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Feedback comments for LD39
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| Timestamp | Since previous | Game | gagapete's comment | |
|---|---|---|---|---|
| Jul 31 09:58:28 | Lightbulb | ♥ 0 | @somethinboutgames Was about to give it a try but I guess you messed something up with the Linux build. 😄 Looks like the data files are missing in the archive. > error: Couldn't load game path '.' | |
| Jul 31 10:20:48 | 22m 20s | Plasma Arena | ♥ 3 | That was aweful... No, not the game. It is nicely implemented, makes lots of fun, the movement feels great and the graphics are well done (okay, the menu may needs some polish). I meant my lack of shooter skills, I didn't survive longer than a minute, no matter how hard I tried. 🤕 All I really missed was some kind of health indicator to see how close death is. |
| Jul 31 11:45:57 | 1h 25m | Devious Plant Commando | ♥ 0 | I tried playing your game on Linux but it doesn't start. I've downloaded it with the GameJolt client. Starting it with the client fails silently, starting it manually shows the following message: > There is no data folder After renaming the test_Data to Data it fails with the following message: > Unable to load mono library from /home/gagapete/.config/game-jolt-client/Games/DeviousPlantCommando-XXX/default-XXX/Data/Mono (x86_64) > Failed to load mono If you need help testing and/or debugging feel free to contact me on GameJolt. |
| Jul 31 12:33:04 | 47m 07s | Supplice | ♥ 1 | Great game, got to level 3 in 20 minutes. The humor in the dialogues is great and I love the puzzles. Sure, I needed to restart the levels a lot as my bones flew away (twice they completely disappered?) but I had fun nontheless. The graphics and the physics could be improved but the great soundtrack contributes much to the atmosphere. |
| Jul 31 13:05:15 | 32m 11s | The Stonemont Chronicles | ♥ 3 | Nice groundwork, reminds me a lot on Reigns. I had some fun managing my country but the dialogues and events repeated early in my first playthrough. But I guess producing content for such a game is taking some time. May we'll see an update at some point? 😃 |
| Jul 31 19:45:24 | 6h 40m | In Orange Light | ♥ 1 | I didn't make it through winter but from what I've seen it's a nice, difficult game. The thing that confused my brain the most is that for every bar higher is better except for hunger. May satturation could've been an easier to understand option. |
| Jul 31 20:14:32 | 29m 08s | B1NMAN_ROFP | ♥ 1 | Played a couple of rounds. The enemies are pretty cool and the graphics are well made. My highest wave so far was wave five. I have to admit I noticed the fact that enemies movement is locked to players movement in your video first after a couple of playthroughs as I simply tried to shoot everything. That knowledge didn't helped though, my results didn't improve afterwards. 😓 I have to agree with @vkmicro that the camera movement is weird, it made me a tad seasick. |
| Jul 31 21:14:24 | 59m 52s | Flying Aces - Going the distance! | ♥ 1 | Like you mentioned a pretty easy game but I think it's an enjoyable experience in it's current form. Some obstacles, maybe day and night cycle and co-op/versus gameplay, that is all the game would need to get a place on my Steam Box. 😄 |
| Jul 31 22:15:18 | 1h 00m | Ministry of Synthesis | ♥ 1 | I like the idea of this game and I love the incredible graphics but the controls are not my cup of tea. I often accidentially disconnect the upper socket when trying to attach a different wire to the lower socket, may it could default to free sockets? I haven't finished the game yet but I will hopefully. If the game would only save progress. 😉 |
| Aug 1 20:34:02 | 22h 18m | Spooky the Scared Ghost | ♥ 1 | I love the art style but I only managed to get to the second level as I didn't managed the jump upwards after the "Down here?" text. I needed three attempts to get over the obstacle in the tutorial section. The fact that I can trap myself by doing a single wrong move also fells unfair. If I fail, please let me retry fast. 😉 Played on Android by the way. |
| Aug 1 21:20:20 | 46m 18s | Li'l Icarus | ♥ 1 | I played a couple of rounds before quitting. The graphics are well done each piece but don't really fit each other. The sound is well fome. From what I understand about the game the guy slows down each time he hit a bird. But if I don't manage to get hin kill some birds in like 200 meters, the game is basically lost as I have no chance to slow down enough to really hunt for birds and I need to wait and watch that guy drown. May make the game over scene more satisfying, add some splash particles for the water or something. Played the Android version by the way. |
| Aug 2 19:41:05 | 22h 20m | Artifact Dive | ♥ 1 | I like the game, it's a challenge to play with a laptop touchpad though. 😄 The music loop is nice but the graphics are a bit too simple. |
| Aug 2 20:13:32 | 32m 27s | Fukushima Robot | ♥ 3 | This game is awesome. I love the pixel art and the gameplay. It took me a couple of attempts to grasp what the game expects me to do but then I had lots of fun. It's quite challenging though. I'd like to see more rescue missions with Robot and Timmy. Daylight and radiation were a bit hard to see sometimes, some animation like dust particles may would improve visibility. **Arch users beware:** I had a problem starting the game on Arch Linux. To fix it I changed to the extracted directory and then ran `ln -s /usr/lib/libpcre.so.1 ./libpcre.so.3`. Then I could launch the game with `LD_LIBRARY_PATH=. ./LD39`. 😄 |
| Aug 2 20:55:57 | 42m 25s | Lifeforce Deathrun | ♥ 0 | The graphics are great and so is the audio. The gameplay is fun and entertaining for a short period. I don't get how people manage to get sores above 20 points! I guess the game would profit a lot from online leaderboards. |
| Aug 3 20:35:31 | 23h 39m | Run to Dragsil | ♥ 1 | Lovely but (too) short game. The gameplay is great and could be expanded. The graphical style isn't really consistent and could be improved. |
| Aug 4 21:06:06 | 24h 30m | Despot 3900 | ♥ 1 | I love the graphics and the audio in this game. It took me a couple of rounds to understand how the actions affect the values. May the changed values could flash shortly to be easier noticable? I tried some ways to play the game but from what I tried the most successful way is the one the other commenters wrote before. |
| Aug 7 18:47:26 | 69h 41m | [Web] Apocalyptic Gamer | ♥ 1 | Wow, I just played through the whole game. I's addictive and a true challenge. Yeeeeas! |
| Aug 10 11:03:08 | 64h 15m | Plaitformer | ♥ 0 | At first I didn't understood what I'm supposed to do but once I understood how to draw land it was fun. I guess some tutorial and a slower start would be helpful. My top score was around 2k. |
| Aug 11 19:55:33 | 32h 52m | Ardis Mobile Mission | ♥ 2 | Lovely art style. I started the game a few times until I memorized where all the info is and then managed to get 11 points in "Game" before power ran out after I found all the informations. I guess with more content (I imaging more people in different situations, may a clique?) and more time to discover everything on the phonethis could become a nice game. Only thing that bugged me is that the anroid version can't be played in portait mode while the ingame phone clearly is. It'd be nice if the ingame screen covers the whole screen on mobile. :) |
| Aug 16 21:04:11 | 121h 08m | Low Battery | ♥ 1 | A great little puzzle game. I finished it in around 20 minutes. Level 15 was quite difficult. The game was hard but never felt unfair. The amount of levels is great for a game made in 48 hours but I'd love to see more. 😄 |
| Aug 20 17:40:24 | 92h 36m | Surge - LD39 | ♥ 1 | I tried to play it on Linux with love 0.10.2 but it doesn't work. It reports: ``` Error: table index is NaN stack traceback: lib/hump/gamestate.lua:89: in function <lib/hump/gamestate.lua:88> [C]: in function 'rawset' lib/hc/spatialhash.lua:47: in function 'cell' lib/hc/spatialhash.lua:137: in function 'update' lib/hc/init.lua:68: in function 'move' class/object.lua:42: in function 'updatePhysics' state/game.lua:279: in function 'update' [string "boot.lua"]:464: in function <[string "boot.lua"]:436> [C]: in function 'xpcall' ``` The gameplay in the gif is appealing. |