting of the first box placed it behind the belt but as new boxes came they sorted correctly.