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Drury

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TimestampSince previousGameDrury's comment
Aug 1 10:08:35 Quest for Normalcy ♥ 1 Nice game, I like how you slowly devolve, which is both hilarious and functional, as each "phase" serves as a checkpoint. My only gripe is that the music was a bit boring for a rhytm game. It fit the mood but I'm not even sure it had anything to do with the timings.
Aug 1 10:46:08 37m 33s Scrap Hunt ♥ 1 I love the atmosphere, feels really nice to just cruise around. Nailed it with the graphics and sound. My only complaint is I didn't know how much scrap I had or needed, so I just collected a bunch and apparently I finished the game with scrap to spare.
Aug 1 11:22:54 36m 46s Tesla Defence ♥ 1 Well for better or worse it left me wanting more, so grats!
Aug 2 10:11:35 22h 48m Low Power - Energy Management RTS ♥ 2 This got me seriously hooked! I normally don't like turret defense games but the deck building did it for me. However, other than the aforementioned low resolution issues, Round 6 of No Mercy seems to be borked, at least in the standalone build. Starting the round, all the animations are playing, I can check my cards but no enemies are spawning in and the countdown froze at 20. I've tried 3 times and it happens every time at that exact moment. It's a real shame because the game is super good otherwise, even omitting the fact it was made in less than 3 days. Amazing variety of mechanics, furthermore they all have their place, figuring out what works and what doesn't is really fun. I really want to beat it.
Aug 2 11:03:21 51m 46s Super Square Dash Deluxe ♥ 0 The core mechanic is excellent, wish there was more to the game though.
Aug 3 15:00:32 27h 57m System.reLight ♥ 2 Oh hello there, fellow top-down shooter! I love the graphics. The environment feels quite immersive, and all the lighting effects really breathe life into the game. The sounds are okay, the music is a little basic though. I must say though the gameplay has a few issues. Foremostly, the character sliding around doesn't feel too good. A bit of slide a-la Doom wouldn't hurt, but this is entirely too much. It makes moving around a real pain, not to even mention dodging charging enemies and projectiles, which is also where the corridory level design doesn't help either. Regarding your weapon, it doesn't feel all too rewarding to hit projectile shots. They travel too slowly, and when you miss it's mostly because by the time your energy orb reached the enemy they already decided to travel in a different direction. There are no prediction shots in this game, which makes the kinetic energy mechanic that rewards good aim a little misguided since the only reliable way to hit enemies is to shoot them as they run either straight at you or straight away frLS
Aug 4 14:31:57 23h 31m Power ♥ 0 What a great game, incredibly stylish. Great, innovative idea, well-executed. Nothing to criticize. FEED THE CHILD
Aug 18 19:02:29 340h 30m Dont ask me to stop being a outdated junkrobot ♥ 2 Great game! Has a few loose ends, like with the seemingly pointless crosshair, the lack of a downside to spamming M1 and sometimes inputs don't fire, but for the most part accomplishes what it set out to accomplish. Very impressive!
Aug 18 20:04:12 1h 01m LD39 Compo: Trindle Armored Defense ♥ 1 I like top-down tank games, nice. This one plays a bit like old Atari ones, which is neat. The only issues I can really see here is the balance, the small tank you can choose doesn't pack anywhere near enough firepower to protect the base, so I had to resort to using the pulse attack, which felt cheaper than it should have been. Keeping myself alive also wasn't much of a problem due to instant healing, I'd prefer to be kept on my toes a bit more. The mechanics are solid otherwise, they just never really get a chance to shine next to each other.
Aug 18 20:55:29 51m 17s PLASMAGUN! ♥ 1 Nice game, however it runs oddly slow in the browser. I have a pretty good PC and it's not being throttled in any way, so I don't know where the problem is. Gameplay wise, the core of the game is good, but there isn't much supporting it. The difficulty doesn't ramp as you progress and the enemies die in one hit, so the fact that your gun has a fast fire rate doesn't really play much of a role, neither does the dodge mechanic. A pretty good game otherwise.