Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Drury

Drury

Feedback comments for LD38

LD39 →

Drury's games and stats for all events →

TimestampSince previousGameDrury's comment
Apr 25 08:50:30 Nuclear Treehouse ♥ 0 you put a zip in a zip? absolutelyhalal.jpg maybe I'm just stupid but my Windows 10 won't run it
Apr 26 01:11:28 16h 20m Alchemist's Prison ♥ 1 The mood is definitely the highlight of the game. The somber combination of art, writing and ambient backdrop give the game a deep immersive feel, even without any music. Besides the obvious loose ends (each day following "day two" is "day three"), my only actual complaint would be that on my screen (1366x768) some nametags of the ingredients are kinda hard to read. Definitely one of those LD entries that leaves you wanting the full-fledged product (and yeah I have played VA-11 Hall-A).
Apr 26 08:53:40 7h 42m BUS DRIVER ♥ 3 busdriver.png Being a quantum bus driver is hard work
May 1 14:03:17 125h 09m Path of the Rabbit ♥ 6 I don't generally review LD games before beating them but here we go: Graphics and sound-wise, solid work as usual. The concept is kinda counter-intuitive (rabbit fighting foxes?) but the game did a good job explaining it so no problem there. Didn't run into any bugs. I have tried many times over (feels like 50 or so) but couldn't beat it, I'm too dumb except not really since I wouldn't admit that. I mean, it was the RNG screwing me over for sure - can't find any other explanation for me putting myself in a corner and skipping a bunch of tiles waiting for the one that I need, only to die of thirst. It bugs me because I really want to know what happens at the end. With the very serious general-vibe stuff out of the way, here are some corner-related nitpicks: Could use with a better indicator of where the edges of the play area are, it's pretty easy to lose track and accidentally drive yourself into one. Also would be pretty cool if the game ended when you reach the edge, perhaps with the rabbit jumping off because why not. I know I at least do feel like jumping off the window when he does that.
May 16 04:49:05 350h 45m Stellar Swarm ♥ 2 62710 is best I can do I like the graphics, the sound effects were non-intrusive which is good, wish there was music though. The game has nukes which instantly makes it awesome, only needs building destruction to make it even better.
May 16 16:29:56 11h 40m A Lighthouse Story ♥ 0 What a cool little experience, not only a great idea but also very well executed. So long and thanks for all the fish!
May 16 17:13:02 43m 06s Solar Wind ♥ 1 I really like the diversity of mechanics in this one, actually made it feel like a trippy space adventure. Honestly for your first game this is amazing, my only complaint is that turning feels a bit weird.
May 16 17:20:39 7m 37s Journeys of the Blowfish ♥ 1 Neat idea. I like how you can choose whether to roll around a bit or stick yourself to a surface, and have enough time to decide as you fly. The color scheme is quite rich which is great, but sometimes I got confused about what's in the foreground and what's in the background and didn't instantly realize I could pass through parts of the level. Other than that, great job.
May 16 18:30:39 1h 10m Pallas Station ♥ 0 Man I love games like this. Really great job pulling this off, I just wish there was a goal to strive for (there isn't, is there? It gets quite brutal past 2060) I could spend hours beating this! Didn't even realize I could put improvements on the same tiles as production buildings, the offset on the improvement sprites is quite subtle. Not often that I lose track of time playing an LD game, again great job!