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Feedback comments for LD39
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| Timestamp | Since previous | Game | Ellian's comment | |
|---|---|---|---|---|
| Aug 13 11:48:28 | Enervatus | ♥ 0 | Pretty simple, but efficient game! I really liked the voxel models, it's a style that's not used nearly often enough. I wish there was more to do with the power though! If everything was based on power (like, simply shooting or using missiles, but also repairing or refilling shields), it would be a lot more tense. You'd have to actually take important decisions, that would be cool! | |
| Aug 13 11:57:30 | 9m 02s | Bolt World | ♥ 0 | You grow so quickly I was almost expecting it to have a twist or something ahah Also the gamejolt link doesn't work for me. It stays in loading forever. |
| Aug 13 11:58:58 | 1m 28s | CREEP | ♥ 0 | Damn, that's quite an original idea you have there! Really like the concept, but some of the feedbacks are a bit too confusing - like it's not obvious at first glance what some objects are gonna do. But the idea is really cool! |
| Aug 13 12:04:26 | 5m 28s | Grid Connect | ♥ 1 | Very simple; but fun concept. I'd love to see a more polished verson of it. :) |
| Aug 13 12:10:53 | 6m 27s | LOW BATT | ♥ 1 | Wow, that was a very weird experience - but in the coolest way! I love short audio experiences and that was a good one :D I could barely even tell the actual "goal", I just felt good playing around. Awesome! Love how some squares are just a little bit off sync with the others, so the whole thing feels more alive. |
| Aug 13 12:19:50 | 8m 57s | Electrify | ♥ 1 | Sooo it's just a prototype, with a single level, right? Conceptually, it works; I was hoping for more levels of course, but overall the time mechanic is what felt the weirdest to me. I'd rather have a set amount of power, and a lot more gates/puzzles to reach whatever you have to power up. Maybe have multiple goals within a same level, and have to spend power to change gates/paths so that you have to guess the right amount of energy to send to fill one goal, then change a bunch of gates to send energy to the next goal! Hopefully this make sense ahah |
| Aug 13 12:23:42 | 3m 52s | Gems of Power | ♥ 0 | It could use a little more feedback (UI buttons with prices instead of just pressing 1/2, for example!), but otherwise it's good groundwork for a game! I like the trail effect, the electricity linking elements that are interacting with each other |
| Aug 13 12:27:48 | 4m 06s | AI-Bot Problem | ♥ 1 | Wow what an awesome idea! I really like how you indirectly control the bots, the wires are a simple but very cool touch. The level design is quite good as well, I'm not really sure what to give feedback on ahah; maybe it'd be better with some music and sound design? But overall a very, very solid entry. Great work! |
| Aug 20 16:51:57 | 172h 24m | Veggie Power | ♥ 1 | Well that was a very interesting way to create towers in a tower defense! Controls could be a bit tighter, but having to move around and collect items, while maintaining your defenses up is a cool concept! Congrats on making it~ |
| Aug 20 20:02:08 | 3h 10m | Mining Brothers: An Energetic Tale | ♥ 2 | A quite simple/classic gameplay, but very well executed! And boy, those graphics are GOOD Getting hold of the controls - jumping, activating electric fences, etc - is a bit tough, and a quick retry (that skip the lenghty tutorial text) would be super helpful. Great work for a jam, though! |
| Aug 20 20:12:29 | 10m 21s | Lightbringer | ♥ 0 | The controls don't feel amazing, and some color choices (mostly platforms being the same color as the sky) make it hard to play; but the light meter - even if it's not clear how it work at first - is really interesting because using your power consume your "life"! And overall, the art style is really original. Great job for a game jam! |
| Aug 20 20:19:07 | 6m 38s | Robbery Bob | ♥ 1 | The game is quite simply made, but I really appreciate that you've spend time to make a proper intro cutscene! The "minimap" at the bottom was a bit confusing, it was hard to figure out why the cops kept going back and forth, or why I was stuck on the end but not "finishing" the race |
| Aug 20 20:22:53 | 3m 46s | Manual Overload | ♥ 0 | That was one of the dumbest (in a great way), greatest games I've reviewed for LD so far. Good graphics, good audio, but that gameplay and its humor were perfect! I'm a fan of chaotic games, and this is a really good take on that! I can't think of anything negative to say, it's really fun to play! |
| Aug 20 20:29:52 | 6m 59s | A Miner Inconvenience | ♥ 1 | A simple game, but the regular gameplay "unlocks" early on, tied with that fantastic writing, made it a pretty enjoyable game! It could always use some more polish (hotkeys, tighter controls, feedbacks & tweening) but overall, it plays great! Also, your first game jam? Hot damn! That's pretty amazing work for a first entry! Congratulations~ |
| Aug 20 20:35:10 | 5m 18s | Infinitree | ♥ 0 | Holy moly, what a cool game! I like the graphics and audio, but the gameplay is where it's at! It's such an innovative idea, I really like it. It's not flawless, the sunrays are rather random, and controlling the tree feels a bit weird, but it still feels very satisfying to play! Thanks for making it |
| Aug 20 20:40:29 | 5m 19s | Spaced out | ♥ 1 | First off; shouldn't it be the opposite, the track being the void, and the slow-off-track parts asteroid fields? Ahah The game would benefit from a slightly larger track, imo, given the speed you're going at; it's hard to stay on track and be good at the game, especially when you first start, which can be frustrating. Otherwise, woah! The graphics are great, the audio is cool, and the game feels fantastic! I can't believe you've done all of this in such a short time. Kudos! |
| Aug 20 20:53:59 | 13m 30s | Ardis Mobile Mission | ♥ 0 | I played the original jam version and oh boy, it's great! Graphics are really great, the idea of the game is super fun, and it plays great. I wish there was an ending, and more time to figure stuff up because in the state it was in, it was mostly a die and retry until you've memorised everything. But yeah, fantastic work! Congrats~ |
| Aug 20 22:48:15 | 1h 54m | Soporific: A Bedtime Story | ♥ 1 | What a very cute game! It didn't go very far in terms of gameplay, but the writing was surprising, when you start falling asleep or having the kid just yell at you for making "wrong" choices. It was a refreshing experience after all the other more "classic use of the theme" games in LD ! |
| Aug 20 22:54:51 | 6m 36s | Low Battery | ♥ 1 | Hey Josh! Very classic gameplay for a puzzle game, but amazing level of polish in such a short time, and great level design. Awesome work here, congrats! |
| Aug 20 22:59:09 | 4m 18s | Writer's Block | ♥ 0 | I'm having trouble figuring out the actual gameplay - like how to reach the end, what the feedback for my ink is... but I gotta say, what a fantastic way to portray the struggle to create content. It's really great, having to push forward, and occasionally getting "easy" paths for no reason... It's kind of exactly what it's all about ahah |
| Aug 20 23:03:31 | 4m 22s | INVISIBRO | ♥ 0 | It's really hard! The controls could be tighter, the jump, and general movement are so fast it's kind of hard to control properly... and I thought the gems were real dumb/badly balanced until I figured out you have to be smart! They're real cool once you realise going back is an option ahah. Wish there was some music, but overall, great work! Kudos~ |
| Aug 20 23:09:52 | 6m 21s | Powerwatch | ♥ 1 | Simple gameplay, but the controls are pretty neat and there's a lot of polish! The game is super hard, to the point it feels a bit unbalanced, but gameplay itself is pretty solid with the small and big shot, gun recharge and powerups. Overall, great work! I wish it had some music, though~ |
| Aug 20 23:16:09 | 6m 17s | Swamped | ♥ 1 | Holy shit, how did you make so much content in such a short time? It's awesome! The controls could be tighter; with the movement forward when you swing your axe, it feels a bit frustrating at times; and enemies have a lot of health. But otherwise, woah! It's so well made, so polished and so "full" of stuff! Good writing, too... Really great entry! |
| Aug 20 23:20:52 | 4m 43s | AA City | ♥ 0 | Ah man, I really wish the map was smaller so I actually had reasons to fear my own pipes. Even if it plays like Snake, there's a really low risk of hitting yourself; some obstacles would have made things more interesting, too. That being said, the game works great, and is pretty fun! Balancing the generator thing was an interesting addition to Snake! |
| Aug 20 23:30:44 | 9m 52s | Computer Crisis | ♥ 1 | What a dumb game, in a good way! I really like those Wario Ware type stuff, but you absolutely nailed the crazy atmosphere of it. It's so dumb and funny, I love it Congrats and thank you for the fun time! |